Zx Spectrum Next - Webster and the spider bots

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  • čas přidán 1. 07. 2024
  • #zxspectrumnext #retrogaming #zxspectrum
    Webster and the spider bots
    robgm.itch.io/webster
    The world of the Spider-bots was once a peaceful world. This was until one day a new Botsoft security patch was released.
    Being very security conscious, all bots installed the patch, but the upgrade failed corrupting the bots. Fortunately Webster and his friends were offline. Upon boot-up Webster noticed this corruption and ignored the patch.
    Unfortunately the only fix for the corruption was destruction! The problem now was how to rescue his friends whilst avoiding the homicidal infected bots!!
    Credits
    Coding - Rob Moran
    Graphics - Emcee Flesher & Rob Moran
    opengameart.org/users/emcee-f...
    Music - Darryl Sloan
    Music Shorts - SmithCoder, Voodo, Dev & Jrrs
    Play testing and feedback - Adrian Sinclair & Bret Bapstarcade Pritchard
    CSpect - Platform used during development
    www.cspect.org/
    sjasmplus - Assembler used for development
    github.com/z00m128/sjasmplus
    Dezog - Z80 Debugger used for development
    github.com/maziac/DeZog
    Remy's Sprite Tool - Used for sprite and tilemap development
    zx.remysharp.com/sprites/
    GIMP - Used for static graphics
    www.gimp.org/
    Tiled - Used for level planning and creation
    www.mapeditor.org/
    Shiru's AYFX Editor and Player - Used for sound effect development
    shiru.untergrund.net/software...
    NextDAW - Used for music development
    nextdaw.biasillo.com/
    Video Intro Music by Chris Huelsbeck, used under a royalty-free license, please visit www.patreon.com/chris_huelsbeck for more info
    Outro music by Mindwipe
    Please also see my other channels:
    @BAPSTARCADE - Retro and modern retro gaming
    @AGoodOldNatterWith - Retro Gaming Podcast
    @gamingfacepunch - Everything gaming podcast
    see Gamingfacepunch
    also on spotify and podbean
    look for Monkeynutpunch
    please also visit and support:
    www.bapstarcade.com
    retrobeachman.com/blog
    luckyredfish.com/
    amaninhistechnoshed.com/a-man...
    retrocomputermuseum.co.uk/
    fusionrgamer.com/
    crashradio.org.uk/
    cavern.games/
    www.youmakerobots.com/
    What'sNEXT?
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Komentáře • 7

  • @robertmoran4067
    @robertmoran4067 Před měsícem +1

    Thanks for making the video and showcasing the game👍 You almost made it to the end of level 2, but you forgot to use the slowdown time feature☹️ Hopefully next time you'll get further 😊

    • @whatsnext128
      @whatsnext128  Před měsícem +1

      Awesome game

    • @robertmoran4067
      @robertmoran4067 Před měsícem +1

      ​@@whatsnext128I decided to take a different direction from Dougie Do!🙂

    • @whatsnext128
      @whatsnext128  Před měsícem +1

      @@robertmoran4067 also an awesome game.

  • @gurujoe75
    @gurujoe75 Před měsícem +2

    Fullscreen parallax scrolling with floating HUD, lots of sprites, vivid colors. Nothing less is expected from Next. I just don't understand why Atari ST users are screaming that Atari can do so much more, heh.

    • @robertmoran4067
      @robertmoran4067 Před měsícem +2

      @@gurujoe75 some of the advantages of the Next are the hardware sprites and the different screen modes. This allows easy parallax scrolling and the ability to use sprites for almost everything including the HUD. Shame the Spectrum wasn't like this back in the day😉

    • @gurujoe75
      @gurujoe75 Před měsícem +1

      @@robertmoran4067 You can imagine how much criticism in our country /east europe, post soviet/ went in the direction of Sam Coupe, which was technically a bit better Amstrad CPC. Sam had no HW scrolling, sprites, blitter or DMA.
      My knock on the Atari ST is based on the fact that its supporters repeatedly write that the 68 000 is a MUCH better CPU and the ST proves things beyond the capabilities of the Next. Heh.
      The Next could of course be significantly better /we're talking mainly about games/ than even the Amiga 1200 but it's already run out of free space on the FPGA.