Hey! My first ever tutorial and I don't know if it went well. It's super long but I added timestamps. Hope you guys enjoy it! --------------------------------------------------- VIEWER REPLAY ANALYSIS (UPDATED) I will ONLY accept paid ($25) from now on due to a year long queue for the free version. If you're interested, please complete this form: forms.gle/tSTyx3QxSHTBshdK9 Alternatively, follow my Twitter/X on twitter.com/RocketInsight_ or add me on discord (Rocketinsight) and send me a direct message saying whether you're interested. I will get back to you as soon as possible for you to answer more questions. Once you qualify, you'll be put on a waiting list as I don't want to make a promise and not fulfil it. I will only accept one request, and once the video is done and published, I will move onto the next request
Barely 6 minutes in and this is already the best car control tutorial out there. Just the fact that you make the first steps so basic but not skim over it like most if not all other tutorials is like the best st thing ever. Also extremely reminds me of the classical guitar course I am following, which basically does the same, start with the most basic part (plucking) slower then normal for multiple lessons before even touching the fretboard.
yo this guy is a very good teacher, it's almost like i'm in a rl camp or school. veryy good work and tutorial. also very good at visual and imaginary learning.
I’m honestly just happy that there are other people out there like me who want to teach the game. You are a very good teacher and I tip my hat off to you for contributing to educating people how to play. You have my respect. From one teacher to another 😄
Actually just working on the backwards ringmap, not done yet but i'm already feeling big changes on car control. This is so hard but so helpfull, clearly the best tutorial actually for understanding by yourself how physics work on this game. Thank you so much ;)
(Haven't finished watching) that's a great tutorial, *would be nice to have some timestamps* because it feels like I'll be coming back to it as I master these steps one-by-one.
I would like to add custom training like "Backboard Therapy' for beginners after they completed lvl 1-8. This is helpful for slotting basic aerial passes/crosses in front of the goal. Also some kind of goalie training will help you save high balls going fast. These helped me a lot during my diamond and champs days. I"m GC1 now and can airroll right but I'm def going to try some of these steps and training tools, thanks!
Great tutorial! Those basic-basic steps (no air roll at all, sideways, facing backwards, etc.) seem to be really helpful! I am currently learning air roll left using "Losfeld method" and it feels really good. I had no idea that time rewind was a thing! Sounds like an amazing tool for practicing!
The losfeld method helped me a lot. Came across it a couple of days after it came out. He also goes over people rings maps and goes into more depth in his streams with air roll. I’m finally getting the hang of it
Very good tutorial I really recommend the pillars figure of eight because if you have any weak areas or weak directions it shows them and forces you to adapt
Interesting perspective on learning aerial control. Nice thing in this video that other videos rarely have is a way to adjust your car forward/backward to speed up and slow down in between directional inputs (by letting go of your air roll). And not just this fact, but also that the first steps in the video lead to this and actually help to do this. This method also probably smoothes beginner transition to constant air roll, which you need to build muscle memory for every situation faster. Not to mention that perfectly efficient aerial movement is a mix of both DAR (for precision, inertia is under control) AND non-DAR (for speed) adjustments and you want to know both. So kudosu on that part. Many others just tell you how to turn left and right when hood faces you during revolution and pretend that pitch control and million other things don't exist. Also big fan of binding both DAR inputs. It feels unnatural to have only one and having both helps with jumping off both walls (especially when you are beginner), recoveries etc. However mastering both DARs as a general flying technique sounds questionable. As an ultimate end goal to push aerial car control to the limit yes, but for most of us I'm not really sure if this is worth it. All in all good job presenting aspects that are not talked about in other tutorials and not producing yet another 5-10 min lame tutorial like some do, but soooo many things are missing for this to be "the only video". I hope some day we will see something like that, but for now to get most of the knowledge one should probably watch a lot of channels: your channel, Losfeld channel, Lemniscate, Kevpert, Grifflicious, The First Axiom just to name a few; and should be careful and critical and patient while doing so, constantly trying new things to understand what works and what to ignore. Hope to see more quality content like this and wish all the beginners good luck on the journey, aerial control takes a lot of time, be patient and results will be good 🙂
Awesome video! Maybe you could make an video extending this one which explains how to implement this aerial control in game like situations. Like some in game examples of where using this is more efficient :)
This is a great video, Id also recommend going back occasionally and practicing different directions you've moved on from while you're figuring it out to keep the muscle memory. I remember when I first learned air roll, I did something like this method, but I would lose a little progress after a while on backward car control in game because I didn't continue practicing it at first.
