Diablo 4 - 1 IMPORTANT MASSIVE Damage Trick On ALL Classes - Attack Power Secret You Don't Get Told!
Vložit
- čas přidán 11. 09. 2024
- The truth is that your attack power number doesn't actually matter! Enjoy!
Support us on Patreon: bit.ly/1FUac4S
Hunters Three Channel Shop: huntersthree.s...
Discord Community: / discord
Monster Hunter Rise Sunbreak gameplay is on hold for now we look at new Diablo 4 and the Diablo 4 gameplay specifically the Diablo 4 beta early access demo gameplay as we go through the best Diablo 4 guide walkthrough breakdown tips tricks explained with Diablo 4 best class Diablo 4 Sorceress Barbarian Necromancer Druid Rogue build guide all abilities spells skills playstyle Diablo 4 most powerful class Diablo 4 best build skills abilities Diablo 4 best leveling build all classes highest damage Diablo 4 endgame guide explained endgame gameplay World Tier 3 Nightmare World Tier 4 Torment Diablo 4 Nightmare Dungeon Diablo 4 Level 100 Hardcore Race Diablo 4 Balance Patch Diablo 4 best endgame build builds class Diablo 4 best gear Diablo 4 stats guide Diablo 4 enchanting build guide Diablo 4 Attack Power all class classes best build Diablo 4 Vulnerable Damage Overpower Damage Critical Damage Damage Buckets guide!
#diablo4 #diablo4gearguide #diablo4attackpower #endgame #barbarian #necromancer #druid #sorcerer #rogue #bestbuild #bestclass #vulnerable
Subscribe (bit.ly/1hTCETC) for more gaming content and read the description to fulfil your dreams!
Incredible thumbnail art by Lighght: / llighght
For exclusives, fun times and general shenanigans follow me on:
Twitter: / ragegamingvideo
Facebook: / ragegamingvideos
More life changing links!
Steam Group: steamcommunity....
Stream: / ragegamingvideos
Reddit: / ragegaming
Email: ragegaminggeneral@gmail.com
T-Shirts: www.redbubble.c...
I'm Josh with Cotton and Hollow. We make funny things, we make useful things and we end up in many improbable situations. If you've got this far in the description you are an intrepid explorer of boxes and I approve you as a comrade in curiosity. So join me on this adventure as we make multitudes of majorly magnificent videos as we be excessively modest and have a good time! Thanks for watching and reading, give yourself a cookie.
Attack power does not show your full power yes of course but it is the first bucket multiplier.
So you know that if you go from 6k AP to 8k then you basically increased your overal power by 33%.
There are 4 multiplier buckets
1. Stat => attack power (e.g strength)
2. crit dmg
3. vulnerable
4. everything else all go in this bucket (physical dmg, slow, bleed dmg, while berserking, dmg to stunned etc)
lets go in an example with 4 numbers
6 x 4 x 4 x 4 = 384
Now 6 => 8
8 x 4 x 4 x 4 = 512
(512-384) / 384 = 0.33
They key is to spread equally your stacking dmg in all 4 buckets.
If you have 350% crit dmg but 150% vulnerable AND you have an option of either stacking more crit lets say +50% or choose +50% vulnerable
The +50% vulnerable will give you a lot more dmg.
current dmg: 3 x 3.5 x 1.5 x 5 = 79 dmg
+50% crit dmg : 3 x 4 x 1.5 x 5 = 90 (14% increase)
+ 50% vulnerable: 3 x 3.5 x 2 x 5 = 105 (32% increase)
which is huge differnce
For anyone that don't want to struggle with all these calculations, just prioritise below stats in order:
1)Crit rate and Crit damage
2)Vulnerable damage bonus
3)Core skill crit damage bonus
Once u get the above stats to decent numbers, u can simply go with build specific bonuses such as overpowered damage etc...
Next will be conditional stats such as:
Damage bonus to close/far enemies, Damage to stunned/slowed.
Hope this helps
I think the a way to simplify how the math looks is to show the following equations. Suppose you have 4 points to distribute between 4 buckets that already contain 1 point each. How would you do so?
One bucket gets all 4 points : (1+4)x1x1x1 = 5
Each bucket gets a point : 2x2x2x2 = 16
Power of multiplicative buckets.
