Easy cliffs in Substance Designer! (non-uniform directional warp)

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  • čas přidán 10. 09. 2024
  • www.artstation...
    A quick and easy way to get some interesting base shapes for cliffs in Substance Designer.
    30% off right now! gumroad.com/l/...

Komentáře • 116

  • @UngodlyDev
    @UngodlyDev Před 2 lety +65

    If you're having trouble with the 3D view looking different than the demo, within the 3D view: Scene > Plane (high res). and: Materials > Default > Edit, find height and turn the tessellation factor slider up all the way and set height level to 8. The normal map intensity is set to 25, the first blend is set to 0 opacity on copy, the node plugged in after blend before ao is Ambient Occlusion (HBAO).

  • @Substance3D
    @Substance3D Před 3 měsíci +9

    Hi @casperwermuth - your tutorial is a fantastic resource for the 3D community, and we've added it to a playlist on our channel so others can learn from you. Keep up the great work!

  • @The_Eno
    @The_Eno Před 4 lety +13

    Awesome tutorial. Subbed. Thanks for not rushing through and actually explaining things. Too many artists just do speed videos where you end up wasting so much more time going back and replaying things they do in sped up videos.

    • @choudclucker
      @choudclucker Před rokem

      I know is been 3 years but what this person said ^^ just started in designer and almost every tutorial out there is speed running lol

    • @mithril9420
      @mithril9420 Před 7 měsíci

      same here haha, is so nice not having to play at .25 speed and constantly rewind@@choudclucker

  • @brennancurrier806
    @brennancurrier806 Před rokem +1

    Just picked up designer over the holidays so having as much tutorials explaining things helps me right now while still learning this program

  • @delbertdoppler
    @delbertdoppler Před 3 lety +3

    Just passing through to say that this tutorial was really useful, so thank you. The Non-Uni Directional warp is indeed powerful and really perfect for rock textures. Had you not been here, I might have completely overlooked it, so thank again.

  • @peter486
    @peter486 Před 4 lety +16

    please go heigher ress on videos , very hard to see the nods :) that blend node, hooks up with Normal and Ambient setting?.s im noob

  • @elissitdesign
    @elissitdesign Před 2 lety

    I absolutely love this 'Non-Uni Dir Warp'! I can see how it can be used for creating cliffs, bark, or anything else that needs a chiseled streaking look. It' does what would take many nodes into one. Thanks!

  • @jonasbentzen8148
    @jonasbentzen8148 Před 2 lety

    Just want to say that I forget about this trick once in a while, find it here and then use it immediately! Great stuff :D

  • @rephayersecondchannel
    @rephayersecondchannel Před 4 lety

    Ich habe länger nach einer guten Grundlage gesucht für meine Bibliothek, endlich ein super tutorial.
    Danke!!!

  • @adamplechaty
    @adamplechaty Před 3 lety +2

    This is brilliant, really quick, no time wasted, tutorial. You deserve more subs, good luck and keep em coming! Thank you!

  • @pygmalion8952
    @pygmalion8952 Před 6 měsíci

    this program seems complex at first but once you get the gist of it, it is stupid af. like literally "yeah i need a cliff, something pointy" and you start with something pointy and you will eventually get what you want lol. great stuff.

  • @medmel2160
    @medmel2160 Před rokem +3

    Hey, very cool video. I have stripe artefacts when I push the non uniform directional warp to values like 60. Do you have a trick to get rid of it?
    It's quite obvious when I use a AO node or normal with that

  • @user-ls4gp3ww4z
    @user-ls4gp3ww4z Před 7 měsíci

    thanks for the lesson, it helped a lot

  • @peradonmez
    @peradonmez Před 4 lety +1

    Great tutorial. Thank you for your effort. i was trying to make that kind of stuff but i was a bit confused about how can i make. so i find your video, what a amazing day for me . hahaha

  • @dimwalker
    @dimwalker Před 4 lety +5

    Whenever I'm trying to use trail, it creates noticeable steps.

    • @MichaelB_93
      @MichaelB_93 Před 4 lety +1

      Im also having this issue, it gives me very visible stripey artifacts.

  • @Codester-Cody
    @Codester-Cody Před rokem

    Great tutorial/ demonstration

  • @isolatedvertex9453
    @isolatedvertex9453 Před 4 lety +1

    Thank you, this is very helpful. Exactly the type of effect I was looking for.

