*As a gamer*
@@Bewroad Bruh he's working hard. If you complain at Dani your not a true boner.
"The artist's intent doesn't matter" could be shorthand for "I've never held a colored pencil in my entire life".
@@AluminumFusion22 asmongold is like the elon musk of gaming and shit takes regarding gaming
@@coocato He's got good takes, he's got bad takes. Like everyone. I'd say he's just your average human being who was lucky enough to come on top of the mess that is twitch. He is no role model, he is no negative example of negative examples. He is a human, and as with other humans, one can agree or disagree. I sometimes stumble on clips of his, and at times I find myself agreeing, at times I could come up with an entire thesis against his opinion.
3D modeler here: we rig models with bones (think an articulated doll) and then pose them to animate. This is automatically interpolated by the game engine. The reason we do this is for flexibility. Here’s some examples:
- some games have a walking animation and a running animation, and code the game to mix between the two depending on how far you push the joystick
- going in and out of animations is easier. If you move a character left or right, you can interpolate between the two motions
- if you animate a character doing something like picking something up, you can make the animation additive so that the animation will work no matter whether the character is sitting, standing, running etc. you can also multiply variables so if they pick up a large object the animation will scale
- running up and down a slope may require telling the computer to lift the feet up higher or lower than normal
- frame rate changes
So basically, flexibility is the reason! In games where you can do almost anything, you can never truly guess everything a player will do or every angle they’ll look from. So instead, animations are made to be scalable and additive for that reason. The position and rotation of bones is recorded in hard numbers. In fact, there’s a lot more math involved than you’d think. It’s not any harder or easier than 2D hand animation, just different, with different requirements (games need to run at 60fps so players can have appropriate time to react and also not get motion sick).
Some stylized games (genshin, honkai, guilty gear) will have capped frame rates on their animations. But that’s an illusion. The game still runs at 60fps, but they take more care to manually cap the frames of character animations to have that level of control and intent you talked about.
Sorry about the ramblings, I hope they made sense at all! Math is really the name of the game here, but it’s a tool like any other that requires skill and intent
Thank you for explaining, I seriously can't believe people dumb down all the work you do to pressing a button and applying it to AN INTIERLY DIFFERENT MEDIUM which is 2d animation, thanks for the knowledge
dude james baxter is my fucking hero
What are you doing with less likes in this comment section than I have?
Not sure if anyone's gonna see this on an old video, but game developer here
Game animations do have a base frame rate (usually 30 fps, unless it's an Arc Sys case) but the game engine sees the seconds rather than the frames. You can animate a 60 frame animation at 30 fps, but the game engine will see "This animation is 2 seconds" and show it at the game's current frame rate. I've both made my own games (small indie prototype projects, but they're in 3D) and I've made the Master Form mod for KH3, and the frame rate of KH3's (and my own) animations are 30 fps (a lot of times, individual animation files will have a setting to actually set the animation frame rate and interpolation will take over if needed, so you got that part right). Please keep in mind that this is the standpoint from a 3D dev, not 2D
@@_RETR01 Too bad no one's gonna see this, though (except you, clearly)
For 2D, there are polygonal games that animate more or less the same as 3D games, but pixel animation is nowhere close.
First, you gotta differentiate between the frames and the frame rates. Mario's run cycle in Super Mario Bros 2 animates very quickly, but it consists of 2 frames looping. Cuphead was made with traditional cel animation, mostly on 2s, but in game those poses don't necessarily run at 12fps.
Then you have things like fighting games that are all over the place. A jump kick could consist of a single pose, but it's designed to seamlessly transition into other animations such as a jump block or a landing. Combos or special moves in the same game could easily have 24 frames.
I guess a good baseline is a modern pixel platformer will usually have 6-12 frames per animation, but those animations could play anywhere from 6 to 60fps depending on the effect the animator is going for.