DELETE THIS COMMENT OR THEY WILL NERF IT!
All I wish for the devs to add is a simple overview which shows your min hit and max hit for all attack possibilities (vuln, crit, normal etc). That way, you can easily see what a new piece of gear will do to your power. Right now it's super complicated
Yeah the UI of this game is a lot of my biggest gripes. I know there's other issues but the things that bother me the most are to do with the UI.
We all want it easier but than it will be d3 with a face lift. Don't forget how easily was d3 and everyone shit on it. So o guess they don't want to make the same mistake.
@@YaaNasty The masses don't know what they want. It's just fact. ARPGs have always had a lot number of stats, numbers, and affixes to work with. Simplifying much of that is harmful to the core experience for some people... As we saw with D3.
yup quite complicated check this multi damage I made missing couple multipliers but its working well
czcams.com/video/nwPASDXzXbg/video.html&ab_channel=YaiRo
@@snazzydrew y'all are saying this like the UI has anything to do with the other gameplay systems. The OP was simply asking for a mechanic to see the MAX possible damage your character can do. It's not a realistic request. But that doesn't mean that'd have to simplify the game at all.
This is such a simple breakdown of what to look for in my gear. Quite honestly, thank you for this video. It's everything I needed to hear.
attack power should be renamed to raw damage honestly since it's basically just your strongest wep times your damage increase from main stat, then all the damage buckets will scale that up when criterias are met
Attack power is the base DMG from where all the buckets multiply, so simply ignoring it won't work. You NEED a high attack power as well. Think of the WW Barb, he needs his left hand weapon to be a high-dps as a priority, the rest since you are not using them just need good stats on it (crit dmg, vul dmg, core skill...).
Example: If you had 100 attack power and your buckets give you 200% dmg = 300 total dmg
if you had 200 attack power and your buckets give you 100% dmg = 400 total dmg
So the base is as important as the bucket multipliers, you just need to figure out which stat will give you more final dmg in the end
Thank you been trying to decide between good rolls or high AP new to Diablo and I’m lvl 32 ww barb .. wasn’t sure if I should focus on stats or high AP . But this helps thanks a lot 💪🏼
Think of attack power as the number being multiplied by your 4 buckets. Having a lower attack power means you need to fill your buckets more to compensate. Likewise, emptying your buckets means you will need a lot of attack power to compensate. Note that base stats are included, so they are not a 5th bucket. If an item reduces your damage to vulnerable targets from 100% to 75% but increases your attack power from 4000 to 6000, that is a dps increase. If you know what it is, it's not an arbitrary/useless number. You just need to understand that it isn't the most important number.
that misses the point that attack power can increase while not being relevant to your build, so no, thats wrong. if an item reduces your damage to vulnerable targets from 100% to 75% but increases your attack power from 4000 to 6000, that says nothing. all attack power could be not utilised by your build, making only the dmg to vulnerable-decrease relevant.
@@timber2lease Attack power is ALWAYS relevant to your build. It's the base value that all other additives and multipliers are calculated on. If you somehow have 0 attack power, no amount of crit, vulnerability, or increased damage will help as you'll be doing 0 damage (technically overpower would still help because that also adds your health and fortify into the damage calculated, which also means all those other stats would still interact with overpowered hits, but that's separate)
It's just that it's like 20% of your build (the other 80% being all the multipliers and additives, skills, aspects, paragons, and etc)
@@Firewynn_because vulnerable is it's own 🪣
I realise sorcerors hit fast & smaller but it's pretty awkward to hear barbs, druids, even rogues talk aout damage in millions when it feels/looks like my geared 88 sorceror is doing 60k hits ( albeit 5-6 of them in quick succession.)
@@Firewynn_ if you swapped it for one with only 10 attack power you'll see that it is an important stat and not to be ignored. The obvious answer here is that the increased multipliers more than compensate for the loss, but if you could get the same crit and vulnerable damage on a bow that has that extra 300 AP you could see those shots go up to 2 million.
This is a really great explanation of how damage works and I wish I had this info sooner!
