Zones & Signature Buildings I Feature Highlights Ep 4 I Cities: Skylines II

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  • čas pƙidĂĄn 8. 09. 2024
  • Ready to plop, plop, plop?đŸ—ïž
    đŸ˜ïž Take a look at new & returning zoning tools, types, and options in Cities: Skylines II.
    🏭 Find out what makes Signature Buildings special and how you can elevate your city's neighborhoods using this brand-new feature. 🌆
    Footage captured In-Game is not final and might change in time for release.
    Pre-Order Cities: Skylines II NOW!
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Komentáƙe • 2,3K

  • @CitiesSkylines
    @CitiesSkylines  Pƙed rokem +1402

    What do you want to see from Zoning, and what do you think "Signature Buildings" are?

    • @Lavi____
      @Lavi____ Pƙed rokem +342

      Mixed zoning. My dream of buildings that have commercial services on the first floor and residential on upper floors. You seen this in cities across the world.

    • @naminim_
      @naminim_ Pƙed rokem +53

      maybe the Signature Buildings are better versions of the unique buildings?

    • @trashtuber6021
      @trashtuber6021 Pƙed rokem +217

      Adaptive zoning, the houses adapt to their environment like eg connecting to a neighboring one wall to wall (like in cities), or adapting its shape to the shape of the road or space around it, eg backyards of family homes procedurally connecting with one another (so no ugly space in between)

    • @Gamingshorts83-f6n
      @Gamingshorts83-f6n Pƙed rokem +8

      Moin meister

    • @naminim_
      @naminim_ Pƙed rokem +30

      @@trashtuber6021 hope this exists in CS2

  • @chasecomfort3940
    @chasecomfort3940 Pƙed rokem +2878

    Mixed use housing above shops is an instant sell. Good job Cities Skylines 2 team

    • @Toph95
      @Toph95 Pƙed rokem +88

      I knooow, thats one of my biggest gribes about CS1 was no mixed use.. now all they need is amazing bike infrastructure, but we will have to wait for DLC to do that ):

    • @JosuaKrause
      @JosuaKrause Pƙed rokem +39

      Wonder if you can mix commercial at the bottom and offices at the top etc.

    • @JoshGerhards
      @JoshGerhards Pƙed rokem +19

      ​@@JosuaKrauseThe only mixed use zoning shown was residential above commercial.

    • @JosuaKrause
      @JosuaKrause Pƙed rokem +27

      @@JoshGerhards Yes, that's why I'm wondering if other combinations exist. Would be pretty lacking if not.

    • @mrsmiley_1468
      @mrsmiley_1468 Pƙed rokem +44

      @@JosuaKrause if not they might be pretty easy to get via mods now that they have residential above commercial

  • @Pdawg2168
    @Pdawg2168 Pƙed rokem +1496

    I love how the high rises FEEL like high rises. In cities 1 they all felt pretty small

    • @harbirsingh7266
      @harbirsingh7266 Pƙed rokem +118

      I think it's because in cities 1 even the tallest buildings were built in an area of 4x4, whereas here they are 6x6. Makes a huge difference!

    • @rachelcookie321
      @rachelcookie321 Pƙed rokem +27

      They felt large to me. The ones in CS1 are huge compared to the ones you find in my real life city of 400,000. I think the tallest building here is like 20 floors. You only see such huge skyscrapers in cities with lover like a million population.

    • @koel66
      @koel66 Pƙed rokem +30

      ⁠@@rachelcookie321there are like 12 people per sky scraper I’m pretty sure that 400,000 population is equivalent to millions

    • @rachelcookie321
      @rachelcookie321 Pƙed rokem +47

      @@koel66 and there’s also like 50 people in a regular house. CS1 is not good at understanding population.

    • @koel66
      @koel66 Pƙed rokem +14

      @@rachelcookie321 tbh I’ve never seen that I thought that the population was just very downscaled, also you get megalopolis at 80,000 population

  • @fewcandy
    @fewcandy Pƙed rokem +3093

    Drawable farming fields - the most exciting feature yet!

    • @JoeMakaFloe
      @JoeMakaFloe Pƙed rokem +224

      Ok for real, I got so excited when that clip came up

    • @CitiesSkylines
      @CitiesSkylines  Pƙed rokem +621

      Now the farming in Solitude can be even more realistic!

    • @e4envy303
      @e4envy303 Pƙed rokem +180

      The short view of the mining industry looked the same way, the highlighted patch around the (enormous!) excavator was irregular.

    • @pedrosantos4368
      @pedrosantos4368 Pƙed rokem +5

      YESS!

    • @johnninocovers
      @johnninocovers Pƙed rokem +81

      Horse Economy: Stable Market

  • @itsskydragon8247
    @itsskydragon8247 Pƙed rokem +229

    Unique buildings being functional? Couldn't be more ready for this to come out!

    • @Mart-E12
      @Mart-E12 Pƙed rokem +6

      All I see here is people praising features that should've been in the original game long time ago

    • @christophermorales6680
      @christophermorales6680 Pƙed rokem +18

      Ignoring the above negative comment; I also think it allows for there to be some categorization cleanliness for molders when they create RCI plop-able buildings that would replace the RCI mods that CS1 needed

    • @ColoringAHouse
      @ColoringAHouse Pƙed rokem +4

      ​@@christophermorales6680because god forbid people can have opinions other than mine.

    • @Stasiek_Zabojca
      @Stasiek_Zabojca Pƙed rokem +10

      @@christophermorales6680 You wouldn't know what you need without CS1 and it's lack of features.

    • @wuvme9354
      @wuvme9354 Pƙed rokem +1

      ​@@Stasiek_Zabojcareal

  • @desertdweller9003
    @desertdweller9003 Pƙed rokem +167

    This game is looking so promising, truly looking like the next innovation in the modern city building genre

  • @monkeysaur4305
    @monkeysaur4305 Pƙed rokem +727

    Since curved zoning of buildings is an ureasonable/unrealistic idea, I would like to see a smart fill feature, where curved areas between zones get filled with something appropriate to the zone type. Bare map gaps are a little jarring. This could be a toggle since sometimes people might want to fill/decorate themselves, but alley/concrete/outdoor spaces together with props, fences/trees etc auto/smart filling curve gaps would be a neat feature I think.