"i couldnt care less what the animator was trying to achieve"
This alone defeats the whole point of animation-
When I heard that I couldn't help but ask
THEN WHY ARE EVEN WATCHING IT
"motherfucker how do you think our ancestors survived. how do you think folklore formed. culture. music. art. PURPOSE????? do you think everything must be commodified? sold? weighed to be valued? has the rot in your soul spread so far you cannot find value in anything not spoken in numbers??? it's FUN. THAT'S WHY. THE PURPOSE IS THE ACT, THE MESSAGE IS THE MEDIUM, THE SYMBOL IS THE STORY. it brings people joy for its mere existence and that IS the point. existence is its purpose alone"
-almostsweetangel
“Sadly not everybody alive today is James Baxter”
*sad not James Baxter noises*
@Whimsy don't worry if we work hard enough and have the passion we can be equals to him, however hard it may be
I can now see another horse from adventure time that goes around sadly saying "not jaaammess Baxter"
This video is animated at about 0.05fps on paddlepop sticks, and looks great. We don't need higher framerates. AAAAAAAAAAHHHHH
The problem with people who like interpolation is basically the same with AI "artists": they see art as the means to an end.
It's not. Art has meaning, and if it's made a certain way, that means that the creator of said art wanted their message to be like that. It's not just a thing that you see and go "wow that looks cool" it's a way of expression, be it by creating worlds, illustrating emotions or simply sketching something, you're expressing yourself and your world.
Subscribers of Aestheticism would disagree with you. Sometimes you do just want something that pleases the eye, for me the meaning of something, be it art or film, is a nice bonus after the experience itself.
yes.
i once drew questionable things out of small dose of rage, it's not very bad, but everyone just focus on the "bad".
I have agreements on both sides. On one hand, the process of creating art is very special and I think ruining artistic intent will usually take away a part of your experience as a viewer. But, if you really like it more, I don't see a problem with that. My real issue is with everyone being rude and yelling that his is the definite future and all other ways are bad.
@@CoalOres I do want stuff that pleases the eye, and that's why I hate AI "art". I've looked at enough of those and tried it myself long enough to say that 99.99% of its output is bad in at least one detail and trying to get something decent out of it feels like haggling with a slot machine. Also those AI models obviously trend towards the average image you can see on the internet so if you want to produce something with it that's significantly different or actually creative the thing will fight you at every corner. It's great for stock photos and instagram model tier slop but there's already enough of those for many lifetimes. AI art is like an artist who mastered the most advanced techniques but skipped all the basic lessons and I can see that even as a non-artist.
@@SaHaRaSquad Yeah, I would say 99.9% is accurate. But you can (and should) cherry pick - generate a batch of 1000, cherry pick the best one, and suddenly you probably have one that's actually good. Ask for something simple, concept art for instance, without many details and I'd say the success rate is 1/10.
You can also use inpainting to fix local errors without redoing the whole thing. You can adjust parameters like lowering the CFG scale for far more variance (I find this adds imperfections to skin for instance, which gives people a less plastic look), in fact I very rarely see people doing this.
And then there's the fact that even bad/flawed results look good and interesting, it might be a bad artist but it's a hell of a lot better than me I'll tell you that (as you would expect for something that has absorbed the collective work of billions).
"Gamers have seen the future"
Cyberpunk 2077 trailer song "hyper - spoiler" starts to play
wonder how interpolated paper and cardboard would look like
I mean, the AI is designed for live action, so it would technically work on this. Idk how good it would look but it *technically* would work.
Game dev and artist here: 8:24 when we create an animation in a 3D software, we use so called "keyframes". These are key poses that define the major structure of the animation. The software automatically interpolates between the frames using basic lerping functions that more advanced animators can change using curves to give it more character. So essentially, to put it in simple terms, 3D animations for games are animated at infinite fps because the data in between frames gets calculated using math, just like how you can zoom into a vector image indefinitely and it'll never lose resolution, or how text in a text editor can be zoomed in without looking blurry.
