Lots of "tender" and "funky" on the snes version. For some reason it seems to have been given the most care of any version. The background on the dog rescue is stunningly beautiful. Im pleased to see how well the genesis stacks up. These mid 90s titles showed how awesome audio and graphical content was possible on the 16 bit consoles.
This is a really, really good comparison video, by the way. They really went out of their way to show us EVERYTHING in EVERY version and it's all done seamlessly to boot.
There clearly is an effort made for the editing of this video, it's not your average comparison video, and that's why you clearly are the best for this kind of video!
It's amazing how in-sync you manage to play all the footage, as well as how you mix and match audio between games. Well done! On The Flyin' King, I NEVER take the bomb with me! It's much easier to leave the bomb at the start, clear out the entire level first, then go back for it, which is what the fast-travel rockets on the side are for. And I wished you showed how you can use the Barn Blaster on the final level (if you go the whole game without dying) to instantly beat Psy-Crow and skip having to race him.
Wait... what? I didnt know you could use the Barn Blaster to kill Psy Crow! Now I will have to test it. Luckily for me this game was just added to NSO SNES library.
If you're an 8 year old kid, you'll enjoy either version the same. The game took advantage of both systems in their own way. I had a Genesis and loved this game along with Sonic series and Street Fighter 2, but I eventually did get an SNES for Square's RPGs. No regrets here with having a Genesis first.
I can't believe that the 32 bit versions doesn't have the 3D effect of the crow's house and the dog's house in the Puppy Love stages!. The 16 bit versions have it.
People can even analize them technically to determine which one is more advanced, but the best is and will always be the one you played as a kid. I prefer the older ones, PSOne and Saturn are too diferent. I wish they would make a mobile version.
Too different? I can kinda get the different background (even SNES has different backgrounds compared to the original Genesis version) and even the Remastered music, but the overall game itself is still the same. Same thing with the ports with Earthworm Jim 1
Have to give it to the SNES on this one. Better visuals, textures and better backgrounds compared to the Genesis, but I will praise the latter on colors, it looks more vibrant.
I love both the Genesis AND SNES versions!! ...'Cept it kinda sucks that there's no convenient weapon-switching button on Genesis. Also, I don't care what anyone says, the SNES soundtrack is beautiful, and I prefer the SNES (the one I grew up with) anyway as it has a background for Totally Forked! which is just black for Genesis, and, of course, weapon-switching button. Also, I just noticed the Gen is the only one in which in the last level Psycrow doesn't slow down when you hit him. LAME! ...And the only one that tops ALL of them is the Saturn port. Just look at that parallax scrolling on the water in the background of the first level!!!
The SNES version has more graphical detail than the Genesis / Megadrive version. Both versions are great and you aren't missing out on much if you play either of them.
Well actually there are. Take the puppy saving mini game stage for example. Theres more detail and effects in the SNES version. Then the background in the stage where you have to take the cow around has more detail. Also the ISO 9000 stage has more background detail too. Same goes for the food stage. Theres more detail and scrolling in the SNES version
@YTCensorsMe Poop Check the food stage again. The background is completely missing in the Genesis version in some sections, and if its there, it doesn't scroll like in the other versions. The SNES version has parallax scrolling going in the background. Heck even the final stage has more background detail in the SNES version. The genesis version is the inferior port here, in terms of graphical details, though thats not saying much considering they are all great ports whatever system you play it on. Just because the res is lower does not make it look like shit. By your (faulty) logic then you'd be calling every Genesis game superior because its got higher res, lolwut. The genesis was better in terms of resolution and clock speeds, while the SNES was better in handling graphical effects, colors and sound.
I don't think both versions are that enferior to each other, but if you have a close eye SNES does have some missing frames in only one instance, the rocks in Level 4 and the bottom of the grinder in stage 3 is missing, not sure why and also you get to cycle your weapons on SNES which is a win for me.
SNES version has better effects than the more powerful systems! Look at 15:40. The spotlight effect is so smooth on the SNES. I am surprised how terrible both the PS and Saturn versions look here (devs to blame definitely).
Agreed. Genesis has the better Earthworm Jim (mostly because it has an extra level; that’s usually the most important thing to me). SNES has the better Earthworm Jim 2.
La paleta de colores más la polifonia extra de 2 notas (8snes vs 6megadrive) ayudaba a ver y escuchar mejor el juego en el snes. No se aprecia tanto aquí ya que es emulador eso altera un poco la imagen y sonido real que daban.
It's bizarre that the Genesis version doesn't have weapon switching. What an unusual oversight. At least you can patch the rom now to have weapon switching.
Wow, that's pretty crazy. Both have to make sacrifices to show off what they can do. The SNES is running at a lower resolution than the Genesis version but clearly can display more and as a result brighter colors, as well as the waterfall in the background of the first level. Genesis version is technically running in Stereo--if played on a model one Genesis--and sounds great! Plus the SNES has better transparency effects SEGA consoles seem to have always struggled with against the competition.
When it comes to 16-bits, Earthworm Jim 2 on the Super NES is better for one reason: Switching weapons! The Genesis version isn't bad by all means, it just lacks that one feature of its opponent.
Finally I was waiting for this comparison, for me Earthworm Jim 2 plays better on the SNES, has more visuals, better control and improved soundtrack. The Genesis or MegaDrive lacks backgrounds sometimes (Forked and Flamin' Yawn) some tunes like Puppy Love sound too electronic than a real italian instrument, as well lacks parallax scrolling in some levels like Anything but Tangerines and Level Ate, the most annoying thing of the MD version is that you can't switch your weapon, you need obligatory waste the ammo of that weapon to use the normal one, unlike SNES that is totally easy to change it by just pressing a button, the good point of this version is the resolution that is more wider than the SNES. In conclusion Earthworm Jim 1 plays better on Genesis but Earthworm Jim 2 on SNES, like Mortal Kombat 1 that is better on Genesis but 2 is better on SNES.