    • @pudd1nG
      @pudd1nG Pƙed rokem +57

      Yep, in the video their small industrial zone is screaming out for a tarmac / concrete fill between the car parks / buildings

    • @shi4stone
      @shi4stone Pƙed rokem +58

      Cities XL had that fill feature long time ago so it definitely should be possible

    • @cabbybrocolimania5297
      @cabbybrocolimania5297 Pƙed rokem +4

      Hopefully they add a tarmac road or let you be able to change terrain to concrete

    • @ryanreed7688
      @ryanreed7688 Pƙed rokem +22

      Yeah, with how advanced their spline-based meshes are for transport networks, I feel like an area fill shouldn't be an unrealistic addition. Heck, I wouldn't even mind if you had to manually draw the area you wanted it. Just something to fix the gaps.

    • @CptBlaueWolke
      @CptBlaueWolke Pƙed rokem

      @@LiLBitsDK doesn't make buildings curved and you can place straight buildings side by side on a curved road.

  • @GamingBren
    @GamingBren Pƙed rokem +2495

    CS II is shaping up to be my new favorite game.

  • @kopshi
    @kopshi Pƙed rokem +850

    THE INDUSTRIES DLC IS BUILT IN
    YOU CAN PAINT AGRICULTURAL LAND INSTEAD OF JUST PLOPPING RECTANGLES DOWN
    THERE'S A REALISTIC PROPORTION BETWEEN FARM SIZE AND WORKERS
    This is huge. I think the first city I'm building will be a farm town at this rate!

    • @apotheonffxiv
      @apotheonffxiv Pƙed rokem +31

      From the short industrial view it seems mining also has the same drawn zoning for industry and I bet oil has the same

    • @Codster121
      @Codster121 Pƙed rokem +28

      I'm definitely going to build a region with multiple small towns, farms, and maybe one medium city with a few skyscrapers.

    • @ismailyavuzer5596
      @ismailyavuzer5596 Pƙed rokem +13

      There is a option to open natural disasters or not too!

    • @Hated_Sien
      @Hated_Sien Pƙed rokem +2

      Well if they can have us paint Agriculture, i have to imagine painting in parking would be possible too.

    • @mrmr4622
      @mrmr4622 Pƙed rokem +4

      Still no way to fill in empty space between grids tho đŸ˜„

  • @GamePro0012
    @GamePro0012 Pƙed rokem +48

    Man, this game just keeps getting better!
    Also, notice that zoned buildings are no longer limited to a 4×4 area.

  • @elijahwallace1745
    @elijahwallace1745 Pƙed rokem +67

    i click these feature highlights videos and just smile at my screen the entire duration. i hope the team is proud of themselves, this game is gonna be great

    • @Konusu
      @Konusu Pƙed rokem +2

      same! I'm foaming at the mouth for release!

  • @HessenUK
    @HessenUK Pƙed rokem +6560

    Zones that work with curves please!

    • @prestongarvey7014
      @prestongarvey7014 Pƙed rokem +134

      @@ImAPotato.hi potato I’m Preston Garvey. Do you wanna help out with a settlement?

    • @user-dc2iz2gy5z
      @user-dc2iz2gy5z Pƙed rokem +3

      Great

    • @prestongarvey7014
      @prestongarvey7014 Pƙed rokem +28

      @@ImAPotato. never played fallout huh? Well that’s sad

    • @andrewsax5682
      @andrewsax5682 Pƙed rokem +15

      Looks like your wish came true!

    • @virtual_GaRy
      @virtual_GaRy Pƙed rokem +219

      We absolutely need buildings that procedurally fit into non rectangular zoning shapes or follow road curves. They could bei their own district style type to separate them from the current implementation

  • @dkspy9100
    @dkspy9100 Pƙed rokem +564

    0:02 that size difference between helicopter and the building clearly shows how realistic the scaling is compared to CS1
    Can't wait for next Monday 😊

    • @KeriorMaloony
      @KeriorMaloony Pƙed rokem +4

      OH MY GOSH YOURE RIGHT

    • @Zeigy
      @Zeigy Pƙed rokem +1

      The game is coming out next Monday? Crap. I have to beef up my PC.

    • @Valbadora
      @Valbadora Pƙed rokem +11

      ​@@ZeigyNo, it comes out in October. Monday is when they release videos like this

  • @jan_the_man
    @jan_the_man Pƙed rokem +312

    Has anybody noticed the parallax interior effects? Small detail but adds so much atmosphere!

    • @IconInHimself
      @IconInHimself Pƙed rokem +15

      I know, reminds me of the matrix demo.

    • @CZTachyonsVN
      @CZTachyonsVN Pƙed rokem +16

      Yes!!! It’s a similar technique to the one they use in the new Spiderman games

    • @jdd_yt
      @jdd_yt Pƙed rokem +1

      Looks fly

    • @khewintonlee1876
      @khewintonlee1876 Pƙed rokem

      the interior lighting of the high-rise needs to be tweaked a bit its too bright inside even if the sun hits at that face of the building

    • @TiagoFreire
      @TiagoFreire Pƙed rokem +1

      it's "interior mapping" , a funky way to distort a texture to make it look like there is geometry behind the 'window'. super cool!
      SC2013 had it way back then

  • @mattdajedi
    @mattdajedi Pƙed rokem +56

    honestly cannot wait what the modding community has in store for this game. They already did so well in the first game.

  • @maechyl859
    @maechyl859 Pƙed rokem +19

    I know we're still pre-release but it looks like you've literally improved everything.
    This is how to do a sequel, very impressed with what we've seen

  • @TJusnow
    @TJusnow Pƙed rokem +1118

    Never been more excited for Mondays đŸ€ŁđŸ€Ł Can’t believe we’re already approaching week #4.

