This Effect is CRAZY using just Blender Cloth!

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  • čas přidán 29. 12. 2022
  • This is a pretty simple effect to pull off in Blender, and it handles it pretty well considering. Cloth can be hard to control but this worked. Great for zombie or waking vampire type effects.
    Patreon: / kevbcg
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Komentáře • 323

  • @RaffoVFX
    @RaffoVFX Před rokem +195

    you have great flow in explanations :)
    my 2 cents on this:
    you might probably have already test it, but: after the cloth modifier, why dont you give a smooth modifier (increasing the "repeat" option many times) instead of using a level 50 quality steps?
    This way, you can:
    - fix that glitch
    - also have the same amount of details even with 5 quality steps!
    - you will simply need a subdivision level of 3
    In poor words, same cloth quality but 10 times faster calculations :)

    • @KevBinge
      @KevBinge  Před rokem +49

      I’d forgotten about the smooth modifier lol. That would work and save some time. That’s what I get for using Houdini and stepping away from Blender for a couple of months lol. Thanks!

    • @valtabohm
      @valtabohm Před rokem +8

      dang bro u a wizzard!!!!!!

    • @RaffoVFX
      @RaffoVFX Před rokem +3

      @@KevBinge I would never blame you for using Houdini 🔥🔥

    • @KevBinge
      @KevBinge  Před rokem +10

      @@RaffoVFX Yeah lol. It’s my day job and it’s all I’d been using at work for a while now. I switched from Maya after a solid decade. Blender is this channel and some freelance for me at the moment.

    • @gracedreamy2925
      @gracedreamy2925 Před rokem +1

      Thanks man, that really helped. Quality steps increased my render time alot!

  • @greggmclaren5829
    @greggmclaren5829 Před rokem +72

    Quick fix for the clipping: To avoid hassling with clipping through the cloth I just chose to not show the puppet in final render so it doesnt even matter if it clips a bit because you dont see it.

    • @KevBinge
      @KevBinge  Před rokem +11

      Very true. That and self collisions, though that really ups the sim time.

  • @graphguy
    @graphguy Před rokem +2

    Really appreciate you using your time to get through all the error correction iterations.... :)

  • @MiDaY_i
    @MiDaY_i Před rokem +10

    Nice work... actually love the idea behind and yes baking sims in blender is hectic most esp liquid sims which is harder to tell if it looks ok at a lower res.

    • @KevBinge
      @KevBinge  Před rokem +1

      Liquid in Blender is doable but a headache. Thanks!!

  • @ManaLucune
    @ManaLucune Před rokem +61

    This is what we call it a tutorial, amazing and straight forward.. Thank you.

  • @GabrielsLogic
    @GabrielsLogic Před rokem +10

    HOLY CRAP MAN! This tut is incredible. I'm so glad you're back! Incredible results. Seriously. Great work as always!!!

    • @KevBinge
      @KevBinge  Před rokem +2

      Thank you. I’m back. The breaks are nice but I like this too much haha!

    • @GabrielsLogic
      @GabrielsLogic Před rokem +1

      @@KevBinge you're too good at this to stop! Lol jk. Breaks are very important.

    • @KevBinge
      @KevBinge  Před rokem +2

      Thanks! I needed one as the day job took over. Commuting is hell.

  • @SuperlunarNim
    @SuperlunarNim Před rokem +6

    Great tutorial! Always nice to find one that's succinct and clear.
    To anyone having similar issues to the fingers popping through the cloth -- one other setting that can potentially help with this is, under the cloth Physics Properties tab, if you scroll down to the Collisions section there's "Object Collisions" and "Self Collisions". Under each of these there's a Distance setting, by tweaking that setting you can change the distance at which the cloth sim collides with collision objects, and also with itself (if you're getting a lot of weird twisting and thrashing).

    • @KevBinge
      @KevBinge  Před rokem +1

      That works as well, though I usually use it as a last resort. Anyone reading this should try it though as it can fix things in tight spots. Thanks Superlunar.

  • @cgndev
    @cgndev Před rokem

    Wow!!! Impressive FX !! Thanks for sharing . I will try!

