How to 3D Model Anything // Key Principles of 3D Modeling

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  • čas přidán 25. 06. 2024
  • 🔔 Advance your skills even further with 3D Modeling Masterclass
    elementza.com/maya-masterclass/
    0:00 Intro
    2:16 Understanding the modeling tools
    4:55 Understanding the modeling principles and topology
    18:08 Understanding the design flow and function
    25:28 Final Tips
    ....

Komentáře • 94

  • @Elementza
    @Elementza  Před 2 lety +39

    Hey guys! Here you can check the full article just in case I missed few things.
    The video became maybe a bit too technical, and a lot to take in, but still hope it helps!
    If you still have some open questions, I can make a smaller follow-up video.
    elementza.com/how-to-model-anything/
    Cheers,
    Mario
    ...

    • @Elementza
      @Elementza  Před 2 lety +2

      @Censorship Is wrong " If I want the model to match 100% which is best? 3d sculpting, modeling or 3d rendering?"
      The process would be the same.
      - Gathering references of a stormtrooper from various angles to get the idea of panel transitions, area of motion etc.
      - Next, plan the modeling. Tools to use, how to transition form one shape to another, where to save time etc.
      - If you think there are challenging parts, break them down and try them first. (Maybe that is only the helmet, hands, jetpack... )
      - The modeling part itself, again is the same. If you´re not sure where to begin, search for highlights, draw them out, and see which basic shape of primitive could fit the best and get you started.
      3D Modeling, rendering and sculpting are also different disciplines and fields, and will of course take time to master them all :)
      P.S. To succesfully model a complete stormtrooper, make sure your modeling skill is well developed and your anatomy knowledge is decent. Otherwise you might hit some bumps on the road.
      Hope this helps!
      Cheers!

  • @TheJovialBrit
    @TheJovialBrit Před 2 lety +54

    I've been a 3D model artist, working with games engines for 19 years now and it's very true that you don't have to necessarily watch software specific tutorials to model something. You may find an AMAZING hard surface tutorial for Maya, etc. but not for Blender. That doesn't mean that you can't still follow that tutorial but in Blender. As long as you understand the terminologies, principles, form, etc. then it's all good. Even as a beginner you can still do it once you understand that particular software's interface of course. I moved to Blender after using 3DS Max for 18 years but that doesn't mean I'd have to learn how to model all over again lol.

    • @stana1980
      @stana1980 Před 2 lety +2

      Yes you are absolutely correct I started with Max and Maya and now I am using Blender once you know the basics you could easily transfer it to blender or any others software or choice only thing is you should know the basics.
      Thanks
      Jesus loves you

    • @VertexMachina
      @VertexMachina Před 2 lety +1

      Agreed! I use Maya for almost everything, but have learned a ton from Arrimus, who mostly has Max and Blender tutorials. Still, it's nice to have tutorials in the program you're most familiar with.

    • @mymetaverse5709
      @mymetaverse5709 Před 11 měsíci

      Hey..do you mentor/teach/guide?

    • @madeeasy7148
      @madeeasy7148 Před měsícem

      Hi could I have some advice please? I'm really confused about game assets for unreal. I want to create asset packs. I've been learning for a bit now and want to make simple well made props. Some people say model in quads, but even on low poly when I use quads the tri / vertice count goes up quickly. Because I want to sell assets, I don't really know if users will want to deform the shapes. Any advice would be great. Currently I am creating a low poly gun and high poly version for the bake, but my low poly is made of quads,the tri count is around 10k.

  • @cptairwolf
    @cptairwolf Před 2 lety +83

    One thing I would add those this awesome tutorial which is extremely important when creating assets for games is that you should plan your LODs (level of detail models) before you start adding detail to your topology. For example, when you create your first rough version of the model, define that as LOD0 and keep a version of it then once a another level of detail has been added, call it LOD2 and save a copy of it. Continue doing this as often as you can as you keep adding in even smaller and smaller details.

    • @cptairwolf
      @cptairwolf Před 2 lety +11

      @Transistor Jump Depends entirely on the game engine and how it defines it's LOD names.

    • @mrwolf7656
      @mrwolf7656 Před 2 lety +1

      This. I worked at a videogame studio and my boss was demanding me to do whatever shit he wanted even if it meant i had to add smooth, bevels and other sutff i would do to the High Poly, and then suddenly ask me to reduce the polycount to the lowest as if it was the low poly version. In the end i made 3 models, one being a bizarre mix of both versions that neither worked as LP nor HP, and then the high poly and low poly -_-

    • @sashakirichek
      @sashakirichek Před 2 lety +1

      Lod's seems obsolete with ue5)

    • @cptairwolf
      @cptairwolf Před 2 lety

      Indeed!!

    • @ayoubmoumni5263
      @ayoubmoumni5263 Před 2 lety

      @@sashakirichek not all games studios use ue5 tho :D

  • @preacher3d801
    @preacher3d801 Před 2 lety +4

    If i have to give a Tutorial a Video award of telling key understanding i will give it to this on. Man this is extremly usefull ! :)

  • @lockenessmotorsports818
    @lockenessmotorsports818 Před 2 lety +3

    Absolutely fantastic explanation and breakdown

  • @abiyyupanggalih854
    @abiyyupanggalih854 Před 2 lety +4

    Maya tutorial is so rare on youtube, glad I found it

    • @pablovi77
      @pablovi77 Před 2 lety

      There used to be a lot more. And there used to be a complete series by Autodesk on the Apple podcast app.

