Nier Automata Switch vs PS4 Frame Rate Comparison

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  • čas přidán 9. 10. 2022
  • Nier Automata frame rate comparison comparing the framerate/fps on Switch vs PS4.
    Subscribe for more gaming tech analysis: bit.ly/VGTechSubscribe
    The version tested was 1.06 on PS4 and 1.0.2 on Switch. The Switch footage here is from docked mode.
    Switch in docked mode uses a dynamic resolution with the highest resolution found being 1920x1080 and the lowest resolution found being 1600x900.
    Switch in portable mode uses a dynamic resolution with the highest resolution found being 1280x720 and the lowest resolution found being approximately 1066x600.
    Switch in portable mode seems to drop below 30fps less often than docked mode.
    PS4 renders at a native resolution of 1600x900.
    Switch has some graphical cutbacks compared to PS4 in areas such as: foliage, lighting, shadows, texture quality and scene detail. Switch uses a form of anti-aliasing and PS4 doesn't appear to use any anti-aliasing. The Switch version exhibits stippling artifacts not seen in the PS4 version.
    Stats: bit.ly/3Mx5EGZ
    Frames Pixel Counted: bit.ly/3ymQSN1
    Watch in 4K and 60fps for the best experience.
    Please consider liking and sharing the video if you enjoyed it.
    Twitter: / vgtech_
    Facebook: bit.ly/2D3JyJk
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Komentáře • 27

  • @VGTech
    @VGTech  Před rokem +10

    Switch in docked mode uses a dynamic resolution with the highest resolution found being 1920x1080 and the lowest resolution found being 1600x900.
    Switch in portable mode uses a dynamic resolution with the highest resolution found being 1280x720 and the lowest resolution found being approximately 1066x600.
    Switch in portable mode seems to drop below 30fps less often than docked mode.
    PS4 renders at a native resolution of 1600x900.
    Switch has some graphical cutbacks compared to PS4 in areas such as: foliage, lighting, shadows, texture quality and scene detail. Switch uses a form of anti-aliasing and PS4 doesn't appear to use any anti-aliasing. The Switch version exhibits stippling artifacts not seen in the PS4 version.

    • @doloresdebeauvoir4960
      @doloresdebeauvoir4960 Před rokem +1

      @Sam Thompson Switch textures are blurrier and there's image reconstruction involved.

  • @thanksbetotap
    @thanksbetotap Před rokem +1

    Any interest in testing DioField Chronicle? Thanks as always for these!

  • @dracomet2097
    @dracomet2097 Před rokem +5

    Owning and playing both versions, there's one thing that isn't mentioned, the Switch version has a very slight input lag compared to ps4. Not big enough to be a problem, you probably won't notice it unless you played the ps4 and then play the switch version, but it is there.

    • @kikiam6119
      @kikiam6119 Před 6 měsíci +1

      Probably due to the differences in the fps.

  • @Hedorah3
    @Hedorah3 Před rokem

    Nice work! :)

  • @219SilverChoc
    @219SilverChoc Před rokem

    Thanks for covering this, anyone know what type of reconstruction they could be doing on Switch, if it even is reconstructed?

  • @ivesiketani
    @ivesiketani Před rokem +17

    This is the most impressive switch port I've seen so far.

    • @joaovitorcarvalhoferreira1924
      @joaovitorcarvalhoferreira1924 Před rokem

      Yeah, It's like 60% of the perfomance of PS4 (considering higher resolution + cutbacks), while having 25% of the power

    • @snake2106
      @snake2106 Před rokem +2

      Its really easy to impress nitendrone fanboys

    • @nicerhabara
      @nicerhabara Před 11 měsíci +7

      @@snake2106 People must love being around you

    • @date5960
      @date5960 Před 10 měsíci

      ​@@nicerhabara he's not wrong tho.

    • @futrecacao
      @futrecacao Před 6 měsíci +4

      ​@@date5960he's wrong because the argument doesn't make sense, the guy said it's the most impressive port on the Switch, not in the history of video games, it's not a question of how easily he impresses, it's just that the Switch doesn't have better ports

  • @AaronMobileGaming
    @AaronMobileGaming Před rokem +7

    My brain and eyes are not accepting 30fps 😵‍💫😵‍💫😵‍💫😁

    • @stikbotman
      @stikbotman Před rokem +2

      So, why are you playing on consoles...

    • @AaronMobileGaming
      @AaronMobileGaming Před rokem +2

      @@stikbotman who say i’m playing 30fps games on consoles?

  • @dr.loomis4221
    @dr.loomis4221 Před rokem +3

    Great port...the Switch is a crafty little piece of tech

  • @zultriova89
    @zultriova89 Před rokem +2

    Damn.. ps4 vers really struggled to keep 60fps..

  • @DeadPhoenix86DP
    @DeadPhoenix86DP Před rokem +2

    Can't wait for the Switch Pro version which wil be 4K 60 fps :)

  • @luisfilipe7014
    @luisfilipe7014 Před rokem +7

    The 30 frames on switch is more stable than the 60 fps on PS4.

    • @leonxer7274
      @leonxer7274 Před 5 měsíci

      Well, that's pretty obvious. If the PS4 had the game locked at 30FPS it would be totally stable, however it is powerful enough to be locked at 60FPS and rarely go below 50FPS.

  • @I_AHNGUN_I
    @I_AHNGUN_I Před rokem +2

    test overwatch2

  • @scottishgamer7210
    @scottishgamer7210 Před rokem +3

    PS5 wins