Duskers Daily Challenge 2024-07-24

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  • čas přidán 8. 09. 2024
  • Turns out it wasn't even a month.
    You have questions? We have answers - on the Discord: / discord
    Note that the Challenges are Steam-only as they use the Steam Leaderboards API.
    See the other players' runs for today: czcams.com/users/wa...
    Check their Daily Challenge playlists:
    Apollyon: • Duskers Daily Challenge
    LB: • Duskers Daily Challenges
    Liquid: • Duskers daily challenge
    Mustika: • Mustika21's Duskers Da...
    T3Cube: • duskers daily
    My previous challenges: • Duskers Daily Challenges
    My aliases: pastebin.com/D...
    Playlist Let's Play Season 1: • Let's Play Duskers - S...
    Playlist Let's Play Season 2: • Let's Play Duskers - S...

Komentáře • 4

  • @LFbananamilk
    @LFbananamilk Před měsícem

    GGWP!
    You just play so well; I learn so much from these videos! (I'm stealing all the cool aliases you use)
    Today's daily was an extreme rollercoaster for me.
    Things went south from the very beginning when I used my ship to see if there was a threat in r3 by placing a sensor in it and docking it to r3.
    Ofc d29 failed right after I got something in the ship.
    This made me unable to release the thing in my ship (I didn't even know it was Leaper) until at the very end of the run where I found the a2 at the other end of the derelict.
    I was super focused on finding that airlock before anything because I had bad things happen to me just by spending too much time and going too slow.
    First time trying the trick of manipulating the Slime spawn with 2-minute timers! I think I did it not too bad for the first time trying XD.
    It was total chaos at the end!
    I'm just super glad I didn't lose everyone.
    - I had an asteroid collision timer going, and I waited just a little too short to make sure r16 was clear
    - that caused me to lose Qbert but I did find the a2! (Which was my only hope as I couldn't use the other docking bays)
    - I isolated the swarm that killed Qbert and started to move fast to wrap things up and leave.
    - While I was bringing all the drones to my (now safe) ship & taking all the upgrades from Qbert (as I was already towing a drone) I got an update stating that r16 now has a 60% chance of being hit;;;
    - While I'm sweating for my dear life, the 3 swarms I've collected into r14 started breaking down the door to get me;;;;;;
    - I watched the sensor behind me getting triggered by swarms chasing me as I secured everyone into the ship.
    - and like after 10 secs of breather, the r16 got hit x.x
    steamuserimages-a.akamaihd.net/ugc/2495641381278303566/79C5DD08E4FD44ACD2C595F54B2E2C3CAA035376/
    steamuserimages-a.akamaihd.net/ugc/2495641381276763218/F39EB3EF4A4225C88FB2E70A289F64951E69B8D8/
    It was a super crazy map for my level of play, but it was suuuper fun and I wanted to share my panic experience XD.
    Thanks for reading the messy and lengthy comment.
    (English is not my best field XD)

    • @Matzebrei85
      @Matzebrei85  Před měsícem +1

      Thanks! Though the other folks tend to play even better, nmost of all LB, Mustika and Liquid.
      Sure, that's why I linked the aliases :)
      The trick I pulled with r3 is based on the pathing of the enemies: Given no other targets, Swarms and Leapers will prefer a door that's further right on Schematic view over one that's further left, and they'll prefer any door over an airlock. That's why I opened d13 and d9: Any Swarm or Leaper would just move back and forth through d9, and so would the Leaper r4 once it moved through d13. If you were sure it wasn't a Swarm you had in r1 (couldn't be a Sentry as it didn't attack the Sensor), you could have docked to a3, opened the same doors and a3 and waited for the Leaper to clear both the ship and r4 (as long as you have no drones sitting in d29).
      With that knowledge, you could also have opened a3 in your first screenshot and at least cleared the dcoking bay. Though that still would have left the problems of finding a2 and the fact that the room with a2 held a swarm.
      Yeah, it was a somewhat tricky ship, and there's something to be said for that happy feeling of getting most of your drones out of a situation like that. And having to leave through a different airlock than you went in because there's only death and destruction behind you (Infestations, radiation, vacuum, broken doors,...)
      Congrats on making it out :)

  • @LFbananamilk
    @LFbananamilk Před měsícem

    14:20 was the sentry was stuck on the door not being able to move?

    • @Matzebrei85
      @Matzebrei85  Před měsícem +1

      Yeah, that's an issue with Sentries and Sensors.
      When a Sentry normally goes into a room, it clears the door and goes to the center of the room.
      When there's a Sensor in the room, it will go straight at that sensor from just past the threshold of the door.
      That way it can sometimes partly go through walls which usually isn't a problem. But if there's a closed door along the straight line from the door the Sentry entered to the Sensor, it will notice that and stop there. In that case you can open the door in question, so it will continue on.