Yeah, that's the problem of the Genesis that can't show more colors than the SNES and the Title Screen music doesn't sound too much like an Acapella in Genesis, another point for SNES.
Woah chill out, I'm not trying to be a fanboy, I like more EWJ on Genesis but EWJ2 on SNES, yeah there's pros and cons but in other aspects the SNES still wins, Genesis lacks some sound effects and looks like a bit rushed out, so how do you explain the lack of the sounds and backgrounds? Other thing is that you're actually a Sega fanboy and you don't accept the win of EWJ2 on SNES this time, the PSX and Saturn looks like more based on the SNES more than the Genesis (See Jim Run, Run Jim Run for example). My verdict is still this: Earthworm Jim wins for Genesis. Earthworm Jim 2 wins for Super Nintendo. That's it.
Never was as much of a fan of the first level music here compared to the first game, but I absolutely LOVE what they did with it for the PS1, Saturn, and DOS ports. Sounds better than the SNES and Genesis versions' rendition of it.
It seems to me that the only real negative of the Genesis version is the lack of a weapon select button. Which is a shame because the Genesis had an awesome 6 button controller, and they could even allowed you to switch weapons on the pause screen with the 3 button controller
In my opinion SNES have better backgrounds in some levels and more color than Genesis but the music sound like been played underwater, Genesis have a great stunning music and sfx, besides I prefer the Genesis layout button for those games (even when I used to had a SNES back then). I think both version are great and which is better depends only which console you had.
Did you know that more resolution those days typically meant showing a little bit more of the level vertically (since added pixels are in the vertical axis)? There wasn't any added 'detail'.
Really the SNES port redrew the sprites to fit the screen and why do people keep mentioning Genesis controls better when really SNES controls well too, only difference is that Genesis allows input changes
Seems like the Genesis version has been rushed out a bit too soon as it lacks some sound effects and also should have had an option for the already widely spread Genesis 6 buttons controller in order to have a button to switch weapon. Then Genesis version runs in higher resolution with sharper graphics but SNES version has more parallax layers in some instances. SNES seems to win this one but I have to dig both versions more to really tell. Also there are the 32-bit versions, the Sega Saturn one in particular which seems the best of all.
There are some things in the PSX and Saturn version that I don't like, for example the Puppy Love Background and Lorenzen's Soil (Lorenzo's Soil in those versions), I still put the SNES version in first place because it was originally made by Shiny while the 32 bit versions was made by another programmers (Screaming Pink).
FuriousTH also Megadrive version has funky warp effect in the salamander level. SNES doesnt. Other versions probably don’t have it as well. on other hand, parallax in Level Ate is great in the SNES in comparison to everything else.
it's quite astounding how little polish the Genesis version has against the SNES version when it was the opposite for EWJ1. Though for the 32-bit versions I feel the only things they really have going for them is the Red Book soundtrack (and personally I'm not too fond of some of the tracks because I think Tallarico got a little too high on his own supply and went overboard) I mean, the continue signs in the PSX are just...they almost seem like placeholder graphics
Mega Drive vs Snes Gráficos: Snes Fase 1 - Snes Fase 2 - Snes Fase 3 - Mega Drive Bonus - Snes Fase 4 - Empate Fase 5 - Snes Fase 6 - Empate Fase 7 - Snes Fase 8 - Snes Fase 9 - Mega Drive Obs: No geral a diferença está nos efeitos do background. Apesar do Snes ter vencido, a quantidade de animações nos cenários é um pouco maior no Mega Drive. SOM - Mega Drive No geral as músicas e os efeitos sonoros estão melhores no Mega Drive. Gameplay - Empate O Snes tem a vantagem de escolher a arma. O Mega tem a vantagem de uma resolução maior e facilita no gameplay e ainda tem um fsp um pouco melhor. Difícil escolher a melhor versão 16 bits, ambas são competentes. Já na versão 32 bits, no geral a versão Saturn está superior do PlayStation.
15:38 ah is that a mistake between the ps1 and saturn version? was there a mislabel? Why is the lighting on the saturn version really good and the ps1 version is bad with all the dithering? so odd to see this on ps1 game.
Unfortunately with only video comparison it doesn't show that Genesis version lack of switch weapon button. It really hard to beat on last level if you stumble upon the bubble gun. Meanwhile SNES able to swap weapon immediately, so no problem with Bubble Gun, and able to preserve the other decent weapons for later.
Although the resolution is higher on the Genesis, I noticed that the longer you run, the closer Jim is to the edge of the screen for the side-scrolling portions. The SNES version is obviously lower resolution, but it’s centered.
SNES wins in this case. Genesis version is still good and its music is still a good example of how to use the horrible GEMS sound driver, but it doesn't really fit the game well. The Saturn version still wins for best overall version
Před 5 lety
@YTCensorsMe Poop take easy man, if u like sega ok, but snes was better here, thats a fact
Dos controls a little bit off honestly and for some reason jumping is extremely floaty and it's much harder to whip enemies than the original 16-bit versions, plus the added frames for shooting somewhat makes it harder to aim.
Eu já tenho minhas dúvidas. Há lugares onde o Megadrive tem mais efeitos, em outros é o Snes que exibe melhores efeitos. Além disso, a tela do Megadrive é maior, a imagem do Snes fica esticada nas TVs mesmo 4:3. Ou seja, os gráficos do Megadrive já começam melhores no quesito resolução...
