ComfyUI - Hands are finally FIXED! This solution works with all models!

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  • čas přidán 17. 01. 2024
  • Hands are finally fixed! This solution will work about 90% of the time using ComfyUI and is easy to add to any workflow regardless of the model or LoRA you might be using. This is utilizing the MeshGraphromer Hand Refiner, which is part of the controlnet preprocessors you get when you install that custom node suite. We can use the output of this node as well as the mask to help guide correction in any image. I also show some of the issues I ran into while working with this solution.
    #comfyui #stablediffusion
    Gigabyte 17X Laptop is doing the inference today! Grab one here:
    amzn.to/3thtfpR
    You can grab the controlnet from here, or use the manager:
    github.com/Fannovel16/comfyui...
    Interested in the finished graph and in supporting the channel as a sponsor? I will post this workflow (along with all of the previous graphs) over in the community area of CZcams.
    / @sedetweiler
  • Krátké a kreslené filmy

Komentáře • 200

  • @lennoyl
    @lennoyl Před 4 měsíci +3

    Thanks for all your videos.
    I was a little lost with all those nodes versions but, now, I'm starting to understand better how to use Comfyui

  • @joelface
    @joelface Před 4 měsíci +9

    So cool that this works! Love the ingenuity that it must have taken to figure this all out.

    • @sedetweiler
      @sedetweiler  Před 4 měsíci +1

      It was a bit of a pain to watch if you check out the live stream from last Saturday. That seed was the major issue.

  • @Seffyzero
    @Seffyzero Před 15 dny +1

    Bold choice, spending 5 minutes setting up nodes you explicitly tell us not to do, only to have those nodes be required steps in the tutorial.

  • @byxlettera1452
    @byxlettera1452 Před měsícem +1

    The best video I have seen so far. Very clear and it gets to the point. Nothing to add. Thanks

  • @gab1159
    @gab1159 Před 4 měsíci +2

    Awesome man, trying this now, your tutorials are great and easy to follow. A godsend!

  • @ai_materials
    @ai_materials Před 3 měsíci

    Thank you for all the useful information!☺

  • @kietzi
    @kietzi Před 3 měsíci

    Very nice tutorial. Looks like compositing^^ so as a comp-artist, i love this workflow :)

  • @Marcus_Ramour
    @Marcus_Ramour Před 4 měsíci

    very clear and well explained, many thanks for sharing!

  • @RichGallant
    @RichGallant Před 4 měsíci +2

    Hi That is very cool,and works well for me. Once again your explanations are clear and very simple to follow. As an old guy who learns best by reading these are great.

  • @fabiotgarcia2
    @fabiotgarcia2 Před 3 měsíci +5

    Hi Scott! First of all I want to congrats you for yours amazing tutorials. Thank you!! Could you please create another version of this workflow where instead use prompt to create an image we will upload an image?

  • @DrunkenKnight71
    @DrunkenKnight71 Před 4 měsíci

    thank you! i'm getting great results using this...

  • @potusuk
    @potusuk Před 4 měsíci

    Nice follow up, thanks Scott

  • @davidm8505
    @davidm8505 Před 4 měsíci +1

    This is great. Thank you for making it so clear and simple. Would you happen to have any videos on maintaining consistency of characters across multiple renders? Many situations require more than just one shot of a character but I find consistency almost impossible to achieve just by text alone.

  • @grafik_elefant
    @grafik_elefant Před 4 měsíci

    Wonderful! Thanks for sharing! 👍

  • @gingercholo
    @gingercholo Před 4 měsíci +2

    super specific use case, when the subjects hands are literally like the image your using, if not the depth maps it comes up with a straight trash.

  • @Shirakawa2007
    @Shirakawa2007 Před 4 měsíci

    Thank you very much for this!

  • @MrVovsn
    @MrVovsn Před 4 měsíci

    Thanks for the tutorial!

    • @sedetweiler
      @sedetweiler  Před 4 měsíci

      You are welcome! Thanks for taking the time to leave a comment. Cheers!

  • @gimperita3035
    @gimperita3035 Před 4 měsíci +10

    So grateful I 'm starting to understand how things flow in Comfy UI without feeling too lost. It sounded like Chinese to me a couple of months ago. Now it's like German. Still rough but somehow familiar. 😆 Thank you for this!

    • @sedetweiler
      @sedetweiler  Před 4 měsíci

      Glad it was helpful!

