My 3D Workflow with Jama Jurabaev - Around Conference 2021
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- čas přidán 22. 11. 2021
- Art director and concept artist Jama Jurabaev joins us at Around 2021 giving a look into his 3D workflow and the various steps and tools he uses to express design concepts.
Jama Jurabaev Artstation:
www.artstation.com/jama
BigMediumSmall:
www.bigmediumsmall.com/
Jama Jurabaev:
/ jama-jurabaev-90404742
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Gravity Sketch Website:
www.gravitysketch.com/
Gravity Sketch is an intuitive 3D design platform for cross-disciplinary teams to create, collaborate, and review in an entirely new way. - Zábava
Thanks for breaking down your workflow. Seeing the smaller steps makes the entire process seem less overwhelming.
Jama - to use Shaddy Safadi's concept art metaphor, thank you for climbing up the high mountains and leaving us some ropes to follow. It's greatly appreciated!
Love it!
Michelangelo said "if you can draw you can design anything". Today tools such as the computer and the 3D printer allow you to materialize your ideas.
They are wonderful tools for all creators. And as an architect I fully understand the joy of Jama to achieve what comes directly from our imagination. It takes time patience persistence, And it's a real joy to learn to discover and finally to realize what we imagined !! A big thank you to the whole team and You Mr Jama Jurabaev for your presentation and your explanations !! Is a PC version of Gravity sketch in progress ? Thank you very much for this video ! ;))
Thank you! It is very intersting!
12:42 That is a fantastic example of the problem of creating 3D objects using a 2D interface. Very well explained.
Having been a 3D artist for a long time and just trying Gravity Sketch for the first time recently, it's quite astonishing how this encumbrance is just "gone" in VR
Thank you for the kind words! So happy you have found it valuable to you!
I wish I could see that 3d Coat process. 3DC is a pain in the ass to use.
freaky sounds at around 53:00
Too late to read this unfortunately and I'm deaf now. FFS
yuck haha
scary
this was awesome!! i loove gravity sketch!
Thank you!
Legend
Yes, there’s no ONE solution. Many ways to skin Suzanne.
And include/design file management for reuse- digital asset libraries can drastically cut input time!
57:40 : this didn't age well
Джамка привет!)
5 years ago I found a gaming store here in Toronto that allowed me to rent one of their booths.
I had no idea what I was doing but wanted to build a car.
It was a thrilling experience being in that environment but I didn’t have a point of reference.
Here is the video czcams.com/video/Lj9iwYmxJtY/video.html