La probé hace un mes que salió el video en internet y realmente me parece más consistente que con la puerta o el link. Si haces el link y te tiran una hand trap perdiste muchos recursos y me parece que las manos son decentes. Obvio, el otro deck tiene un poder absurdo pero puede ser fácilmente controlado.
this is a nice play to way six sams without using 30 minutes to make a board just losing to boardbreakers, the only issue with this is opening the garnets but overall, it is simpler and quicker play, also a lot of handtraps, this build allows them to play A LOT
I don't know why this variant has become a thing but good grief is it a bad way to build Six Sams. You're ending on like 2 negates playing the "put up a whole bunch of negates" deck. There's better ways to play Six Sams, and there's better ways to play Primoredial.
Its because technically the primoredial implode continuous spell does act like a gateway non stop without being dependent on counters but I do agree there are better ways to play primoredials
i mean yeah, theres so many better engine then literally bringing a vanilla (even worse, a vanilla that your archtype cant even use outside of combo food specifically on the field) for a barely increase in consistency
This variant is actually more resilient because with minimal main deck investment, you still get a monster and S/T negate, back up with shit ton of hand trap. The other variant put up a better board but it is extremely allergic to hand trap, especially Nibiru because you need the link 2 to get Gate + 2 more monsters to get the Monsters negate. Yeah, you can get the monster negate early but it requires you to open Gate…Each build has its own merits.
Buscábamos consistencia y esta versión la tiene, por cierto la idea del deck no es mía es de un usuario de OCG.
La probé hace un mes que salió el video en internet y realmente me parece más consistente que con la puerta o el link. Si haces el link y te tiran una hand trap perdiste muchos recursos y me parece que las manos son decentes. Obvio, el otro deck tiene un poder absurdo pero puede ser fácilmente controlado.
@@santiagoriosmazo8968 exacto, si bien el otro te deja mejores campos este es más consistente ante las handtraps.
this is a nice play to way six sams without using 30 minutes to make a board just losing to boardbreakers, the only issue with this is opening the garnets but overall, it is simpler and quicker play, also a lot of handtraps, this build allows them to play A LOT
Omg ty! Finally a decklist without gateway and 30 combos ❤
Oh boy a six sams deck that doesn't abuse the living heck out of gateway? Sick.
Love me some six samurai videos let’s go!
Interesting Six Samurai deck 😈🤘
I love how the first duse juat forgot about his opening XD. Netdeckers istg
I would love to see an up to date Shiranui list
Six Samurai Primoredial wha
I'm more interested to see what boards you're making with gateway and the others tbh
Spirit of the Six Samurai. Es la promo de VJump?
I can see some six samurais in this had trap deck
So basically it could work without taking 40 minutes to make a turn? Its an upgrade
I like the idea but bricking on chamberlain or spirit doesn't seem fun to me lmao
Pls do memento fiendsmith
What game is this?
Primordial magikey?
I don't know why this variant has become a thing but good grief is it a bad way to build Six Sams. You're ending on like 2 negates playing the "put up a whole bunch of negates" deck. There's better ways to play Six Sams, and there's better ways to play Primoredial.
Its because technically the primoredial implode continuous spell does act like a gateway non stop without being dependent on counters but I do agree there are better ways to play primoredials
Yugioh players only know how to bitch and whine huh
i mean yeah, theres so many better engine then literally bringing a vanilla (even worse, a vanilla that your archtype cant even use outside of combo food specifically on the field) for a barely increase in consistency
Maybe this is more consistent/less fragile?
This variant is actually more resilient because with minimal main deck investment, you still get a monster and S/T negate, back up with shit ton of hand trap. The other variant put up a better board but it is extremely allergic to hand trap, especially Nibiru because you need the link 2 to get Gate + 2 more monsters to get the Monsters negate. Yeah, you can get the monster negate early but it requires you to open Gate…Each build has its own merits.
Estás enfermo Bruce