    • @furiousnotch7914
      @furiousnotch7914 Před 4 měsíci

      ​@@sedetweiler I just wanted to know, what's the minimum system requirements for running comfyUi smoothly, without any problem?
      Appreciate you 🙂

    • @sedetweiler
      @sedetweiler  Před 4 měsíci +1

      Probably 4gb of vram.

    • @furiousnotch7914
      @furiousnotch7914 Před 4 měsíci

      @@sedetweiler I've tried with 4GB VRAM and, 16GB RAM.. it takes 2:16 hours to generate and upscale 1 image.
      RTX 4060 8GB VRAM with 16GB RAM ✌️or RTX 3060 12GB VRAM with 16GB RAM✌️or RTX 3060 8GB VRAM with 16GB VRAM✌️.... (I have i7 12th gen) Which one do you prefer between these three?
      Don't know which one would be the best for faster image generation and upscaling....
      Thanks for your earlier response 🙂

    • @Renzsu
      @Renzsu Před 4 měsíci +2

      @@furiousnotch7914 VRAM takes priority, the more the better. Then think about the speed of the card. The new 4070 Super seems to be a happy middle ground of the latest generation. Smaller budget? 4060 Ti 16 Gb. Bigger budget? Think 4080 Super or 4090. Of the 30 series, I would take the fastest one with at least 16 Gb. But honestly, I would save up a bit more and go straight to 40 series.

  • @AnthonyEspino-ou6ii
    @AnthonyEspino-ou6ii Před 4 měsíci

    Hi! Thank you so much! I just became a sponsor! Your videos are so useful as I'm trying to figure out solutions to these types of issues and I was wondering if you had any ideas for how to fix exposed feet as these often are in the same place as hands on initial generation and I haven't seen any similar depth rec or masking for this particular use case. Would love to hear your thoughts!

    • @sedetweiler
      @sedetweiler  Před 4 měsíci

      I have not seen much of a call for that, but civit probably has some for models and you could just use a different mask creation method and this same solution

    • @sedetweiler
      @sedetweiler  Před 4 měsíci

      Thank you for the sub!

  • @IrrealKIM
    @IrrealKIM Před 3 měsíci

    Thank you, that works perfectly!

  • @rickandmortyunofficial8986
    @rickandmortyunofficial8986 Před 4 měsíci +2

    Thank you for making a tutorial by building nodes manually, it really helps clarify each function of the nodes, unlike other channels which present workflows with ready-made nodes

  • @murphylanga
    @murphylanga Před 2 měsíci +1

    Thanks for your video. You can use the global seed if you set the seed in an extra primitive node and fix it

  • @Comenta-san
    @Comenta-san Před 4 měsíci

    😯so simple. I love ComfyUI

    • @sedetweiler
      @sedetweiler  Před 4 měsíci

      It really is, for such a terrible issue. Cheers!

  • @maxfxgr
    @maxfxgr Před 4 měsíci

    Amazing video! Learnt so much from this Scott! A new random question arises, what's the name of the plugin that gives you info on which node is executed at runtime on the top left? :)

    • @sedetweiler
      @sedetweiler  Před 4 měsíci

      That is from the PythonGoSsssss pack.

  • @oldmanliving
    @oldmanliving Před 4 měsíci +13

    Please try different hand poses you will know it never fix hand. When the ControlNet depth preprocessor gives you bad depth hand, you will still get bad hand. Even it gives you good preprocessed depth hand, for different hand poses it will still generate flip, or reverse bad hand. I am so sorry to tell the true.

    • @sedetweiler
      @sedetweiler  Před 4 měsíci +1

      It isn't perfect, but again this works in 90% of the situations where we get bad hands.

    • @DanielWoj
      @DanielWoj Před 2 měsíci +2

      I would say that it improves 50% in the photo-like images. But maybe 10-20% in painting or some low CFG styles.

  • @lemonZzzzs
    @lemonZzzzs Před 4 měsíci +1

    now that's pretty cool!

  • @preecefirefox
    @preecefirefox Před 4 měsíci +1

    Great video, thanks for making it! Have you tried it with a person holding something? I’m wondering how well it works if part of the hand is meant to be not visible 🤔

    • @sedetweiler
      @sedetweiler  Před 4 měsíci

      Not sure, but it is worth trying!

