Yo bro, Jesus Christ Loves you🙏🏼 And if you have faith in Him, You will be saved. Please repent to Jesus Christ🙏🏼 God bless. If you have any questions please let me know, I will answer. In Jesus name i say this, Amen🙏🏼😊😊
Ash idea: when his RATS die, another one spawns in its place (kinda like Skeletons Evolution in Clash Royale) and the effect lasts until the hypercharge is over
Ash hypercharge: rat army - when hypercharged rats explode, damaging anything, every rat that successfully detonates spawns a rat, just like ash, and this keeps going until a all 5 rat are killed (this is evo skeletons, 1 rat hits, it dies and deals dmg and spawns another rat and rince and repeat). This means 2 super can kill a heist safe.
For buster's hypercarge a better idea would be that its wider and it reflects the exact projectile with the same attributes back at the attacker wherever they are
In the second game, I feel like evolving the drakloak if you not attacking with dragapult is the best play (yeah it's true it's easier to boss ko but keeping air mail is cool)
I got some, Darryl: Controlled Roll You can steer Darryl’s super for 10 sec 8-Bit: Cartridge Commander 8-Bit’s damage booster deals damage instead of boosting it
Agreed with everything you said in the video other than Bull being useless without Stomper (at least in 3v3). Bull is very tied to the Gadget; but he can still make combos, intimidate and distract the enemy team, and get value out of his hyper. At the same time, people burn through the gadget because of wanting to play him like an assassin, playing impatiently, using it when it’s not necessary, and more. A good Bull player knows when to and when not to use Gadget and consistently gets value while playing him (I’m a Bull main). Thanks for bringing more light to Bull, I was excited for this one
Yo bro, Jesus Christ Loves you🙏🏼 And if you have faith in Him, You will be saved. Please repent to Jesus Christ🙏🏼 God bless. If you have any questions please let me know, I will answer. In Jesus name i say this, Amen🙏🏼😊😊
Bonnie: When she use super her land area radius is 5% bigger and shoots her main attack in a star shape and when she goes back to clyde she cant take Damage
I feel like they should buff fangs hypercharge as it is pretty mediocre like maybe it could have more range, break though walls, leave a lot more popcorn, or maybe all of those
Nita should have been: make bruce have more health and have a constant slowness effect near it like a darryl gadget. Name: honey bear(they could also make it look like a bea gadget.) 8-bit: constantly boost speed, reload speed, fire rate and health of every brawler inside the range. also make the super itself have more damage. Name: power up Byron: make his super have more splash range and give allies 3 ammo when hit with more health getting healed. make enemies gain more damage and reload slower Name: gun jamming juice 10 likes and ill do a part two(if i can remember)
Ash hypercharge idea - Reinforced RATS Speed - +10% Damage - +5% Shield - +30% Super - Each RAT requires 3 shots (a.k.a. 3 instances of damage), regardless of damage, to be destroyed.
Bro give 8-bit a hyper charge Name: digtal warzone Effect: 8-bits super will double the radias of effect and increse the effects on friendly brawlers (speed,range,damage,health ect) by 150% also 8-bits super gains a temperary shield agenst enamies atacks
Hypercharges ideas: Barley: His super burns bushes and lasts as long as yhe hypercharge lasts. Brock: Every rockets of his super leave behind a trail of fire just like his regular attack. More area control. El Primo: While jumping El Primo leaves behind him a trail of meteors. Fits his character and also just cool. His current one is also fine, but maybe they should increase the hit area a bit. Poco: His super also gives a speed buff to him and his teammates and also a reload speed buff. When I think of fun, I think: ok what is the thing that is missing? When I heal myself or get healed by poco, I want to get back into the action quick, and a speed boost is the way to do that. Tick: The blast radius of his head get massively buffed. To keep the simplicity, but still very strong, brawlers that normaly would destroy the head before it can damage them would now get damage. Maybe, if someone gets hit by his head, their screen shakes like with Darryl's ship, and it will be easier for Tick to hit them. I hate Tick's current hypercharge so much it's so uncreative over the top and doesn't fit his kit. So yeah obviously I prefer my idea here. Rico: His super range get x2.5, and maybe be able to hit brawlers more than once. Well... We all know why. Darryl: His super range gets tripled. Same here. Old super supremacy. Carl: His super goes on as the hypercharge is active, and while he uses the super he can't be stunned or knock backed. This would be some much fun but he has to have the knock back protection otherwise it would be too counterable. Gus: Shield gives the ability to go through walls, or, the ability to shoot through walls. Ghost vibes. Helps the team. New mechanic. Just fun and cool. Bo: places a five mine. More area control and would be actually crazy. Emz: Super weakens the enemy, steal their emmo and causes them to do less damage as long as they in the super. I feel like the emmo is a mechanic that is very underutilized, and that's a shame because many cool things can be done with it. And also, anyone inside the super would be helpless. Stu: His super knocks back enemies. Oh yeahhhhhhhh Piper: Gains invisibility for 5-6 seconds along with the super. Being close to people or shooting doesn't