My 3D Workflow with Jama Jurabaev - Around Conference 2021

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  • čas přidán 22. 11. 2021
  • Art director and concept artist Jama Jurabaev joins us at Around 2021 giving a look into his 3D workflow and the various steps and tools he uses to express design concepts.
    Jama Jurabaev Artstation:
    www.artstation.com/jama
    BigMediumSmall:
    www.bigmediumsmall.com/
    Jama Jurabaev:
    / jama-jurabaev-90404742
    SUBSCRIBE to see more detailed content from us: / @gravitysketchyoutube
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    Gravity Sketch Website:
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    Gravity Sketch is an intuitive 3D design platform for cross-disciplinary teams to create, collaborate, and review in an entirely new way.
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Komentáře • 20

  • @maxehrlich
    @maxehrlich Před 2 lety +8

    Thanks for breaking down your workflow. Seeing the smaller steps makes the entire process seem less overwhelming.

  • @tested211
    @tested211 Před 2 lety +5

    Jama - to use Shaddy Safadi's concept art metaphor, thank you for climbing up the high mountains and leaving us some ropes to follow. It's greatly appreciated!

  • @armando9263
    @armando9263 Před rokem

    Michelangelo said "if you can draw you can design anything". Today tools such as the computer and the 3D printer allow you to materialize your ideas.
    They are wonderful tools for all creators. And as an architect I fully understand the joy of Jama to achieve what comes directly from our imagination. It takes time patience persistence, And it's a real joy to learn to discover and finally to realize what we imagined !! A big thank you to the whole team and You Mr Jama Jurabaev for your presentation and your explanations !! Is a PC version of Gravity sketch in progress ? Thank you very much for this video ! ;))

  • @vladimirershov9391
    @vladimirershov9391 Před 2 lety

    Thank you! It is very intersting!

  • @tested211
    @tested211 Před 2 lety

    12:42 That is a fantastic example of the problem of creating 3D objects using a 2D interface. Very well explained.
    Having been a 3D artist for a long time and just trying Gravity Sketch for the first time recently, it's quite astonishing how this encumbrance is just "gone" in VR

  • @cr0uchingtiger
    @cr0uchingtiger Před 2 lety +2

    I wish I could see that 3d Coat process. 3DC is a pain in the ass to use.

  • @sa7o
    @sa7o Před 2 lety +7

    freaky sounds at around 53:00

  • @johann-space
    @johann-space Před rokem

    this was awesome!! i loove gravity sketch!

  • @Mood_Inc
    @Mood_Inc Před 2 lety

    Legend

  • @cluek9780
    @cluek9780 Před 2 lety

    Yes, there’s no ONE solution. Many ways to skin Suzanne.
    And include/design file management for reuse- digital asset libraries can drastically cut input time!

  • @pardismack
    @pardismack Před rokem +1

    57:40 : this didn't age well

  • @eldarra562
    @eldarra562 Před 11 měsíci

    Джамка привет!)

  • @charlie1872
    @charlie1872 Před rokem

    5 years ago I found a gaming store here in Toronto that allowed me to rent one of their booths.
    I had no idea what I was doing but wanted to build a car.
    It was a thrilling experience being in that environment but I didn’t have a point of reference.
    Here is the video czcams.com/video/Lj9iwYmxJtY/video.html