  • @mistraelify
    @mistraelify Před 3 měsíci

    Well, that works fine with big hands but not very good with like 3-4 characters in the picture and little hands, closed hands, specific poses. Somewhat the MeshGrapher gives bad results. But it's definitely this path to use for correcting details without altering too much of the original seed. I'm impressed how that works.

  • @hunhs
    @hunhs Před 4 měsíci

    Good job!

  • @technoprincess95
    @technoprincess95 Před 4 měsíci +2

    It cannot be completely eradicated. Only post processing with pts AI can help, and sometimes when the hand is quite stable , it may provide an additional glove or piece of steel on the hand,

  • @ThoughtFission
    @ThoughtFission Před měsícem +1

    Hey Scott, really suprised you're not ahead of the curve with somethging about a SD3 howto.

  • @lesserdak
    @lesserdak Před 4 měsíci +2

    I made it to 4:30 and then nothing shows up in Controlnet Models, "undefined". I went to manager > install custom nodes > Fannovel16 which says "NOTE: Please refrain from using the controlnet preprocessor alongside this installation, as it may lead to conflicts and prevent proper recognition." Not sure how to proceed. Is my ComfyUI installation bad?

    • @LGCYBeats
      @LGCYBeats Před 4 měsíci +2

      Same here, not sure what im doing wrong

  • @BabylonBaller
    @BabylonBaller Před 4 měsíci +1

    Great vid, thanks Scott. Guys, if your using A1111.. It takes just two clicks to enable Hand Refiner in Controlnet and fix hands lol But the noodles are much more fun, if you have time to kill.

    • @sedetweiler
      @sedetweiler  Před 4 měsíci +1

      The difference for me is I know how it works. with much of A1111 you check a box and the magic happens. With Comfy you actually control and learn how it all goes together. It is the difference from just eating in a restaurant and knowing how to cook as well.

    • @traugdor
      @traugdor Před 4 měsíci +1

      The Hand Refiner in ControlNet isn't as powerful as the fine control you have in ComfyUI. One-button solutions always have issues. I've used both and always get better results with ComfyUI.

  • @ysy69
    @ysy69 Před 2 měsíci

    Thanks for this video. Have you tried to see if this works with SDXL workflows?

  • @RamonGuthrie
    @RamonGuthrie Před 4 měsíci

    Thanks for this video

  • @xaiyeon_xiuzhen
    @xaiyeon_xiuzhen Před 4 měsíci

    ty for sharing !

  • @antaoalmada1475
    @antaoalmada1475 Před 4 měsíci +1

    I've noticed that this functions well with open hands but not as effectively with hands in a relaxed, close-to-the-body position. Do you have any insights on fine-tuning it to address these scenarios? Thanks a bunch for the excellent tutorials!

    • @goodie2shoes
      @goodie2shoes Před 2 měsíci

      same here. it's not the solution I was hoping for. It erh.. kinda sucks

  • @atomicchewbacca1663
    @atomicchewbacca1663 Před 2 měsíci +1

    I got to the point where the Meshgraphormer is added to the Ui , however all it generates is a black box. I installed the comfyui manager and such. Are there some videos I should go back and watch before trying the methods in this video?

  • @dannyvfilms
    @dannyvfilms Před 4 měsíci

    Great stuff! Do you know if there’s a community node for Invoke for this? I’m not sure how interchangeable or inter-compatible the nodes are.

    • @sedetweiler
      @sedetweiler  Před 4 měsíci

      I don't know. I love the Invoke project for a lot of reasons, but I just have not used it lately as I live in comfy most of the day.

  • @lumbagomason
    @lumbagomason Před 4 měsíci +2

    One more thing that you can do is send the final image to fooocus image prompt > inpaint>improve face, hands (2nd option), paint both hands, and use the quick prompt called detailed hand.
    Edit: This is AFTER you have refined the hands using the above tutorial.

    • @sedetweiler
      @sedetweiler  Před 4 měsíci +1

      Thanks for sharing!

    • @b4ngo540
      @b4ngo540 Před 4 měsíci +3

      @@sedetweiler this sounds interesting, if you tested this and you think it's effective, we would love to see a part 2 of this video doing these extra steps for a perfect result

  • @lilillllii246
    @lilillllii246 Před 4 měsíci

    Hello! Is there a way to integrate two json files with different functions in comfyui? One is to do the inpaint function, and the other is to maintain a consistent character through faceid, but I'm having trouble linking the two.