Only minor correction I would make is its wrong to include the baseline defaults of vuln and crit dmg in the last comparison but not the first. Those always apply so even in a case where you stack 1000% damage only, the 50% crit and 20% vuln will still apply (assuming you crit and can apply vuln). The overall explanation is sound though.
Can you talk about how core stats work? So like + 40 strength vs +15% close damage?
The attack power number being useless goes back to D3.
Yes, I’ve learned the hard way during D3 days. Hate it so much and could easily misleading.
I feel like d3 was a little more straight forward tho. Atk speed crit chance and crit dmg pretty much. This game has way too many modifiers
D3 told you when your attack power went up so to attack speed or crit damage so it’s not the same
@@MrRager0420Too complicated 🤣 This is nothing compared to Path of Exile. If you don’t like all the buckets and number crunching then ARPGs just aren’t for you man.
@brandonsturdevant5415 this isn't poe though, we're diablo players. And from d3 to d4 is just overcomplication
I commented this on your video about boosting attack power a week ago. I do wish they would do a better job of helping us determine which piece is better than the next. As it stands, I find my self fully upgrading and equipping pieces and playing and "feeling it out". Which is pretty subjective. Figuring out what legendary affixes scale with gear stats and which don't is likewise an excercise of trial and error.
The issue with your suggestion is no two pieces are the same (except of uniques of course). The feeling it out is something we all have to do as stats on gear have the potential to drastically alter your damage potential. To be good at this game you need to consider what stats are going to affect your setup, without doing individual account reviews these guys can't help you other than giving general advice.
Need something like a runescapes combat dummy Hah
@@cloudsurfertom3268 I asked them to do better, not be perfect at it. They can easily do better. Having attack power scale off just your primary stat and your weapon damage is utterly useless. THEY CAN DO BETTER.
So much info so good bro. My level 70 mage only have 3,500 of attack power and still able to clear Nightmare dungeons Tier 28 so far
this math breaks my brain not because the math itself is difficult but because it goes against every other game's mentality with multiplier damages.
Usually, they only affect the base damage, not each other. And if they did they dont full-on multiply each other.
So my blood necro has been stacking the everliving crap out of overpower. Apparently that was a mistake, good to know for when seasons drops (as i think im done until seasons)
Appreciate these tips! I recently scraped some gear that had good substats because the new gear had higher attack power. I was feeling weaker and not killing at fast with this new change. This makes sense now.
Yeah right same for me and im pretty sure scaling is affected by gearscore
Well the information of this video is incredibly helpful. The downside is now I know why the bone build for necromancer is really the only good build. Sadge
That was explained in a way where it was way more complicated then it actually is lol
Exactly. Made it sound complicated asf
youtube channels like this strive to make their content seem more important than it is lol, this video is pretty much useless and could be 3 minutes long
Nah y’all just dumb. This is how it works. Just cause you can’t keep up doesn’t mean he’s not explaining it well. Ohhhh I foget y’all probably just steal peoples builds so understanding what is happening doesn’t matter. Some people make their own builds and knowing these things is crucial.
I've been playing ARPG's since the release of Destiny 1, and in nearly 9 years of trying to figure out the differentiation of Additive Damage modifiers to Multiplicative, this video has helped me understand it better than anything else I've read or watched. While I may not know which bucket each and every individual stat falls under, the general idea is more than enough to get me going. So thank you, my friend. Hope to see you in Sanctuary!
This went from mildly confusing, to makes perfect sense, to okay I’m lost again. LOL But I think I need more buckets for sure 😂😂
i just dont understand why the dev team cant put these stats under catagories to make understanding this easier without help from someone online. could easily split stats under multipliers/non multipliers.
Someone needs to make a Damage Calculator so all we have to do it plug in our numbers. That would let us figure out which gear is better for our builds...
After getting crit/vuln increasing and increasing AP you will see how much it really does matter. But get important stats first
What are the important stats?
@@TotalWarriorLegends hp, cooldown, resource, and defensive stats.
I noticed this the other day with gems. I split my weapon gems on my barb. 3 amethyst and 3 emerald. Instead of all of 1 type. Saw a decent increase in dmg dealt
Your Power displayed in the inventory is your base damage that gets added on by additive modifiers and then multiplicative modifiers. Adding 1 point of base power is equal to adding 1 point in all the other buckets you have bonuses in. How exactly is your base not important??
