std::move and the Move Assignment Operator in C++

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  • čas přidán 1. 08. 2024
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Komentáře • 332

  • @MrSuperdude6
    @MrSuperdude6 Před 3 lety +150

    I really wish I had've just watched your entire C++ series instead of listening in any of my lectures. This has been miles more helpful and easy to understand than any programming class I've had.

  • @lucascoef
    @lucascoef Před rokem +49

    I've just aced a C++ technical interview thanks to this video. Your ability to explain is unparalleled. Keep doing the good work!

    • @svenbtb
      @svenbtb Před rokem +3

      i know this is 7 months old lol but congrats! Hope the job is going well and I hope to one day soon ace a C++ interview myself using what i learn from Cherno

  • @Dante3085
    @Dante3085 Před 4 lety +140

    A good ways to understand std::move() is that you are basically saying "I don't need the object that I am passing anymore. I am allowing someone to steal from it."

    • @supremedeity9003
      @supremedeity9003 Před 4 lety +15

      Voluntarily letting your stuff be stolen.

    • @glee21012
      @glee21012 Před 4 lety +11

      It basically steals the pointers, or takes ownership of them, very powerful, like Cherno says "no new allocation". I can only think of using it when I have a temp variable.

    • @Evan490BC
      @Evan490BC Před 2 lety +8

      @@glee21012 The fundamental Computer Science concept here has to do with Type Theory, and in particular linear (more correctly, affine) types: any object can only be owned by a single owner at any given time. Because C++ is the way it is (i.e. a mess) it's harder to enforce. But it (i.e. C++) is a necessary evil.

    • @anon1963
      @anon1963 Před 11 měsíci

      @@Evan490BC c++ is only a mess when your bad code makes it seem like a mess.

  • @boondocksripoff2237
    @boondocksripoff2237 Před 4 lety +270

    I now realize I still dont know the basics of c++

    • @1vader
      @1vader Před 4 lety +44

      I thought the same thing after watching the video but honestly, it more so made me realize what a crazy and confusing language C++ is. Stuff like this is why I prefer C or Rust.

    • @jyl9063
      @jyl9063 Před 4 lety +27

      Move constructors/assignment is basic C++

    • @PixelThorn
      @PixelThorn Před 4 lety +5

      @@1vader or C#, or Python...

    • @Dante3085
      @Dante3085 Před 4 lety +13

      @@1vader That's not even the difficult part of the story of move semantics. Research perfect forwarding and reference collapsing

    • @Stefan-tw3fo
      @Stefan-tw3fo Před 4 lety +2

      @@1vader Same here.

  • @RogerTannous
    @RogerTannous Před rokem +2

    I like the sentence "steal everything from Apple" 🤣

  • @Drastonar
    @Drastonar Před 3 lety +13

    This is something I did so many times in C, but my teachers never told me it was a concept (move). It's much clearer when to do what now and the class abstraction we can do in C++ helps the code to be cleaner.

    • @maysanghai123
      @maysanghai123 Před 2 lety +2

      I think what you must have been doing is a simple typecasting in school. This is just a specific version of typecasting which works specifically with rvalue references.

  • @mikeweathers5726
    @mikeweathers5726 Před 4 lety +14

    Great video! This is my favorite C++ series. I hope you make one on perfect fowarding soon.

  • @justinjames3028
    @justinjames3028 Před rokem +4

    I did not understand std::move() until I watched this. To give some background, I was first exposed to C++ in 1994 but moved away from it before r-value references were a thing.
    I like the examples he provides. The problem I have with most explanations is that they use words like "tells the compiler it can cannibalize the object" or some such nonsense. That leaves the impression that the compiler is doing some type of cannibalizing or other magic behind the scenes.
    Saying it just turns the object to an r-value reference and as a side effect can cause the move constructor or move assignment operator to be called. The person cannibalizing is not the compiler, it is the implementor of those operations.
    After seeing this I wrote a simple class like he had and played around with it. It is not nearly as complicated as I thought.