  • @patrikbaboumian
    @patrikbaboumian Před rokem

    This is great stuff!

  • @kiemyunJung
    @kiemyunJung Před rokem

    What an amazing tutorial!!! Thank you for sharing! This helps me a lot :)

    • @KevBinge
      @KevBinge  Před rokem

      Glad it was helpful! Thank you!

  • @Clases3d
    @Clases3d Před rokem

    so cool man, happy holydays!

    • @KevBinge
      @KevBinge  Před rokem

      Thanks! Happy holidays to you as well.

  • @siete-g4971
    @siete-g4971 Před rokem +1

    impressive results, thanks for showing how to do that.

  • @harril
    @harril Před rokem +4

    Nice result! I would highly suggest two things:
    Simulate a decimated (uneven triangles) or just a triangulated mesh and not quads, as they can't deform properly in a cloth simulation like this. It will also break up the evenly aligned creases that you see forming when you start the simulation. And finally but even more importantly always apply your scales when working with the modifiers or doing editing operations. It can very royally mess with your collisions or any other forces there might be if the simulation object/colliders have scales other than 1/1/1.

    • @KevBinge
      @KevBinge  Před rokem +2

      That’s true, I applied the transform but don’t remember if I’d mentioned that in the video. Also, triangles do deform better. I always use remesh when I do this stuff in Houdini. That naturally gives slightly uneven triangle distributions.

    • @harril
      @harril Před rokem

      @@KevBinge yeah man, you know the ways! Keep at it!

    • @KevBinge
      @KevBinge  Před rokem

      Thanks!

  • @GaryParris
    @GaryParris Před rokem +1

    good work Kev, yeah i do tend to use the smooth modifier too, helps a lot.

    • @KevBinge
      @KevBinge  Před rokem +1

      Thanks Gary! Rafo reminded me of it. He’s damn good, check out his channel if you haven’t.

    • @GaryParris
      @GaryParris Před rokem +1

      @@KevBinge Yeah i saw that, nence my reference :) all good regardless, appreciate that i will indeed check his out too anyway, you can never have too many Blender reference channels for quick access of knowledge :) have a great New Year!

    • @KevBinge
      @KevBinge  Před rokem +1

      That’s true. There are lots of good channels now. Happy New Year to you as well Gary!

  • @user-ct8my8rv9c
    @user-ct8my8rv9c Před rokem +1

    This is unique and a cool effect

  • @Arvolve
    @Arvolve Před rokem

    Great stuff!

  • @DavidWinstead
    @DavidWinstead Před rokem +33

    That looks real creepy and I LOVE IT!!! Thanks for sharing!

    • @KevBinge
      @KevBinge  Před rokem +1

      Thanks David! You’re welcome 😁

  • @KonJonnorMusic
    @KonJonnorMusic Před rokem +2

    So this is kinda spooky, earliier today I thought "Hey, wonder what Kev Binge is up to, not seen him about for a while?" Binged a few videos that I hadn't seen of yours (and picked up a few cool tricks). Few hours later, here you are haha! Looking forward to get into this one, thanks man!

    • @KevBinge
      @KevBinge  Před rokem +2

      Ha! That’s awesome. I’d been super busy and finally caught a break 😁

    • @KonJonnorMusic
      @KonJonnorMusic Před rokem

      @@KevBinge Hey if you ever want to outsource, this guy I know has a lot of free time rn and could do with catching a break haha. Happy new whatever dude!

    • @KevBinge
      @KevBinge  Před rokem +1

      Thanks! I’ll keep that in mind. It gets crazy at times, but mostly with the day job and life stuff haha!

  • @Tamer_Gomaa
    @Tamer_Gomaa Před rokem

    Nice work, thanks for sharing 😊

    • @KevBinge
      @KevBinge  Před rokem

      Thanks!! You’re welcome.

  • @KRUNKBEATZPRO
    @KRUNKBEATZPRO Před rokem

    thats amazing

  • @dragerx001
    @dragerx001 Před rokem

    that was pretty cool :)!