Why are we talking about animating in 60 fps WHEN WE SHOULD BE TALKING ABOUT 140fps!!! GAMERS HAVE SEEN THE FUTURE!!! 160FPS!!! PC ANIMATIONS MASTER RACE!!!
Fuck that 1000 FPS if your in triple digits by 2022 then your not a REAL Gaymer
*snorts gfuel*
shoutout to the guy who implied gamers are a race
There are some people who call themselves the "PC master race" and I think they're confused about what that actually means.
@Proto~p I was just spittballing reasons why some gamers think it's racist when people don't like them.
*"With the glass ceiling broken, all the oppressed groups shall prosper, especially the most oppressed group of all.....GAMERS"*
the two arguments basically boil down to:
1: Thats just your opinion
2: 60 fps is better (in my opinion)
Which is kinda ironic that the two arguments contradict eachother
I love how these people argue that smooth = good and then like every animated movie is now animating on 2s sometimes even 3s, those people havent been proven wrong, they're points have been utterly OBLITERATED
Exactly. Something like "Into The Spiderverse" was animated at 12fps and 24 fps. It's 3d, the computer can get it smoother. But they chose not to.
As a gamer, I can confirm that I know the exact date the universe ends
Actually, as a gamer with 56k confirmed game time, I can safely say the world ends tomorrow at e3
"the market will decide"
*the market will also decide on child labor if you let it*
@@Brecondo but they gotta secure the career of their "girlfriends"
Noodle: ALRIGHT YOU GUYS WANT 60FPS? FINE, REAL LIFE FOOTAGE!
3:08 saying there is a market for ai is the craziest foreshadowing i have seen by far
"Try animating motion blur" was the funniest shit to me.
My face and brain legit froze. Did they think that animators couldn’t.. after more than a century of animating??? People are really something
@@hhh1234h These are the same people that harassed Cyberpunk developers when the executives at CDPR messed up
I would love to see someone manage to find a stylistic use for the "vaseline" AI-irradiated art style. Perhaps on a glitchy or cosmically unnatural character, on a constant level just not looking right?
I suppose it'd be similar to the stylistic choices in rotoscoped animation, where you can leave flaws in on purpose for stylistic or comedic effect. Except, have the entire rest of the setting animated a normal way and just have a single character, animated in greenscreen and interpolated, then inserted into the otherwise normal environment. I think it sounds like a neat idea and fun to pull off, I'd love to invest time into any concept that manages something like that.
The show Smiling Friends does a similar thing with some of its characters.
Holy shit you did the thing that I love! At 3:31 when you yell, I can tell you actually yelled and moved away from the mic! Good fucking christ I hate when people miss how easy it is to tell when someone's fake yelling.
Animation stuff's all cool, too.
*Your channel has given me a newfound love for brown cardboard...*
NO! NO! NO! Many people say I am sick in the head. NOOOO!!!! I don't believe them. But there are so many people commenting this stuff on my videos, that I have 1% doubt. So I have to ask you right now: Do you think I am sick in the head? Thanks for helping, my dear jess
Mfs really out here calling noodle a racist for “generalizing gamers”
I think that comparing a horrible, centuries old systemic issue that fosters hate and division amongst people to "generalising gamers" is a cool move.
Almost entirely unrelated comment but one thing I love about vinyl records is not that the sound quality is better (because it isn’t). But there is something so wonderful about physically owning the album, being able to watch the needle drop and hear the gentle hiss over the dense plate. It’s so wonderful knowing that you’ve financially endorsed an artist you like and knowing you can actually pick up the album. Like how fricking cool is that?! You can pick up your album!!!
While it doesn’t directly apply to animation, knowing the actual passion that went into a project (or at least hard work), adds to your enjoyment.
Of course this is entirely subjective.
Ps. Honestly I feel like I went entirely off topic here
It is better though, honestly any analog format of music is objectively better than digital because analog is a 1 for 1 recreation of the soundwaves of the original where as digital is only an approximation.
I'm not sure where you got the idea that vinyl isn't the best quality. I can't really argue WHY it's better, cause I'm not educated on the specifics. Hopefully someone more knowledgeable comes along later to explain.
