How to create a Plastic material in Unreal Engine
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- čas přidán 2. 07. 2024
- Please turn on the subtitles.
This new series of tutorials shows you how to create simple but eye-catching materials in Unreal Engine 5. The first one is a cool plastic shader using just one texture. It's super simple, so don't worry if you're new to this.
Let's get started!
00:00:00 intro
00:00:09 create a new material
00:00:17 activate subsurface scattering
00:00:31 specular node
00:00:41 base color node
00:00:52 subsurface scattering node
00:01:02 roughness map
00:01:41 invert the texture
00:02:00 scalar ramp functionality
00:03:31 TextureCoordinate node
00:04:57 Height map to Normal map
00:06:46 VectorNoise node
00:07:39 from Tangent Space Normals to World Space Normals
00:09:39 TransformVector node - Krátké a kreslené filmy
Please turn on the subtitles.
Here you can download the material: www.patreon.com/UnrealVisuals
Nice man, this is really clean and well-made. Lots of respect, thank you for sharing!
Much appreciated!
here too great blues! ❤ and video as well 😊
Many thanks!!
Very cool lesson. Appreciate the effort! Sub'd !
Thanks man! 👍
if you could show screencast keys that would be great
I can't find a good application that shows mouse and keybord toghether
very useful...
Thanks!
Great tutorial, you're clearly very talented! I just wanted to ask where exactly we can all get the texture you use within this video? I've taken a look at your pateron and there isn't any resource to download.
Also for a possible future a video/series would it be possible to break down the material editor and what each component you use does? I'm very new to this and only understood a portion of what of what you did. Thanks! :]
Thanks! I used only one grayscale texture (it was from the Greyscalegorilla pack). You can easily find similar textures online for free!
Thanks for your suggestion, I'll release a new series on material nodes soon! 👍
Many Thanks for this!! where can I buy the Material Testscene?! Would be very helpful ;)
Thanks! Do you mean the plastic material? You can find it on my Patreon, considering subscribing ;)
May I ask, how can we add finger prints and smudges to this shader?
To add fingerprints, you can use the roughness channel if you're using the traditional material system. If you're using Substrate, you can add an additional layer, as I explained in my car paint tutorial. Regarding smudges, I haven't found any solution for this. 😥You can bake the 3D model with Substance and create a map
@@polyjam.studioThank you
dove trovo il materiale dello sfondo?
Intendi la texture? L'ho travata in uno dei corsi della GreyscaleGorilla