  • @dmarcogalleries254
    @dmarcogalleries254 Před měsícem +1

    Can you next time go more on SD3 Creative upscaler? IK don't find much info on it. So you don't use it with a 2k image? it sats 1000 or less? I'm trying to figure out if it is worth it at 25 cents per upscale. Thanks!

  • @NotThatOlivia
    @NotThatOlivia Před 4 měsíci

    HUGE THANKS !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

  • @zdvvisual
    @zdvvisual Před 4 měsíci

    Hi thank you for this idea, but i had problem. i generated 3 persons but the refiner only got 1 person hand left and right, the second and third person's hands are not detected. So i only fixed one person hand. What is the problem here?

  • @teambellavsteamalice
    @teambellavsteamalice Před měsícem

    Is there a way to split the image to background and person, fix the hands and then recombine?
    Maybe also model a the pose (body and hands), so any animation of that can be done very precise and consistent?

  • @alexanderschlosser7987
    @alexanderschlosser7987 Před 4 měsíci

    Thank you so much for another amazing tutorial!
    I’m trying to figure out what the best way is to combine this with the refiner. Would I go through both the base and the refiner for the full image first, and then do base and refiner again for only the hands?
    I tried something like that, but the results are not that great as the hands don’t really match the visual quality of the rest of the picture.

    • @sedetweiler
      @sedetweiler  Před 4 měsíci

      I would refine at the very end.

    • @alexanderschlosser7987
      @alexanderschlosser7987 Před 4 měsíci

      @@sedetweiler Refine everything together you mean? How would you do that if you want to do 80% of the processing in the base and 20% in the refiner? Fix the hands even with some noise of the base left?

    • @sedetweiler
      @sedetweiler  Před 4 měsíci +2

      yup. that is what I would do. Since the position of the fingers is probably already determined by that time, additional refinement isn't going to undo that.

    • @alexanderschlosser7987
      @alexanderschlosser7987 Před 4 měsíci

      Thank you, I really appreciate your input!

  • @lmbits1047
    @lmbits1047 Před 4 měsíci +1

    For some reason the hands from the picture I am trying this on don't get detected. I guess this method only works for hands that are already clear enough they are hands.

  • @drozd1415
    @drozd1415 Před 4 měsíci +1

    Do you have any solution if im getting "new(): expected key in DispatchKeySet(CPU, CUDA, HIP, XLA, MPS, IPU, XPU, HPU, Lazy, Meta) but got: PrivateUse1" error while using MeshGraphormer?
    PS. Greate video, i just would make it run on my amd pc xD

  • @rakly3473
    @rakly3473 Před 2 měsíci

    How do you make it so you don't see the 2 squares in your end image where it repainted the hands? can even see them in your youtube video.

  • @lumbagomason
    @lumbagomason Před 4 měsíci

    Thanks man

  • @AlIguana
    @AlIguana Před 4 měsíci

    amazing! i couldn't get it to work though, it won't detect the hands (the "display mask" box is just a black square every time, and i can't work out why). still.. something to work on :)

  • @keylanoslokj1806
    @keylanoslokj1806 Před 4 měsíci

    How do you get this level of control though with colab notebooks and python code?

  • @scottownbey9340
    @scottownbey9340 Před 4 měsíci

    Scott great stuff! I ran into some snags applying this to a workflow with 2 other controlnets ( Depth + Openpose) Im not using Advanced contronet for the other 2 and 1 Ksampler. Do I need 2 Ksamplers like your video?

    • @sedetweiler
      @sedetweiler  Před 4 měsíci

      The first one creates the flawed image, and the graphformer can then spot the hands and the second sampler fixes them. So, I am using 2 samplers for that reason. Because this works so well with just depth, I am not throwing all the controlnets at it, as it just works as is quite often.

    • @scottownbey9340
      @scottownbey9340 Před 4 měsíci +1

      I got my workflow to work with one KSampler using 1.5 model ( Im using Controlnet for the body (DWopenpose + Depth) and now MeshGraphomer) and got to that point where i generated great hands but the image totally changed , so I added the Set Latent noise mask with samples going into a empty latent image (replacing the one from the KSampler) and the image is totally gone. So frustrating as i was almost there.. Any guidance would be appreciated

    • @scottownbey9340
      @scottownbey9340 Před 4 měsíci +1

      Got it working! thanks@@sedetweiler

    • @sedetweiler
      @sedetweiler  Před 4 měsíci

      awesome! it sounded like you were SO close! that is great news!