Em minha opinião podemos separar as versões 16-bit dessa maneira: *Resolução* : Mega Drive *Cores* : Super Famicom *Jogabilidade* : Empate (por causa do campo de visão limitada no SNES e o Mega não ter o botão "Switch Weapon") *Level design* : Super Famicom (apesar de faltar com alguns detalhes aqui e ali, no geral o SNES faz cenários com mais detalhes) *Trilha Sonora* : Mega Drive (Sim por incrível que pareça pois o som não é abafado, é bem nítido e as vezes com alguns toques a mais, apesar de perder nas vozes) *Animações* : Mega Drive
@Fabrício Levi Mas tem um botão pra mudar a arma no SNES, cenários e efeitos mais caprichados, mudanças no level design, etc. Ambas as versões tem suas vantagens, só tem escolher qual você vai levar mais em conta quando jogar, kk.
@Fabrício Levi No Mega Drive o movimento da câmera não se ajusta bem com o personagem, deixando ele na frente, dando quase na mesma do Super Nintendo. Sobre o som, bom, as vozes eu tenho que adimitir que são bem abafadas mesmo. mas a música é quase a mesma. Por mim eu iria no Super Nintendo exatamente pois não tem realmente muita diferença do original, e ainda compensando pelos problemas com coisas novas. Bom, a versão de SEGA Saturn é a definitiva de qualquer jeito, mas meu PC não rodaria e não tenho o console, então... ;-;
If there was an N64 version, They wouldn't use the same arrangement as the pc version, they would make their own Ultimate arrangement of the SNES version. Also before say anything, Not all N64 games are made in 3D. They're are Plenty of 2D games. So I guess their should've been an N64 version.
Hm... seems like PSX and Saturn kinda don't hold up well against the older MD or SNES versions. Older ones have better graphics in many areas even. Personally, I prefer the SNES, because out of all of these, I feel it has the best visuals with more background layers and improved color pallets. Really it seems like the SNES is a refined version of the MD. SNES with PSX music would be perfect. Gameplaywise, I feel Saturn/PSX tinkered with the level design too much and killed a lot of the fun. I feel maybe it was an attempt to make he game longer?
Em minha opinião podemos separar as versões 16-bit dessa maneira: *Resolução* : Mega Drive *Cores* : Super Famicom *Jogabilidade* : Empate (por causa do campo de visão limitada no SNES e o Mega não ter o botão "Switch Weapon") *Level design* : Super Famicom (apesar de faltar com alguns detalhes aqui e ali, no geral o SNES faz cenários com mais detalhes) *Trilha Sonora* : Mega Drive (Sim por incrível que pareça pois o som não é abafado, é bem nítido e as vezes com alguns toques a mais, apesar de perder nas vozes) *Animações* : Mega Drive
Are you sure the Saturn and PlayStation versions aren't the wrong way around, because you have that level with the spotlight effect and the Saturn version is transparent when the PlayStation version uses dithering to achieve the transparency, which is the exact opposite of what both of those consoles generally did.
It's a generally wrong assumption that the Saturn couldn't do transparencies, it's just that when both graphics chips combined their image, the transparent layers could be distorted. There are videos out there that explains that phenomenon in more detail, but that was in general the reason why the mesh option was used so often. But it doesn't mean the games generally HAD ti l to use it. Panzer Dragoon Zwei and Saga are some examples for great usage of even big screen filing transparency effects in some areas (like water) where in others they used mesh (radar and lightening)
I forget how much of this game is bouncing puppy bonus stages and busywork repeating the same action over and over. I'm a Sega guy so I will go for responsive controls and clear music and effects over colour depth, occasional transparency and pcm midi. Of the other ports, Saturn is slightly smoother than the PS1 and DOS. As for technical stuff. The blind salamander stage is all pulsating at twice the speed of the snes stage and the whole thing undulated which the snes does not do. SNES has some instances of transparency and subtle additional colours in some backgrounds. But the loss in horizontal resolution sacrifices the clarity of the image overall when stretched to fit 4:3 (or when using the rf video output).
@@turrican3839 The nodules animate on the snes but the whole thing does not undulate as on the Genesis. The Genesis has more responsive controls. But this game is unresponsive even on the Genesis and is frustrating to play because of the level design and overall poor game design. It's just not fun.
I wouldn't call it bad game design, but where the bad designs really peak is levels like Uderly has almost impossible enemies not to get hit by, and levels like Level ate has questionable hitboxes, it's not bad by any means but I mean you could much worse.
@@turrican3839 Well I tried playing it the other day and I lasted about 10 minutes, which was painful. I got stuck in an elevator stage which I couldn't get out of until I'd been hit at least 10 times by a falling granny. Which is kind of funny, but you literally cannot move on until you beat the special level so I felt a bit sore about that. The first game isn't much better. The Perry's make very pretty games but they always lack gameplay.
even then Sega still had a kind of static sound in voices .. still using the same audio as the Genesis? lol the PlayStation's voice sounds a lot clearer
22:27 shows you how platform games like this should have went pretty much every single time on SNES vs Genesis, with the SNES version having more colours, more background layers, just as much line scrolling as seen on the ground perspective effect, extra details like the parallax window frame details on sides of the sheds, proper transparency as seen in the background clouds/sky, just as much vertical resolution as the Genesis, similarly running at 60fps with no slowdown just like the Genesis, and although it often doesn't in this game, it really should have richer music and better sound fx and voice samples for the most part too, etc. And the Genesis should have a bit more horizontal view, as it does here, and little else. Sadly, while it seems many developers really pushed the Genesis to its limits, especially when their games were available on both consoles, they rarely pushed the SNES as far as it could actually go.