reveal her invisibility. I always imagined that Piper is like a secret agent, or used to be, because she has a gun. That fits her perfectly. Just imagine an invisible sniper. I think there are very cool mechanics in the game that are exclusive to one brawler, and I think it would be very cool to change that. Pam: Heals faster. If you or your teammates stand in this turret radius with full health, you get a consumable shield. (Like the shield gear.) Goes forever. Again. Another mechanic that is only used in one place. Also, we've seen from Jessie's hypercharge that how spawnables work is that they are permanent as long as they been place while it's active. So we need to play with that rule and give them a permanent buff, and that's a great one to be permanent. Imagine all the team with big shield. Bea: Her super goes through walls and enemies. And the slow is a bit longer. I think Bea's super is less about the damage and more about the slow. With that buff, everyone will be slowed. Griff: His letters stay for 3 more seconds. More control. More fun. Mortis: His super gives reduced healing and marks like Belle. (Or/and: make them ghosts like in graveyard shift, that way Mortis will heal just by doing damage.) Would make way easier for Mortis to get a team wipe. And all of these are cool effects. Gene: His super pulls anyone in the area, even if it doesn't hit. Just gives the ability to pull more than one at a time, and can actually pull someone even if the shot didn't connect with a brawler. Like his current hypercharge, just a bit more clean, you don't pull random brawlers, you pull who you meant to. Max: The hypercharge she already has, except: the super slows the hypercharges expire duration. That way the time is like "slowed". At the time of writing this, Max's hypercharge needs to be nerfed, but it does have a major problem: it mainly effect the teammates and not Max itself, and that's a fundamental error, because every support brawler needs to be able to support itself just as much as he supports others. So I figured, if Max helps teammates charge their supers, why won't she do somewhat the same with her charge rate? Mr P: His spawner spawns porters regardless if the last porter it spawns has died already. Again, like with Pam, the buff needs to ne permanent. And an infinite constant flow of porter sounds so much fun. Sprout: His walls are indestructible and damage anyone who touches them AND expand overtime. The wall with still go away after a few seconds. With the expansion, the brawlers would actually get to tight spaces where they would get hit by the wall. Grey: His teleporter restores 1 and a half emmo when teleports. (Maybe: attacks can go through the portal while its active.) Another one to use the emmo mechanic, and this can actually be very useful. The buff is permanent as long as the portals are there. Doug: When his super revives himself or teammates, it revives them hypercharged. This is my favourite one to one of my favourite brawlers. Just pure supremacy. He would actually have the ability to chain hypercharges this way. Chuck: Leaves a trail of fire behind him, like Carl's old gadget. This is just obvious. Simple for a common super, useful and fun. Spike: Every second, his super spawn a cactus like his gadget. I hate Spike's current hypercharge. A slight change to the idea of Kairos, the make the spawning of cactuses more consistent and fun. Amber: anyone that touched the hypercharged puddle gets oiled. When oiled, the next time amber hits him, he gets lit up like with her super. Chester: Along with the super you're using, you use two more random supers. Can't be two of the same one. Like that bug, but this time you don't know what your getting, that would make this extremely chaotic. And it's three, because... Let's be honest, some of his supers are trash, and would insure a good one. Gale: His super leaves behind a slippery area like Lou's super. Another cool mechanic that also fits Gale. Surge: His super upgrades him two levels at once, and while hypercharged, he can upgrade into a fifth stage, that makes his attacks split no matter if it hits something or not. When the hypercharge is over, if he at the fifth stage, he reverts to the forth stage and heals for 2000. This time the effect is not permanent because it's too strong, but you still get the buff with your super. Belle: Her super bounces off brawlers like her main attack, only the effect doesn't disappear when it bounces. Also, people marked can't go invisible in anyway, including bushes. I guess it won't happen, her hypercharge is fine, but still... Janet: She burns anyone she goes above and can control her super easier. Make it easier to prevent enemies from healing, with is a part of Janet's thing, with her super and gadget. Otis: Shoots four projectiles in a cone shape. That way he can mute multiple enemies and it's easier for him to use. Sam: His super stops at half of his range and return back to him. That way he can spam his super. Buster: Shields himself from all directions. That way no one can hurt himmmm Cordilius: Invisible while in the shadow realm. Again with the invisible mechanic, and it would be so cool. And not boring like his current one. Pearl: Super burn enemies like gadget. Better than what she has and fits her kit, although may be a bit overkill. Oh, well, overkill is a part of her kit. Mico: Super restarts the hypercharge. Maybe too strong but would be so cool. If it is too strong it can recharge hypercharge half way. That way he'll be able to recharge it maybe two times top. Anyway, it's better than a useless stun.