    • @CitiesSkylines
      @CitiesSkylines  Pƙed rokem +535

      We've singlehandedly changed everyones perception of what the "worst" day of the week it is. 👑

    • @awesomeman116a
      @awesomeman116a Pƙed rokem +26

      @@CitiesSkylines
      definitely lol

    • @TJusnow
      @TJusnow Pƙed rokem +7

      @@CitiesSkylines You folks sure did đŸ€ŁđŸ€ŁđŸ€ŁđŸ€Ł

    • @HoshikawaHikari
      @HoshikawaHikari Pƙed rokem

      Before you know it the year's gonna be over

    • @firestarter1888
      @firestarter1888 Pƙed rokem

      emotionally confused

  • @bradmikkelsen8960
    @bradmikkelsen8960 Pƙed rokem +275

    I love the new scale the game has. So much more realistic. High rises actually seem high now

    • @ejfour15
      @ejfour15 Pƙed rokem +22

      Yes! I just hope the population figures are scaled too, since a 30 story high rise in CS only had like 100 people

    • @auliamate
      @auliamate Pƙed rokem +9

      @@ejfour15 me as well. some giant cities i saw only had like, 70-80k residents when realistically, they should be home to a million people.

    • @Fofak25
      @Fofak25 Pƙed rokem +10

      @@auliamate but they need 20 crematories like my whole country

    • @AndrooUK
      @AndrooUK Pƙed rokem

      ​@@auliamateIt's the same with some games that have energy in them a lot, and you're only producing a few megawatts from a Dyson swarm or several coal fired power stations.

    • @kovalscky_
      @kovalscky_ Pƙed rokem

      ​@@auliamate with million of people you will need a couple of high end server processors to at least launch the save. It is impossible to create this sort of optimization so you can comfortably play the game with millions of residents

  • @zt.cedric
    @zt.cedric Pƙed rokem +412

    As an Asset Creator, I love the refined zoning with those signature buildings.
    It's pretty much RICO mod fused into unique buildings, hands down FANTASTIC!!

    • @ChrispyNut
      @ChrispyNut Pƙed rokem +2

      There's a LOT of X mod fused into with C:S II. Great to see, I hope there's even more tooling provided to help such great work. C:S is alright without the workshop ... unless you've experienced the workshop, so much awesomeness really made C:S so fantastic (and I'm sure Samsung and Micron were happy to have sold a bunch of RAM to folks just for our "never enough" asset libraries đŸ€Ł)

    • @user28a7dj8e7
      @user28a7dj8e7 Pƙed rokem +3

      Not seeing ANYWHERE near enough talk about the signature buildings. The fact that they still fulfill uses and theoretically won't cost hundreds/thousands a month in upkeep is a gamechanger.
      You had to be super judicious with unique buildings in CS:I unless playing with unlimited money cause for instance most of the DLC skyscrapers cost over 1k/mo each without generating hardly any value. Makes several Content Creator Packs pretty much worthless if you are at all trying to balance a budget.

    • @robierap
      @robierap Pƙed rokem

      Even with X mod fusion, you should take asset creation to a newer advanced level in CS2. Cannot wait!

  • @Hannodb1961
    @Hannodb1961 Pƙed rokem +60

    I love the fact that you can set your preffered theme on every map. I always felt the European themes got the best maps in CSL1

    • @bematoshi7492
      @bematoshi7492 Pƙed rokem +5

      Where are asian theme 😱

    • @Hannodb1961
      @Hannodb1961 Pƙed rokem +2

      @@bematoshi7492 It will come. I doubt if there will ever be a South African theme

    • @bematoshi7492
      @bematoshi7492 Pƙed rokem

      @@Hannodb1961 ho i didnt knew about African theme

    • @Hannodb1961
      @Hannodb1961 Pƙed rokem +1

      @@bematoshi7492 Yup. Our road signs and road markings are different from America and Europe. I will probably go with European theme for the roads, and then American theme for the buildings.

    • @bematoshi7492
      @bematoshi7492 Pƙed rokem +1

      @@Hannodb1961 oh okay but in my opinion, i really want asian theme lmao

  • @cgcomer
    @cgcomer Pƙed rokem +1

    This is so much better than other City Simulators now that one can build residential buildings with shops beneath. Please continue to expand on Non-euclidean zoning options, so we can design true mixed-use cities and towns, streetcar suburbs, buildings with retail, commercial, and residential spaces, walkable cities, and small multi-residential developments (duplexes, triplexes, etc.). I won't be truly happy until I can recreate Amsterdam in-game.
    This is a huge step forward for the genre.

  • @serenegrace2515
    @serenegrace2515 Pƙed rokem +340

    THANK YOU!!!! not only for listening to the community and adding things such as mixed zoning (OMG YES MIXED ZONING), but for making mondays THIS MUCH ENJOYABLE

    • @Kaspisify
      @Kaspisify Pƙed rokem +9

      Seriously, mixed zoning. I have been hyped for CS2 since I saw the announcment, but now. My hype is through the roof.

  • @burntbybrighteyes
    @burntbybrighteyes Pƙed rokem +284

    I love how the fields work! Having you just draw them in whatever shape was the one good thing about Cities XL. Glad to see it here.

    • @SCAJolly
      @SCAJolly Pƙed rokem +19

      Stg if they'd made a sequel without delivering on farms I would have been bummed. Cities XL managed this aaaages ago. Hoping for some nice rural-looking countryside someday!

    • @ddr8993
      @ddr8993 Pƙed rokem +11

      Cities XL.. Bitter sweet memories.. I still remember the time when Philippe Da Silva posted the first concept for Cities Unlimited

    • @burntbybrighteyes
      @burntbybrighteyes Pƙed rokem +7

      @@ddr8993 You know.. it was a bit of a shame. A lot of great ideas in the game.. but with the extreme performance issues. Cars working like in Sim City 1 and the Cities XXL debacle it just wasn't meant to be.