  • @Jaimeal99
    @Jaimeal99 Před rokem

    Great tutorial! Thank you.

  • @jenkem4464
    @jenkem4464 Před rokem

    Very cool and to the point. Like!

  • @brt5273
    @brt5273 Před rokem +1

    Very nice tutorial. Really appreciate it. Subscribing.

  • @qguk
    @qguk Před rokem

    i subscribed because i Like the way you speak. Love from London UK :D

    • @KevBinge
      @KevBinge  Před rokem +1

      Haha! Awesome! Welcome 😁

  • @javadahmadi
    @javadahmadi Před rokem

    Much easier than I thought. Thanks

  • @Karabanka
    @Karabanka Před rokem

    yesss, this is a awesome tutorial

  • @DECODEDVFX
    @DECODEDVFX Před rokem +1

    Great video Kev, the result looks great.

    • @KevBinge
      @KevBinge  Před rokem

      Thanks!! Can’t wait to see your next one!

  • @DowerArt
    @DowerArt Před rokem

    Sickk thanks For the tutorial 👌🏼

  • @jakemarcus9999
    @jakemarcus9999 Před rokem

    Nice!

  • @GarageFab
    @GarageFab Před rokem

    I don’t even animate… yet I was totally entertained. Thank you, Brother!
    Have a great… whatever.

    • @KevBinge
      @KevBinge  Před rokem

      Very cool Brother!! I’m glad I was entertaining haha! Have a great whatever as well.

  • @versenetic
    @versenetic Před 9 měsíci +1

    pro tip, you can set the starting frame to -48 for the sim that way you dont need 48 frames of settling

  • @zen1thar
    @zen1thar Před rokem

    Very fun tutorial!

  • @eLemonadeR
    @eLemonadeR Před rokem

    This is an awesome effect, and I was immediately excited with how simple and clear your explanation is!!! Subbed, shared this video and can't wait for more boss!

    • @KevBinge
      @KevBinge  Před rokem

      Thank you! Hopefully I’ll have another one sooner this time lol.

  • @lxic-bz8hf
    @lxic-bz8hf Před rokem

    amazing 🤩

  • @VisualistAyush07
    @VisualistAyush07 Před rokem

    Favourite for a reason

  • @anNto999
    @anNto999 Před rokem

    u really deserved that subscribe and notifications

  • @liv69420
    @liv69420 Před rokem

    nice tutorial! i would suggest turnung on self collisions in the cloth tab, to minimize the holes and sharp fold edges

    • @KevBinge
      @KevBinge  Před rokem

      I think I’d had it on off screen but might have not. I always miss something in a video for CZcams.

  • @littlebacchus216
    @littlebacchus216 Před rokem +29

    Nice and ridiculously simple to get an top notch looking effect. I've been trying to do something like this but the horror effect where a face / hands press through a wall like it is a rubber sheet like in Nightmare on Elm street.

    • @KevBinge
      @KevBinge  Před rokem +9

      That’s my next one coming soon. Thanks!

    • @littlebacchus216
      @littlebacchus216 Před rokem +3

      @@KevBinge That'a so cool will be great to see how someone with more knowledge and skill approaches it. I was having real trouble getting a good definition on concave areas and played with simulation parameters but all I got was a very hot gpu and a headache.

    • @KevBinge
      @KevBinge  Před rokem +3

      @@littlebacchus216 Oh yeah, the computer can scream on these sims. For the next one I’m going to use some things I’d forgotten about here, and was kindly reminded of and then some.

    • @littlebacchus216
      @littlebacchus216 Před rokem +1

      @@KevBinge Just don't try a force to "blow" the cloth into the details... When I got that desperate I knew it was time to save and go to bed!

    • @KevBinge
      @KevBinge  Před rokem +2

      Oh yeah! I thought this would be fun in Blender, but Houdini is much more forgiving.