If you're not oiled up, oil up
if you arent dancing to crazy frog, dance to crazy frog
If you're not drinking Hank's milk, drink it
If you're not prawn ready, prawn ready
If you’re not subscribed to tribe gaming, subscribe to tribe gaming
@@samiplimbu175im drinking milk rn 😭😭
The hyper charge idea of rico turned into mutation💀
Yeh exactly 💀
If you're not in a club, join a club.
cringe
@@Olekel15i will call doulingo and find you family you better be ready
overused
@@BelgiumAlt2ur moms overused
Lol
Mr. P hypercharge idea-
"Fast and quality service"
The porters move 25% faster and attack 25% faster. Their home will have 50% increased hp
That would be so annoying
Boring
The porter spawns every time mr.p atacks
@@nejmizrendom that's not how hypercharge works, your idea sounds like mutation idea
@@opedix3738 so? Every brawlers with pet as super has boring hypercharges go look at Nita and Jessie
Bro predicted Nina's Hypercharge
You mean Nitas
And it was nothing like it
Wdym every brawler is gonna get a hypercharge eventualy
@@The_RealXC the speed part was true, bruce does gain extra speed while spawned in hypercharge state
@@kriskun93yeah, it’s not 20%, and it does not use Nita’s standard every 2 seconds so like I said, nothing like it. 🤦♂️
Poco hyper charge: insta kills everyone (it's a joke)
Rey Is Back He Wasnt There For A While But He Is Back WWWW
Yo bro, Jesus Christ Loves you🙏🏼 And if you have faith in Him, You will be saved. Please repent to Jesus Christ🙏🏼 God bless. If you have any questions please let me know, I will answer. In Jesus name i say this, Amen🙏🏼😊😊
@@Jesus_Christ_Is_Lord09 what does religion have to do with this?
Hank with hypercharge: I was prawn ready 🗣️🗣️🗣️🗣️🗣️🗣️🗣️🗣️ 🔥🔥🔥🔥🔥
Edit: I am not an NPC 😑
npc
@@warrenng4829says the guy with a default pfp
@@CayLavYusays the guy with a coke as his profile picture
Spills milk on everyone
@@warrenng4829 ok warren💀
Love the art on it 🥴
Ash idea: when his RATS die, another one spawns in its place (kinda like Skeletons Evolution in Clash Royale) and the effect lasts until the hypercharge is over
it shouldn't be when they die, it should be when they attack
@@realthatsman Makes sense
hi r/TourAny2745
@realthatsman but the rats explode and die when they attack-
Doug idea- Hotdog Cart
When use hyper ur first super goes to everyone and every super after decreases health by 20%.
Nitas hypercharge is already out?
This was recorded before the brawl talk btw
I have maxed stu AND I WANT HIS HYPERCHARGE NOW.
Same, I have Stu mastery and it would be so fun to relive his knockback days for 5 seconds
Give barely a hyper charge, damage range is increased by 50% and damage buff of 20%
here after nitas hc
Ash hypercharge: rat army - when hypercharged rats explode, damaging anything, every rat that successfully detonates spawns a rat, just like ash, and this keeps going until a all 5 rat are killed (this is evo skeletons, 1 rat hits, it dies and deals dmg and spawns another rat and rince and repeat). This means 2 super can kill a heist safe.
For buster's hypercarge a better idea would be that its wider and it reflects the exact projectile with the same attributes back at the attacker wherever they are
they actually added the nota one
Bro predicted mutations
Surge where he gains an extra level
"ULTRA SURGE"
Bro guess the Nita one
In the second game, I feel like evolving the drakloak if you not attacking with dragapult is the best play (yeah it's true it's easier to boss ko but keeping air mail is cool)
uhh this is a brawl stars channel??