    • @rachelcookie321
      @rachelcookie321 Pƙed rokem

      I’m surprised this is my first time hearing about cities XL. It’s an older game now but is it good?

    • @zaprct
      @zaprct Pƙed rokem +1

      @@rachelcookie321 It is not, unfortunately.

  • @BiffaPlaysCitiesSkylines
    @BiffaPlaysCitiesSkylines Pƙed rokem +216

    Mixed use zoning and those farms!!! â€đŸ˜€

    • @CitiesSkylines
      @CitiesSkylines  Pƙed rokem +33

      Oh yes!

    • @DennisSchmitz
      @DennisSchmitz Pƙed rokem +10

      Loving it.
      Only thing I want to see fixed are the rather mushy ground, grass and asphalt textures.
      The night shot at the end with the lights and reflections on water looks fantastic.

    • @uzaydaisemekisteyenadam4543
      @uzaydaisemekisteyenadam4543 Pƙed rokem

      hey biffa, can you tell them to build buildings suitable for sloping corners and make a move to prevent ships from going one after another like road traffic? Because they don't listen to us. But, I think they will listen to you

    • @ryan_765
      @ryan_765 Pƙed rokem

      @@uzaydaisemekisteyenadam4543 haven't they already fixed the ship thing?

    • @uzaydaisemekisteyenadam4543
      @uzaydaisemekisteyenadam4543 Pƙed rokem

      @@ryan_765 Nope. they haven't done

  • @BluegrassGeek
    @BluegrassGeek Pƙed rokem +1

    That adjustable farm zone is exactly what I wanted! And the various Residential types are going to be fantastic for customizing the city.
    Also, the joke about ploppables is greatly appreciated. Love seeing nods to the players in these videos!

  • @oldoli
    @oldoli Pƙed rokem +12

    With every single Feature Highlights video this game climbs up more and more in my wishlist. Defnitily looking forward to it as much as Starcitizen and the Cyberpunk DLC

  • @flepgg
    @flepgg Pƙed rokem +253

    2:38 The custom nature resource / farm area that can be manually defined with snapping properties is awesome. Zoning tools should have something similar so we have better buildings/houses on corners or round roads.

    • @aceman0000099
      @aceman0000099 Pƙed rokem +7

      I was dreaming of this. Farms were sooo underrated even after dirt roads, but this has made them almost perfect.

    • @alyendragon4209
      @alyendragon4209 Pƙed rokem

      That would be tricky as the buildings are assets, and so need to be pre made.

    • @aceman0000099
      @aceman0000099 Pƙed rokem

      @@alyendragon4209 the buildings can be the same as we have, just make the boundaries looser, there is a computer technique which can achieve the look, it's called voronoi tessellation.

    • @Huntracony
      @Huntracony Pƙed rokem +2

      @@alyendragon4209 But that's a choice that they could've changed. It's too late now, but they could've made buildings somewhat procedural, letting them fit in or fill any shape plot. For an example, look at _The Architect: Paris_ (don't buy it though, it's bad).
      Don't get me wrong, this game is looking great, but it's a little sad that all my buildings will still be square.

  • @stcarl
    @stcarl Pƙed rokem +361

    The wheat field was MASSIVE! And mixed zones! I’m too hyped. Need now

    • @stcarl
      @stcarl Pƙed rokem

      @@LiLBitsDK I wonder if it’s for all agriculture types

    • @iktbratosindaniel8672
      @iktbratosindaniel8672 Pƙed rokem

      ​@@stcarlits for every type

  • @doggo2995
    @doggo2995 Pƙed rokem +650

    It’s the rise of games like this that make me excited for the next generations take on building and running cities in the future.

    • @Alastair_Adana
      @Alastair_Adana Pƙed rokem +9

      1 to 1 real time simulation of real world cities

    • @VIPEFFECT
      @VIPEFFECT Pƙed rokem

      this is it

    • @necrisro
      @necrisro Pƙed rokem +9

      Smaller studios rule when all the big ones make just microtransaction hell games, even the single player ones bleah

    • @ImplyDoods
      @ImplyDoods Pƙed rokem +1

      @@necrisro city skylines has more dlc than the vast majority of AAA games lol or even AA or indies actually just the vast majority of games proably not the greatest example

    • @andreiflorin6025
      @andreiflorin6025 Pƙed rokem

      Unfortunately I think we live in a generation when it's much harder, next to impossible, to develop and shape cities. On one hand, building a new city from the ground up is unviable because over so many centuries, the most suitable geographical locations (next to a body of water, good relief, proximity to natural resources etc.) have been picked and built on already, so you can't realistically pick a spot to implement the best urbanistic practices AND have lots of people wanting to move there.
      On the other hand, redeveloping existing infrastructure takes a lot of political will and some disconfort over the years, and the results will be seen far into the future and possibly be suboptimal. Sprawling suburbs with tons of single-family homes are unfixable in terms of car dependency, and new neighbourhoods built with streets that are not wide enough for public transportation and no space left for parks and amenities (there are many of those in my country) are also unfixable.

  • @Jalmaan
    @Jalmaan Pƙed rokem +2

    If I may give some feedback, i think it might be smarter to make mixed residential and commercial its own tab to allow for different sizes of mixed zoning. In New York there's a bunch of highrise with commercial on the bottom, but here in Europe it usually is only two three floors with the bottom being commercial and above being residential.
    For example in my neighborhood we have a small shopping mall with a bunch of two story apartments placed on top of the mall.

  • @CitiesByDiana
    @CitiesByDiana Pƙed rokem +132

    I love the mixed zoning and different medium density types, very cool looking forward to this

    • @CitiesSkylines
      @CitiesSkylines  Pƙed rokem +26

      Glad you like it!

    • @RAdaltonracer
      @RAdaltonracer Pƙed rokem +11

      Oh yeah! Medium density and mixed zoning is huge!! Name a city center (at least not built from scratch in suburban America during the age of the automobile) that doesn’t have it!