  • @cesardavid5925
    @cesardavid5925 Před 2 lety +1

    Its great to see new content from you, cheer!!

  • @XiTrOnEexe
    @XiTrOnEexe Před 2 lety +1

    It's just theory but I really feel more comfortable now, like starting slow with the shape or the solids, think ahead add some detail shapes, and then finally go to details. I had a lot of problems when editing on my own. Because I didn't know where to start. But this little Flow concept is really helpful. Thanks for the tutorial :)

  • @rahulrichard912
    @rahulrichard912 Před 2 lety

    thanks, man for explaining the principles and methods I think it will be helpful for beginners. 👍🏻

  • @CreativeSteve69
    @CreativeSteve69 Před 2 lety +1

    yay Elemtnza. It's great to see your back. :)

  • @lauramclane5790
    @lauramclane5790 Před rokem

    Great tips!! Absolutely love your channel

  • @scarabrae
    @scarabrae Před 2 lety

    Thanks for the article. These videos and your training are invaluable.

  • @mitalibera7479
    @mitalibera7479 Před 2 lety

    I love to learn from you tutorials.. they are very inspiring.. it will be really helpful if you highlight the hotkeys you use while modeling... thankyou :)

  • @bhargavk.2144
    @bhargavk.2144 Před 2 lety

    Thank you for sharing your knowledge

  • @theodorathanasiadis6629
    @theodorathanasiadis6629 Před 2 lety +3

    1 Box modelling 2 Surface modelling 3 Core modelling 4 Nurbs modelling

  • @AndreNunesArt
    @AndreNunesArt Před 2 lety

    TKS from Brazil !

  • @PhotoshopRoom
    @PhotoshopRoom Před 2 lety

    so useful! thx man!

  • @DennisBPierreLouis
    @DennisBPierreLouis Před 2 lety

    I wish I could like this video twice!!! 👍👍

  • @carlosjurado2012
    @carlosjurado2012 Před 10 měsíci

    dude thank you so much!!!

  • @peaceloveforever88
    @peaceloveforever88 Před 2 lety

    GREAT job Mario

  • @ahmedfalah3614
    @ahmedfalah3614 Před 2 lety +5

    😢😢😢I really miss your voice , finally you are back

  • @entelecheiai4371
    @entelecheiai4371 Před 2 lety

    thank you!

  • @manpreetparmar8664
    @manpreetparmar8664 Před rokem

    thank you so much sir for this valuable information in such a detailed manner

  • @hoanghuylinh9820
    @hoanghuylinh9820 Před 2 lety

    Hi, I don't see your old course. I can't find a place to buy it anymore. If I apply for a new key, will the old keys be included?

  • @amanda.collaud
    @amanda.collaud Před 2 lety +1

    The Boss is back ! 🌈👍 thx

  • @no.1_hero652
    @no.1_hero652 Před 2 lety

    thank you sooo much!!!

  • @stefanguiton
    @stefanguiton Před 2 lety

    Great!

  • @3dbabu604
    @3dbabu604 Před 2 lety +3

    thank you, greeting from Nepal.

    • @daniboiyy
      @daniboiyy Před 2 lety +1

      Your Pp sent me all the way back to 2.7 days (if you know you know)

    • @3dbabu604
      @3dbabu604 Před 2 lety +2

      @@daniboiyy yeah splash screen of blender 2.78 is best

  • @raf5916
    @raf5916 Před 2 lety

    Gracias maestro

  • @EasyAL_YT
    @EasyAL_YT Před 2 lety

    Thanks alot! I really struggle with the blocking out process and this tutorial cleared alot of things up for me.

  • @ishukalia1099
    @ishukalia1099 Před 2 lety

    Thanks bro

  • @hoavava2023
    @hoavava2023 Před 2 lety

    이사람은 말로만 떠드는 사람이다.

  • @Tritoon710
    @Tritoon710 Před 2 lety +4

    Thank you.
    Can you please make a tutorial about how to model a car? I can't find a professional & new tutorial on the internet teaching this. Thanks.

  • @nimapoorarshadi
    @nimapoorarshadi Před 2 lety +1

    i have a question how to preapre model for zbrush, i mean the topology with bevels bothers me alot and even with high subd i dont get good topology to add details .

  • @user-my1jv6qk5l
    @user-my1jv6qk5l Před 2 lety +1

    From Uzbekistan)

  • @sharigan1352
    @sharigan1352 Před 2 lety

    Nice video, i'm french so i didn't understood everything. But i try and learn. How did you change the face color ? I mean, when i switch in Face Mode, the faces color is orange, and sometimes it's difficult to see on grey. You know when you got a lot of edges loop, verry small.... So I prefer in blue. Thank

  • @juanseverino5651
    @juanseverino5651 Před 2 lety +1

    Hey Mario! Pretty good Info but you should mention more of the type of tools that can be used for modeling.