thats exactly what i was doing when learning air mechanics in ring maps... but i couldn't learn air roll right after I've learned air roll left. my brain can't handle it
@@RocketInsightany mechs, people love mech tutorials and considering how good u are it would be perfect, maybe like an Air Dribble tutorial to start so that ur next tutorial can tie in to airdribble and you start building off
Wish us console players had access to workshop maps :/ Great tutorial anyways, I try to improve my aerial control cuz I’m too dumb to control my car when its not facing straight forward lol
@@RocketInsight 15 days doing this finally got my first 0 death sidways run 14mins 33secs Leth Neon Heights Rings map. Flying forward I'm averaging around 10 mins flying backwards I'm somewhere between 15-18mins a run.
@@RocketInsight Been a month since I started this. I added a new routine into the mix where I target the harder levels I do for example level 14 Leth Neon Heights Rings I give myself 100 lives flying forward backwards and sideways. I struggle with flying down and noticed I'm hovering more than flying when I do the 0 deaths run meaning I might be scared to crash. I'm really good levels 1-5 but the later stages like 14 17 and 20 I don't get enough practice. So when ever I have time I put an hour aside doing your fundamentals but targeting the harder stages. I also added floating in the goal facing different directions as a warmup, this seems to help me with hovering while the 100 lives runs helps me with flying.
Ok, I've got up to step 6 around 22:00. One thing I don't understand is in order to make an input you have to wait until the car is facing forward. If you are currently facing backwards the same input will do the opposite thing. Is the right? you always just wait until the car is forward before making an input? It seems like in a game, this would waste too much time, or maybe not
@raylarone6722 The reason why you wait until the car faces forward is to get used to the movement with how your car works. And facing forward is an easier reference point to get used to. Yes, doing the inputs backwards will do it invertedly but this won't be too difficult because of two reasons: 1) You've already mastered directional air roll (when facing forward) and 2) you've mastered how to navigate your car backwards. Therefore, when you put the two together, it's much easier to do directional air roll inputs backwards. It will require some practice but not as much. Hope that makes sense.
I genuinely think it is. Even if you just primarily use one, which I do with air roll left, I still use air roll right a lot in very niche situations that allowed me to score or pull off the clutch save. It's also really beneficial for recoveries if you master both air rolls
Hey! My first ever tutorial and I don't know if it went well. It's super long but I added timestamps. Hope you guys enjoy it!
---------------------------------------------------
VIEWER REPLAY ANALYSIS (UPDATED)
I will ONLY accept paid ($25) from now on due to a year long queue for the free version. If you're interested, please complete this form: forms.gle/tSTyx3QxSHTBshdK9
Alternatively, follow my Twitter/X on twitter.com/RocketInsight_ or add me on discord (Rocketinsight) and send me a direct message saying whether you're interested. I will get back to you as soon as possible for you to answer more questions. Once you qualify, you'll be put on a waiting list as I don't want to make a promise and not fulfil it. I will only accept one request, and once the video is done and published, I will move onto the next request
Best tutorial I’ve seen!! I just started playing on PC too so perfect timing!!
Barely 6 minutes in and this is already the best car control tutorial out there. Just the fact that you make the first steps so basic but not skim over it like most if not all other tutorials is like the best st thing ever. Also extremely reminds me of the classical guitar course I am following, which basically does the same, start with the most basic part (plucking) slower then normal for multiple lessons before even touching the fretboard.
That means a lot. Thank you!
@@RocketInsight awesome vid you just earned yourself a new subscriber love the channel
yo this guy is a very good teacher, it's almost like i'm in a rl camp or school. veryy good work and tutorial. also very good at visual and imaginary learning.