Busters should cover like half of one side but projectiles are multiplied when hitting Monatage to increase the chance the reflections hit
Colonel ruffs gives power cubes instead of shield
My idea for Stu is that instead of dashing forward, he teleports forward. It'll be like Surge's old first gadget but even crazier.
I got some,
Darryl:
Controlled Roll
You can steer Darryl’s super for 10 sec
8-Bit:
Cartridge Commander
8-Bit’s damage booster deals damage instead of boosting it
Agreed with everything you said in the video other than Bull being useless without Stomper (at least in 3v3). Bull is very tied to the Gadget; but he can still make combos, intimidate and distract the enemy team, and get value out of his hyper. At the same time, people burn through the gadget because of wanting to play him like an assassin, playing impatiently, using it when it’s not necessary, and more. A good Bull player knows when to and when not to use Gadget and consistently gets value while playing him (I’m a Bull main). Thanks for bringing more light to Bull, I was excited for this one
For me squeak’s hypercharge would be kind of OP because
He would do 5000 damage per one super
Hypercharged squeak attack
Gosh Tribe really has this time travelling curse
Yo bro, Jesus Christ Loves you🙏🏼 And if you have faith in Him, You will be saved. Please repent to Jesus Christ🙏🏼 God bless. If you have any questions please let me know, I will answer. In Jesus name i say this, Amen🙏🏼😊😊
The curse of oj 👻
8-BIT HYPERCHARGE NEEDS TO HAPPEN
I also think Stu should have an unlimited super during his Hypercharge, like his mutation. That can go with the knock back.
Stu hypercharge is basically Bonnie's crash test gadget
Doug😢
For Stu every time you super you get an half ammo.
So if you do it perfect you have infinitive supers and ammo
Bonnie: When she use super her land area radius is 5% bigger and shoots her main attack in a star shape and when she goes back to clyde she cant take Damage
I feel like they should buff fangs hypercharge as it is pretty mediocre like maybe it could have more range, break though walls, leave a lot more popcorn, or maybe all of those
Other buster idea:teaser :creates 2 smaller shield on the sides,double main shield's duration
Nita should have been: make bruce have more health and have a constant slowness effect near it like a darryl gadget.
Name: honey bear(they could also make it look like a bea gadget.)
8-bit: constantly boost speed, reload speed, fire rate and health of every brawler inside the range. also make the super itself have more damage.
Name: power up
Byron: make his super have more splash range and give allies 3 ammo when hit with more health getting healed. make enemies gain more damage and reload slower
Name: gun jamming juice
10 likes and ill do a part two(if i can remember)
I like all of them except Ruffs. also, good thing SC didn't thought of giving Bruce the stun when they designed his (and Nita's) hypercharge
"Fever dance"
The stun from Frank's super lasts 2.50 seconds longer
So Ruffs basically has Infinite Hypercharge and Super. Cool.
We want bo's hypercharge
Poco hypercharge. When?
I just want Darryl hypercharge 😭
Nubbz casually wearing a Donut Media hat
So Ruffs has infinite Super as long as the Hypercharge is active. Cool.
Mr.p hyper charge idea:Spawns 45 porter bases that all spawn porters with 12,000 health.
World wide in CaseOh‘s Hypercharge🔥💀
With Ruffs you can Chain Ults
Stu hyper charge idea with mutation plus heal star power is unbeatable
For poco maybe it could be like his super can paralyze enemies
Rico's hypercharge should be his mutation
Doomfist in the intro, he’s falling off the map
Im begging!!!! I need a CARL HYPERCHARGE
Bo idea: he now places 5 bombs, they deal more damage and explode faster, and stuns for 3 seconds. Is it too OP?
DOUBLE IT AND GIVE IT TO THE NEXT PERSON🔥🔥🔥
a no brainer is Frank's hypercharge. Frank uses his super during hypercharge with NO DELAY. seriously so no brainer. he would be soooo broken.
When Stu came out, his super had knockback
Im Just wait for the SURGE hyper....
If Nita’s hypercharge was like that it would be more like with this treasure I summon
Ash hypercharge : his ult drops tick heads instead of little helpers👍
Ash hypercharge idea - Reinforced RATS
Speed - +10%
Damage - +5%
Shield - +30%
Super - Each RAT requires 3 shots (a.k.a. 3 instances of damage), regardless of damage, to be destroyed.