  • @mastanarts
    @mastanarts Před rokem

    best teaching style

  • @robossbomb0000
    @robossbomb0000 Před rokem

    Great tutorial one thing to make it simpler is to not offset the key frames since you can just set the cloths sim to start at a negative frame in the bake panel

    • @KevBinge
      @KevBinge  Před rokem

      Blender allows that, and it’s definitely simpler, but it’s generally not “great” practice if you can avoid it.

  • @pleasesubscribeforcontent

    i also had big problems with the cloth simulation at first... guys you need to add much more mesh to the blanket! just subdivide or apply another subdivision modifier and at best a smooth modifier with some repeats. then you can also go down to half with the quality steps 😉 enjoy

  • @brandonjacksoon
    @brandonjacksoon Před rokem

    Thanks!

  • @prathamms3127
    @prathamms3127 Před rokem

    that was crispy 😃

  • @FedocaVernieri
    @FedocaVernieri Před rokem

    great tutorial for great ideas
    tks
    😉

  • @R0NINnoodles
    @R0NINnoodles Před rokem

    Fire in the sky, a family movie....had me dying! 🤣🤣

    • @KevBinge
      @KevBinge  Před rokem

      That scene gave me nightmares for about a year lol.

  • @minhthuanportfolio3790

    video rất hữu ích ạ, cảm ơn anh Huy đã chia sẻ vì em thấy ít ai nói về vấn đề này lắm

  • @Andee...
    @Andee... Před rokem +1

    Baking all dynamics instead of pressing space gives a better result from my testing.
    When I hit space, I had issues with objects going through the cloth because they moved too fast.
    When I hit bake all dynamics the issue was gone and the overall quality of the simulation looked a lot better.
    I had the quality on 8 for both the cloth sim and the collisions.

    • @KevBinge
      @KevBinge  Před rokem

      Thanks. It’s definitely trial and error, and lots of coffee 😁

  • @SkiLLsZ
    @SkiLLsZ Před rokem

    Awesome

  • @gerdsfargen6687
    @gerdsfargen6687 Před rokem

    Oh crap that looks spooky. If you got a rubber material it could be like Girl in the Spiders Web. That asphyxiation bag scene was pure dread 😱😱😱😱

    • @KevBinge
      @KevBinge  Před rokem +1

      Oh man, ideas haha! Thank you!!

    • @gerdsfargen6687
      @gerdsfargen6687 Před rokem

      @@KevBinge that and The Frighteners. Man I shat myself with that one.

  • @multimagical3137
    @multimagical3137 Před rokem

    Clo3d is the right software for this purpose. A beginners can do this in a day.

  • @Katana2040
    @Katana2040 Před rokem

    “…mostly.” Shout out to Newt! Happy New Year, man!

    • @KevBinge
      @KevBinge  Před rokem +1

      You picked it up, awesome! Happy New Year to you too Michael.

    • @Katana2040
      @Katana2040 Před rokem

      @@KevBinge That movie is in my Top 10! Keep up the great work, Kev!

    • @KevBinge
      @KevBinge  Před rokem +1

      Mine too. I’d probably watched it 20 times since 1987 or so. Thanks!!

    • @Katana2040
      @Katana2040 Před rokem

      Same here, man! Same here!

    • @KevBinge
      @KevBinge  Před rokem

      I’d recommend “River of Pain” if you hadn’t read it. It’s the story of Hadley’s Hope before the fall. It’s more in depth than the Newt’s Tale comic.

  • @chardioic
    @chardioic Před rokem

    fire in the sky being a "great family movie" 💀 💀 💀

  • @AI-Hallucination
    @AI-Hallucination Před rokem

    I am new to everything here and just finding things is hard and even so the www to use for props 😂❤

    • @KevBinge
      @KevBinge  Před rokem +1

      It’s hard to learn the language. Once you know what things are called it gets easier.

    • @AI-Hallucination
      @AI-Hallucination Před rokem

      @@KevBinge thanks kev

  • @larisdalley7383
    @larisdalley7383 Před rokem +2

    Wasnt aware that Blender cloth could do that!

    • @KevBinge
      @KevBinge  Před rokem

      Blender is pretty capable and improving all the time. Thanks!