  • @fabricedelannay7288
    @fabricedelannay7288 Před 3 lety +21

    14:05 distinction between constructor and assignement operator, that's why I rather prefer to use {} brackets with new object creation and use the = only for assignement operator :)
    (For instance : String name{"Cherno"};)
    By the way, huge and awesome work, thanks !

  • @johnnyserup5500
    @johnnyserup5500 Před 2 lety +3

    you definitely made a cool explanation of the std::move functionality - thanks, this is going to help many developers I think

  • @brandoncfrey
    @brandoncfrey Před 4 lety +10

    Not a clue what most of what you said means on a technical level. But still couldn't stop watching. Great video.
    C++ gods help me 😭

  • @ianpan0102
    @ianpan0102 Před 3 lety +1

    Incredibly helpful and enjoyable video -- thousand thanks Cherno!

  • @alexstone691
    @alexstone691 Před 4 lety +2

    First time somebody explained this and i managed to understand it, thank you!

  • @davidm.johnston8994
    @davidm.johnston8994 Před 3 lety +4

    That's amazing, thank you so much Mr Cherno!
    By the way, a lot of what I know of C++ I've learned from you, so a huge thanks, this has been very helpful!
    (Shoutout to Corey Schafer too for teaching me Python!)

  • @spicy_wizard
    @spicy_wizard Před 4 lety +13

    perfect forwarding ~

  • @MarcosVinicius-bd6bi
    @MarcosVinicius-bd6bi Před rokem

    Dude, you're amazing. Your videos are helping me a lot!

  • @deepikagoyal07
    @deepikagoyal07 Před rokem

    Move semantics is a topic difficult to comprehend. Your in depth explanation made it very clear.

  • @learnprogrammingwithsean9010

    I've learned a lot from your vids, thanks for posting!

  • @Rohith_E
    @Rohith_E Před 4 lety +3

    Your examples make move semantics really easy to understand. Please explain copy and swap idiom too.

  • @paulchoudhury2573
    @paulchoudhury2573 Před rokem

    Excellent presentation. Well organized and full of important details.

  • @unmeinks5907
    @unmeinks5907 Před 2 lety +1

    after he said "implicit conversion and call into this specific string constructor" my furnature started floating, help

  • @jonathanp5195
    @jonathanp5195 Před 2 lety +8

    Thank you for the video. I think what "clicked" hardest for me was when I learned that the assignment operator, by default, only moves the values inside an object to a different object, if the object that it is being moved into pre-existed - which is why we overload the assignment operator, so that we can do this, even when the object that the data is being moved into is being initialized. Or at least, this is how I think it works. If I'm misunderstanding, I would love some clarification.

    • @astronautid7948
      @astronautid7948 Před 2 lety +3

      Good point! In a way the moving is the best thing that can happen to m_Data inside that operator. And we're talking the move assignment operator and the moving as opposed to copying which is what memcpy does in the copy constructor.This line says it all:
      m_Data = other.m_Data;
      Don't get disillusioned, however, thinking the data is being copied here. It's only a pointer being copied to another pointer. Imagine m_Data (in other) points to a char array the size of like billion. The array needn't to be copied, it stays where it was in memory. That's when we like assignment by move better than by copy. And we for this reason overload the move assignment operator. You got the gist.

  • @user-vs6kl8ph5v
    @user-vs6kl8ph5v Před rokem

    thanks for the difference between = and move constructor part, really never thought about it!

  • @z0lol
    @z0lol Před 4 lety +6

    great video! well explained.
    would be great having a video regarding Variadic functions :D

  • @thestarinthesky_
    @thestarinthesky_ Před 4 lety +4

    Thank you Cherno. I enjoyed learning every second of this video and I realized that the pace you spoke today in this video was quite perfect! Not too fast! I appreciate that!🥰😍🥰😍🤗❤️

  • @anonb1150
    @anonb1150 Před 3 lety +2

    Amazing video! You taught me how to create a move constructor and move assignment operator for my matrix class! Thank you!