All you need to do is spread bonuses as equally as possible in all the buckets so diminishing returns don't waste your stats (the basic summary of this video). But to ignore your base is just crazy.
You have confirmed that what I am doing in the game is correct for me, that being following a build guide! LOL
You're doing good work putting out videos like this one. Most people aren't gonna understand damage buckets as a concept on their first time out in any MMO-esque style game, myself included. But by putting that info out there, easily accessible so that people can find it, you offer valuable knowledge that others can then use to better their play experience. I enjoy finding videos like this one that take the time to teach players about the crunchy numbers side of things by breaking it down and making it more manageable to understand.
While I don't play Diablo IV myself, I can still take this similar concept about damage buckets and apply it to other games that use similar stat systems and make better builds. Heck, I play FFXIV where builds are more about simply seeking out BiS, but we still care about damage buckets when it comes to savage raids and how to stack dmg buffs with fellow party members to get the most out of those buff windows. All to say, keep it up you're doing wonderful work by telling people about this game mechanic!
Numbers confuse me didn’t understand a thing but still stayed for the vid great job
I think its poor game design not communicating these facts to the player
ARPG's have always been like this and I hate it, If I need external documentation to understand these interactions, it is clearly bad game design; when the game should actually relay this information to us as players easily & clearly.
Bungie have been doing this for years with Destiny franchise; Blizz prob took some quick tips from the masters at Bungie between their breast milk breaks.
The game is supposed to be this way. FIGURE IT OUT!!! THEY DONT NEED TO HOLD YOUR HAND
@@larissagladfelter9570 I did in Diablo intuitively just by damage observing damage number. But attack symbols indicating possible damage should not be misleading a simple tool to would have solved the issue. This number is only calculated by x+y times z problem solved
Odds r the description is there if u hover over it I mean u could figure this out on ur own and most people who have the game I assume have the Google and the you tubes all the internets in general and then there's this guy who stays in the business of content creation all because they didn't spoon feed some readily available information meh go figure 🤔
So basically:
Multiplying has a greater efffect on the numeric volume opposed to addition.
Not sure why when you unequip gear you attack power doesn't go down because when I do mine
certainly does.
Sorc has more than just frost nova :P For example frost bolt basic attack can apply vulnerable in a splash to frozen enemies. I'm playing a chill stacking build with blizzard and orb because I hated the long cooldown on frost nova. With the frost bolt enchantment passive included you'll be freezing things easily from a distance and as soon as something is frozen frost bolt will splash vulnerable onto the group. Ice shards itself applies vulnerable if the mob eats the whole burst (handy on bosses). While it seems more convoluted, I actually enjoy the playstyle better because you can apply your debuffs from afar.
Not going to lie this went right over my head. Lamens terms?
Same!
Lay man's terms: Most important Stats on gear are Crit Chance, Crit Dmg and Vulnerable Dmg. (and Overpower Dmg if you are playing a druid overpower build). Make sure you have a way to make vulnerable. Almost all other +dmg while or +dmg vs. stats are included in the base bucket and do not add as much as you think.
@@matthewlee1869this I can apply on all char and builds?
So the stats what you are saying is also applied to sorcerer class?
@@TotalWarriorLegends yes, the DMG buckets apply to everyone. Sorcs are in about of a pickle with less reliable vulnerable (only Frost Nova) and it's not worth spending legendary power slots on the small % chance on hit to vuln people.
Depending on the sorc build you are playing you can also get access to crit with lightning DMG to access more in that bucket.
@@matthewlee1869 You forgot one of the most important ones, your class' main stat. You absolutely need your main stat on your gear all over the place.
overpower is definitely a weird exception. overpower damage can’t crit, and i don’t think vulnerable applies either. only the base portion of the damage crits when you see an orange number. the actual overpower portion of the damage is only affected by your overpower damage modifier and health+fortify amount.
The damage modifier is not lying to you... People are simply conflating it with the dps number from D3. Attack power in D4 is simply the base number all the modifiers are applied to, in that regard it IS important. It's just not as important as having a good build with multiple modifiers.