@@ghostsuru8429 both vinyl and electronic are identical sound waves however record has the possibility for the needle to skip over small grooves in the vinyl so overall you are getting just a less consistent sound. But more or less they are identical except for the novelty of actually owning a vinyl, which not only supports your favourite artists but also protects you from the unreliability of streaming apps. But physically they’re basically identical
4:32 amazing vodeo exvept from this take, just hearing that sound brought a smile to my face, i will listen to terribly compressed music all day
"Just draw more frames" sounds an awful lot like "just buy a house"
honestly... to any gamer who uses this as a valid point...
"It took you 5000 hours to get that rank? Wow, now do it again, but it will take you 12500 hours instead because it will look cooler"
The mo-cap argument is so funny because it's not like animators don't go in and tweak everything to hell and back afterwards.
Wasn’t there hecka mocap done for fight scenes in The Clone Wars but then they went back and fixed it to make it fit in with the rest of the animation? That would be kind of like using mocap as a tool (just like Noodle said lol)
@@RyandBurtson they do that for pretty much everything mo-cap from what I know. raw mo-cap data always has little twitches and bugs here and there, so for most big productions, even movie productions they do a manual pass over the whole thing
@@luminomancer5992 I used to think that it was raw data. Found out from Corridor Digital this exact thing.
No matter where you go on the internet, stupidity shall always be found a stone-throw away.
I love how you physically printed and glued each comment onto a little cutout instead of just overlaying them on screen. That’s commitment to the craft.
"Just too lazy to animate more frames" is so infuriating that it sent me into a primal rage
It's been two weeks now. How many cities or worlds have you destroyed so far?
I just flew in from the Aztec Empire circa 1521 and boy are my arms tired
My friend calls animators, like Odd1sOut lazy because the characters are ‘too simple’ for 1month per upload. I’d like to see him make a 24fps 10min video, which is about 14,400 pictures.
“GAMERS HAVE SEEN THE FUTURE” WHAT A FUCKIN LINE
Noodle: Gamers-
Gamers: *PROTIP: ITS CALLED RACISM*
i mean noodle is right, but still stereotyping. its not... racism though :I
Darien did you know that I’m not actually Asian? But actually a rare race known as GAMER
@@rocketgames7538 nah, Twitter doesn't care about gamers, that guy is 100% a redditor
I honestly _still_ don't get how people can look at interpolated 60 fps footage of something made for between 12 to 24 and think it looks better with the weird, smooth movement between poses that hold for just a LITTLE too long and think that it looks good. It looks more noticeably staggered to me, and that's before even considering artistic intent.
Really it'll only look good if the media in question was made for interpolation.
It gets even worse when you add words onto the frames, they get all smudged...and sad.
I feel as interpreted videos have no personality anymore once they do it.
i love how every comment in this video is cut of as soon as it says "gamer" its just perfect
well i as a small animator that feels like my final projects are fulfilling enough: i compleatly agree with you.
“animating on twos is an insult to the audience”
Spiderman: Into The Spiderverse: *Am I a joke to you?*
That one guy who said "this is progress" is most definitely into nft's now
@Throwaway_73 bro it was an accurate insult to a guy who was being hilariously stupid
"GAMERS HAS SEEN THE FUTURE!" Is so funny
I still come back to this video and the follow up for the halo remaster like every 6 months. (I also rewatch your other vids too) These ones just hit different though. I personally would love to hear more opinion pieces from you. You are very well spoken while also being crude and funny. This channel really deserves much more recognition
Wait so James Baxter isn’t a Horse who walks in two legs and do tricks with a ball to make everyone happy?
Even Better. A badass animator who makes smooth animations and badass movements.
"sadly, not everyone alive today is James Baxter" is just the perfect sentence and I love it so much and I don't know why
i would buy a shirt that says “gamers have seen the future”
GAMERS HAVE SEEN THE FUTURE
So as an animator and a gamer should I feel lazy or insulated
But that's impossible! If you're a gamer you must hate animators and be a stupid, mean person. It's a paradox!