I’m honestly just happy that there are other people out there like me who want to teach the game. You are a very good teacher and I tip my hat off to you for contributing to educating people how to play. You have my respect. From one teacher to another 😄
Much love!
Actually just working on the backwards ringmap, not done yet but i'm already feeling big changes on car control. This is so hard but so helpfull, clearly the best tutorial actually for understanding by yourself how physics work on this game. Thank you so much ;)
(Haven't finished watching) that's a great tutorial, *would be nice to have some timestamps* because it feels like I'll be coming back to it as I master these steps one-by-one.
There are timestamps in the description. Try refreshing
I would like to add custom training like "Backboard Therapy' for beginners after they completed lvl 1-8. This is helpful for slotting basic aerial passes/crosses in front of the goal. Also some kind of goalie training will help you save high balls going fast. These helped me a lot during my diamond and champs days. I"m GC1 now and can airroll right but I'm def going to try some of these steps and training tools, thanks!
Great tutorial! Those basic-basic steps (no air roll at all, sideways, facing backwards, etc.) seem to be really helpful!
I am currently learning air roll left using "Losfeld method" and it feels really good.
I had no idea that time rewind was a thing! Sounds like an amazing tool for practicing!
The losfeld method helped me a lot. Came across it a couple of days after it came out. He also goes over people rings maps and goes into more depth in his streams with air roll. I’m finally getting the hang of it
Your insight to this game is so extremely valuable. Thank you for sharing your knowledge so well
Super informative probably the best air roll video i have seen
Very good tutorial I really recommend the pillars figure of eight because if you have any weak areas or weak directions it shows them and forces you to adapt
Uuuh let's go! Thank you for this.
Interesting perspective on learning aerial control.
Nice thing in this video that other videos rarely have is a way to adjust your car forward/backward to speed up and slow down in between directional inputs (by letting go of your air roll). And not just this fact, but also that the first steps in the video lead to this and actually help to do this. This method also probably smoothes beginner transition to constant air roll, which you need to build muscle memory for every situation faster. Not to mention that perfectly efficient aerial movement is a mix of both DAR (for precision, inertia is under control) AND non-DAR (for speed) adjustments and you want to know both. So kudosu on that part. Many others just tell you how to turn left and right when hood faces you during revolution and pretend that pitch control and million other things don't exist.
Also big fan of binding both DAR inputs. It feels unnatural to have only one and having both helps with jumping off both walls (especially when you are beginner), recoveries etc. However mastering both DARs as a general flying technique sounds questionable. As an ultimate end goal to push aerial car control to the limit yes, but for most of us I'm not really sure if this is worth it.
All in all good job presenting aspects that are not talked about in other tutorials and not producing yet another 5-10 min lame tutorial like some do, but soooo many things are missing for this to be "the only video". I hope some day we will see something like that, but for now to get most of the knowledge one should probably watch a lot of channels: your channel, Losfeld channel, Lemniscate, Kevpert, Grifflicious, The First Axiom just to name a few; and should be careful and critical and patient while doing so, constantly trying new things to understand what works and what to ignore.
Hope to see more quality content like this and wish all the beginners good luck on the journey, aerial control takes a lot of time, be patient and results will be good 🙂
Appreciate the comment, thank you so much!
Awesome video! Maybe you could make an video extending this one which explains how to implement this aerial control in game like situations. Like some in game examples of where using this is more efficient :)
I will do one day!
This is a great video, Id also recommend going back occasionally and practicing different directions you've moved on from while you're figuring it out to keep the muscle memory. I remember when I first learned air roll, I did something like this method, but I would lose a little progress after a while on backward car control in game because I didn't continue practicing it at first.
Completely agree, just with everything, it's good to go back and revise!
U earned a new sub
This tutorial is great u are a great teacher ❤
Nice tutorial, Id call it a perfect primer to the Losfeld method of DAR, if this weren't its own standalone overview of aerial car control
Thanks Epic. Because I can’t get the game on Steam I’m considered a console player
hello u helped me improve alot thanks
I appreciate the love and support!
thats exactly what i was doing when learning air mechanics in ring maps... but i couldn't learn air roll right after I've learned air roll left. my brain can't handle it
@brnakblut that's also a struggle of mine too. It definitely takes longer to learn the opposite way but it can be done with enough practice.