Neeeeerd! On a serious note, yes, ARPG's are all about the multiplicative stats and tooltip numbers are useless (POE taught me that the hard way). Great vid overall, I hope new people to the game start delving deeper into this.
I ran all over the place, visiting every vendor in every, single, city and, I never found a single, bucket. WTH!?
DONT FORGET - Attack Speed is basically its own damage bucket with extra perks like proccing lucky hits or on-hit-effects faster.
However it doesn’t work with all skills. Whirlwind for example gains no benefit from attack speed.
also that your going to run out of mana/energy faster too cant forget
That's not true. I replaced my edgemaster's aspect with an accelerating one on my WW Barb and my dps went way up.
Lol Bears repeating as he picks up a channeling shrine...
Thanks for taking the time to put this out. Just what I was looking for.
Good break down of everything but a little mis leading. The atk power is your base that gets multiplied by all that other stuff. So it does indeed matter.
Okay so someone help me out here and tell me this makes sense-
let's say you're deciding between +50% core skill dmg and +50% crit damage.
Stats present before these two modifiers assuming 100% crit chance:
300% critical strike damage
20,000 dmg core skill
Baseline before these two modifers :
20,000 dmg + 300% Crit damage (20000 x 3)= 80,000
+50% core skill would be :
30,000 dmg + 300% Crit damage (30000 x 3)= 120,000
+50% crit damage would be :
20,000 dmg + 350% Crit damage (20000 x 3.5) = 90,000
So I would pick core skill increase in this instance, right?
Me: Just woke up.
This video: Stuff and Numbers!
Me:
Got my sub, I do love math and multipliers. although I just started the game this week and my druid is only lvl 30, watching you play gives me hope lmao. I will be checking your site for druid build guides (I do understand that builds sometimes work around the lego affix and such). Thanks for the great video, I would like to add that in games I have seen many people push CRIT DMG but have little or no CRIT % something to watch for.
5:02 this is basically an optimization problem where you are applying optimal weights to each bucket given your total amount of weights are finite.
So when looking at a shadow corpse explosion necro, overpower does not apply and crit does not apply. Does that mean that the total damage one can do is limited by a max of 2 buckets? (Base including shadow damage and damage to monsters with damage over time + vulnerable)
Or are 'shadow damage' and 'damage done to enemies affected by damage over time' multiplicitive?
I play the same type of build and can't figure it out either.
Math is a really cool thing
"Attack Power" Value Calc:
Primary Stat = 700 => +70% dmg => x1.7
"All Dmg+" = 40% => x1.4
=> WeaponDPS * 1.7 * 1.4 = Attackpower
Idk man I’m sometimes getting 40k blue attack damage and 100k + critical at 10k attack power necromancer level 78 I put everything into intelligence and it’s doing me well so far on tier 4
We really need a dummy in towns to test damage
It's just a total, it does matter, it only doesn't matter if you are doing something soecific like just crit or just vulnerable etc.
How does enemies gear up?
Dude that voice and the way you use it is perfect keep it up
this was really useful, thank you! i was really struggeling on what stats to follow.
Just a comment, frost nova is not the only way to apply vulnerable on sourcer
pretty sure you missed the part where he was talking about D3 and comparing them.
I stopped paying any attention to attack power as soon as I started adding in legendaries to my character. Since the aspects don't affect attack power, that's reason enough for it to become useless.
Attack power is simple. It's damage without buffs and debuff.
What is he using to make Pulverize and his other skills do Vulnerable?
Those are not 'damage buckets' or 'multiplier', those are 'factors' in an elementary school level math operation called 'multiplication': en.wikipedia.org/wiki/Multiplication. Those factors are ALL sums without further bonuses. Its not 'additive' vs. 'multiplicative'. Its a product (the result of a multiplication) whichs factors are sums, or - in case of a bonus that multiplies just one of them factors - also products. For example Grandfather only muliplies crit damage. Now if such multiplication is the last thing that happens on one factor, it is effectively a multiplication of the entire damage. That however changed with crit damage getting added to the same sum/factor as those other +dmg affixes. Since 'Punktrechnung vor Strichrechnung' the bonus of GF is now only for the crit damage part. Why less smart people call that 'nerf' it actually increased variety because now **by default** crit dmg and vulnerable dmg are not worth more than the other affixes. However there are no multiplications on 'dmg vs close' .. There is damage multiplication for attacking close enemies but not for the 'dmg to close' stat. Hence by equipping stuff like grandfather you can actively make crit damage or vulnerable damage worth more than the rest in form of just making your build. Of course its a different math than before but still thanks to gf every 1% of crit damage is now worth 2%. So the 31.5% crit damage affix on 1h weapons is on par with close dmg affix with grandfather alone. With additional crit dmg multiplications gets much higher than close dmg affix.