The genesis horizontal resolution isn’t just a bit wider it’s 64 pixels wider while the snes horizontal resolution is locked 🔒 at an atrocious 256 in every comparison 😬
@@segaforce8310So, let me guess, you also think the Atari 2600, NES, Master System, Game Boy, Game Gear, GBC, GBA, Atari Lynx, PC Engine (something like 90% of its games are in 256 horizontal resolution), the roughly 399 arcade games with a 256x224 resolution (more than any other resolution according to MAME), and even the DS, etc, are all atrocious too then, since they all have the same or even lower resolution than the SNES. And I guess a game like Symphony of the Night with its 256x208 resolution is just utter trash to you as well, yes. Also, what about the hundreds of Genesis games that are in 256x224 resolution too, including Super Monaco GP, Top Gear 2, Sunset Riders, Street Fighter II: Special Champion Edition, Super Street Fighter 2, Splatterhouse 3, Shining Force 1 and 2, Fatal Fury 1 and 2, Wonder Boy in Monster World, Out of this World, Mega Bomberman, Bonanza Brothers, Saturday Night Slam Masters, Micro Machines, Lotus II and Lotus Turbo Challenge, Hyperstone Heist, Virtua Racing, etc--all total crap, right. Yeah, exactly.
I feel like of the 16-bit EWJ games, Genesis got an objectively superior EWJ1 but SNES has an arguably-better 2. The colours, instrumentation (sorry but the FM just sounds basic/threadbare/weedy here), non-dithered transparency and additional background details make it seem like the SNES version was given more love this time around.
I stick with the snes version. technically better in almost every aspect. More scroll layers, better effects, better score. Both versions are a must, genesis version is still up there and in my opinion a no brainer in the top 20 of the genesis games
Voices and sound effects go to genesis, animation and graphics go to snes, music is preference but personally I like em both and prefer some snes tracks and some genesis tracks
Lots of "tender" and "funky" on the snes version. For some reason it seems to have been given the most care of any version. The background on the dog rescue is stunningly beautiful. Im pleased to see how well the genesis stacks up. These mid 90s titles showed how awesome audio and graphical content was possible on the 16 bit consoles.
For me video games were in their prime from 1989 till 1999
This is a really, really good comparison video, by the way. They really went out of their way to show us EVERYTHING in EVERY version and it's all done seamlessly to boot.
Thanks for saying so.
Agreed, this is amazing.
There clearly is an effort made for the editing of this video, it's not your average comparison video, and that's why you clearly are the best for this kind of video!
This is one of the most thorough comparison videos I've seen. Seeing Saturn/PS1/MSDOS/DS was a nice surprise. Very well done!
It's amazing how in-sync you manage to play all the footage, as well as how you mix and match audio between games. Well done!
On The Flyin' King, I NEVER take the bomb with me! It's much easier to leave the bomb at the start, clear out the entire level first, then go back for it, which is what the fast-travel rockets on the side are for. And I wished you showed how you can use the Barn Blaster on the final level (if you go the whole game without dying) to instantly beat Psy-Crow and skip having to race him.
Wait... what? I didnt know you could use the Barn Blaster to kill Psy Crow! Now I will have to test it. Luckily for me this game was just added to NSO SNES library.
If you're an 8 year old kid, you'll enjoy either version the same. The game took advantage of both systems in their own way.
I had a Genesis and loved this game along with Sonic series and Street Fighter 2, but I eventually did get an SNES for Square's RPGs. No regrets here with having a Genesis first.
I can't believe that the 32 bit versions doesn't have the 3D effect of the crow's house and the dog's house in the Puppy Love stages!. The 16 bit versions have it.
У сеги ведь тоже 32bit процессор.
People can even analize them technically to determine which one is more advanced, but the best is and will always be the one you played as a kid. I prefer the older ones, PSOne and Saturn are too diferent.
I wish they would make a mobile version.
Too different? I can kinda get the different background (even SNES has different backgrounds compared to the original Genesis version) and even the Remastered music, but the overall game itself is still the same. Same thing with the ports with Earthworm Jim 1
nope
Have to give it to the SNES on this one. Better visuals, textures and better backgrounds compared to the Genesis, but I will praise the latter on colors, it looks more vibrant.
I love both the Genesis AND SNES versions!! ...'Cept it kinda sucks that there's no convenient weapon-switching button on Genesis. Also, I don't care what anyone says, the SNES soundtrack is beautiful, and I prefer the SNES (the one I grew up with) anyway as it has a background for Totally Forked! which is just black for Genesis, and, of course, weapon-switching button. Also, I just noticed the Gen is the only one in which in the last level Psycrow doesn't slow down when you hit him. LAME!
...And the only one that tops ALL of them is the Saturn port. Just look at that parallax scrolling on the water in the background of the first level!!!
Finally, someone with brain cells.
The last stage should be harder, so it's better on Genesis for me
@@ccdmn1557 Have you tried changing the difficulties on the SNES.
I've been downloading system libraries just to experience this. Thanks for making such videos to make it even easier to compare games across systems!
There's something about the Sega version which makes it more appealing than SNES...just my opinion.
The SNES version has more graphical detail than the Genesis / Megadrive version. Both versions are great and you aren't missing out on much if you play either of them.
@YTCensorsMe Poop Im not referring to resolution. I was talking about the addition to details in stages etc.
Well actually there are. Take the puppy saving mini game stage for example. Theres more detail and effects in the SNES version.
Then the background in the stage where you have to take the cow around has more detail.
Also the ISO 9000 stage has more background detail too.
Same goes for the food stage. Theres more detail and scrolling in the SNES version
@YTCensorsMe Poop Check the food stage again. The background is completely missing in the Genesis version in some sections, and if its there, it doesn't scroll like in the other versions. The SNES version has parallax scrolling going in the background. Heck even the final stage has more background detail in the SNES version.