Anyone who says that animators are “lazy” for not animating in 60fps have no idea what they’re talking about. 60fps would almost triple the budget and time it would take to make ANYTHING animated. If the industry as a whole decided to only start animating in 60 from now on, the animation industry would cease to exist. Companies would refuse to fund new shows or movies because it would be too expensive
Yeah, they seem to want to live in a world where animated movies are released years apart and all animation CZcamsrs move to onlyfans to make back the money they missed for having to spend a year making a 3 min video
Animatics with 1-12 frames a second are proof enough that creativity and enjoyment isn't tied to frame rate
i animated my first-ever short film in 60fps because i was convinced it would look so much better than 24, without even slightly considering how much harder that would be
wow that was an awful decision on my end
People who think animators are lazy either under-estimate how hard animating is or expect animators to work 24/7 and have no life outside of the animation program
Yeah it took me three hour to make like a five second animation of a ball in 12 fps
Some guy: It is superb.
Noodle: *visible frustration*
The way this whole video is shot is so cool and interesting
"pro-tip it's racism"
I was there laughing for like 20 minutes
i dont fink you understand how offensive this comment is. do u actually fink dat the racism is funny. fa. gamers are the most oppressed people in society.
how can you not see that a group of people a community if you will that prides themsleves on sitting on their ass for hours in a day doing nothing but smelling their un-washed tessties for sustanance is not an oppressed group of people. if you really fink dat then you can see that this comment is clearly a joke mocking the idiots that call themselves gamers
@@philjancik4601 how is being a gamer a race? Gamers are oppressed?????😂🤣🤣🤣🤣🤣🤣🤣🤣🤣
@@philjancik4601 UGH STUPID RAY SISTS AND THEIR RAY SIST ACTS!!!!
squid game people 😍😍
I agree, but Imagine if a mad lad ACTUALLY painfully animated something at 60fps. Like every single little frame LMAO, shit would look mad silky! Artist would probably just dissolve after though.
Oh god now that you said it that sounds like a huge pain. Let's say that it's a 25 minute video. So 60 frames per second is 3,600 frames a minute so a 25 minute episode is 90,000 frames. Let's say there are 12 episodes so that will be 1,080,000 frames! Imagine animating that many frames. Of course the time will vary depending on the intro or ending but still, that's a lot of frames. By the way I love your vids Calebcity
Man I wish we were all James Baxter
Interpolated 60 fps videos do look “lifelike”…
…If the aspect of life you’re trying to replicate is standing up too fast with iron deficiency.
"Just draw more frames"
Homeless? Just buy a house
You're depressed? Just cheer up
That ad though💀
"Gamers have seen the future" you can't make this shit up, some people out there are crazy
Yes, gamers have seen the future, and, spoiler alert:
*IS A HORRIBLE FUTURE*
As a gamer, I know that you will drink water somewhere this week, trust me
I may have miscalculated some people's self degrading willpower but I'm still right, I just used a different walkthrough for a different ending route of reality, my IQ is still at gamer levels of smart
@@stupiderandunnecessarier Clearly you don't know just how POORLY i take care of my body!
“GAMERS HAVE SEEN THE FUTURE” I haven’t laughed so hard in my life.
As a gamer i have not seen the future as i can barely see two feet in front of my self
I can see the future, and I am a gamer. No, seriously, I see the future! Please make my suffering end
hey, im a gam- wait WAIT I'M NOT DONE PL-
I love the joke where the gamers kept
As a gam- no but I find it so funny how mad people are getting over the bit.