    • @vaibhavlohiya8396
      @vaibhavlohiya8396 Před rokem +1

      If you still have that code can you send me the github repo coz I'm interested. Thank you

  • @JaiHall
    @JaiHall Před 4 lety

    Very insightful, thank you. 🙏🏿

  • @joebosah2727
    @joebosah2727 Před 3 lety

    Shall get there and will overcome
    Thank you, Cherno

  • @coolbrotherf127
    @coolbrotherf127 Před rokem

    The move command is extremely useful when using smart pointers. Moving vectors of unique pointers around without having to copy a bunch of stuff is extremely useful.

  • @marcobonizzi3628
    @marcobonizzi3628 Před měsícem

    Well done the Cherno, excellent lesson to be learnt!!!

  • @SwissPhil02
    @SwissPhil02 Před rokem

    this is really well explained! Wish I would have watched your series before my interview...

  • @TheMR-777
    @TheMR-777 Před 4 lety

    Wow! Really Nice! Many Thanks 4 this concept!

  • @TheDada0106
    @TheDada0106 Před rokem

    You're a legend, learning c++ with you is exciting !

  • @Dante3085
    @Dante3085 Před 4 lety +1

    i literally have been waiting and researching this the last few days. nice !

  • @ameynaik2743
    @ameynaik2743 Před 2 lety +37

    1. Instead of casting using
    (T &&)var you can use std::move(var)
    2. A good ways to understand std::move() is that you are basically saying "I don't need the object that I am passing anymore. I am allowing someone to steal from it."
    3. We need to always delete the current data before shallow copying the other data. Also we need to point other data to nullptr.

    • @malborboss
      @malborboss Před 4 měsíci

      4. Before moving the other object into ours we need to ensure that we are not moving the same object to itself. Otherwise data may be lost.

  • @xi_the_pooh
    @xi_the_pooh Před 3 lety +10

    Maybe covering std::forward here as well would've been a good idea, since they're somewhat related.

    • @Evan490BC
      @Evan490BC Před 2 lety +1

      Yes, I was going to suggest the same.

    • @JorgeLuis-ts6qp
      @JorgeLuis-ts6qp Před 2 lety +1

      Would you recommend any particular resource to learn that?

  • @hakoo2700
    @hakoo2700 Před 4 lety

    thanks for this amazing series

  • @sakithanavod9289
    @sakithanavod9289 Před 4 lety

    Cant wait till next video 😍

  • @niekbeijloos8355
    @niekbeijloos8355 Před 2 lety

    Great Videos you make! Keep it up!

  • @apelsin3001
    @apelsin3001 Před rokem

    Thank you much! very understandable!

  • @aleksandarfranc1094
    @aleksandarfranc1094 Před 3 lety

    You are a legend man!!

  • @thestarinthesky_
    @thestarinthesky_ Před 4 lety +8

    The more I learn about C++, the more I realize that I know NOTHING about this complicated but amazing language! I could learn C++ for the rest of my life and still there would be much to know! 🤩😍❤️🥳

    • @__jan
      @__jan Před 4 lety +1

      that's not a good thing

    • @thestarinthesky_
      @thestarinthesky_ Před 4 lety +6

      @Prochy it is just the matter of preferences☺️ I would love to be challenged and C++ is a REAL programming language! C++ helps me to realize what is happening behind the hood, C++ gives insight into things I can’t see in other language! C++ is a miracle in the world of computer science! C++ being huge and big, makes you keep learning and learning! There will be always something new and challenging for you! That’s what I want! Never stop learning! 🙏❤️

    • @oracleoftroy
      @oracleoftroy Před 4 lety +4

      @@__jan Some people like dead languages that never change, others like new features that improve their code clarity and performance. I'm of the opinion that C++ being an actively improved language is a very good thing, and having to continually learn new things is part of the job description of any software developer.