    • @RhapsHayden
      @RhapsHayden Před 13 dny

      ​@@scottownbey9340did you end up adding another ksampler or staying with one?

  • @BrunoBissig
    @BrunoBissig Před 4 měsíci

    Hi Scott, thanks for the update. I'm also trying this with img2img but I can't get it to work propperly. Maybe an idea for another video?

    • @sedetweiler
      @sedetweiler  Před 4 měsíci +1

      Sure! that should be as simple as replacing the empty latent with a VAE Encoded image and use the samples off of that.

    • @BrunoBissig
      @BrunoBissig Před 4 měsíci

      Hi Scott, now it works. I think my input image was not the right choice for that. I changed it now to the girl in your video with six fingers as input, and now its fixed and i get five fingers. Thanks! @@sedetweiler

  • @SleepyBeeASMR
    @SleepyBeeASMR Před 3 měsíci

    i have some problems, i dont seem to find out why the hands are smaller in the mask and when impaiting its like they render smaller

  • @korinlifshits8780
    @korinlifshits8780 Před 2 měsíci

    hi. Great content. Thank you . where is the workflow json for the video? thank you

    • @sedetweiler
      @sedetweiler  Před 2 měsíci

      They are in the community tab here on CZcams. That is the only method they give us for communication, unfortunately. Thank you for supporting the channel!

  • @ryzikx
    @ryzikx Před 4 měsíci

    all models! nice

  • @jbnrusnya_should_be_punished

    I would like to try it, but I can't see the workflow attached here or in the community tab. Although I'm not sure if it will work due to hardware limitations (rx580) and software differences (sd 1.5, torch, nodes).

  • @michaspringphul
    @michaspringphul Před 3 měsíci

    does that work for all kind of hand positions? e.g. hands grabbing a handle, hands tipping on a keyboard or piano, hands clapping ....

  • @risewithgrace
    @risewithgrace Před 4 měsíci

    Thank you! Can you share how to do this with moving hands in a video?

    • @b4ngo540
      @b4ngo540 Před 4 měsíci

      use the "image batch to image list" node as input for this hand fixer

  • @RussellThomason
    @RussellThomason Před 3 měsíci

    This only seems to detect 1 set of hands even when there's multiple people and it doesn't detect parts of fingers or hands that are occluded. And there is very often noticeable artifacts around the bounding boxes themselves even if the hands are done well. Any ideas how to refine this?

  • @Lunarsong.
    @Lunarsong. Před 4 měsíci +1

    This may be a dumb question but does this process also work for cartoon/anime models?

  • @SuperFunHappyTobi
    @SuperFunHappyTobi Před 2 měsíci +1

    I am getting an error
    "Error occurred when executing KSampler:
    mat1 and mat2 shapes cannot be multiplied (308x2048 and 768x320)"
    Does anyone know what this is? am running the inpaint depth hand control model that is recommended on the github
    Seems to be an error with the Ksample

  • @alexmehler6765
    @alexmehler6765 Před 28 dny

    does it also work on hands which dont wave directly at the camera or for cartoon models ? i dont think so

  • @marcihuppi
    @marcihuppi Před 4 měsíci

    i clicked update all in the manager, now my comfy doesn't work anymore. i get this error:
    raise AssertionError("Torch not compiled with CUDA enabled")
    AssertionError: Torch not compiled with CUDA enabled
    any ideas how to solve this? everything worked fine before the update

  • @paultsoro3104
    @paultsoro3104 Před 2 měsíci

    can this handle an image of a couple holding hands? Thanks. its impossible in Krita and Firefly I tried it already..

  • @wootoon
    @wootoon Před 2 měsíci

    I can use it normally under the SD1.5 model, but I always get an error when I use the SDXL model.

  • @Enu_Vibe
    @Enu_Vibe Před 4 měsíci

    I use to enjoy your mid journey tutorials and workflow. Can I ask why you stopped? Now that the models are even more powerful, i wish we can turn to expert like you.

    • @sedetweiler
      @sedetweiler  Před 4 měsíci +1

      I guess I just need to make some. I have a few ideas on them they I have not seen covered. Thank you for the suggestion!

  • @radiantraptor
    @radiantraptor Před měsícem +1

    I can't figure out how to make this work. Even if the MeshGraphormer produces good results and the hands look nice in the depth map, the hands in the final image often look worse than in the image before MeshGraphormer. It seems that the second KSampler does mess up the hands again. Is there anything to avoid this?