  • @paulthompson52
    @paulthompson52 Před 2 lety

    Wonderful tutorial! Thanks so much for sharing your knowledge!!

  • @timash6308
    @timash6308 Před 3 lety +1

    Thanks for the tutorial, really good

  • @user-nq3mk4sm2k
    @user-nq3mk4sm2k Před 4 lety

    Great tutorial!Thank you so much!! This is the best I have ever seen.

  • @JustaBeeinaField
    @JustaBeeinaField Před 2 lety

    Thank you so much! it was super helpful!

  • @gaelschlupp9963
    @gaelschlupp9963 Před 2 lety

    thanks for sharing such useful node :)

  • @TheParadigmShiftTV
    @TheParadigmShiftTV Před 2 lety

    Awesome! Thanks for this.

  • @maxkutsenko7169
    @maxkutsenko7169 Před 4 lety

    Thanks for sharing Casper. Creates a really cool effect. Never even tried this node hehe.

  • @arrw
    @arrw Před 2 lety

    Great tutorial! thanks!

  • @filthyprimary
    @filthyprimary Před 4 lety

    Extremely helpful, thank you for the great tutorial.

  • @xs4e3dx21
    @xs4e3dx21 Před 4 lety

    That was really helpful, Thank you.

  • @ethancossett7318
    @ethancossett7318 Před 4 lety

    This is a great technique, thank you!!

  • @ShelLuser
    @ShelLuser Před 2 lety +1

    I wonder why people keep using a template which uses outputs as channels vs. the base material node which basically does the exact same thing but with much less clutter. Not to mention that it's much easier to set up the outputs you want to use yourself vs. getting 12 stacked nodes where most don't do a thing.

  • @competitivegamesartist4987

    What shader are you using for the viewport?

  • @reginaldarmah2381
    @reginaldarmah2381 Před 4 lety

    haters will dislike this video. great work

  • @evening8990
    @evening8990 Před 4 lety

    brilliant tutorial, cheers

  • @Cusey
    @Cusey Před 4 lety

    Awesome, thanks for the free tut man

  • @davidwest7190
    @davidwest7190 Před 2 lety +2

    Hey thanks for the little tutorial. Just wondering about your initial setup. I guess your normal map intensity was quite high right? And is that an Ambient Occlusion (HBAO) node going into your AO? How was that configured?

    • @casperwermuth
      @casperwermuth  Před 2 lety +2

      It's either using, or based off of Daniel Thiger's free Setup. Go get it here: dete.gumroad.com/l/deteBaseSetup

    • @davidwest7190
      @davidwest7190 Před 2 lety

      @@casperwermuth Awesome thanks a lot!

  • @Pod-Peek
    @Pod-Peek Před 3 lety

    do more please great job!

  • @reniferZiolo
    @reniferZiolo Před 3 lety

    no idea why but height for me doesn't work, i only get a preview if i increase normal from height, how can i enable height using iray?

  • @zdspider6778
    @zdspider6778 Před rokem

    4:11 What's with the huge smudge in the middle of the screen? It stays that way until the end of the video.

    • @casperwermuth
      @casperwermuth  Před rokem

      That's new. Seems to be a CZcams error. Unfortunately, CZcams doesn't allow re-uploads, but you can download the original for free here:
      casperwermuth.gumroad.com/l/easycliffs

  • @soumyaverma120
    @soumyaverma120 Před 4 lety

    Very informative tutorial..thanks for uploadingg it.!!..:D

  • @caboomatic
    @caboomatic Před 3 lety

    Amazing stuff! Sat behind my screen giggling like a highschooler while watching your tutorial mate, so many things you could do with this! much love Casper!

    • @casperwermuth
      @casperwermuth  Před 3 lety

      Thanks a lot for your reply, Caboomatic. Glad you like it!

  • @petertremblay3725
    @petertremblay3725 Před 3 lety

    Can you please share your displacement settings since i cannot get perfect pyramid shape like in your video?

  • @finnswift5017
    @finnswift5017 Před 4 lety

    This is so useful

  • @TheIcelandicBoy
    @TheIcelandicBoy Před 3 lety +1

    The Blend node that is connected to the Normal and AO, what settings is it on? Am trying to get the result you get when you connect the Shape node to it but I get nothing.