    • @maukschilol
      @maukschilol Pƙed rokem +2

      Yeah mixed zoning is amazing. That's pretty much the most prevelant i've seen here in germany in bigger cities. And also the option to have medium zoning as a specfic option between low and high density is amazing. One of the bigger problems in cs1: Moving from the edge of the city to the inner city .... single family homes -> road -> BÄM skycrapers.
      The inbetween was always missing a bit

    • @Beleggrodion
      @Beleggrodion Pƙed rokem +2

      yeah i love it to and wonder if their only mixed zone's between housing and shops or also between housing and offices. I only ask because i'm living here in a house where in the ground floor are offices of the company who own's the building and the three floors above are appartments. So real world szenario is here.

    • @maukschilol
      @maukschilol Pƙed rokem

      @@Beleggrodion you're right in some regard. I think commercial office like the other guy mentioned maybe would be a better fit though.

  • @KuruGDI
    @KuruGDI Pƙed rokem +58

    3:12 *I demand that I will be able choose exactly this "plop" sound in game when I place such an siganture building!*

    • @robierap
      @robierap Pƙed rokem +4

      I hope the “plop” sounds is permanent like the chirpy “bling” message sound!

    • @TehPaws3D
      @TehPaws3D Pƙed rokem +1

      I need this. I'd never remove it.

  • @sahemkaradsheh2579
    @sahemkaradsheh2579 Pƙed rokem +128

    CS2 is enabling many people to use their imagination and this is the main thing that makes it so much special than any other City builder games

    • @mikelytou
      @mikelytou Pƙed rokem +9

      What made CSL1 special was the workshop and the contribution from all the community creators.
      While CSL2 has integrated many of the most popular mods, I am 100% convinced, the biggest upside for CSL2 will still be the workshop and the community's contributions.

    • @sahemkaradsheh2579
      @sahemkaradsheh2579 Pƙed rokem +1

      @@mikelytou yeah 100% true

    • @sahemkaradsheh2579
      @sahemkaradsheh2579 Pƙed rokem +1

      I thank all the CSL creators and team for their hard work and for building an excellent game, and it’s amazing community

  • @stvmccrthy
    @stvmccrthy Pƙed rokem

    Did an audible "heck yes!" When I saw that mixed residential/commercial zoning.

  • @JSK1993
    @JSK1993 Pƙed rokem

    yes, the game looks amazing, but can we also give some props to the marketing team for these videos that are not only informative but also full of character and a pleasure to watch? good job!

  • @Hannodb1961
    @Hannodb1961 Pƙed rokem +74

    The fact that you can select a map viewing the entire map helps a lot. In C:SL it was always difficult before hand to see what it is you're getting

  • @commandercody3519
    @commandercody3519 Pƙed rokem +165

    When I first heard about cities skylines 2, I was worried it would just be the first game with some UI changes and better graphics with a few of the dlcs from the first game. But man, I couldn't have been more wrong! If everything plays as it does in these videos, this is going to be an amazing sequel. Not to mention, slowly releasing these videos about different aspects of the game is ingenious, i mean, what a great way to build hype! Cant wait to get my hands on this game and props to the devs for the great work they're doing! I still can't believe there's parking lots now!

    • @Swarm509
      @Swarm509 Pƙed rokem +9

      They are not reinventing the wheel, they are taking what worked in the first and expanding upon it with 8 years of user feedback, mods, and experience gained (plus money to develop) by the devs. This is exactly what I want from this game, to take a game I loved and just make it better.

    • @commandercody3519
      @commandercody3519 Pƙed rokem

      @Swarm509 i think you misunderstood what im saying. Initially, i thought they were going to add barely any new features and really only change the ui and integrate a few of the cities skylines 1 mods to make it feel new/different when in fact its the exact same game with a different paint job. Instead though, after watching videos, reading, and becoming more informed, i came to realize that was not the case. Instead, they're expanding on what worked in cities skylines 1 and changing what didn't to create a new product that still feels like cities skylines.

    • @otalthi
      @otalthi Pƙed rokem

      There could just be a little more politics just like there is in CityState II

  • @adi_doballo753
    @adi_doballo753 Pƙed rokem +399

    Petition to have a setting to make Plop the actual sound of placing signature buildings ingame

    • @EdisonTheFox
      @EdisonTheFox Pƙed rokem +58

      Sign me up... if it's not official I can guarantee it'll be a mod within a week

    • @ignatikklokov
      @ignatikklokov Pƙed rokem +12

      definetely has to be a feature

    • @someweeb3650
      @someweeb3650 Pƙed rokem +23

      fr her "plop" is so cute if it's not a setting I'm cutting the audio straight from this vid and making it a mod

    • @jonasgunther1329
      @jonasgunther1329 Pƙed rokem +1

      Yes please!

    • @EdisonTheFox
      @EdisonTheFox Pƙed rokem +3

      @@someweeb3650 I knew someone would mod it xD

  • @kirukiru5924
    @kirukiru5924 Pƙed rokem +5

    i looove the houses above shops! id love to see zoning that works better with curves.

  • @bskibinski
    @bskibinski Pƙed rokem

    As a casual CS1 player, you guys already shown everything I was hoping for:
    - Better roads tools/options and parking.
    - Better traffic ai, using two lanes, etc.
    - Mixed zoning, office below, residential above.
    Those were my main gripes and reasons why I couldn't 'really' simulate a city.
    The rest is just gravy (for me)! Great job, can't wait!
    And also great job at generating the correct amount of hype by showing, and not telling.
    If the game is not completely broken on launch day, you guys are doing a better job then 90% of the current AAA industry!

  • @1DontNoclip
    @1DontNoclip Pƙed rokem +299

    I hope things like shopping centres and hotel signature buildings will actually serve a purpose

    • @mell7524
      @mell7524 Pƙed rokem +1

      well now they will

    • @Rphillips1402
      @Rphillips1402 Pƙed rokem +1

      I hope they don't try sell it as some overpriced add on

    • @Hannodb1961
      @Hannodb1961 Pƙed rokem

      See the dev diary on 14 Aug.