The genesis version is the inferior port here, in terms of graphical details, though thats not saying much considering they are all great ports whatever system you play it on. Just because the res is lower does not make it look like shit. By your (faulty) logic then you'd be calling every Genesis game superior because its got higher res, lolwut.
The genesis was better in terms of resolution and clock speeds, while the SNES was better in handling graphical effects, colors and sound.
For some reason the picture is cut off in genesis
I don't think both versions are that enferior to each other, but if you have a close eye SNES does have some missing frames in only one instance, the rocks in Level 4 and the bottom of the grinder in stage 3 is missing, not sure why and also you get to cycle your weapons on SNES which is a win for me.
SNES version has better effects than the more powerful systems! Look at 15:40. The spotlight effect is so smooth on the SNES. I am surprised how terrible both the PS and Saturn versions look here (devs to blame definitely).
Saturn still had trouble doing transparency, yet the PSX version still uses the ugly mesh effect.
Strange Level 1 has different background on each system
And while SNES one is more interesting (moving animation etc.) i feel like SEGAs is more beautiful. This orange sky...awesome.
PS1 haz SNES background
The Super Nintendo sounds so much better. I love it. I even workout to the snes ost.
I do enjoy part 1 more on the Genesis.
Agreed. Genesis has the better Earthworm Jim (mostly because it has an extra level; that’s usually the most important thing to me).
SNES has the better Earthworm Jim 2.
I have to give the edge to the Geneis. It's running at a highr resolution with better backgrounds and effects in most stages.
SNES slow and cropped no landscape field of view. 😆
Not really with backgrounds and effects
Both are great, snes has more colors and effects, gens has more screen res and clearer music. No matter which version you play, its a win.
Except on P.C, the controls there are wack and shooting enemies seem strangely harder due to the added frames.
As much as I hate to say it, the SNES version sounds and looks superior.
Snes is letter boxed as usual
I'm agree
The snes version is the superior version in this case. And it looks like the developers redrew the assets so that they fit 4:3 when stretched from 8:7
Seguista detect kkk .snes the best
@@juniornintendoI agree for this!
La paleta de colores más la polifonia extra de 2 notas (8snes vs 6megadrive) ayudaba a ver y escuchar mejor el juego en el snes. No se aprecia tanto aquí ya que es emulador eso altera un poco la imagen y sonido real que daban.
Es verdad
Off-topic question, but how do you do "the Manta" on the DOS version?
It's bizarre that the Genesis version doesn't have weapon switching. What an unusual oversight. At least you can patch the rom now to have weapon switching.
I prefer the first level background of the genesis version.
Wow, that's pretty crazy. Both have to make sacrifices to show off what they can do. The SNES is running at a lower resolution than the Genesis version but clearly can display more and as a result brighter colors, as well as the waterfall in the background of the first level. Genesis version is technically running in Stereo--if played on a model one Genesis--and sounds great! Plus the SNES has better transparency effects SEGA consoles seem to have always struggled with against the competition.
When it comes to 16-bits, Earthworm Jim 2 on the Super NES is better for one reason: Switching weapons! The Genesis version isn't bad by all means, it just lacks that one feature of its opponent.
Fortunately there is a ROM hack that allows you to switch weapons on Genesis, but yeah SNES has the better controls
@@Obviousthrowawayaccount But overall, I think the Sega Saturn version is the best one out there. The PS1 version was only released in PAL regions.
SNES wins, but not by much. As always, the SNES sound beats the Mega Drive
The 2 versions are freaking amazing Grooovy !! :)
in level 1, only in megadrive version background matches color cast on the foreground and the level’s name.
SNES version looks like the actual environment you're running around in, but the Sega version is super-pretty and fits well too!
Wow solo puedo decir que todas las versiones lucen bien, pero el fondo de la escena 1 de la version de snes me gusto mas que las demas
Genesis does
genesis doesnt what nintendo does
Finally I was waiting for this comparison, for me Earthworm Jim 2 plays better on the SNES, has more visuals, better control and improved soundtrack.
The Genesis or MegaDrive lacks backgrounds sometimes (Forked and Flamin' Yawn) some tunes like Puppy Love sound too electronic than a real italian instrument, as well lacks parallax scrolling in some levels like Anything but Tangerines and Level Ate, the most annoying thing of the MD version is that you can't switch your weapon, you need obligatory waste the ammo of that weapon to use the normal one, unlike SNES that is totally easy to change it by just pressing a button, the good point of this version is the resolution that is more wider than the SNES.
In conclusion Earthworm Jim 1 plays better on Genesis but Earthworm Jim 2 on SNES, like Mortal Kombat 1 that is better on Genesis but 2 is better on SNES.
Except for the resolution the Snes version is better, i agree with the you. ;)
Yeah, that's the problem of the Genesis that can't show more colors than the SNES and the Title Screen music doesn't sound too much like an Acapella in Genesis, another point for SNES.
Woah chill out, I'm not trying to be a fanboy, I like more EWJ on Genesis but EWJ2 on SNES, yeah there's pros and cons but in other aspects the SNES still wins, Genesis lacks some sound effects and looks like a bit rushed out, so how do you explain the lack of the sounds and backgrounds?
Other thing is that you're actually a Sega fanboy and you don't accept the win of EWJ2 on SNES this time, the PSX and Saturn looks like more based on the SNES more than the Genesis (See Jim Run, Run Jim Run for example).
My verdict is still this:
Earthworm Jim wins for Genesis.
Earthworm Jim 2 wins for Super Nintendo.
That's it.
MadHedgie you cant tell which earthworm jim 2 plays better by the video. you have to actually play the game
genesis games usually play better, smoother and with less slowdowns. Genesis really only lacks snes's higher color palette
THOSE COWS THO
Never was as much of a fan of the first level music here compared to the first game, but I absolutely LOVE what they did with it for the PS1, Saturn, and DOS ports. Sounds better than the SNES and Genesis versions' rendition of it.