  • @Psikais
    @Psikais Před 4 lety

    Thank you

  • @luciedupeyrat_
    @luciedupeyrat_ Před 3 lety +1

    Great tutorial ! But quite difficult to follow when we're beginners.. I tried to make something but it's pretty ugly, so much frustration..

    • @casperwermuth
      @casperwermuth  Před 3 lety

      Yes, Designer is tough to get into. Don't give up, though! Once it clicks, it's fun and easy.

  • @MohamedSamy-vp2pq
    @MohamedSamy-vp2pq Před 3 lety

    what are those node i can't see them names from video

  • @michealholloway508
    @michealholloway508 Před 4 lety +7

    3:51 what just happened?
    now im lost AF

    • @Mikey-gs1dx
      @Mikey-gs1dx Před 3 lety

      yup. followed it by pausing video but looks nothing like mine

    • @user-ux8tr4wn9l
      @user-ux8tr4wn9l Před 3 lety

      Just copy the nodes and try different settings

  • @carlaguirrecervantes4425
    @carlaguirrecervantes4425 Před 5 měsíci

    at the beginning you already have some nodes on the scene. I think my scene starts different

    • @casperwermuth
      @casperwermuth  Před 5 měsíci

      I believe I'm using Dete's free setup. (Daniel Thiger).

  • @bh94n4k4
    @bh94n4k4 Před 4 lety +3

    Any idea why I would be getting banding when I use non-uniform directional warp? I'm in 16 bit with all my nodes as well. This is only when I use the trail length. It's very noticeable. Great video regardless of my own issues here. :)

  • @raphaelruiz543
    @raphaelruiz543 Před 4 lety

    Hello thank you very much for this tutorial! I have a small problem with my relief which goes towards the interior of my plan instead of going towards the exterior as in your video. I imagine that I must have a parameter to adjust somewhere but which one?

    • @raphaelruiz543
      @raphaelruiz543 Před 4 lety +5

      I found ! it's just the Tessellation setting. For others : Materials->Default->Definitions->physically_metallic_roughness->Tessellation and the plane with Plane "(hi-res)"

  • @Schottr
    @Schottr Před 3 lety +1

    You blow my mind, holy shit!
    Thank you ! :)

  • @cslavov
    @cslavov Před 4 lety +1

    so you made a pyramid shape and connected it to a tile sampler, which already contains a pyramid primitive in the same drop down menu you used to choose "pattern input". Very interesting. ))

  • @datphan2413
    @datphan2413 Před rokem

    how do I move the light around? like at 5:31

  • @edgeali1
    @edgeali1 Před 3 lety

    Brilliant!

  • @creativecorner2071
    @creativecorner2071 Před 4 lety

    I'm not sure if it is an issue with youtube or with the upload, but I am unable to view this video in HD it fails to load. Good tutorial regardless! You explain everything well enough that we really only need the audio :)

    • @casperwermuth
      @casperwermuth  Před 4 lety +1

      Thanks for letting me know, Creative Corner. I've tested it on 2 devices, and seems to work fine. Perhaps you were unlucky when trying? :) Glad you like it!

    • @creativecorner2071
      @creativecorner2071 Před 4 lety

      Casper Wermuth all is good. I think maybe my internet was not wanting to cooperate, but the 1080p format is working fine for me now! Thanks for the awesome tutorials for Substance! Keep them coming!

  • @10yearslater_
    @10yearslater_ Před 3 lety

    Subbed because great tutorial and because you were on 999 subs lol!

  • @rapideye101
    @rapideye101 Před 4 lety

    Hey, pretty cool and straight to the point effect. You mentioned the other tutorial around minute 7:00 but I can't find it here on your CZcams channel. did you publish this somewhere else?

  • @romeogaming6424
    @romeogaming6424 Před 3 lety

    Cant find non-uniform directional warp node.. im using 2018.3.1 T.T

  • @thekotta
    @thekotta Před 4 lety

    What graph are you using

  • @prayertsuu5545
    @prayertsuu5545 Před 3 lety

    Here's your crown 👑

  • @geronimomusante8224
    @geronimomusante8224 Před 4 lety

    Hi! where can i find your uotput nodes ? i´m new at this and i dont know how to configure that

    • @casperwermuth
      @casperwermuth  Před 4 lety +1

      The output nodes is the base setup from Daniel Thiger. You can get it from his gumroad for free.