“Calling this a straw man would be like describing Kennedy’s death as a fuckin headache”
I don’t know how, but I will work this phrase into my common vocabulary
I think this is the 3rd or 4th time i've watched this video just because it's so good
Gamers when a movie from the 1940s isn't in 4k60fps:😠😠😠
Dude I have such a mad amount of respect for James Baxter, and the fact he actually commented and agreed with your views is insane
“It’s called racism”
Gamers truly are the most oppressed class in society
EVERY NEW COMMENT STARTS WITH “as a gamer” I CANT
I love how even if it becomes the new standard it will probably take a very long time to change every animation class, the things every animator currently knows about frames and I mean the list goes on. What about animation projects that are currently going on right now? Will they just have to start over? Like I love how not only do they not realise that it doesn’t look good but it would also cause a crap-ton of problems and would take a long time to fully change.
Oh, I wonder if he’ll do one reacting to this videos comment too.
The "GAMERS HAVE SEEN THE FUTURE" one had me laughing nonstop for a minute
sounds like something that would build the plot of a meatcanyon video with a gamer cult who attempt to see into the future.
Yeah. Gamers actually have seen the future. Matchmaking queues that make it take longer to get into a game than just using a server browser. Photogrammetry models, unnecessary high resolution textures that cause ridiculous load times, soulless brand-characters in free-to-suffer games engineered to sell us skins and battle passes. Completely nonsensical game balance. The destruction of the "clan" and the evaporation of communities in favour of massive unthinking "follower" swarms.
If you were there in the past you can't forgive this, we want what we had in the past back. Anyone who calls themselves a gamer unironically and takes pride in their hobby has to realise that the average quality has gone way the fuck down. The obsession with 4K, billions of polygons onscreen at once, 5v5 rankers, and microtransactions has trashed gaming just like the cartoon/animation industry. If you disagree - find me a modern spongebob, ren and stimpy, futrama/simpsons, show me the modern disney animated films. There are 1,100+ dislikes on this video from people who don't believe things have gotten terrible. So let's hear it from them.
30 years later, everyone complains how lazy 60 fps animations are and everyone should be doing it all in 285 fps
nononononononono, 285 is *_archaic_* and *_obsolete,_* everyone knows we should be animating in 1000000000 FPS
500 years later, everyone complains about how 285 FPS animations are too lazy and how animators should be doing 500,000 FPS animations.
so this is random but thank you for (very indorectly) introducing me to lemon demon because you mentioned aimkid in this video and I discovered animation through her
I love animation with less frames where each frame is intentional it's better than ai animated bs.
"Sadly not everyone alive today is James Baxter"
A truer statement has never been spoken
I generally enjoy noodle roasting his audience like they’re a Christmas dinner
I dont think those people are his audience since most people actually interested in animation wouldn't... you know, try to defend 60 fps movies done by randoms with an AI
But he just takes comments with barely any likes, show them to everyone and then proceeds to makes fun of them. Idk about you but it just makes me sad. Especially since most of them didn't seem to be that well though through before posting.
And yes I know not all the comments were like this, I'm just saying that too many of them were like this.
I watched this whole video with my ambient "fireplace sounds" video still playing from last night without realising, and it really added to the peril.
"do you think its worth doubling the workload for maybe three years?"
mappa "doubling? three years?"
14:55 "HOLY SHIT, DUDE JUST STRECHED SO HARD HE'S DOING FUCKIN' YOGA!"
-Noodle
As a gamer, and a person with mad respect for animation, the man is stretching more than Dhalsim in Street Fighter.
The bash on assassins creed hurt. He’s not wrong. It just hurt.
What hurted even more was when assassins creed became the Witcher 3, just worse.
Black Flag was the last AC game I bought, and I was baffled that Ed Kenway was the third from the left. I underestimated how much they've been milking that cow.
@@viperblitz11 Unity was ok just kinda buggy, Syndicate was pretty whatever. Seems people liked Origins though.
The line, “Gamers have seen the future.” is one of the funniest things I’ve ever heard him say.
4:33 i like it,
it's like when your roommate who plays music without headphones on and refuses to turn it down but you don't care because the music is nice
Those who call animators "too lazy to animate more frames" have clearly never tried animating.
Like saying someone who is about to get evicted for not paying rent, to pay rent.