A melhor versão sem sombra de dúvidas é do SNES. Mais paralaxe, animações. A do mega também está excelente.
Sega Saturn Version its amazing!!
Genesis win
The Flying King Genesis resolution: Zaxxon
The Flying King SNES resolution: Full Screen
Me encanta la versión de Genesis ❤
I still prefer the SNES version
It seems to me that the only real negative of the Genesis version is the lack of a weapon select button.
Which is a shame because the Genesis had an awesome 6 button controller, and they could even allowed you to switch weapons on the pause screen with the 3 button controller
In my opinion SNES have better backgrounds in some levels and more color than Genesis but the music sound like been played underwater, Genesis have a great stunning music and sfx, besides I prefer the Genesis layout button for those games (even when I used to had a SNES back then). I think both version are great and which is better depends only which console you had.
Sega Genesis, more resolution and playability. For me Sega wins.
And for me
I like the Snes version more than the Genesis
Did you know that more resolution those days typically meant showing a little bit more of the level vertically (since added pixels are in the vertical axis)? There wasn't any added 'detail'.
@@kamranki that can hevily affect game play. I'd prefer to see more of the screen.
Really the SNES port redrew the sprites to fit the screen and why do people keep mentioning Genesis controls better when really SNES controls well too, only difference is that Genesis allows input changes
IMHO, It seems that overall, the Saturn version is the best, followed by PSX, Mega Drive, SNES, and MS-DOS. Does Amiga have a port?
Saturn is by far the best with an extra level too!
SNES!
Seems like the Genesis version has been rushed out a bit too soon as it lacks some sound effects and also should have had an option for the already widely spread Genesis 6 buttons controller in order to have a button to switch weapon. Then Genesis version runs in higher resolution with sharper graphics but SNES version has more parallax layers in some instances. SNES seems to win this one but I have to dig both versions more to really tell. Also there are the 32-bit versions, the Sega Saturn one in particular which seems the best of all.
There are some things in the PSX and Saturn version that I don't like, for example the Puppy Love Background and Lorenzen's Soil (Lorenzo's Soil in those versions), I still put the SNES version in first place because it was originally made by Shiny while the 32 bit versions was made by another programmers (Screaming Pink).
no, the dos one..
FuriousTH also Megadrive version has funky warp effect in the salamander level. SNES doesnt. Other versions probably don’t have it as well. on other hand, parallax in Level Ate is great in the SNES in comparison to everything else.
Really the dos port just uses high quality versions of the Genesis backgrounds, and borrows the SNES forked level background.
it's quite astounding how little polish the Genesis version has against the SNES version when it was the opposite for EWJ1. Though for the 32-bit versions I feel the only things they really have going for them is the Red Book soundtrack (and personally I'm not too fond of some of the tracks because I think Tallarico got a little too high on his own supply and went overboard) I mean, the continue signs in the PSX are just...they almost seem like placeholder graphics
Версия игры для SNES визуально получше. Да и звук поинтереснее. А вот задний план на первом уровне - мне больше для MD нравится.
Snes amazing sound and more graphics details.
I Like SNES Version!
Magnífico 🇧🇷🇧🇷🇧🇷🇧🇷🇧🇷🇧🇷👏🏻👏🏻👏🏻👏🏻👏🏻
Mega Drive vs Snes
Gráficos: Snes
Fase 1 - Snes
Fase 2 - Snes
Fase 3 - Mega Drive
Bonus - Snes
Fase 4 - Empate
Fase 5 - Snes
Fase 6 - Empate
Fase 7 - Snes
Fase 8 - Snes
Fase 9 - Mega Drive
Obs: No geral a diferença está nos efeitos do background. Apesar do Snes ter vencido, a quantidade de animações nos cenários é um pouco maior no Mega Drive.
SOM - Mega Drive
No geral as músicas e os efeitos sonoros estão melhores no Mega Drive.
Gameplay - Empate
O Snes tem a vantagem de escolher a arma. O Mega tem a vantagem de uma resolução maior e facilita no gameplay e ainda tem um fsp um pouco melhor.
Difícil escolher a melhor versão 16 bits, ambas são competentes.
Já na versão 32 bits, no geral a versão Saturn está superior do PlayStation.
Mega Drive :very good, SNES: amazing. Saturn: the ultimate 2D King.
Dude. Awsome!
15:38 ah is that a mistake between the ps1 and saturn version? was there a mislabel? Why is the lighting on the saturn version really good and the ps1 version is bad with all the dithering? so odd to see this on ps1 game.
Mega Drive - Audio 🏆
SNES - Visuals 🏆
Why does jim tapdance in the 2nd game anyway?
I asked for this this comparison/playthrough and i received it. Still MD looks better, you gotta love the yamaha sound chip inside the Mega Drive.
How in the heck did they do this with the genesis' hardware?
Blast processing baby!
Unfortunately with only video comparison it doesn't show that Genesis version lack of switch weapon button. It really hard to beat on last level if you stumble upon the bubble gun. Meanwhile SNES able to swap weapon immediately, so no problem with Bubble Gun, and able to preserve the other decent weapons for later.
I'm not a big fan of how overdone the ost on the 32 bit consoles is, but I'm also mesmerized by how pretty the backgrounds are in the Saturn version
Old video I know, but they should be displayed at the same ratio of 4:3 like they would have on the screens of the time.
Although the resolution is higher on the Genesis, I noticed that the longer you run, the closer Jim is to the edge of the screen for the side-scrolling portions. The SNES version is obviously lower resolution, but it’s centered.
