Chaos Phoenix Tutorial: Desert Drift Dust VFX in 3Ds Max by

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  • čas přidán 27. 02. 2019
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    In this Phoenix FD for 3Ds Max VFX tutorial we setup a smoke simulation under the wheels of a drifting truck to create a large scale dust trail.
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Komentáře • 102

  • @user-pt5hp7if5f
    @user-pt5hp7if5f Před 25 dny

    It's amazing to see your work for the first time today You have been an extraordinary inspiration to me in my time of need As a Chinese student, I am very fortunate to be exposed to such works and meticulous teaching But borders and languages make it difficult for me to learn you, so I guess I should give more

  • @IvanFivaz
    @IvanFivaz Před 2 lety +1

    Thanks sooo much for this! You are of huge value to the 3d community. I THANK YOU SIr!

  • @jamescoletta1912
    @jamescoletta1912 Před 4 lety

    Thanks Jesse as always great tutorial!

  • @Ostrong11211
    @Ostrong11211 Před 5 lety +1

    Dude you are amazing

  • @Hartproduktie
    @Hartproduktie Před 5 lety

    Thanks Jesse great again

  • @Bogdanbug2002
    @Bogdanbug2002 Před 5 lety

    Oh, wow! It's super cool !! Thanks!

  • @ravikanojia4617
    @ravikanojia4617 Před 5 lety +2

    Realistic fire tutorial would be extremely helpful. Especially controlling the growth of fire on a plane. You know, like a room starts to burn, and fire kind of expands in the entire room bit by bit.

  • @neuralgene
    @neuralgene Před 3 lety

    Outstanding explanation man. Fast pace and yet very clear. Very well done.

  • @awadalsayed8670
    @awadalsayed8670 Před 3 měsíci

    ALWAYS GIVES BEST TUT OVER THE YOUTUPE ... THANKS TOO MUCH

  • @arshadmahmood2834
    @arshadmahmood2834 Před 5 lety

    Awesome!

  • @darkfuture100
    @darkfuture100 Před 5 lety

    Thank u 4 ur work!

  • @Sirlarmuzesi
    @Sirlarmuzesi Před 5 lety

    Awesome 👍!

  • @naseral-deen6294
    @naseral-deen6294 Před 3 lety

    Thanks Jesse as always great tutorial .always hero

  • @rendericeib4513
    @rendericeib4513 Před 5 lety

    well explained

  • @FaddyVFX
    @FaddyVFX Před 2 lety

    Very impressive and very interesting

  • @pawelczar
    @pawelczar Před 5 lety

    Great tutorial! Subscribed :) Keep up good work ;)

  • @friendlytaha
    @friendlytaha Před 5 lety +2

    Firstly..... Waoooo..... U r really quick with the content..... Interesting throughout the vid.
    Keep up the good work..... N yes I am one of the many following u regularly.....

    • @RedefineFX
      @RedefineFX  Před 5 lety

      I appreciate that, thanks so much Mohammad

  • @CreativeHubFx
    @CreativeHubFx Před 5 lety

    Awesome bro ur a great teacher

  • @herojitsingh5945
    @herojitsingh5945 Před 4 lety

    nice tuts, sir

  • @lstatic21
    @lstatic21 Před 5 lety

    Deja vu

    • @lstatic21
      @lstatic21 Před 5 lety

      @@CGFUN829 yeah it's a meme about drifting

  • @vachnganssa
    @vachnganssa Před 5 lety +1

    you can make a tutorial about movable partitions

  • @KeepMaxing
    @KeepMaxing Před 5 lety

    Hi Jesse , thank you very much for this great lessons. can you till me what hardware you use?

  • @voyagers_hive
    @voyagers_hive Před 4 lety

    Hi, I am following your tutorial from a while, can you make a tutorial on rocket smoke like a rocket launched from a plane and it chasing another plane. It would be great if you make one.

  • @andreasmass4492
    @andreasmass4492 Před 5 lety

    Once again, awesome tutorial and huuuuge thanks for that!
    I especially liked how you used the wheel and the car body to just affect the smoke through a drag force effect.
    I have a request for a future tutorial and please ignore if it doesn't make sense or takes too much work. You said that 6 hours of final simulation isn't that much. However before you even let it simulate for that long in final resolution you need to be sure everything is working as intended. I find it extremely time cosuming to do all the tests before letting it calculate the final sim. Especially if a certain change/event needs to be tuned in the middle of a longer simulation you still need to let it run from the beginning. I understand that you do the initial development and tests in lower resolution but even then it needs to be high enough to not only look too different and most importantly to not behave different in its physics. I would love to see a video covering that "behind the scenes development workflow" for both a smoke and liquid example. Something like simple timelapse of a whole session which you comment on after. That sort of thing.

