5000 Damage Assassin MELTS Bosses! | Rabbit and Steel
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- čas přidán 7. 09. 2024
- RABBIT & STEEL is a co-op action "raiding" roguelike focused around fighting challenging bosses alongside your rabbit-eared friends. Fight foes, gather loot, build your character, and work together to overcome obstacles on your way to the Moonlit Pinnacle.
Combat is deliberately similar to tab-target MMORPGs, being based around global cooldowns, effective skill usage, gear effects, and resolving boss mechanics through teamwork.
This isn't an MMO, though; it's a roguelike!
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Buy the games I play (steam key): www.nexus.gg/Sifd
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#rabbitandsteel #roguelike #indie #roguelite #Sifd
I really respect people who plays tohou-like games. My old-age eyes couldn't follow anything happened on screen lol. As I grew up playing JRPG and Tactics with ample time to think and strategize, this kinda reactionary game is my weakness.
As a guy who plays casually any type of games, both of you are terrifyng. One because of reflexes, and the other because it would certainly whoop my ass in a chess game. ( Or any tatical game, i guess )
It also depends on if you are playing solo or multiplayer. The mechanics for multiplayer can be much harder than solo. But then depending on how many people you have can make multiplayer easier than solo. (Duo is the easiest as it swaps solo mechs for multiplayer mechs, but you only have 2 people for the mechanics so half of them aren't used)
Yup. But buffs for example are better used with 4 players, such as a perma haste dancer. Having a reason to play solo, two, or four player is a nice part of this game.
The problem is when playing with random they can mess up the run lol, but it’s more fun that way
Yay, games like these are always so interesting on how their different from other games like it.
Sifd didn't even notice he did 900 DPS in the final. fight despite having to do all of those mechanics! Great run! I'd love a live stream of this game, seems like there's a lot of replayability with this game, sooo many different builds with all of the items and different characters' skills.
The usual mark to hit is around 1k+ for a good build, assuming you didnt intentionally sac some damage for defense/support. In my experience on normal, that is. But perma invis from assasin, or permabuffs from dancer for example are builds where less dps is expected.
The genre defining game, i Hope It gets more popular
Love the game and gameplays
but siiiiiffffddd im pretty sure all the character are wooommaaaannnn siiiffffdddd
How did he know the dps before it's displayed?
It Shows immediate after the Fight on top of the Player Char as small Number before the results are shown
Let's try sniper)
Hiiiiii
It miss some rogue rpg upgrade. Otherwise, a Solid game