Hint: basic skill affix on 1h weapon is on par with dmg to close without any multiplication but other than dmg to close HAS multiplications possible. Paingorgers any one?
I know its 9 months old but this pointlessly overcomplicated and partly wrong way of explaining the simplest math still gets me mad. Just pick up a school book next time before repeating raxx's nonsense.....
TL;DR:
Let's say there are 4 different damage buckets (on top of base damage), and let's say you've got 20 points to spread amongst these 4 buckets, what would be the best to divide these 20 points for maximum damage?
15 x 2 x 2 x 1 = 60 damage, now let's divide that evenly: 5 x 5 x 5 x 5 = 525 damage, conclusion: balance out all damage buckets for max damage (got loads of Vulnerable damage but low crit damage? stack more crit damage, maybe by lowering your vulnerable damage a little.)
Very helpful ! I was using minions with fortify necro build . Just because an aspect gave me more minions . But I removed all vulnerable for the build . I was still hitting 10k damage without it at lvl 43 but I'm excited to see how much more I can get when I stack vulnerable in the mix and ditch the minions
I want so badly to run minions, but sacrificing them is so much better at this stage of the game
So how do we know how much damage we do exactly when we can’t see the accuracy of it
So am i correct in my understading i should not be piling up crit chance on all of my gear? Because right i know i have like 3 items with crit chance and i dont focus on vulnerability (i think i have 1 gear with vulnerability)
Please correct me if wrong
I knew attack power didn't matter when I managed to get the latest ice shards sorc build from Josh going with godly rolled gear and my attack power was actually a fair bit lower than him despite having the same level because my godly rolled gear lacked Int and replaced it with BiS stats instead, which ironically greatly diminished my raw attack power despite the build being exceedingly more consistent both in mana sustain, cooldowns and attack speed. What a weird stat..
Do the same topic but open the stats window with all the damage factor and then explain how to calculate it by looking on your numbers. Like what stats you focused on and how do they affect your damage compared to other stats. Do the same stats apply to similar numbers on different characters, like if a sorc/necro did the same numbers as you would they benefit the same of should they invest their points in different place. Like sorc nova is close combat but shards do range dmg so should sorc go for close or long range stats. Vul/CritDmg/CritChance are a must but what other stats you should place in that bucket to do big numbers. I get it that sorc has problem with int beign tied to resistance that is useless so half its points goes there...even Blizzard mentioned this.
Yeah I noticed that every time I tele somewhere I lose 500 attack power. If I log out and back in I get it back again.
Makes no difference to anything.
Great video that was a great explantion Thanks it will help out a lot
You forget one thing... None of those "buckets" are guarantied, unless your class explicitly does it.
If you have 10% crit chance, then you need to do 0.1 x crit damage.
What you said about the sorcerer and Frost Nova is not true. You can also have boots with the firewall allows you to move through enemies aspect which causes vulnerable damage when you walk through enemies.
Thanks, I wasn't sure if it had multiplicative damage.
I feel stupid for not understanding what will give damage if not damage itself . Isn’t crit damage based on your actual dmg for example?
Whats your opinion on the aspect that increase damage every second you stand still up to 30%. It certainly makes the damage number in the equip menu go up alot but it difficult to tell if my damage output in better?
Thank you!! I was wondering why my 5.8k build was shredding harder than my 7.1k build. IM NOT CRAZY
I am running an Overpower necro build, i will add the skill that adds vulnerability and add some gear to boost that damage.
Does base damage including stuff like damage to close enemies, damage to injured enemies, damage to cc enemies, etc? Basically everything other than those 3 buckets?