    • @Max200012
      @Max200012 Pƙed rokem +1

      they literally said that in the video

    • @mell7524
      @mell7524 Pƙed rokem

      @@Max200012 this guy commented before the video got released

  • @PuckDudesHockey
    @PuckDudesHockey Pƙed rokem +28

    I expected this one to be kind of dull -- it's about zoning. But once again, CO has taken their game up a level! This one is just as exciting as the last 3 features vids. Can't wait for Thursday now!

  • @adikpanda6577
    @adikpanda6577 Pƙed rokem

    1:25 Even the compressor fans are working.... that's some next level detail😍😍

  • @prototy
    @prototy Pƙed rokem +67

    This is insane! The amount of improvements are baffling to me! The districts painting looks so much better and I love the farm land that shows as the ground inside industry districts! And the new house types are something I’m very excited to mess with!

  • @TheSteffChris
    @TheSteffChris Pƙed rokem +52

    The dynamic farm looked phenomenal! I also cant wait to bring some actual downtown streets to live!

  • @tsuki-no-akuma
    @tsuki-no-akuma Pƙed rokem +24

    Mixed zoning? That completes the trifecta.
    I am now officially _extremely_ hyped for this game.

  • @artem8193
    @artem8193 Pƙed rokem +1

    I can see how not only did Cities skylines took inspiration from Transport fever 2 for the rails but also in how the menu layout is and honestly this makes the game so much better in terms of quality.

  • @the.starman
    @the.starman Pƙed rokem +4

    Mixed housing? Hell yes, you guys made a lot of people very happy there!

  • @lorenzomagni9200
    @lorenzomagni9200 Pƙed rokem +17

    Finally mixed zoning! So glad to be able to mix shops and apartments and create that variety that my city reminds me of

  • @dvdmiller
    @dvdmiller Pƙed rokem +11

    Most things i had somewhat expected from previous trailers (def not to understate how great they are tho) but the editing of the wheat field makes me really excited for industrial zoning as that was my favorite part of CS 1

  • @mygetawayart
    @mygetawayart Pƙed rokem +11

    by far the best feature about this video is the freeform zoning. This was probably the best feature about Cities XL and i'm so happy it's here now. I hope it works the same with parks.

    • @go-away-5555
      @go-away-5555 Pƙed rokem +1

      But CS1 has freeform zoning already?

    • @AmraithNR
      @AmraithNR Pƙed rokem +1

      ​@@go-away-5555Building on squares near roads is not free-form

    • @kovalscky_
      @kovalscky_ Pƙed rokem

      ​@@go-away-5555no

  • @roelsvideosandstuffs1513

    I'm glad they make the residential zoning have more options.
    I hope the commercial and industrial also have more options.
    Like example having a food/dining option for commercial

  • @otalthi
    @otalthi Pƙed rokem +1

    It's amazing how beautiful the game is.
    The detail of the glass buildings with the light on, different from each other. The lighting of the game.
    Anxious.

  • @CazTanto
    @CazTanto Pƙed rokem +9

    Are we not going to talk about that farm land at 2:28? And the way they dragged the zoning vertex to adjust the shape... But that was like full on Cities XL farm zoning! With a proper farm yard! 😁😁😁

  • @marekkos3513
    @marekkos3513 Pƙed rokem +13

    2:45 the sun set looks so awesome with the shadows.

  • @pistl5340
    @pistl5340 Pƙed rokem +16

    European buildings! They said it! And it will be better than last time! And mixed use zoning! This is what I’ve been waiting for, this just sealed the deal for me, I will buy it!

  • @cyrfung
    @cyrfung Pƙed rokem

    Finally mixed commercial residential buildings!!!!!! It never felt quite right without this!!!

  • @gabiballetje
    @gabiballetje Pƙed rokem

    VERY NICE to see the differences in residential zones and mixed zoning.
    Nice to see the more odd shaped industrial zones for farms etc, really fills things up right up to streets, no more just blocks and having to fill it up with fake stuff.

  • @JoshSmith-os2sg
    @JoshSmith-os2sg Pƙed rokem

    MIXED ZONING! Oh my... I was on holiday recently and talking to my partner about how good it would be to have shop fronts on the bottom with residential above! This video was the best timing!

  • @arvindhmani06
    @arvindhmani06 Pƙed rokem +9

    Mixed use zoning finally! I don't know how many times my favorite C:S CZcamsrs have brought it up, but I'm happy now that they'll be happy 😁

  • @Greedsmith
    @Greedsmith Pƙed rokem +7

    I love how you guys and gals always put in teasers for future Feature Highlights, like Maps & Themes this time.

  • @PuckDudesHockey
    @PuckDudesHockey Pƙed rokem +99

    Loving all the Suomi flags -- go Finland!! 🙂

    • @henryjohnson-ville3834
      @henryjohnson-ville3834 Pƙed rokem +1

      Finland is gr8, just close your borders. It might be UK 2.0 with their migrants, no jobs, high crime and leeches on wlefare.

    • @drewsteps
      @drewsteps Pƙed rokem +7

      I love that too! I'm sure someone here will complain about flags, but I love it. I'm from the U.S. moving to Finland this year. Rakastan Suomea (I love Finland).

    • @vde1846
      @vde1846 Pƙed rokem

      Fram, fram, vÄrt Àdla, trotsiga standar!
      Omkring dig Àn din trogna finska vakt du har.
      (love from the brother to the west)

    • @PuckDudesHockey
      @PuckDudesHockey Pƙed rokem +3

      @@drewsteps So jealous... I've never had a chance to go to Finland, but I hope to some day. Have a great time there!

  • @danonck
    @danonck Pƙed rokem +4

    I can't believe you manage to make me more and more hyped about the game with every video or blog post you share. It looks like I'll spend far more tjme playing it than CS1 and I'm here for it!

  • @thrashfan17
    @thrashfan17 Pƙed rokem

    Really love that I didn't see any real-life buildings in the "Signature Buildings", these video's have been awesome so far

  • @nodi17p
    @nodi17p Pƙed rokem +7

    Having rural areas looks soo much easier and nicer by the looks of it! I love the smaller density office types as well.