13:17 Is this some glitch on the Sega Mega Drive/Genesis version of the game?
Yeah, that glitch is also in the SNES and DOS versions but it happens way more often on Genesis.
Mega wins..
SNES wins in this case. Genesis version is still good and its music is still a good example of how to use the horrible GEMS sound driver, but it doesn't really fit the game well. The Saturn version still wins for best overall version
@YTCensorsMe Poop take easy man, if u like sega ok, but snes was better here, thats a fact
Dos controls a little bit off honestly and for some reason jumping is extremely floaty and it's much harder to whip enemies than the original 16-bit versions, plus the added frames for shooting somewhat makes it harder to aim.
Snes does what genesis :)
Well, the SNES is visually superior (no wonder, given its technical advantages), but I like the Mega Drive's music better.
How is it visually superior? The resolution is horrible. Are you even looking at the same video?
@YTCensorsMe Poop are u some kind of sega priest? calm down boy
Really the Genesis has more drab colors and only has a bigger more cleaner sprites
Gráficos melhores Snes som tbm , mas achei os 2 games ótimos . Mega Wins! SNES wins!
Pra mim aqui não tem dúvidas que o snes bateu bonito no mega
Eu já tenho minhas dúvidas. Há lugares onde o Megadrive tem mais efeitos, em outros é o Snes que exibe melhores efeitos.
Além disso, a tela do Megadrive é maior, a imagem do Snes fica esticada nas TVs mesmo 4:3. Ou seja, os gráficos do Megadrive já começam melhores no quesito resolução...
Em minha opinião podemos separar as versões 16-bit dessa maneira:
*Resolução* : Mega Drive
*Cores* : Super Famicom
*Jogabilidade* : Empate (por causa do campo de visão limitada no SNES e o Mega não ter o botão "Switch Weapon")
*Level design* : Super Famicom (apesar de faltar com alguns detalhes aqui e ali, no geral o SNES faz cenários com mais detalhes)
*Trilha Sonora* : Mega Drive (Sim por incrível que pareça pois o som não é abafado, é bem nítido e as vezes com alguns toques a mais, apesar de perder nas vozes)
*Animações* : Mega Drive
its funny how "press start" moves on the snes but the "options" move on the mega drive
Earthworm Jim 1 was better on Genesis, wheras Earthworm Jim 2 was better in SNES.
(Shit, Grammar Mistake)
Ponto pro mega, só o fato da tela ser maior já estupra o snes, sega wins.
ninguem estuprou ninguém, analisando como fã é uma coisa, sempre vai ser parcial, o fato é que o snes deu uma surra no mega.
@Fabrício Levi Mas tem um botão pra mudar a arma no SNES, cenários e efeitos mais caprichados, mudanças no level design, etc. Ambas as versões tem suas vantagens, só tem escolher qual você vai levar mais em conta quando jogar, kk.
@Fabrício Levi No Mega Drive o movimento da câmera não se ajusta bem com o personagem, deixando ele na frente, dando quase na mesma do Super Nintendo. Sobre o som, bom, as vozes eu tenho que adimitir que são bem abafadas mesmo. mas a música é quase a mesma.
Por mim eu iria no Super Nintendo exatamente pois não tem realmente muita diferença do original, e ainda compensando pelos problemas com coisas novas. Bom, a versão de SEGA Saturn é a definitiva de qualquer jeito, mas meu PC não rodaria e não tenho o console, então... ;-;
Fanboy da Sega detected. SNES Wins.
I definitely liked the music versions for the genisis one better.
No mega cd version?
Earthworm Jim 3D PC/N64 dual longplay?
0:16 ¡COÑOOOO!
If there was an N64 version, They wouldn't use the same arrangement as the pc version, they would make their own Ultimate arrangement of the SNES version. Also before say anything, Not all N64 games are made in 3D. They're are Plenty of 2D games. So I guess their should've been an N64 version.
Quando o Megão caia na mão de quem sabia fazer jogos, era um show... Este game é melhor no Mega que no Snes em absolutamente tudo!!
Hm... seems like PSX and Saturn kinda don't hold up well against the older MD or SNES versions. Older ones have better graphics in many areas even. Personally, I prefer the SNES, because out of all of these, I feel it has the best visuals with more background layers and improved color pallets. Really it seems like the SNES is a refined version of the MD. SNES with PSX music would be perfect.
Gameplaywise, I feel Saturn/PSX tinkered with the level design too much and killed a lot of the fun. I feel maybe it was an attempt to make he game longer?
Sega saturn is the best version
Ps1 is the best version,tanto em músicas efeitos sonoros e cenário e tbm o jim tem mais falas
Saturn actually
Man, the DOS version would be my favorite if it wasn't missing Lorenzos Soil....
Em minha opinião podemos separar as versões 16-bit dessa maneira:
*Resolução* : Mega Drive
*Cores* : Super Famicom
*Jogabilidade* : Empate (por causa do campo de visão limitada no SNES e o Mega não ter o botão "Switch Weapon")
*Level design* : Super Famicom (apesar de faltar com alguns detalhes aqui e ali, no geral o SNES faz cenários com mais detalhes)
*Trilha Sonora* : Mega Drive (Sim por incrível que pareça pois o som não é abafado, é bem nítido e as vezes com alguns toques a mais, apesar de perder nas vozes)
*Animações* : Mega Drive
Are you sure the Saturn and PlayStation versions aren't the wrong way around, because you have that level with the spotlight effect and the Saturn version is transparent when the PlayStation version uses dithering to achieve the transparency, which is the exact opposite of what both of those consoles generally did.