@@basedcheese1 I mean if you want me to pay rent
You need to
"FIX THE DAM DOOR"
I’ve tried digital a animation for like 3D objects and it’s hella painful
@@twitchyeyess As someone who just learned to roll a ball on Unity and felt the rage of a thousand suns after learning that 'X' and 'x' are completely different things when it comes to coding, I agree.
“Calling this a strawman is like calling Kennedy’s death a headache”
Subbed
Even though I’m a gamer but also an animator, this is way to accurate. When I realized that you can do that with animation, I thought “OK HOLD UP THATS POSSIBLE!?”
8:13 yeah, this is true. I saw a guy in my school watching a 60 fps anime fight scene. I told him that it looks bad, and was like “ok,” so we tried to find fight scenes at 24, and they just do not exist.
Guys, he’s not saying you can’t like it, he’s just saying dont go around claiming it’s better.
*Guys, he’s not saying you can’t like it, he’s just saying don't go around claiming it’s better in every circumstance
Guys, he ain't saying you can't like it, just that it's worst and you shouldn't tell anyone you think it is better. Keep that to yourself.
"Just draw more frames"
Watch these guys complain as their favorite anime takes 4 years to finish rather than 1 year cause they told the studio to draw more frames only for the animators to quit and shut down the project
I like this form of animation, please feel free to use it whenever you feel it's appropriate
"Nab it at Adam & Eve" took me a bit of guard for some reason. Had to do a double take as it felt i had a very short stroke when i heard it.
A bit late to the party here and likely won't be seen. But to answer the question about animations in games.
We animate at 30fps. Reason being most goals and intentions for games is to run at 60fps. The engine itself interprets the animation and and since 30 is half of 60 it usually always makes for a very smooth and nice interpretation.
Now this interpelation can be tuned and adjusted within the engine. Allowing us control over a lot of the fine tunework with how the animation plays. Now the main thing though is the fact that the animation is baked down. Meaning each frame is keyed at the end when exporting. This means the animation timing doesn't get influenced by the framerate or anything above it, as the anim is now playing independently maintaining the intention while playing inside the engine with whatever framerate is playing.
Source, game animator for vr and ar interactive technologies.
Games run at 34 fps my guy and that usually depends what software your using to create anamation for a game but yea you got a point I think AI is stinky because look what it did with sonic adventures
Exactly! Also not to mention 3D animation is technically interpolated to some degree since we don't have to animate each frame like in 2D. Loved your insight and this comment as a whole! 👍
@@zanghproductions2559 it was such a relief when I started trying out 3D animation that I found out it wasn’t done frame by frame. I and only done stop motion with legos before, so you can imagine the “oh thank fuck” I felt.
Nice! You just wait until that one gamer gets a 750hz monitor and runs the game at 1000fps which crashes the animation physics engine!
I wanna see a piece of animation where only a single character is animated at 60 FPS. Like, everybody else is animated at 24, but GREASE MAN slides around at 60
@@victorcastro9853 he was 24 fps when he was still learning to be spider-man. The instant he became who he was, he became 60 fps
I fucking love the instant cutoff to the next comment as soon as the word gamer is
14:24 I thought bro was going to cook with how photo-realism is not superior to stylized games, but he sold so hard.
*"Gamers have seen the future."*
That future must've been a dystopian one, because it looks like shit.
"Gamers have seen the future" in the same way that bacteria see color.
“A human being did not write this”
You’re right
It was a Gamer
Gamer here and can confirm, I’m actually 15.648 x Pi rats disgusting as a skeleton disguising as a human.
@@Mr-Moron well actually you’re a jellyfish-like being operating within a chassis of bones which has been surrounded and filled with biological matter.
gamers aren't oppressed but they should be
Am gamer, can confirm
Am a gamer here, fucking exterminatus us.
bring an end to gamerkind PUT ME ON THE CROSS BOSS
I am going to start a campaign to end all gamers.
@@Iuseen idea, Gaming Convention, nuke.