  • @NightIceWolf12
    @NightIceWolf12 Pƙed rokem +4

    I love it!
    Mixed use buildings is amazing!
    2:28 I love how farming has changed where before you plopped several fields and now you can fine tune the shape to fit any type of road layout. It will be so much easier to make large fields that spans over a large area. That view at 2:43 or so is amazing and would be so hard to do in CS 1 without spamming tons of fields and each field would increase traffic in the area by a lot.

  • @Kimmohultmark
    @Kimmohultmark Pƙed rokem +10

    Love to see more crowded places( lots of people) like Time Square, piccadilly etc.

  • @DaweiXia
    @DaweiXia Pƙed rokem +1

    This looks fantastic - well done! A small suggestion if I may: I noticed that there are commercial billboards on buildings. Maybe we can make their contents dynamic, possibly linked to a city policy or certain products to promote, and change over time. That would add a nice little touch to the realism of the city.

  • @Chasesky
    @Chasesky Pƙed rokem +1

    *Watching video*
    "Mhm, this all seems normal. Oh new zones, that's fun."
    *Pauses video*
    "ARE THOSE CUSTOM DRAWN FARMS?!?!"
    *Pre-orders CS II*

  • @Backnews97
    @Backnews97 Pƙed rokem +265

    I would love to see a mixed use zone! Like in real life!

    • @HeruEviscerated
      @HeruEviscerated Pƙed rokem +26

      This comment actually slaps. Would indeed love to see how shops potentially go bankrupt and someone builds housing instead

    • @GustavSvard
      @GustavSvard Pƙed rokem +33

      @@HeruEviscerated Office building built, 30 years later the economy of the neighbourhood changes and the building sits empty. Building is converted to studio apartments (marketed and priced as luxury condos)! Same building, but new use. I don't think I've seen that in any city builder game (so far).

    • @hamad-ml1hw
      @hamad-ml1hw Pƙed rokem +26

      Omg they did it

    • @Galaxy_World
      @Galaxy_World Pƙed rokem +16

      they did it

    • @D..S..
      @D..S.. Pƙed rokem +37

      It's literally in this video

  • @johnninocovers
    @johnninocovers Pƙed rokem +5

    The main menu tease is gonna give me a heart attack. it's sooooo clean and beautiful

  • @ping-a-ling682
    @ping-a-ling682 Pƙed rokem +6

    the styles look so much better than in CS1, I really hope CS2 allows for easier modding for city-styles instead of having to add in hundreds of assets by hand. We want to build more diverse!!

  • @X_Nexus
    @X_Nexus Pƙed rokem

    The background music used in this is pretty sick. If the soundtrack in CSII is like this, then I’ll be even more hyped for this game :)

  • @Darkhunter441995
    @Darkhunter441995 Pƙed rokem +1

    That "plop" was simply beyond adorable.

  • @MuhammadKeita94
    @MuhammadKeita94 Pƙed rokem +4

    I’m loving the mixed zones and the functional use of unique buildings!

  • @Matt9Xx
    @Matt9Xx Pƙed rokem +4

    This is absolutely mental the new industrial zoning options are crazy!!

  • @ConPlayz-dp7bk
    @ConPlayz-dp7bk Pƙed rokem +67

    Stadiums and sports should be fixed in CS2 and made a built in feature.
    I wish there could be Olympics which required you to handle hotel capacity, traffic, transit, crime, stadiums, parks, airports, etc, and please let us customize team names and allow them to be displayed on Chirper tweets

    • @jamesgoodman186
      @jamesgoodman186 Pƙed rokem +19

      I mean the Olympics are next year, if we were to ever get any Olympic content, it would probably be in the form of a dlc around that time.

    • @YetAnotherGeorgeth
      @YetAnotherGeorgeth Pƙed rokem +17

      Make the Olympics the hard mode by having to spend far too much money on the stadiums and infrastructure, then struggle to find use for the fancy new buildings, just like real life!

    • @Swarm509
      @Swarm509 Pƙed rokem +1

      Sounds like a great mod idea. Hopefully they allow far more extensive mods this time around (not like the old game didn't have some crazy mods though!)

    • @drewcipher896
      @drewcipher896 Pƙed rokem

      It'd be an interesting hard mode. Your city goes into massive debt building the infrastructure needed and dealing with traffic increases and road closures in the hopes they make up some of the difference in commercial tax.
      But then has to contend with leftover stadiums and other infra that the city can't afford to maintain when the games are over.

  • @oliversdouglas
    @oliversdouglas Pƙed rokem +1

    say it with me....
    MIXED USE! MIXED USE! MIXED USE!
    This is shaping up to be a real killer folks, keep up the good work

  • @classicrockdude7508
    @classicrockdude7508 Pƙed rokem +2

    Amazing I can not wait for this! The team is doing such a great job, and every video they release, is so appreciated and exciting! They are doing this right! More companies really should be taking notes on the transparency and community engagement.

  • @tomkpunkt
    @tomkpunkt Pƙed rokem +5

    Really interested in this topic, the maximum building size seems to me to be 6x6 instead of 4x4 and the service buildings are now gigantic.

  • @Insomniac_tv
    @Insomniac_tv Pƙed rokem +26

    The architecture seen in the previous trailers is a step up from Cities Skylines 1 but i am concern about the low density models still looking unrealistic/cartoony Simcity 5 had trailer homes and strip malls for low levels then early to mid century architecture styles to modern glass. I do hope to see better assets used in this update also lacking 60-90 degree buildings is another worry i have plus copy paste assets seem to be vary common i would like to see more diversity when it comes to low to mid level assets. Also being able to see cranes build skyscrapers would be a really cool feature seen in the CGI trailers
    I do hope land values are more realistic, image ignoring a area for so long garbage starts to pile up and buildings and roads start to decay with higher chance of crime and house fires happening more frequently in low income areas. I just wanna build a ghetto if ima be honest.