  • @adityanandagudi
    @adityanandagudi Před 2 lety

    awesome!! Thanks buddy

  • @SirShrimpey
    @SirShrimpey Před 4 lety +3

    Dope, some time ago I was looking for a nice explanation of move assignment operator and exisiting stuff was quite confusing, I could have used a tutorial like this.

    • @roboticsrecords
      @roboticsrecords Před 4 lety +5

      I believe explanation in chapter 5 in "Effective Modern C++" by Scott Meyers is one of the best source I've read on this topic. I have a paper copy, but it seems you can find it for free on the internet.

  • @tiantianliu5958
    @tiantianliu5958 Před 7 měsíci

    Great! keep going!

  • @varuntaneja7073
    @varuntaneja7073 Před 4 lety +29

    I don't earn right now so can't really support you on patreon but the least I can do is watch all the ads on your videos :)

    • @kartikgarasia5685
      @kartikgarasia5685 Před 3 lety +4

      Man now I just feel bad.. I also should pause adblocker on this channel

  • @s187v
    @s187v Před rokem +1

    thank you

  • @marcofeder6768
    @marcofeder6768 Před 3 lety +2

    Nice video. I like to think to std::move as a way to have an rvalue reference. I remember that Stroustrup wrote in "The C++ Programming Language" that the best name for std::move() would have been rval()

  • @alecmather
    @alecmather Před rokem

    Please never stop making videos.

  • @Kaslor1000
    @Kaslor1000 Před 3 lety

    This is insane, back to my simple Java world

  • @VoidloniXaarii
    @VoidloniXaarii Před rokem

    Thank you very much

  • @SergeySuper_Silver
    @SergeySuper_Silver Před rokem

    I'd like to add one more thing.
    In order to create an empty object (in this case String 'dest'), we need a default constructor which sets m_Size = 0 and m_Data = nullptr.

  • @luyuanqi2960
    @luyuanqi2960 Před 2 lety

    Dude you are a live saviour

  • @kelvinsmith4894
    @kelvinsmith4894 Před 4 lety +3

    Awesome work you’re doing here!!, do you plan on making videos on error handlings and file system read and write in C++?

    • @Raspredval1337
      @Raspredval1337 Před 4 lety +2

      file read and write is rather simple, use , open a file and use it as cout or cin

  • @etinosaizekor6533
    @etinosaizekor6533 Před 2 lety

    Awesome!

  • @igorszemela1610
    @igorszemela1610 Před 2 lety

    great vid

  • @farhan787
    @farhan787 Před 4 lety +3

    Cherno finally a new video for C++ series, thanks ♥️

  • @glennstormdesign
    @glennstormdesign Před 4 lety

    SuperawesomethankyouYan!

  • @charlesmola
    @charlesmola Před 4 lety +2

    Maybe you can do a video about Hash Tables!! it would be very useful. Thanks for the videos btw, they help me a lot

  • @ericjovenitti6747
    @ericjovenitti6747 Před rokem

    So one you’re an absolute amazing teacher and thank you for doing us, too maybe give use case examples for this I still factor five years don’t completely understand the best used cases for this. Is this more conducive for embedded systems or extremely low latency code?

  • @IllumTheMessage
    @IllumTheMessage Před 4 lety

    Muchos gracias

  • @Mohammed24441
    @Mohammed24441 Před 4 lety +6

    A video on lifetime extension, return value optimization, forwarding...

  • @LahiruGunathilake
    @LahiruGunathilake Před 3 lety +3

    Hi Cherno, can you please do a video about std::forward too ? Thanks for this.

  • @user-vx6zk5jj4e
    @user-vx6zk5jj4e Před 4 lety

    nice video

  • @jackofnotrades15
    @jackofnotrades15 Před 4 lety +3

    Could you do a video on streams? iostream and fstream class heirarchy and some stream handling functions?