Bro give 8-bit a hyper charge
Name: digtal warzone
Effect: 8-bits super will double the radias of effect and increse the effects on friendly brawlers (speed,range,damage,health ect) by 150% also 8-bits super gains a temperary shield agenst enamies atacks
The hypercharge I need is rico and sam knuclerang( the knuckle busters come back when throwed)
Stus hypercharge should have both star powers in one, and a little knockback, but for a short duration so its overly broken
Griff need a buff, a hypercarg, he need some love
Wait they have donut garage merch?!
PLEASE I SWEAR THERE WILL BE ANOTHER KITPOCALYPSE IF THAT RUFFS U
HYPERCHARGE GETS ADDED
What about my boy 8-Bit?
Nita s hypercharge has already been added
We need a Carl hyper charge
Ruffs would be broken, cause he can Throw it on Himself so he has Infinitive hypers😂😂😂
Good idea
Stu mutation with the knokback💀
Fire
They predicted Nita’s hyper and namr
Honestly, I kinda want a piper hypercharge
now there is 200 comments
Justice for Mortis
Bro kinda looks like dream
Didnt brawl talk make a video already about the nita hypercharge since it was realeased11 days ago
Tara need one
Amber hypercharge: oil up
the fact that nita go the hypercharge named unbearable💀💀
I hate that people remember the passive super charge on Edgar more than Darryl. Give my barrel robot a break.
tom is still in tribe??? :0
Anyone here also got the quarter mil merch?
Bro Nita got her hyperchrage and it is almost like this
Ich bin dein 1001 Abonnent auf deinem alten ACC.😂
My supercharge idea:
Inferno: Amber charged 50% fast and shoot purple flame that burned enemies
They used the Nita one
TOM IS STILL ALIVE??
We need pipercharge😭😭😭
Needed😂😂
The stu one was stolen from me
The guy that made you.
2 wishes granted stu mutation infinate supers and nita hypercharge
Hypercharges ideas:
Barley: His super burns bushes and lasts as long as yhe hypercharge lasts.
Brock: Every rockets of his super leave behind a trail of fire just like his regular attack.
More area control.
El Primo: While jumping El Primo leaves behind him a trail of meteors.
Fits his character and also just cool. His current one is also fine, but maybe they should increase the hit area a bit.
Poco: His super also gives a speed buff to him and his teammates and also a reload speed buff.
When I think of fun, I think: ok what is the thing that is missing? When I heal myself or get healed by poco, I want to get back into the action quick, and a speed boost is the way to do that.
Tick: The blast radius of his head get massively buffed.
To keep the simplicity, but still very strong, brawlers that normaly would destroy the head before it can damage them would now get damage. Maybe, if someone gets hit by his head, their screen shakes like with Darryl's ship, and it will be easier for Tick to hit them.
I hate Tick's current hypercharge so much it's so uncreative over the top and doesn't fit his kit. So yeah obviously I prefer my idea here.
Rico: His super range get x2.5, and maybe be able to hit brawlers more than once.
Well... We all know why.
Darryl: His super range gets tripled.
Same here. Old super supremacy.
Carl: His super goes on as the hypercharge is active, and while he uses the super he can't be stunned or knock backed.
This would be some much fun but he has to have the knock back protection otherwise it would be too counterable.
Gus: Shield gives the ability to go through walls, or, the ability to shoot through walls.
Ghost vibes. Helps the team. New mechanic. Just fun and cool.
Bo: places a five mine.
More area control and would be actually crazy.
Emz: Super weakens the enemy, steal their emmo and causes them to do less damage as long as they in the super.
I feel like the emmo is a mechanic that is very underutilized, and that's a shame because many cool things can be done with it. And also, anyone inside the super would be helpless.
Stu: His super knocks back enemies.
Oh yeahhhhhhhh
Piper: Gains invisibility for 5-6 seconds along with the super. Being close to people or shooting doesn't reveal her invisibility.
I always imagined that Piper is like a secret agent, or used to be, because she has a gun. That fits her perfectly. Just imagine an invisible sniper. I think there are very cool mechanics in the game that are exclusive to one brawler, and I think it would be very cool to change that.
Pam: Heals faster. If you or your teammates stand in this turret radius with full health, you get a consumable shield. (Like the shield gear.) Goes forever.