Barbarians have berserk that is s multiplier too.
So let’s say for with 100% crit after 3 seconds of ww for Barbarian, I prioritize
vulnerable damage
Crit damage
Core skill damage
and then strength?
What about damage to close? Strengths damage bonus seems underwhelming unless I’m missing something
So as a barb, look for both crits, vulnerable and overpower spread out evenly?
just make a website where you can put in all your dmg stats and it calculates it
Crit multiplies the lot of (the various triggered) damage. That’s what Ive been building around anyway….
Good vid, but sliightly wrong on sorc and frost nova only way to apply vulnerable. U can through IC. Also I forgot glyph I think it’s called exploit. It’s the one that allows u to apply vulnerability when enemy hits u. There is a 20 sec cool-down but there are other ways to apply vulnerable without relying on build skills.
sorc and necromancer have a different exploit glyph than the other classes. theirs does not apply vulnerable but instead increases damage to vulnerable enemies
They should calculate with percentage chances the theoretical maximum attack power if all conditions are met. Then show a range from min to max.
This seems so easy for you to understand and explain, but I'm a mathematician and I don't understand it. Could I send you a friend request and get help figuring out the weak spots of my build? The numbers (not attack power) tell me I'm set up right, but at level 69, doing a tier 31 nightmare dungeon still takes me out pretty quickly. I'm barbarian set up for crowd control and bleeding.
We now know that Vulnerable damage have better multiplyer .. but can someone tell me what is better than what .. I mean Vuld > Close > Slowed > Injured .. I need to know, thanks !
How to have vulnerable every hit without that basic attack that adds vulnerability?
frost nova its not the only way to put vulnerable enemys theres a aspect that for attackiing with basic you got a % to put vulnerable on enemys its pretty nice for a arch lash and you dont have to be waiting for frost nova
Nice what aspect is that?
Every other class has a consistent way to make vulnerable. Sorc is literally only nova. Aspects are a low % chance and by using it you are losing out on other better aspects that contribute way more.
Not only nova, when ice shards perks split one of them say if 5 shards hits and enemy they become vulnerable
cooldown with every hit is important i can use it constantly
with arc lash build
@@FrazzledZaz thats for ice shard main what about the people that use arch lash
"Bears repeating" 😂😂
My Necro has an attack power of a little over 20,000 and my buddy has a Barb with an attack power between 6,000 and 7,000 and I'm pretty sure his DPS is higher than mine.
You forgot the most important multiplier: Attack speed!
Are bonuses to "injured enemies" considered a separate damage bucket?
This is why the new Diablo is really difficult for casual players to gear for. Sure I might understand this, and be able to figure it out, but I guarantee you that a newbie will not. This is a lot of math to do to figure out what the correct equipment is to keep from gimping your character. Diablo 4 should have a simple statistic that is worked out in the backend giving players a Green/Red number as to what is better overall for their character. Make it an option if you want to.
I don't get why people are getting salty over the seasonal system we literally loose nothing i think its a nice system and am excited to get into season 1 when it drops
What skills you using in the build in this video
How do I rise AP then? I have around ilvl 700 weapons but are still at AP 2000 something and I can feel I do not enough dmg even if i have alot of other stats.
And this explains why most of the DoT builds are struggling so much (in comparison to the direct damage ones):
- DoTs cannot Crit
- DoTs cannot Overpower
So any DoT build (Shadow DoT Necro, Burning Sorcerer, Poison Rogue (is it a thing?), maybe Bleed Barbarian) is at an inherent disadvantage, because they lose the two biggest damage multipliers available.
so basically attack power numbers doesnt matter the stats does? *also im using the rapid flurry rogue build*
Idk If you'll read this but I have to ask, what Microphone do you use to record your videos with?. I'm looking for a new good one but I'm not super sure on what to look for when It comes to mics, anyone elses replies are ofc very much welcome too. ( Sorry for the out of the blue question ).
Samson G Track Pro + boom arm + shock mount
my autistic head hurts
Man my druid lvl 68 and haven't been using abilities to make vulnerable 😂
What about base damage bucket, you should aim for one specific mod in it? (like dmg vs close)
Thanks for the explanation Cotton!