    • @RedefineFX
      @RedefineFX  Před 5 lety +1

      You need to get a 2nd or even 3rd computer and just let the sims run while you do something else otherwise it'll drive you crazy waiting for everything. I often run the sims 5-10 times in lower-res before I run the high res sim, and even then I might have to re-run it a few times. I have my computers running all the time to get these tutorials out. No magic settings, it just takes time & is a game of patience.

    • @andreasmass4492
      @andreasmass4492 Před 5 lety

      Gotcha, thanks! Didn't expect you to have several PCs running in the BG but it makes sense seeing how quickly you get these done. @@RedefineFX

    • @RedefineFX
      @RedefineFX  Před 5 lety +1

      Ya I’ll make a video soon talking about being effective as an FX artist, hardware etc...

  • @lucasbarcarolo6740
    @lucasbarcarolo6740 Před 3 lety

    Thanks! very very nice tutorial! but... can you help me?.... I need to make a footprints on the sand.... is this principle the same to do this?

  • @melll_omen
    @melll_omen Před rokem

    love the skill, but dont have time to master it
    like your content

  • @ThinhVo-wk3dm
    @ThinhVo-wk3dm Před 4 lety

    Hi. What's your computer configuration? And how to make it become sand because my Vray Camera placed near the wheel. Thanks

  • @SimArtsStudio
    @SimArtsStudio Před 4 lety

    Really nice tutorial, I'm using it for my animation, thanks! I want to know how to render only the smoke in vray. Do I go with selected object?

    • @RedefineFX
      @RedefineFX  Před 4 lety

      You can get just the smoke with the Vray atmosphere render element

    • @SimArtsStudio
      @SimArtsStudio Před 4 lety

      @@RedefineFX Thanks my friend

  • @razzymadeit
    @razzymadeit Před 5 lety

    In regards to this tutorial, if I wanted to create skid marks in the dirt, any suggestions on how I can achieve those?

    • @RedefineFX
      @RedefineFX  Před 5 lety

      Look up the Vray distance texture

  • @SirTobyy
    @SirTobyy Před 4 lety

    Amazing tutorial! I just have on question or issue. I only get dust when my cell size is 10 ish. When I go lower (or higher), it doesn't show anything. Any idea?

    • @RedefineFX
      @RedefineFX  Před 4 lety

      No idea that’s weird. Make sure you’re using newest Phoenix

    • @SirTobyy
      @SirTobyy Před 4 lety

      @@RedefineFX Ok Will do! :) I think I know what my problem was. I did not have the "FireSmokeSim" selected haha :D

  • @olegkolgatin5279
    @olegkolgatin5279 Před 2 lety

    Awesome. But why don"t link container to the car? As I read in documentation phoenix allows you to do so. With motion inertia turned on

  • @ivanbonavick227
    @ivanbonavick227 Před 4 lety

    Hey thanks for the tutorial, im doing this on a car, but its not emitting since there is little space between the wheel and the car body. If i move it outside the car it starts emitting. Is there any option or value i can turn to fix this?

    • @RedefineFX
      @RedefineFX  Před 4 lety

      try increasing steps per frame and increasing resolution also. If none of that helps, you might have to move it a bit further away but it shouldn't be visible once there's a ton of smoke around the wheel?

  • @japyro83
    @japyro83 Před 4 lety

    Awesome tutorials, Jesse! I am creating a animation in which a truck is sliding around a corner of a mountain trail. The dirt on the trail is not as dry and dusty. Are there some specific settings you could suggest I adjust to create a bit less smoke/dust? Thanks in advance and keep up the great work!

    • @RedefineFX
      @RedefineFX  Před 4 lety

      Thank you. You can just lower the outgoing velocity to get less smoke.

    • @japyro83
      @japyro83 Před 4 lety

      @@RedefineFX Awesome! You the Man!

    • @japyro83
      @japyro83 Před 4 lety

      @@RedefineFX is the outgoing velocity something that can be animated? My vehicle will be starting at the top of a hill where its dry and dusty and ending at a creek which should be moist with no dust..

    • @RedefineFX
      @RedefineFX  Před 4 lety

      @@japyro83 Yes it can be animated.

  • @jdsartsofficial8975
    @jdsartsofficial8975 Před 4 lety

    Why my smoke is not simulating after hitting simulation..... I mean that it's simulating but i can't see smoke

  • @andreasm5598
    @andreasm5598 Před 5 lety

    Thanks for the tutorial. I used your project file and just hit the , I don't know why sometimes the smoke result doesn't show up?

    • @RedefineFX
      @RedefineFX  Před 5 lety

      Try turning off the gpu preview

    • @andreasm5598
      @andreasm5598 Před 5 lety

      @@RedefineFX thx.. btw here's my scene based on your tutorial. www.behance.net/gallery/78098741/Rally-Scene

    • @RedefineFX
      @RedefineFX  Před 5 lety

      Very cool thanks for sharing!

  • @BigWangLee
    @BigWangLee Před 5 lety

    do you ever have problems with smoke sim not working after merging files together?