    • @Elementza
      @Elementza  Před 2 lety

      Hey Juan! You mean the general modeling tools? If so I already covered every tool we use in detail. You can check the series here on YT or on my Website.

    • @juanseverino5651
      @juanseverino5651 Před 2 lety

      Yeah! My Bad I have that course.

  • @Izom108
    @Izom108 Před 2 lety

    Snk u from Russia))

  • @raz_dva7173
    @raz_dva7173 Před 2 lety

    Can u share latest version of Maya interface and color ? Thanks

  • @raxlyy6416
    @raxlyy6416 Před 2 lety

    How can I get this metallic material?

  • @StudioEdna
    @StudioEdna Před 2 lety

    The quality of the renderings also depends on the expertise of the designer grapgic

  • @gtatak9805
    @gtatak9805 Před 2 lety +1

    Maya Car modelling tutorial please

  • @lorenzmiguealgracia6353
    @lorenzmiguealgracia6353 Před 2 lety +1

    anyone help. when i model something using a lot of faces on the mesh it drops performance. why?

    • @valit8517
      @valit8517 Před 2 lety +3

      More faces require more computing resources. It's a matter of how performant your computer is.

  • @hektor010101
    @hektor010101 Před 2 lety

    What software is this?

  • @ardianfirmansyah3558
    @ardianfirmansyah3558 Před 2 lety +1

    One thing that i very confuse about 3d modeling is when i find artifact, i often confuse how to fix it

  • @user-eg8wu6nx2y
    @user-eg8wu6nx2y Před 7 měsíci

    我想知道背景音乐是什么

  • @bodyhanger7137
    @bodyhanger7137 Před 4 měsíci

    That’s better.

  • @ManpreetSingh-kg9os
    @ManpreetSingh-kg9os Před rokem

    what is your material, i always have light grey material and its annoying

  • @TheWartechgaming
    @TheWartechgaming Před 2 lety

    My goal one day is to model an iron man armor, but it is so damn complex that I have no idea where to start or how to model those complex curved parts

    • @Omidion
      @Omidion Před 2 lety

      Try modeling the easiest part...like his foot, then the leg. But always have a reference in the 3D modeling software so you can hit the proportions. A lot of modelers just trace shapes and than add detail.

  • @peaceloveforever88
    @peaceloveforever88 Před 2 lety

    OMG, you working in 4K

  • @sabit9192
    @sabit9192 Před 2 lety

    лайк если смотришь с яндекс переводчиком))

  • @rameshsingh-mp6mi
    @rameshsingh-mp6mi Před 2 lety

    How can I buy your class?

    • @JagsP95
      @JagsP95 Před 2 lety

      Link in the description

    • @rameshsingh-mp6mi
      @rameshsingh-mp6mi Před 2 lety

      @@JagsP95 Unknown email address. Check again or try your username. this is the main problem.

    • @Elementza
      @Elementza  Před 2 lety +1

      @@rameshsingh-mp6mi Account will be auto-created on checkout. :)

    • @rameshsingh-mp6mi
      @rameshsingh-mp6mi Před 2 lety

      @@Elementza ok sir I'll buy.

  • @ratnapilla182
    @ratnapilla182 Před 2 lety

    What soft war this is bro can I download free

    • @notbrandon8612
      @notbrandon8612 Před 10 měsíci

      He is using Blender and it is also free to use

  • @SlayerDUDE1993
    @SlayerDUDE1993 Před 2 lety

    you don't have to create a cube in blender coz it's already there. just kidding) thanks for the tips)

  • @klauszwegert6382
    @klauszwegert6382 Před 2 lety

    i give a general advice, if you want to learn from someone dont just accept everything from one tutorial or person. Especially if you cant check what Title he or she earned and where they actually worked. Better go learn from high lvl Senior Artist from ILM, Disney or others instead of someone on youtube, trust me. You fall into a deep hole quite fast.
    PS: The Information in the Video are good but i stand by my point.

  • @ceridangauv3955
    @ceridangauv3955 Před 2 lety

    20:20 or it's just a bad concept :P

  • @josephvanwyk2088
    @josephvanwyk2088 Před 2 lety

    I feel like you've only mentioned the obvious, I thought this would be more in depth understanding of analysing models, and effective workflow / pipeline process.

  • @Batman-nz2ue
    @Batman-nz2ue Před 2 lety

    What accent do you have? Your CZcams channel says from Germany. Heavy accent for me. Some words you say I cannot hear or unintelligible. Subtitles could help. I will check out the article.

    • @Elementza
      @Elementza  Před 2 lety +1

      I´m not English native speaker, so yeah, checking written text instead could help you further.
      Cheers!

  • @thra-x1855
    @thra-x1855 Před rokem

    this video could have been half as long if you scripted it.

  • @lolishocks8097
    @lolishocks8097 Před 2 lety

    I clicked away, because he never started explaining anything. He just went on and on and ... aaaahhhhh. I guess I will never learn how to model anything. 2 Minutes is tooooooooooo loooooooooonnnng!