  • @3dsmaxrocks699
    @3dsmaxrocks699 Před rokem

    Still can't believe Mixamo is free. It wasn't when it 1st came out and before Adobe bought them out. Plus the fast and easy auto rig and and auto skin, while not perfect, is amazing and saves hours of time.

  • @aukovien
    @aukovien Před rokem

    New nightmare acquired 👍

  • @valuedbyvaluable2922
    @valuedbyvaluable2922 Před rokem

    "and have a great, whatever" XD

  • @haktwld
    @haktwld Před rokem

    10% less whatever, and your got yourself a sub and a bell. Great content. Thanks for sharing.

    • @KevBinge
      @KevBinge  Před rokem +1

      Thanks Michael! I’ll take it 😀

    • @haktwld
      @haktwld Před rokem

      @@KevBinge ...sssSUBBED!

  • @davidroddick91
    @davidroddick91 Před rokem

    That would be great for a morgue in a horror movie!

  • @eduardosanchezbarrios5810

    Remembers me to Hellraiser 2 xD!

  • @renovatiomovies3574
    @renovatiomovies3574 Před rokem

    "There he is, groaning in Blender, like he just spent five minutes on Twitter" had me dead XDDDD

  • @onzpo
    @onzpo Před rokem

    It's possible that you can lower the quality steps and just have the person hidden from render view since they're not in the shot anyway. Also, you can just move a key frames by pressing g while hovering over the timeline.

    • @KevBinge
      @KevBinge  Před rokem +1

      Not if you deride to have the sheet be transparent or translucent. Also, just moving keyframes isn’t as easy as just doing it on import,

    • @onzpo
      @onzpo Před rokem

      @@KevBinge True, my brain is always in saving space mode because my computer cannot handle all of this. I do apologize if my comment seemed like I was criticizing. I've just had to learn an ultra simplistic way to use blender.

  • @QuickstickD
    @QuickstickD Před rokem

    Computers is on fire now from this render

    • @KevBinge
      @KevBinge  Před rokem

      Yeah, sorry about that lol.

    • @QuickstickD
      @QuickstickD Před rokem

      @@KevBinge i also have a quick question, the cloth keeps crumbling into a ball once i play the animation. i increased the weight to 5 kg and still not a difference, do you know how to keep the corners from moving?

  • @valtabohm
    @valtabohm Před rokem +2

    Me watching this with a GeForce GTX 1050:
    "I set the subdivision level to 4..."
    ....
    Thanks, now the police thinks im testing home-made explosives.

    • @KevBinge
      @KevBinge  Před rokem +1

      Haha! Actually, look at Raffo’s comment in here. The smooth modifier might help you.

  • @spearcy
    @spearcy Před rokem +3

    Did you enable self collisions? Ordinarily, that can help the cloth wrinkles look better, but sometimes checking that box makes the cloth start floating around.

    • @KevBinge
      @KevBinge  Před rokem +3

      I think I did off-screen, or maybe left it off so the solve would go faster as I wasn’t getting too many intersections.

  • @linguafrancainitiative9748

    My cloth likes to consense into a big glitchy ball. I added collisions, played with normals, and messed with solidify. Messed with cloth collision distance settings and different types. Nothing :(

    • @mariadakh5016
      @mariadakh5016 Před rokem

      I have the a same problem. Did you fix that?

  • @alexx5303
    @alexx5303 Před rokem

    good tutorial thanks whatever

  • @DouArts
    @DouArts Před rokem

    This is amazing, though Blender's cloth sim is not really great, leaving a lot of clipping and tripping geometry even with such a high quality steps value. But this was very simple and awesome to see!🔥

    • @KevBinge
      @KevBinge  Před rokem +1

      Thanks! I like Blender and did this for fun. I use Houdini for stuff like this if clients need it though. It’s way more malleable, faster, and easier.

    • @clausbohm9807
      @clausbohm9807 Před 9 měsíci

      @@KevBinge Would marvelous designer help in this case?

  • @jhonysteak5512
    @jhonysteak5512 Před rokem

    I'm looking for a tutorial to model clothes, even static it suits me as long as it sticks to the body, I didn't succeed with this one.