Again. Another mechanic that is only used in one place. Also, we've seen from Jessie's hypercharge that how spawnables work is that they are permanent as long as they been place while it's active. So we need to play with that rule and give them a permanent buff, and that's a great one to be permanent. Imagine all the team with big shield.
Bea: Her super goes through walls and enemies. And the slow is a bit longer.
I think Bea's super is less about the damage and more about the slow. With that buff, everyone will be slowed.
Griff: His letters stay for 3 more seconds.
More control. More fun.
Mortis: His super gives reduced healing and marks like Belle. (Or/and: make them ghosts like in graveyard shift, that way Mortis will heal just by doing damage.)
Would make way easier for Mortis to get a team wipe. And all of these are cool effects.
Gene: His super pulls anyone in the area, even if it doesn't hit.
Just gives the ability to pull more than one at a time, and can actually pull someone even if the shot didn't connect with a brawler.
Like his current hypercharge, just a bit more clean, you don't pull random brawlers, you pull who you meant to.
Max: The hypercharge she already has, except: the super slows the hypercharges expire duration. That way the time is like "slowed".
At the time of writing this, Max's hypercharge needs to be nerfed, but it does have a major problem: it mainly effect the teammates and not Max itself, and that's a fundamental error, because every support brawler needs to be able to support itself just as much as he supports others. So I figured, if Max helps teammates charge their supers, why won't she do somewhat the same with her charge rate?
Mr P: His spawner spawns porters regardless if the last porter it spawns has died already.
Again, like with Pam, the buff needs to ne permanent. And an infinite constant flow of porter sounds so much fun.
Sprout: His walls are indestructible and damage anyone who touches them AND expand overtime.
The wall with still go away after a few seconds. With the expansion, the brawlers would actually get to tight spaces where they would get hit by the wall.
Grey: His teleporter restores 1 and a half emmo when teleports. (Maybe: attacks can go through the portal while its active.)
Another one to use the emmo mechanic, and this can actually be very useful. The buff is permanent as long as the portals are there.
Doug: When his super revives himself or teammates, it revives them hypercharged.
This is my favourite one to one of my favourite brawlers. Just pure supremacy. He would actually have the ability to chain hypercharges this way.
Chuck: Leaves a trail of fire behind him, like Carl's old gadget.
This is just obvious. Simple for a common super, useful and fun.
Spike: Every second, his super spawn a cactus like his gadget.
I hate Spike's current hypercharge. A slight change to the idea of Kairos, the make the spawning of cactuses more consistent and fun.
Amber: anyone that touched the hypercharged puddle gets oiled. When oiled, the next time amber hits him, he gets lit up like with her super.
Chester: Along with the super you're using, you use two more random supers. Can't be two of the same one.
Like that bug, but this time you don't know what your getting, that would make this extremely chaotic. And it's three, because... Let's be honest, some of his supers are trash, and would insure a good one.
Gale: His super leaves behind a slippery area like Lou's super.
Another cool mechanic that also fits Gale.
Surge: His super upgrades him two levels at once, and while hypercharged, he can upgrade into a fifth stage, that makes his attacks split no matter if it hits something or not. When the hypercharge is over, if he at the fifth stage, he reverts to the forth stage and heals for 2000.
This time the effect is not permanent because it's too strong, but you still get the buff with your super.
Belle: Her super bounces off brawlers like her main attack, only the effect doesn't disappear when it bounces. Also, people marked can't go invisible in anyway, including bushes.
I guess it won't happen, her hypercharge is fine, but still...
Janet: She burns anyone she goes above and can control her super easier.
Make it easier to prevent enemies from healing, with is a part of Janet's thing, with her super and gadget.
Otis: Shoots four projectiles in a cone shape.
That way he can mute multiple enemies and it's easier for him to use.
Sam: His super stops at half of his range and return back to him.
That way he can spam his super.
Buster: Shields himself from all directions.
That way no one can hurt himmmm
Cordilius: Invisible while in the shadow realm.
Again with the invisible mechanic, and it would be so cool. And not boring like his current one.
Pearl: Super burn enemies like gadget.
Better than what she has and fits her kit, although may be a bit overkill. Oh, well, overkill is a part of her kit.
Mico: Super restarts the hypercharge.
Maybe too strong but would be so cool. If it is too strong it can recharge hypercharge half way. That way he'll be able to recharge it maybe two times top. Anyway, it's better than a useless stun.
I want surge hypercharge D:
We need surge hypercharge