ADC Crit or Lethality League of Legends #1
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- čas přidán 14. 04. 2024
- ADC Crit or Lethality League of Legends #leagueoflegends #lol #adc
what should i do next? Comment your champion pick below
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Ahhh yes reducing armor on a target that has no armor
lol
@@iiBlackDeath99 that's your response bro? XD
@@threshusa2352the problem is i asked many times in comments at which armor you want me to try at 100? Or 50? Or 200 just say it and sure i will do whatever you want guys :)
@@iiBlackDeath99 Do it on 100 and 200. Since 100 is base armor late game and 200 is against targets with 1 or 2 armor items
@@BladeOfAgarthasure i did it for the new videos will be very clear thanks
Lethality = Flat Armor Pen = Early Game, value of it falls off the longer the game takes since base armor goes up and you need more than 1 rotation to kill someone
Crit = Chance based = Late game, since later on you have IE/Navori to amplify the damage & more chance + it has more value outside of your rotation.
Due to lethality being a flat stat that is made for burst, having a high value in early game & is easily counterable, the value early on is higher than crit chance
But since crit chance is percentage based, and has more value on auto attacks, the base power of it needs to be higher, since it's too unreliable early on in the game
So yes, crit will gap lethality by a landslide with full build
this.
what a wonderful description love it
not really fair to compare crit vs lethality on a target dummy with no armour
so what is your suggest for dummy armor? which number should I keep them on? 100? or less or more?
@@iiBlackDeath99 I'd suggest 110 armour as it is the average armour of all champions at lvl 18
By that build most champs will have around 110 armour average
@@iiBlackDeath99 I'd also suggest swapping ldr for mortal reminder on the crit builds and swapping hubris for opportunity. LDR swap so the extra damage to higher health targets isnt factored in and the hubris swap because the item kind relies on the AD stacks to be good
@@dogforpm2317sure i will do that on the upcoming videos thanks for your advice
Lethality is more cost-efficient and easier to spike vs. crit. Also quite unfair to show a dummy with 0 armor where lethality is pretty much useless at that point as only base damage matters. Weird video.
yeah sorry for that I’m working to improve my upcoming videos and thanks for watching
Crit has always scaled better and lethality has always spiked harder, but these dummies ofc have no armor anyways, they should have 110 armor but you could also do a test on targets with 300 armor as well to represent tanky targets
Yeah I did that for the upcoming videos soon i will upload Vayne i did everything just subscribe and wait for it and thanks :)
One of the major faults in league is the inconsistency in negative values. Lethality could very well be affecting things at 0 armor regardless.
However the logical take is just build crit because lethality is cringe and always has been.
Lethality cannot make you deal dmg as if your target had negative armor. So against 0 armor it's completely worthless. Only flat armor reduction can achieve negative armor (in theory), for example Corki E.
RAW DPS doesn't really mean much in LoL.
its the only reason adc exists.
yeah you are right but you can see the difference and try some builds and ofcourse it depends on the champion and the enemy champion too
it can be useful little bit
@@iiBlackDeath99 You could try giving it 2k ish life and maybe 30-40 armor? Would mimic squishy champions so you can see if the lethality is doing anything. Lethality is only good if there's a bit of armor to punch through.
@@IXPAdragon35 No, ADC exists for DPS, but if you ignore armor in league (which is VERY important btw) crit will always out do lethality. Lethality exists to get you close to true damage when attacking things with low armor, without armor lethality loses value by a lot. You're looking at Raw AD vs AD*2.25 WITH attackspeed. You tell me which is going to be higher? simple math. Add armor to the mix and now which items you build is an actual decision.