  • @baldendoboriqua6391
    @baldendoboriqua6391 Před 4 lety +1

    Very humbling video.. I don’t know shit ... 😅 I have so much to learn

  • @travel_is_fun3455
    @travel_is_fun3455 Před 4 lety

    you are great

  • @lukenukem8028
    @lukenukem8028 Před 4 lety

    Knowing what to type is the complicated part.

  • @nawnwa
    @nawnwa Před 2 lety +1

    Everything was clearly explained, only place I could fully accep the use of std::move was in the Entity constructor with "String&& name" parameter, isn't name already a r-value reference of the type "String&&" in the member initializer list, why do we again have to convert it to an r-value reference using std::move?

  • @JATmatic
    @JATmatic Před 4 lety +3

    Rule of five.. rule of five!
    Please, explain this and do the string class with copy-ctor && swap() idiom! :)

  • @marioterresdiaz6001
    @marioterresdiaz6001 Před 2 lety +1

    Great video!
    Got a question though, is it possible/recommended avoiding copying when the object is returned?

  • @nagarjunvinukonda162
    @nagarjunvinukonda162 Před 3 lety

    Can you make a video on push_back vs emplace_back used in move semantics when calling constructors.

  • @ILoveSoImAlive
    @ILoveSoImAlive Před 4 měsíci

    perhaps would be correct to first say, that move is for performance optimization. there is nothing wrong with copying in most cases. performance optimizations must only be done based on performance requirements. there is no use of doing that where its not needed at all, because performance requirements are met anyways. it would make your product worse, because it would get more expensive, without getting perceivably and practically better. its like if I would put 30% more work into the car, by giving decorative painting to all the screws inside the car.

  • @reza-nr2es
    @reza-nr2es Před 3 lety +2

    wow the way i never knew that std::move is just a small template function which just simply does the casting thing for us...and all that casting does is calls the move constructor...the lazy and dumb me never tried to look up the definition of that std::move function....now i know...thanks cherno!!! but actually have a question...in order to use the move constructor, do we always explicitly have to tell the compiler by casting the type into a rvalue ref??? or there are cases where the compiler does it implicitly??? thanks in advance!!!

  • @maniaharshil
    @maniaharshil Před 7 měsíci

    Please cover the forwarding and arguments decay too Thanks

  • @simonmaracine4721
    @simonmaracine4721 Před 3 lety +1

    Now I realize that Rust is basically doing move semantics by default. And to do a deep copy, you have to clone() the variable.
    let mut dest = String::new();
    let simon = String::from("Simon");
    let other = String::from("other");
    dest = simon; // This is a move; simon is now gone
    println!("{}", simon); // Compilation error
    dest = other.clone(); // Both dest and other are available
    println!("{}", other);
    println!("{}", dest); // Works
    In C++ is the other way around. By default deep copying is used.

  • @xxdeadmonkxx
    @xxdeadmonkxx Před 4 lety +2

    No one:
    Voice recorder: blinking green as Cherno say something

  • @igniculus_
    @igniculus_ Před 4 lety +11

    I can't believe he is still making C++ videos. This just shows how much there is to know about C++ and how little I know ... :P

    • @lordmushroom723
      @lordmushroom723 Před 4 lety +2

      it's because this language has become extremely bloated and a pain in the ass to work with

    • @alpyre
      @alpyre Před 4 lety +2

      @@lordmushroom723 Words of wisdom. C++ has too many features to solve the issues that are there because of C++ itself.

    • @greatbullet7372
      @greatbullet7372 Před 4 lety +3

      @@alpyre not really, it has just its rules and every new standard makes it easyer to create decent code

    • @RWM_
      @RWM_ Před 3 lety

      @@greatbullet7372 Yes, like here when you must create specific constructors and operators :)

  • @judickaelsam3103
    @judickaelsam3103 Před 3 měsíci

    Thank you so much. Can you do it for std:: forward please?

  • @myronkipa2530
    @myronkipa2530 Před rokem

    Cpp devs learning basic rust concepts

  • @buzzdx
    @buzzdx Před 4 lety +6

    very good explanation, thanks. i used to struggle understanding move semantics. one question though: in the string destructor you used "delete m_data;" while in the move operator you used "delete[] m_data". since you allocated the memory using new[], i think the destructor should use delete [] too. however it's not crashing. does it make a difference really which one you use to delete?

