Anti material rifle is seriously underrated. Taking out the hulks and devastators with it is so easy. I blew up a tank with it once by unloading in the weak spot. Probably needs more testing in 7-9 difficulty tho
A little late to the party here but that scope sway and "weight" of the weapon was probably put there from the devs desire to make the game feel more real. Handling heavy firearms could do that if you're just swinging it around. Love the feel though and it's satisfying to drop heavy enemies with the AMR! Great vid!
The amr is better against the automs, you can melt tanks and hulks if you hit their weak spots, for terms your best options are laser/explosive focused weapons.
This scope on the AMR = BAD it is NOT calibrated properly and other players have noticed this. It tend to miss shots even when proned and targeting the weak spot of any enemy while enemy is static still misses mark at times. At close range where you AIM = NOT point of impact. Since the gun needs to be used (mostly) with the scope this is a bug that is not acceptable at all especially when that one bullet means life or death situation for your self or team mates. Others have stated to use Q to check distance and change scope maginification to that range but hold up this aint NO Arma 3 SIM. The scope on these type of game should function regardless if scope is set to 50 - 100 - 200m. In a fully packed action non stop...i don't have time to measure distance then SET scope to that distance. Just fix the damn scope and the game in general still boggles me that there is no fix for Friend request....wasted my money on a buggy false adverticed game.
Anti material rifle is seriously underrated. Taking out the hulks and devastators with it is so easy. I blew up a tank with it once by unloading in the weak spot. Probably needs more testing in 7-9 difficulty tho
A little late to the party here but that scope sway and "weight" of the weapon was probably put there from the devs desire to make the game feel more real. Handling heavy firearms could do that if you're just swinging it around. Love the feel though and it's satisfying to drop heavy enemies with the AMR! Great vid!
I think when the options are above the weapon icon, it means that you can change the setting when you scope in. So scope in, then scroll the wheel.
The amr is better against the automs, you can melt tanks and hulks if you hit their weak spots, for terms your best options are laser/explosive focused weapons.
Pretty sure you can adjust scoped sensitivity separate from standard aim sensitivity, maybe that will help with the perceived movement lag .
Thought the button to change scope settings was right click but I could be wrong
Not a fan. It doesn't have enough armor pen for an anti-material rifle.
You might need to update video if you say it can't do anything to Chargers armor. It basicly strips them of armor if few shots
Left and right click for left and right mods and stroll up for up mods and scroll down for down mods when you hold R
scroll wheel up to change scope settings, serioulsy their UI has some horrible things in it.
Can I use this to wipe out side objectives at range without triggering bug breaches or bot drops? Has anyone tested this?
It's 5 shots to take out a mushroom. Doesn't seem to impact broadcast towers or labs though.
for anything on the attachments screen you use the scroll wheel up/down for the vertical options, then left/right click for the horizontal options
all the optics in this game are rubbish....
This scope on the AMR = BAD it is NOT calibrated properly and other players have noticed this. It tend to miss shots even when proned and targeting the weak spot of any enemy while enemy is static still misses mark at times. At close range where you AIM = NOT point of impact. Since the gun needs to be used (mostly) with the scope this is a bug that is not acceptable at all especially when that one bullet means life or death situation for your self or team mates. Others have stated to use Q to check distance and change scope maginification to that range but hold up this aint NO Arma 3 SIM. The scope on these type of game should function regardless if scope is set to 50 - 100 - 200m. In a fully packed action non stop...i don't have time to measure distance then SET scope to that distance. Just fix the damn scope and the game in general still boggles me that there is no fix for Friend request....wasted my money on a buggy false adverticed game.