  • @sonyablade4720
    @sonyablade4720 Před rokem

    Brilliant thanks so much

  • @work3151
    @work3151 Před rokem

    Hey man, great video but when I go to render the animation, the cloth becomes this spiky mess in the rendered out version but is completely fine in the viewport and have no clue how to fix it?, don’t worry I fixed it, I forgot to set the render the same strength as the viewport on the subdivision surface modifier 😅

  • @KemicalKiddMUSIC
    @KemicalKiddMUSIC Před rokem

    have a great whatever too

  • @PRODUCT5
    @PRODUCT5 Před rokem

    Omg

  • @cslavov
    @cslavov Před rokem +1

    Kev, 3 words: Sample UV Surface

    • @KevBinge
      @KevBinge  Před rokem +1

      Kun, 4 words: Not using geometry nodes. 🤪

    • @cslavov
      @cslavov Před rokem

      dont worry time's ahead of ya ))

  • @chillywilson
    @chillywilson Před rokem

    try the new pressure setting, you'll get it to wrap the object faster

  • @rettwhynot
    @rettwhynot Před rokem +1

    Nice tut but when i render the cloth glitches

  • @frosted1030
    @frosted1030 Před rokem

    The greatest "whatever" ever!

  • @jasondelatorrebermudez2515

    And how could you make the same animation so that it was not a sheet, but a sack, I have tried applying pressure to the parameters but it does not work unless I have a vertex group. How would you do it?

  • @yesyes-om1po
    @yesyes-om1po Před 11 měsíci

    shouldnt you put the subd modifier after the clothsim? it really smooths out sharp edges in the cloth without adding to the sim time, smooth modifier works surprisingly well too on cloth

    • @KevBinge
      @KevBinge  Před 11 měsíci

      Quite honestly, probably lol.

  • @pbzz_22
    @pbzz_22 Před rokem +1

    thanks for the tutorial , do u mind if I ask why in the end , I end of with a lot of intersection and turned into a ball

    • @KevBinge
      @KevBinge  Před rokem +1

      It could be lots of things. Think of it like springs between points. If they are too tight, it balls up. Too loose, and you get super stretch. The trick is finding the right settings. Sometime that takes a lot of time.

  • @michaeldriver127
    @michaeldriver127 Před rokem

    Could you use this as a translucent layer around someone? Like a aura of light?
    This makes me want to learn blender.

    • @KevBinge
      @KevBinge  Před rokem +1

      Yes, you absolutely can. It’s all about the shader for that.

  • @gamerslobyt6680
    @gamerslobyt6680 Před rokem

    Time to do a jumpscare scene with Blender :)

  • @zubyyynaijaaa2677
    @zubyyynaijaaa2677 Před rokem

    Must be nice to be good at blender

    • @KevBinge
      @KevBinge  Před rokem

      It would be nicer to be a doctor saving lives tbh, but we all have something we do at least decently.

  • @GraveUypo
    @GraveUypo Před rokem +1

    cloth mesh is better when made of tris and in a more chaotic, random pattern. 3dsmax does this automatically iirc, idk how to go about it in blender. this subdivided quad grid thing looks pretty bad and forms an unnatural texture, and needs way more tris to get the same smooth look.
    maybe also increase cloth simulated thickness? it looks too thin, like a very fine silk, or, idk, magical party balloon rubber

    • @KevBinge
      @KevBinge  Před rokem

      To be honest, this is me playing with cloth in Blender. You can hit tab and select faces, then make triangles out of them. It does look better. If I do these things for clients, I use Houdini Vellum with custom setups.

  • @DJNAS454
    @DJNAS454 Před rokem

    I can see this in a horror game!!

  • @irisortega9796
    @irisortega9796 Před rokem

    hi sorry, I've read all the comments but I don't get how to fix the roblems with the fingers. Even i've done the same steps as you I dont get it, and also myy computer almost crashed with de 50 steps, If you could give me some advice

    • @KevBinge
      @KevBinge  Před rokem

      Sure. Try triangulating the mesh. I didn’t do it in this video but cloth does work better with triangles. You may or may not get artifacts, but try that without too many steps and see if it works.

