SpeedTree Controller | Animate and Destroy Trees in Houdini in Seconds!

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  • čas přidán 6. 05. 2024
  • Animate, simulate and destroy trees easily with the updated SpeedTree Controller. One click solution for Solaris and Karma and Arnold.
    ...::: EARLY TREE DESTROYERS GET 50% OFF :::....
    carstenbaars.gumroad.com/l/sp...
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    Experience the latest features of SpeedTree Controller v2, the ultimate HDA for tree simulations and destruction in Houdini. Developed by Carsten Baars, this update introduces RBD functionality, making it easier than ever to create believable effects. Get it now on Gumroad, and enjoy a special 50% discount if you're among the first 10 tree destroyer!
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Komentáře • 39

  • @arvidurs
    @arvidurs  Před 22 dny +1

    Let me know what you think of this update! What would you like to be added for future updates?

    • @Cazaq
      @Cazaq Před 21 dnem

      A workflow for exporting to UE5's Chaos Geometry Caches would be nice. You can enable Nanite on the caches themselves now, so performance mostly depends on the number of pieces.

  • @CarstenBaarsFX
    @CarstenBaarsFX Před 21 dnem +5

    The quota for the discount has already been used up. I just doubled the limit as a last chance to save some bucks :)

  • @MariuszFlodell
    @MariuszFlodell Před 22 dny

    Love these updates! They go through what you essentially need to know, and quick to come out as well, keep it up!

  • @none53
    @none53 Před 22 dny

    Amazing Arvid. AS ALWAYS!

  • @keyframe0074
    @keyframe0074 Před 21 dnem

    Just what I needed, bought!

  • @ROCKtheFOREST
    @ROCKtheFOREST Před 22 dny +2

    very cool. just want to mention. your voice was a bit quite so i made you louder and got a jump scare at the much louder music. 😂

    • @arvidurs
      @arvidurs  Před 22 dny

      yeah i'm fading it out for the most part. the ending is loud though :D

    • @nicksushkevich8660
      @nicksushkevich8660 Před 22 dny

      @@arvidurs "the ending is loud though :D" why?

    • @arvidurs
      @arvidurs  Před 21 dnem

      @@nicksushkevich8660 I had to replace the soundtrack at the end, and youtube replace it with something I had no control over

    • @nicksushkevich8660
      @nicksushkevich8660 Před 21 dnem

      @@arvidurs damn youtube!

  • @RandyMills-ue5lo
    @RandyMills-ue5lo Před 19 dny

    This looks amazing! Did I miss the discount on this!?

    • @arvidurs
      @arvidurs  Před 19 dny

      Yup you did the discount sold out super quick

  • @thing3d
    @thing3d Před 19 dny +1

    discount dead already ? does it include growing ?

  • @jessereed788
    @jessereed788 Před 18 dny

    Love this! Dose this setup work for Renderman for Solaris?

    • @arvidurs
      @arvidurs  Před 18 dny

      It should work with materialX no native prman support

  • @emilcgi4148
    @emilcgi4148 Před 21 dnem

    Very nice
    Is it possible to give a random time offset per instance?

    • @arvidurs
      @arvidurs  Před 20 dny

      For the instancing? When you cache it to disk it’s quite easy yes

  • @oliviernotot
    @oliviernotot Před 21 dnem

    Your Houdini theme look amazing, curious to know where did you get it?

    • @arvidurs
      @arvidurs  Před 21 dnem +1

      Slate is the theme name

  • @ucthangnguyen4217
    @ucthangnguyen4217 Před 21 dnem +1

    Autodesk Maya tutorial,please!

    • @arvidurs
      @arvidurs  Před 21 dnem +2

      I would need to check if it's easy to port over to maya using houdini engine! good idea

  • @nirhaber882
    @nirhaber882 Před 20 dny

    i see i missed the 50% discount soo do you still have it please?

  • @nicksushkevich8660
    @nicksushkevich8660 Před 22 dny

    What this asset needs is obviously a single leaf generation to imitate detachment after impact or wind

    • @CarstenBaarsFX
      @CarstenBaarsFX Před 21 dnem

      Leaf detachment will be implemented with the next update

    • @nicksushkevich8660
      @nicksushkevich8660 Před 21 dnem

      @@CarstenBaarsFX Nice!

    • @alexmedia5788
      @alexmedia5788 Před 15 dny

      @@CarstenBaarsFX Hi. The trunk wind animation doesn't work correctly for exported trees from SpeedTree. By default, SpeedThree import node doesn't see a spline for the trunk. If I enable the “automatically create spline” option in the Speedtree import node, it still doesn't work correctly. Leaves wind animation works fine for any Trees. Am I doing something wrong? Thanks!

    • @arvidurs
      @arvidurs  Před 15 dny +1

      @alexmedia5788 please reach out to us on discord so we can share models and fix this! Cg lounge server please

    • @alexmedia5788
      @alexmedia5788 Před 15 dny

      @@arvidurs thank you for a quick response. I just uploaded the "Test Tree" zip file on Discord (Cg Lounge Theatre).

  • @eru8934
    @eru8934 Před 21 dnem

    Amazing tool,but the disccount expired. too late to see this.

  • @hanheecho6437
    @hanheecho6437 Před 21 dnem

    Education license can not use this?

    • @nicksushkevich8660
      @nicksushkevich8660 Před 21 dnem

      Education licence of Speedtree?

    • @hanheecho6437
      @hanheecho6437 Před 21 dnem

      @@nicksushkevich8660 Nope, education license of houdini

    • @CarstenBaarsFX
      @CarstenBaarsFX Před 21 dnem

      You will need an Indie (.hdalc) or FX (.hda) licence to use this

  • @Kfunk83
    @Kfunk83 Před 19 dny

    ?