BRO THANK YOU im high c1 and still cant directional airoll THANK YOU!!
can you do a gameplay analys on me aswell?
Please drop more tutorials 😭🙏🏿
Any ideas?
@@RocketInsight flip resets in full depth like this, with like different methods, flips, recoveries, angles, or etc.
@@RocketInsightany mechs, people love mech tutorials and considering how good u are it would be perfect, maybe like an Air Dribble tutorial to start so that ur next tutorial can tie in to airdribble and you start building off
Wish us console players had access to workshop maps :/ Great tutorial anyways, I try to improve my aerial control cuz I’m too dumb to control my car when its not facing straight forward lol
Thanks
That was great I think this season I'm gonna work more on this
Keep me updated with the progress!
@@RocketInsight 15 days doing this finally got my first 0 death sidways run 14mins 33secs Leth Neon Heights Rings map. Flying forward I'm averaging around 10 mins flying backwards I'm somewhere between 15-18mins a run.
@@QSOLOsRL Let's gooo. Keep it up and keep me updated please!
@@RocketInsight Been a month since I started this. I added a new routine into the mix where I target the harder levels I do for example level 14 Leth Neon Heights Rings I give myself 100 lives flying forward backwards and sideways. I struggle with flying down and noticed I'm hovering more than flying when I do the 0 deaths run meaning I might be scared to crash. I'm really good levels 1-5 but the later stages like 14 17 and 20 I don't get enough practice. So when ever I have time I put an hour aside doing your fundamentals but targeting the harder stages. I also added floating in the goal facing different directions as a warmup, this seems to help me with hovering while the 100 lives runs helps me with flying.
@QSOLOsRL it's great to add different variety like what you're doing. I'm glad you're sticking with this. Keep it up!
Hello
Really like your video. Can you do a breakdown for dribbling in ground too. Very frustrating to not know how to keep the ball on my car
@gylld it's not in the plans but I could do it one day
@@RocketInsight Hope that notif pop one day
Hey can you do a tutorial on awkward slow plays? Especially on defense in. Your own corners. And will playing 1s actually help me get out of c3?
A defence tutorial is something I might do, so stay tuned! And of course it will, playing 1s is always beneficial!
Ok, I've got up to step 6 around 22:00. One thing I don't understand is in order to make an input you have to wait until the car is facing forward. If you are currently facing backwards the same input will do the opposite thing. Is the right? you always just wait until the car is forward before making an input? It seems like in a game, this would waste too much time, or maybe not
@raylarone6722 The reason why you wait until the car faces forward is to get used to the movement with how your car works. And facing forward is an easier reference point to get used to. Yes, doing the inputs backwards will do it invertedly but this won't be too difficult because of two reasons: 1) You've already mastered directional air roll (when facing forward) and 2) you've mastered how to navigate your car backwards. Therefore, when you put the two together, it's much easier to do directional air roll inputs backwards. It will require some practice but not as much. Hope that makes sense.
workshop map name ?
How do i play the rings map im on pc idk how to do it
You need to download bakkesmod, then install the workshopmap loader plugin on the site
I’ll never be able to directional air roll.
just bin dthem both to bumpers and play rocket league like a space shooter simulator or any game with ships and planes
Do you really think both air rolles sides are needed? I see the most people and pros choose 1 side and stick with it?
I genuinely think it is. Even if you just primarily use one, which I do with air roll left, I still use air roll right a lot in very niche situations that allowed me to score or pull off the clutch save. It's also really beneficial for recoveries if you master both air rolls
Yeah it's useful, sometimes you're forced to use the opposite direction after a speedflip into an airdribble for example.
Many pros are now switching to both from 1
Just watch losfeld method ignore this
@@biolt90 Losfield's Method is great for many people. If it works better for you, then that's great :)
1.2k views, only 91 likes…..c’mon yall. Do better.