    • @RedefineFX
      @RedefineFX  Před 5 lety

      No but you have to make sure to possibly reconnect all sources and output path etc

  • @Laishrammomosana
    @Laishrammomosana Před 4 lety

    smoke not emitting from polygon but from whole mesh, polygon system is not working , i am using 3ds max 2020

  • @GD15555
    @GD15555 Před 5 lety

    7:16 I thought motion velocity is only for motion blur effect?

  • @neuralgene
    @neuralgene Před 3 lety

    Hi. I was wondering, can you just keyframe the grid container size?

    • @RedefineFX
      @RedefineFX  Před 3 lety +1

      No you should never change the size of the grid during simulation. You can turn on adaptive grid so it expands automatically

    • @neuralgene
      @neuralgene Před 3 lety

      @@RedefineFX Thank you for your reply. How would you make something like a trebuchet launching a fireball to a far distance? I can only imagine the grid size would be super gigantic. Is that the way it is to do it?

  • @jxwang6636
    @jxwang6636 Před rokem +1

    when I use lower cell size to test my smoke everything is awesome ,but reduce the cell size 15 to 8 and go to final render ,smoke ratio its looks too big and too fast What is this problem?😭Hope to get your help

    • @RedefineFX
      @RedefineFX  Před rokem

      the look and behavior of your sim will change when you change the resolution. There's no way around this other than to tweak your settings again to look how you want at the higher res. You can start by lowering the time scale and massive vorticity a bit

    • @jxwang6636
      @jxwang6636 Před rokem

      @@RedefineFX 😀 thx

  • @King-chronicz
    @King-chronicz Před 2 lety

    cant find the project file for the drift

    • @RedefineFX
      @RedefineFX  Před 2 lety

      Some of the older project files are no longer available because I couldn’t keep up with updating them for newer Phoenix versions (which sim differently than 2 years ago)

  • @basant3500
    @basant3500 Před 5 lety

    I'm getting error ' End of velocity channel data for resimulation! Stopping.' after enabling resimulation....

    • @RedefineFX
      @RedefineFX  Před 5 lety +1

      You need to output velocity in the grid channels

    • @basant3500
      @basant3500 Před 5 lety

      @@RedefineFX tysm for helping out !
      I have a request pls make a wind tornado & stormy wave tutorial !

  • @japyro83
    @japyro83 Před 4 lety +1

    Jesse, I'm about to have a nervous breakdown, I'm on a major time crunch and I can't get this thing to work. I started out making my own setup following your videos and nothing was getting emitted that I could see. So I merged in all your phoenix objects from your scene and it still doesn't appear to be working. I will pay a little something (i'm pretty broke) if i can email you my scene to see if you can figure out what is going on. Please brother, im desperate.

    • @japyro83
      @japyro83 Před 4 lety

      OMG, by some divine guidance i switched to perspective mode instead of orthographic....its working fine. Oh dear God, thankyou!

  • @emtagmusic5463
    @emtagmusic5463 Před 2 lety

    Download free project file/ WHERE?

  • @Avis9989
    @Avis9989 Před 3 lety

    after the completion of it we just render it or anymore to do.could any one help it out.

    • @RedefineFX
      @RedefineFX  Před 3 lety

      I don't understand. Sure, you can render it but it's more about teaching you the technique to use in your own project.

    • @Avis9989
      @Avis9989 Před 3 lety

      @@RedefineFX yep,thank you.but my doubt is how do we get the video as u got like sand and render settings for video..finally thank you for your time.

  • @norman3847
    @norman3847 Před rokem

    Hi, where is Download project file link?

    • @RedefineFX
      @RedefineFX  Před rokem

      The project file no longer worked properly in new version of Phoenix so it’s removed. This tutorial is very old, sorry about that, but the technique is still valid in new version of you follow along

  • @Mr.NM26
    @Mr.NM26 Před 2 lety

    My machine decided to close Max once I hit render :D

  • @kinglaw1688
    @kinglaw1688 Před 3 lety

    where are the maya tutorials?

    • @RedefineFX
      @RedefineFX  Před 3 lety +1

      There aren’t any. I’m a max guy.

  • @L3nny666
    @L3nny666 Před 8 měsíci

    ok, but the more important question is: why are you using windows 7?

    • @RedefineFX
      @RedefineFX  Před 8 měsíci

      This tutorial is almost 5 years old and back then windows 10 was a broken mess and I refused to upgrade for the longest time. The more important question is, why are you so concerned...

    • @L3nny666
      @L3nny666 Před 8 měsíci

      @@RedefineFX i'm not concerned. it's just a long time ago i saw this UI.
      btw great channel!

  • @khurramsa5133
    @khurramsa5133 Před 4 lety

    usless tutorial ...requires lot of hard ware spec which not everyone had shiny head

    • @RedefineFX
      @RedefineFX  Před 4 lety

      That’s actually not true, you can do this on a very average PC but whatever excuse works for you is fine with me 😉