A Center Big Enough to Swim in - Basic
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- čas přidán 6. 09. 2024
- Heres a lovely game on the OGS against a 2kyu that really really loves it when their opponents build influence. I was a fan.
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dwyrin is a full time U.S Go player and teacher
Hey so glad to see the channel doing well. Thanks for your hard work! I haven’t been visiting too regularly recently, but my Go buddy and I recently reconnected and got a game in, so now my appetite is back. I’ve learned a lot from the basics series over the yrs. Thanks again!
I learned some good direction of play stuff in this video, thanks
i like the soft music and I always like Kay.
Being 73, I wholeheartedly agree with not running.
cool
I get the impression you are usually real, but you are more real in this video (maybe it was the f word slide, or is suberi the proper term?). Also, I lose 90% of my games for stuff like running desperate stones out and worrying about 2nd line connections. I follow you avidly but those 30 seconds really gave me an epiphany
humans = mistakes 😂
who doesn't want to go and kill all the things on the board when annoyed 🤣
Checked this morning and still cannot order or pre-order the paper version of your new book. I'll try later today, maybe it'll magically appear.
Yeah im not sure why its not there either. it has a countdown of 1 day or something so maybe that?
Hey, what about T8 for white at move 224?
I can understand getting annoyed. The opponent's plan seemed to be live ridiculously and hope your opponent makes a mistake. This seems to be how a lot of sdk are playing at the moment and it's really frustrating to play against. It's really stressful because they just try and make everything complicated so they can revive something dead, and refuse to resign despite being miles and miles behind. At least for me go is meant to be this nice thing I do to relax, so I don't want a super stressful game, my life is already like that.
The best way to not get stressed is to not worry about losing (and unless you are playing a tournament you really shouldn't). I was worried about my rank, and what I did was to create a "throwaway" account where results don't matter. Now it's kind of my main account 😁
@@pi4795 It's not losing that stresses me out, it's the fact that I have to think about every move I make to check that they haven't reduced a liberty count in one of their dead groups so that they can revive it and then kill a bunch of my groups that are connected through dead groups. It also feels dishonest, because they aren't playing to win, they are playing every possible cutting point in the hope that I have a lapse of concentration. It also just makes me worse at go, because to counter this I just play more and more solid, because worrying about a million cutting points is too stressful, so now I also feel like I'm not improving from games. It really makes me just want to quit.
@@mavsworld1733 unfortunately for us sdk and low Dan players the game is decided in middle game fighting, it's our reading limitations what most often decide the result. If you can't keep track of liberties or see possible weaknesses it just means that you need to improve on that. Just trying to help here, it won't help you to blame other players, what will help is see your shortcomings and work on them 🙂 I'm talking by my personal experience
@@pi4795 Yes, but that's not really what is happening. What stresses me is that the after game AI will give them a 0.5 or something low chance of winning, and it will predict their score to be 100 or more points behind me. Every move they play will only increase this gap. They have lost, but instead of just resigning they will continue playing what are essentially bad moves, dying over and over in my territory (but leaving it at a capture race) until we get into 15s per move time, with the hope that the time pressure will allow them to play some move and I won't have time to count liberties. So they aren't beating me through mid game fighting, they have essentially lost the game. This is very frustrating, because I have to finish the game, so it drags on through my free time which is limited, thus pressure, as well as meaning I have to think hard. Of course I can play solidly, but that is not good for my game, because I am playing inefficient moves. Thus it's making me hate playing, because what should be a 10 minute game will be dragged into an hour long game.
@@mavsworld1733 Run your games through AI. AI is *very* good at winning by ~30 points. When they want to force you to "win" by 100, you need to find the move that makes the game so simple a cat could win it by sleeping on the keyboard. (edit: not suggesting you bot your opponents lol, just use it to help you understand where the simplifying moves are. When the AI is even, it makes the game more complicated, but when it's like 30 points ahead? It *throws stuff away like a mad person*)
I don't like the assumption that we never kill in basics. If you can show a valuable concepts or techniques why not to do it? Quite often your opponent will not cooperate to play a peacefull game and you need to know how to attack him and sometimes even kill him if necesarry. Winning the game without killing is perhaps fair when you play a lot weaker opponent but I wouldn't strongly exclude killing scenarios as a rule.
woot, got the first like. lol