    • @sedetweiler
      @sedetweiler  Před měsícem

      you can always use a different model for the 2nd sampler. Be sure you use a different seed! That was one I tripped over.

    • @chucklesb
      @chucklesb Před měsícem

      @@sedetweiler wish this helped. I'm using the same model you are in the video and it just makes it worse.

  • @BiancaMatsuo
    @BiancaMatsuo Před měsícem

    Is this possible to be done with other WebUi, like Forge WebUI?

  • @kleber1983
    @kleber1983 Před 4 měsíci

    Funny how I have the proper controlnet installed but I don´t have this specific one for hands.... What am I doing wrong? thx.

    • @sedetweiler
      @sedetweiler  Před 4 měsíci

      check that you are up-to-date and restarted.

  • @RhapsHayden
    @RhapsHayden Před 15 dny

    Should I run Meshgraphormer before or after ReActor?

  • @user-ro6qy3hf8j
    @user-ro6qy3hf8j Před 4 měsíci

    Can this be used with a image as input?

  • @Gradashy
    @Gradashy Před 5 dny

    I have installed the ControlNet but that node not appears to me

  • @SaschaFuchs
    @SaschaFuchs Před 4 měsíci +2

    It doesn't work with every model either. Graphormer has its problems with hands that originate from 2D, 2.5D models. Apparently the depth information that Graphormer needs to recognise that they are fingers is missing.

    • @sedetweiler
      @sedetweiler  Před 4 měsíci

      So far I have had great luck with it, even using non-AI images as starting points. I think it is a pretty flexible tool.

  • @bronsonvdbroeck
    @bronsonvdbroeck Před měsícem +2

    The control net model doesn't work with an amd setup, save the time homies.

  • @NikolaiBloom
    @NikolaiBloom Před 4 měsíci

    Can you share a downloadable workflow for this

  • @SLAMINGKICKS
    @SLAMINGKICKS Před 4 měsíci

    I have two GPU's how do make sure comfyui is using the most powerful of the two nvidea cards.

  • @cstar666
    @cstar666 Před 3 měsíci

    Is there anything similar in the works for FEET?!

  • @Catapumblamblam
    @Catapumblamblam Před 4 měsíci +1

    my controlnet model list is empity snd I can't find where to download them

    • @sedetweiler
      @sedetweiler  Před 4 měsíci

      If you go to the git for any node suite by clicking on the name in the manager, it will tell you what additional files or models are needed and where to get them.

    • @Catapumblamblam
      @Catapumblamblam Před 4 měsíci +1

      @@sedetweiler @ 4:20 when you are selecting your model in the controlnet list, you are full of models, my list is empity!

    • @Catapumblamblam
      @Catapumblamblam Před 4 měsíci

      @@sedetweiler and, another question: Is it working on text video?

    • @gelisob
      @gelisob Před 2 měsíci

      same, "load controlnet model" box list empty. Did get mesh things when installing fannovel16 pack but that list is empty.. continuing to loo for answer.

  • @beatemero6718
    @beatemero6718 Před 4 měsíci

    The meshgraphormer puts put only a black Image. I have everything installed and updated. Any help?

    • @sedetweiler
      @sedetweiler  Před 4 měsíci +1

      Hmm, is it not seeing the hands at all? If they are really messed up, it will not see them. I would just check the mask to see if it found them.

    • @beatemero6718
      @beatemero6718 Před 4 měsíci

      @@sedetweiler i tested it again with a simple prompt of a waving woman, using empty latent Image and a resolution of 832x1216 (using a custom sdxl merge) and it works fine. The First Time I tried I did img2img of a stylized toon character which output hands already look quite alright. However the meshgraphormer refuses to recognize the hands of said character.

    • @sedetweiler
      @sedetweiler  Před 4 měsíci

      It might not be good with cartoons. Not sure, I don't tend to go for that type of artwork personally.

    • @beatemero6718
      @beatemero6718 Před 4 měsíci

      @@sedetweiler yeah, thats what I expected and it seems to be the case. It doesnt properly recognize cartoony proportions, even though in my opinion cartoony hands come out better in general, due to the fact that they are bigger and give stable diffusion more space to generate them a bit better.

    • @dflfd
      @dflfd Před 4 měsíci

      @@beatemero6718 maybe you could try DWPose?