    • @PeSTimE01
      @PeSTimE01 Pƙed rokem +1

      This is just the base game, give it two weeks from release and you'll have enough great models in the workshop to last you until the next Cities Skylines. That's excluding patches and the many DLCs.

    • @mephInc
      @mephInc Pƙed rokem +1

      Lol I'm right with ya. Every time I've tried to make slums, they still look nice and pretty

    • @Insomniac_tv
      @Insomniac_tv Pƙed rokem +1

      @@mephInc After seeing the video it seems to be better but the trailer homes look to modern and lacking diversity same with the commercial kind of a let down but i am happy to see crane animations and larger buildings

  • @David-yx4on
    @David-yx4on Pƙed rokem +3

    It gets better and better with each video they release! Cannot wait for this game to come out.
    😼🎉😊

  • @Nighty93_
    @Nighty93_ Pƙed rokem +2

    Taking some of my holiday the week this releases. I know already that I won't be able to stop playing. If this game is anything like what they show in the feature highlights and what they are teasing, then I might just explode when I get my hands on it.

  • @jackalenterprisesofohio
    @jackalenterprisesofohio Pƙed rokem +1

    I'm just excited to hear that the special buildings will be used like normal buildings, instead of being empty shells for tourists.

  • @michaelshaw2709
    @michaelshaw2709 Pƙed rokem +9

    They just don’t know how to let me breath. My neck is being stepped on constantly with this game and they are not letting up! Please CS Team if you’re reading this I can’t handle the excitement, I need to be productive!

    • @CitiesSkylines
      @CitiesSkylines  Pƙed rokem +15

      Here's a website that'll help; howtotouchgrass.com/ 😘

    • @MintyGuy
      @MintyGuy Pƙed rokem +1

      ​@@CitiesSkylinesThis website helped me so much. Thank you (:

  • @youmeandgravity
    @youmeandgravity Pƙed rokem +8

    I really hope there’s an option to remove billboards from buildings because there’s too many sometimes

  • @user-xq7db6ks9c
    @user-xq7db6ks9c Pƙed rokem +4

    My only disappointment in the game is the grid zoning. If you can draw farms, couldn't they apply this to other zones? Hopefully they'll do away with it in CS3. I'm excited for everything else.

    • @militiadude
      @militiadude Pƙed rokem

      Cities: Skylines 3? They already made Cities: Skylines 2 and you're already asking for CS3? ☠☠☠

  • @sonobitches
    @sonobitches Pƙed rokem +1

    omg I love that you seem to be embracing realism more. the new zoning seems really nice and seeing farm fields that can be made any shape makes me really really happy

  • @jzero90921
    @jzero90921 Pƙed rokem

    Im not exaggerating when I say, MY JAW DROPPED when i saw those farm fields snap to fill the shape of the roads surrounding it. Absolutely amazing and im so excited to get my hands on this game come October

  • @Hepyrian
    @Hepyrian Pƙed rokem

    You had me at medium density and mixed use, then you really got me with ploppable RICO expanded and added to the base game

  • @Euronextt
    @Euronextt Pƙed rokem +44

    I hope they will show if the buildings will have a construction simulation or not

    • @Codster121
      @Codster121 Pƙed rokem +1

      They have various cranes, but other than that I can't tell if simulates construction phases.

    • @archimetropolis
      @archimetropolis Pƙed rokem +1

      I heard it's still being worked on at the moment.

    • @Euronextt
      @Euronextt Pƙed rokem

      ​@@archimetropolisI hope the really work hard on that haha

    • @Hannodb1961
      @Hannodb1961 Pƙed rokem

      No "cluck" for you!

  • @hardlimiter4744
    @hardlimiter4744 Pƙed rokem +4

    I hope you still change the value for the billboards on buildings.
    It's really not nice that so many are still displayed.
    2:05

    • @Jan59846
      @Jan59846 Pƙed rokem +1

      Yes please! Also they are placed at odd parts of the buildings.

    • @BayAreaMike99
      @BayAreaMike99 Pƙed rokem

      Yea kinda ugly :(

  • @danhassler6585
    @danhassler6585 Pƙed rokem +3

    I'm in tears. Never before did I think mixed-use zoning and farms would cause me such joy.

    • @Kaspisify
      @Kaspisify Pƙed rokem

      Yeah, daaamn. I am so excited for mixed zoning and also holy shit that farm looked sooo good and realistic.

  • @tarantodal90
    @tarantodal90 Pƙed rokem

    I think it's the first time, and I stress the FIRST time, that the sequel to a saga integrates everything that every player has ever dreamed of playing the first chapter. In four videos you managed to make the new Cities Skylines II already special. I literally feel projected into the next gen, it's beautiful. Similar presentations at a hypothetical E3 a few years ago would have inflamed the crowd.

  • @galenduin1857
    @galenduin1857 Pƙed rokem +1

    So exited for the natural disaster option I seen in the video at 0:48!

  • @eliasagnew3415
    @eliasagnew3415 Pƙed rokem +6

    It would be cool to see unique generated house shapes! like Ls, Vs, Js even maybe some 45 degree angles to give them character

  • @olivertuomola
    @olivertuomola Pƙed rokem +4

    0:43 Tampere! Torille!

  • @UltraVibeProductions
    @UltraVibeProductions Pƙed rokem +8

    I have a feeling that "signature buildings" might be the ability to design your own buildings (or at least modify/customize existing ones), then place them anywhere in your city.

  • @samseddmedia
    @samseddmedia Pƙed rokem

    Mixed-use zoning FINALLY made it into Cities: Skylines 2! GREAT JOB!!! I'm gonna LOVE it!!!

  • @jackmerrill8424
    @jackmerrill8424 Pƙed rokem

    I played the first game for over 3000 hours. I modded the hell out of it. I had more assets than I knew what to do with. I fine tuned EVERYTHING, and I loved every minute of it.
    But this
 this game is going to be perfect. I genuinely can’t believe it.