  • @pile333
    @pile333 Před rokem

    Now you could simulate the wonderful sculpture The Veiled Christ in Sansevero Chapel in Naples.

    • @KevBinge
      @KevBinge  Před rokem +1

      That would be chill, good idea. Thank you.

    • @pile333
      @pile333 Před rokem

      @@KevBinge Yeah. It would be interesting to see how it works with transparency and internal springs and collisions.

    • @KevBinge
      @KevBinge  Před rokem +1

      @@pile333 That it would, but might be a headache too lol.

    • @pile333
      @pile333 Před rokem

      @@KevBinge 😄

  • @koulikdas8133
    @koulikdas8133 Před rokem +1

    did you get the wrinkles with 2 levels of subdiv ?
    or did you subdivide it in edit mode too ?

    • @KevBinge
      @KevBinge  Před rokem +1

      2 levels did the trick, but you may need more depending on your scene and initial subdivision, etc…

  • @MIDNIGHTCVLT
    @MIDNIGHTCVLT Před rokem +1

    Followed the tutorial a bunch of times I never get the same amount of quality as you lol

    • @KevBinge
      @KevBinge  Před rokem

      Try subdividing the mesh manually instead of using subdivision modifiers.

  • @gdog8170
    @gdog8170 Před rokem

    can you make a video on how to make something like a tape stickting to an object effect? Like on guns or between two different objects

    • @KevBinge
      @KevBinge  Před rokem +1

      I can add it to the list. Thanks!

    • @gdog8170
      @gdog8170 Před rokem

      @@KevBinge tysm

  • @hoag5295
    @hoag5295 Před rokem

    It's litteraly SUPER creepy !

  • @exil3dlivecom
    @exil3dlivecom Před rokem

    Think it need.ore subdivision. Those black creases!

    • @KevBinge
      @KevBinge  Před rokem

      That’s the lighting here, but triangles or more subdivision is always good if a computer can handle it.

  • @xxxsuppacarlo1995
    @xxxsuppacarlo1995 Před rokem

    Hiii, nice video, congratulation. One question. Why does the veil turn into flakes when I render? i'm going crazy ahahha

    • @KevBinge
      @KevBinge  Před rokem

      Thanks! Make sure to cache the sim as the very last thing you do before shading and rendering. See if that helps. If you cache then change resolution, crazy things can happen in the render.

  • @crmsmxeo8115
    @crmsmxeo8115 Před rokem

    😳

  • @xdavis2919
    @xdavis2919 Před 10 měsíci

    Now after I create this how do I save and export to unreal engine?

  • @louroboros
    @louroboros Před rokem

    Any advice for fixing self-intersection artifacts in the cloth?

    • @KevBinge
      @KevBinge  Před rokem

      Self-collision might help though it slows things down a bit. The pinned comment can help too, so try that.

  • @jester7169
    @jester7169 Před rokem

    Creepy. Reminds me of a bad nightmare I had but then I woke up and still found out I was in that nightmare. Oh well.

    • @KevBinge
      @KevBinge  Před rokem +1

      All the time lol.

    • @jester7169
      @jester7169 Před rokem

      @@KevBinge you know it bro.

    • @KevBinge
      @KevBinge  Před rokem +1

      @@jester7169 I most certainly do. Sometimes CZcams is that sheet lol.

    • @jester7169
      @jester7169 Před rokem

      @@KevBinge well then now you can understand why we're able to get along with each other so well. See? It works perfectly.

    • @KevBinge
      @KevBinge  Před rokem +1

      Haha! Shared sense of humor.

  • @rieger.design
    @rieger.design Před rokem

    cool vide. nice and kinky ;)

  • @ENORMOUS26
    @ENORMOUS26 Před rokem

    what about making some tutorial on Houdini, I think many people love to learn houdini from you.

    • @KevBinge
      @KevBinge  Před rokem +1

      Thanks! I have some up on Patreon and more coming.