    • @oracleoftroy
      @oracleoftroy Před 4 lety +2

      It is undefined behavior. As you point out, he should be using operator delete[].

    • @SerBallister
      @SerBallister Před 4 lety +2

      In the case of POD types there are no destructors so new and new[] behave the same in this case. For none POD classes/destructable classes the compiler/implementation does do some trickery like encode the number of objects belonging to the array so it can later call the destructors on them all. It is best practice to delete[] though as some compilers/implementations may not simplify array allocations (most compilers do, but that's not a guarantee!)

    • @oracleoftroy
      @oracleoftroy Před 4 lety +3

      @@SerBallister It is undefined behavior and thus is illegal C++ and shouldn't be relied on. It might work on your machine, but not other machines, and not your machine tomorrow as compiler and standard library implementer figure out better ways to optimize your program.
      A simple example, an allocator might pool all allocations for a single byte into a pool of memory such that a call to `delete charptr;` would be assumed to come from this pool whereas `delete [] charptr;` would expect the object to be allocated in a different pool (perhaps a large object pool). As the implementer knows it is illegal to use `operator delete` for memory allocated with `operator new[]` they can avoid storing extra information that isn't needed for a legal program and are under no obligation to properly cleanup programs relying on undefined behavior.
      Being a primitive type or not having a constructor isn't a reason to accept undefined behavior in a program.

  • @whythosenames
    @whythosenames Před 4 lety +1

    1:48 the classes are bytesized... that was a little nerdy but yeah i liked it :)

  • @Didi-si5cs
    @Didi-si5cs Před 4 lety

    Hi Cherno, would you please make some videos about c++ windows form / desktop application.

  • @jediflamaster
    @jediflamaster Před 7 měsíci

    Just swap the values in move assignment instead of setting to default. You can skip the whole "what if they're the same object" problem

  • @fuzzyrock3146
    @fuzzyrock3146 Před 4 lety

    You are the best teacher on CPP topics ;)

  • @saiprasadchindam5185
    @saiprasadchindam5185 Před 3 lety

    Please do a video on memory allocators

  • @XQuanten
    @XQuanten Před 4 lety +1

    This is off topic but how do you use Italic font in VS?

  • @lucagagliano5118
    @lucagagliano5118 Před 4 lety +2

    I understand the basic idea. But I can't really figure a realistic case where I need to implement these explicitly. Usually you want to avoid heap allocation and people use a lot the stl library. Unless you're writing your own library I can't really picture a situation where you need to implement move constructors and move assignment explicitly. You also have default move constructors, but I don't know how they works.

    • @UsernameUsername0000
      @UsernameUsername0000 Před rokem

      2 years late. You’re right that the STL encapsulates functionality. In cases where your class is composed of STL containers and/or smart pointers, then the default move constructor generated by the compiler would suffice. It does a member-wise move of all the members. If you use modern C++ and are more of a consumer than a creator, then you would likely never have to explicitly define those functions. Still, it’s good to be aware of the specifics of move semantics to allow you to leverage them well.

  • @sumedhkulkarni5346
    @sumedhkulkarni5346 Před 2 lety +1

    Hi, Awesome explanation, 😀
    one question, why not pass objects by reference if want to give the ownership of the object to the function?
    I know that move will invalidate the first object and literally move it in the function space.
    but in a case, where we just want to avoid copy while passing to the function and the application is single-threaded even the pass by reference should work right?

    • @vaibhavlohiya8396
      @vaibhavlohiya8396 Před rokem +1

      That 's what he is doing isn't it. He is using the rvalue reference i.e (String&&) to move the object, similar to what he did in the Entity class in the previous video. And instead explicitly casting to the object, he is using the std::move. Furthermore, just passing it by reference will only be valid for lvalues, now the work around for that is const reference but for that also you have to copy the data. I hope this helps.