  • @VahaAMD
    @VahaAMD Před 4 lety

    Thx

  • @lucasfilip4479
    @lucasfilip4479 Před 4 lety

    Thanks a lot, just a quick question, for some reason the non uniform directional warp gives me weird line artifacts in my normal map, any ideas?

    • @casperwermuth
      @casperwermuth  Před 4 lety +2

      Hi Lucas. It's just how warp works in Designer. There's not enough samples to give a perfect result, so its visible when you use more aggressive settings. A very subtle blur should kill them.

    • @lucasfilip4479
      @lucasfilip4479 Před 4 lety

      @@casperwermuth Thanks for the reply; at first I used subtle HQ blur but I was losing detail, so in the end I just kind of plastered a lot of other detail all over to cover it :)

  • @starscream2092
    @starscream2092 Před 4 lety

    Hello, i would like to ask if somebody know where i could find a good tutorial for something like alien goo. Something organic, like infection looking. I browsed YT and few paid websites but there is nothing ! Please somebody point me to the right directions. I never done anything organic and tried few times but i failed.

    • @nictanghe98
      @nictanghe98 Před 4 lety +1

      just use some blood / flesh textures and make surface seethru with light bouncing internally.

  • @Mnogomer
    @Mnogomer Před 3 lety

    YOu're amazing bro, how d you got that stuff??

  • @TheSatzy6699
    @TheSatzy6699 Před 3 lety

    Super👌🏻👌🏻👌🏻

  • @korshinearts
    @korshinearts Před 9 měsíci

    3:19

  • @mpej429
    @mpej429 Před 4 lety

    how do you transform the shape into normal. I'm using the same node but nothing happens even when refreshing the 3D viewer ?

    • @mpej429
      @mpej429 Před 4 lety

      Oh i found how : set the blending mode to "Add" (linear) or opacity to O on the blend node.

    • @casperwermuth
      @casperwermuth  Před 4 lety

      @@mpej429 Glad you solved it. Yes, it's just an "empty" blend node, to keep the nodes in check.

    • @mpej429
      @mpej429 Před 4 lety

      @@casperwermuth I just started Designer a couple days ago, trying to have a hang on. Your tutorial was very clear no problem to understand the logic behind it. Thank you !

  • @subwayz_qt5
    @subwayz_qt5 Před 4 lety

    Now you have 666 subs!

  • @yapanwolf
    @yapanwolf Před rokem

    nodes are too small, i see nothing

  • @i20010
    @i20010 Před 3 lety

    This seems like a very good tut but youre going too fast, and not telling us the name of the nodes youre adding!... :-)
    thanks anyway!

    • @casperwermuth
      @casperwermuth  Před 2 lety +1

      I'll keep that in mind for the future. Thanks for telling me!

  • @Mnogomer
    @Mnogomer Před 3 lety

    ахуенно

  • @user-qj4qg3rz8x
    @user-qj4qg3rz8x Před 3 lety

    шайтан

  • @robertao7564
    @robertao7564 Před 4 měsíci

    And the final work is not at the end... Great!

    • @casperwermuth
      @casperwermuth  Před 4 měsíci

      It's a tip for a workflow. Use it or don't. It's not a full tutorial for a finished project.

  • @MadstonMagic
    @MadstonMagic Před rokem

    I got nowhere to what you were making but as a first time in Designer, that's okay lol

    • @casperwermuth
      @casperwermuth  Před rokem

      I hope it inspires you to do more, and didnt feel frustrating. This wasn't intended for first timers :)

  • @proflooney
    @proflooney Před 3 lety +1

    I got lost right away new to substance but when video started already had a ton of nodes in the window and no info on how they got there before you started adding the other stuff

    • @casperwermuth
      @casperwermuth  Před 3 lety

      If you are new to substance, this simply doesn't cater to you. I like to create smaller, more focused videos, for people who know the foundation, and want to build on it. Tons of stuff for new guys out there, so you can find videos that are much better for you, than any of the things I have made :)

    • @proflooney
      @proflooney Před 3 lety

      @@casperwermuth Ok ty for being honest with me. I just been frustrated I need a cliff texture for up in your face detailed and i keep getting blurry so thought maybe try to make my own