  • @___x__x_r___xa__x_____f______

    Hi Scott, where is the wf please?

  • @dapper5314
    @dapper5314 Před 3 měsíci

    Hi Scott, any new videos? Theres some new stuff we need to learn

  • @tomasm1233
    @tomasm1233 Před měsícem +1

    HI Scott. IS it possible to use ComfyUI to do inpainting on the pre-existing image?

  • @playlistening9528
    @playlistening9528 Před 4 měsíci

    can you pastebin the workflow?

    • @sedetweiler
      @sedetweiler  Před 4 měsíci

      It is in the community area on youtube for channel sponsors.

    • @alexlovsky7217
      @alexlovsky7217 Před 4 měsíci

      @@sedetweiler ugh

  • @user-yi2zu9cb6l
    @user-yi2zu9cb6l Před 2 měsíci

    meshgraph hand refiner not work ...

  • @LouisGedo
    @LouisGedo Před 4 měsíci +1

    Hi Scott

  • @lanoi3d
    @lanoi3d Před měsícem

    Thanks, this video made me realize SD isn't for me. This is WAY too complicated. It's no wonder now why most AI art at high res looks like crap if you look closely at the details.

  • @salturpasta6204
    @salturpasta6204 Před 4 měsíci

    Not trying to sound facetious here but surely it would be far less of a ballache just to photoshop extra fingers out, far quicker 🤷‍♂️

    • @DaemonJax
      @DaemonJax Před 3 měsíci +1

      Yeah, those original image hands were already pretty great -- I'd just fix it in photoshop. I guess this method is fine for people with ZERO artistic ability.

  • @VigneshoViyan
    @VigneshoViyan Před 4 měsíci

    make a video about upscale

    • @sedetweiler
      @sedetweiler  Před 4 měsíci

      I did a few of those. something specific you want to see?

    • @VigneshoViyan
      @VigneshoViyan Před 4 měsíci

      @@sedetweiler Like magnificAi, upscale with extra details

  • @goliat2606
    @goliat2606 Před 4 měsíci

    I generated woman face that i very like. Is any way to apply this face to rest of images which i will generate? Reactor or other face replace nodes makes face very bluury when image is bigger than 512x512.

    • @dflfd
      @dflfd Před 4 měsíci

      use IP adapter

    • @goliat2606
      @goliat2606 Před 4 měsíci

      @@dflfd I tried IPAdapter too and results are similar. The face is either blurry or much different than source face :(.

  • @EternalKernel
    @EternalKernel Před 4 měsíci

    Try GroundingDinoSam

  • @juukaa648
    @juukaa648 Před 2 měsíci

    Thx sir!

  • @nickleviathan3186
    @nickleviathan3186 Před 4 měsíci +4

    Does not work well at all, sorry.

    • @crazyaz7161
      @crazyaz7161 Před 4 dny

      What do you mean? It fixes hands like 80% of the time.

  • @miketoriant
    @miketoriant Před 4 měsíci

    anyone compared this to handdetailer?

    • @sedetweiler
      @sedetweiler  Před 4 měsíci

      no idea. this seems to be super simple to deploy and works on anything I have thrown at it.

  • @Akame_zs
    @Akame_zs Před 2 měsíci

    e ainda não ficou bom ..

  • @VanillaIceCoffee
    @VanillaIceCoffee Před 4 měsíci +1

    it's not a fix, that's a hack

    • @sedetweiler
      @sedetweiler  Před 4 měsíci

      True. We are working around a weakness. But as the models get better, we can probably stop needing to rely on things like this.

    • @VanillaIceCoffee
      @VanillaIceCoffee Před 4 měsíci

      @@sedetweiler unless it gets heavily trained on high definition hands it's not gonna get any better, we need a bit larger encoding (at a cost) and decoder trained on hands, too much details getting lost.

  • @TomekSw
    @TomekSw Před 4 měsíci

    It's a hit and miss and more miss than hit really. 😢

  • @goodie2shoes
    @goodie2shoes Před 2 měsíci +1

    it only made it worse :/

  • @saultigh4304
    @saultigh4304 Před 4 měsíci

    After switching to ComfyUI, I realized just how ugly and clunky A1111 is :)

    • @sedetweiler
      @sedetweiler  Před 4 měsíci

      It is also pretty restrictive. Yea, people have the noodles, but it is actually cleaner in the long run as you know exactly what is going on.