It's a generally wrong assumption that the Saturn couldn't do transparencies, it's just that when both graphics chips combined their image, the transparent layers could be distorted. There are videos out there that explains that phenomenon in more detail, but that was in general the reason why the mesh option was used so often. But it doesn't mean the games generally HAD ti l to use it. Panzer Dragoon Zwei and Saga are some examples for great usage of even big screen filing transparency effects in some areas (like water) where in others they used mesh (radar and lightening)
@@Ashitaka0815 It still makes no sense in this case that the PSX would use dithering for the spotlight when the Saturn version uses transparency. :-o
Nope, it’s like that on my PS1. Really lazy port from the Saturn version.
@@so-vp2qh Crazy stuff.
I forget how much of this game is bouncing puppy bonus stages and busywork repeating the same action over and over. I'm a Sega guy so I will go for responsive controls and clear music and effects over colour depth, occasional transparency and pcm midi. Of the other ports, Saturn is slightly smoother than the PS1 and DOS.
As for technical stuff. The blind salamander stage is all pulsating at twice the speed of the snes stage and the whole thing undulated which the snes does not do. SNES has some instances of transparency and subtle additional colours in some backgrounds. But the loss in horizontal resolution sacrifices the clarity of the image overall when stretched to fit 4:3 (or when using the rf video output).
But controls in all versions is good what do you mean?
The SNES can do the pulsating effect, not sure if it's because of hardware or anything and the villi move faster only sometimes.
@@turrican3839 The nodules animate on the snes but the whole thing does not undulate as on the Genesis. The Genesis has more responsive controls. But this game is unresponsive even on the Genesis and is frustrating to play because of the level design and overall poor game design. It's just not fun.
I wouldn't call it bad game design, but where the bad designs really peak is levels like Uderly has almost impossible enemies not to get hit by, and levels like Level ate has questionable hitboxes, it's not bad by any means but I mean you could much worse.
@@turrican3839 Well I tried playing it the other day and I lasted about 10 minutes, which was painful. I got stuck in an elevator stage which I couldn't get out of until I'd been hit at least 10 times by a falling granny. Which is kind of funny, but you literally cannot move on until you beat the special level so I felt a bit sore about that.
The first game isn't much better. The Perry's make very pretty games but they always lack gameplay.
Porque snes le cambió el fondo ?
even then Sega still had a kind of static sound in voices .. still using the same audio as the Genesis? lol
the PlayStation's voice sounds a lot clearer
22:27 shows you how platform games like this should have went pretty much every single time on SNES vs Genesis, with the SNES version having more colours, more background layers, just as much line scrolling as seen on the ground perspective effect, extra details like the parallax window frame details on sides of the sheds, proper transparency as seen in the background clouds/sky, just as much vertical resolution as the Genesis, similarly running at 60fps with no slowdown just like the Genesis, and although it often doesn't in this game, it really should have richer music and better sound fx and voice samples for the most part too, etc. And the Genesis should have a bit more horizontal view, as it does here, and little else. Sadly, while it seems many developers really pushed the Genesis to its limits, especially when their games were available on both consoles, they rarely pushed the SNES as far as it could actually go.
The genesis horizontal resolution isn’t just a bit wider it’s 64 pixels wider while the snes horizontal resolution is locked 🔒 at an atrocious 256 in every comparison 😬
@@segaforce8310they mentioned that
@@segaforce8310So, let me guess, you also think the Atari 2600, NES, Master System, Game Boy, Game Gear, GBC, GBA, Atari Lynx, PC Engine (something like 90% of its games are in 256 horizontal resolution), the roughly 399 arcade games with a 256x224 resolution (more than any other resolution according to MAME), and even the DS, etc, are all atrocious too then, since they all have the same or even lower resolution than the SNES.
And I guess a game like Symphony of the Night with its 256x208 resolution is just utter trash to you as well, yes.
Also, what about the hundreds of Genesis games that are in 256x224 resolution too, including Super Monaco GP, Top Gear 2, Sunset Riders, Street Fighter II: Special Champion Edition, Super Street Fighter 2, Splatterhouse 3, Shining Force 1 and 2, Fatal Fury 1 and 2, Wonder Boy in Monster World, Out of this World, Mega Bomberman, Bonanza Brothers, Saturday Night Slam Masters, Micro Machines, Lotus II and Lotus Turbo Challenge, Hyperstone Heist, Virtua Racing, etc--all total crap, right.
Yeah, exactly.
The SNES version wins for the sole reason it has a "Switch weapons" button.
I feel like of the 16-bit EWJ games, Genesis got an objectively superior EWJ1 but SNES has an arguably-better 2.
The colours, instrumentation (sorry but the FM just sounds basic/threadbare/weedy here), non-dithered transparency and additional background details make it seem like the SNES version was given more love this time around.
I stick with the snes version. technically better in almost every aspect. More scroll layers, better effects, better score. Both versions are a must, genesis version is still up there and in my opinion a no brainer in the top 20 of the genesis games
Snes version technically better? how about that measly horizontal resolution locked 256 pixels 😆
@@segaforce8310the backgrounds and effects are definitely better on SNES, with the exception of villi people.
bacon fork level on the ps1 scares me.
Voices and sound effects go to genesis, animation and graphics go to snes, music is preference but personally I like em both and prefer some snes tracks and some genesis tracks
lorenzens soil soundtrack of genesis is the best
1:06 Why doesn't Sega Saturn, or MS dos version have this type of loop if yall think it's better. They made it lazy on Sega Saturn and Ms dos.
snes version has more vivid effects than genesis and also has better animations
The snes is letter boxed ha
Nice job
It sucks fucking ass that the PS1 version is Europe only and that the Saturn version is hard to get the music going on a emulator
`they should BOTH BE IN 4:3
The framerate in the PS1 version feels... off.
GENESIS FOR DAYS.
1:21:53