  • @AbhishekKumar-el3ls
    @AbhishekKumar-el3ls Před 8 měsíci +1

    While overloading the move assignment operator, should we not allocate memory for m_Data? If the destination string length is greater than the original string we are moving into, there would be a memory access violation.
    String orig = “Hello”;
    String dest = “LongerString”;
    orig = std::move(dest);
    can somebody explain?

  • @poganka45
    @poganka45 Před rokem +2

    For me the code crashes in debug mode. On line 96 dest is constructed with default constructor, but it doesnt initialize the private members on the lines 60 (char* m_Data) and 61 (uint32_t m_Size), so when dest.Print() is called on line 101, the for loop on line 54 actually starts - because unitialized m_Size is a garbage value, and m_Data[i] (which is a nullpointer) causes the crash.
    So i think char* m_Data should be set to nullptr uint32_t m_Size to 0.

    • @afterlife1578
      @afterlife1578 Před rokem +1

      any idea why it worked for him? crashed on mine too

  • @sajjadkarbasi281
    @sajjadkarbasi281 Před 2 lety +1

    there is a problem here . you dont initiate the m_data value in default constructor so when you try to use move constructor and try to delete there is nothing to be deleted so why this still works ? not for me though. i use gcc so probably i'm missing something .

  • @ankithmanjunath3052
    @ankithmanjunath3052 Před 3 lety

    HI Thank you for the amazing video. At 10:17 , you mention that "If they are different objects, then nothing needs to be done !", this should be rather "If they are the same objects, then nothing needs to done", am i correct ?

  • @gaborsohar7281
    @gaborsohar7281 Před 3 lety

    @The Cherno, please explain me why don't you have a return statement after line 46 (in the final version). The move assignment operator is returning *this when it's the same object, but nothing otherwise.

  • @heisenburger311
    @heisenburger311 Před 3 lety +1

    Hi, Cherno. Thank you very much for your course. I have a question. Both `delete[] m_Data;` and `delete mData;` exist in your code, which I don't know the difference. Can you kindly tell me when to use which one.

    • @inx1819
      @inx1819 Před 3 lety +2

      Inside the ~String() method he should've written delete[] m_Data instead.
      The delete keyword alone deallocates a single object from memory, but the delete with [] deletes a whole heap allocated array.

  • @yellowcrescent
    @yellowcrescent Před 3 lety +2

    Still not exactly sure WHY you would use the move constructor if you have to still instantiate a new temporary variable (which would likely use the copy constructor anyway, I'd imagine). What is the main use-case for the move constructor in those cases? (I can imagine it being helpful for updating the data pointer for large objects to point to a new memory address, but that point seems moot if you have to copy it anyway to a temporary variable)

    • @yellowcrescent
      @yellowcrescent Před 3 lety +1

      derp. I just read through std::move docs and re-watched and realized that the temporary variable is just for the reference and not the data, which makes a lot more sense. lol. Guess I was thinking it would work similar to C where you can just yolo pointers with enough forceful casting :D

  • @Guru4hire
    @Guru4hire Před 4 lety

    Do you think a video on std::forward is possible?

  • @sergei8337
    @sergei8337 Před 3 lety

    what's the benefit over usage of pointer/refs here? In other words why move if we can just refer to the data?

  • @vrushaliterekar4030
    @vrushaliterekar4030 Před 4 lety +1

    I have learnt basic components of C++ as a beginner and have tried to search 1000 ways of learning C++ as I am a self-taught person. The next step many people suggest is to solve the problems but I have solved basic problems such as calculater and some basic problems. Please could someone could help me with what projects should I consider which are not too advanced. Also some examples would do. (I am reading Effective C++ as Cherno suggested in one of his videos)
    I'd be so so glad if someone could help me as mentor

  • @nexovec
    @nexovec Před 4 lety +1

    That weird feeling when you move into yourself and refuse to do anything