5 Time-Saving Tips For Building Realistic Environments in Unreal Engine 5

Sdílet
Vložit
  • čas přidán 8. 06. 2024
  • Unlock the secrets to fast realistic 3D environment creation in Unreal Engine. Explore a strategic blend of Dash and Unreal Engine native tools designed to optimize your workflow. Learn how to leverage the AI tagging system, along with advanced scattering, procedural content generation, and other automated tools, to streamline the environment-building process.
    ⚡DOWNLOAD DASH 👉 cutt.ly/xwM8ZFyG
    ⚡POLYGON FLOW YT 👉 / @polygonflow
    ASSETS MENTIONED
    🌴 TREE PACK - www.unrealengine.com/marketpl...
    🦗 RURAL AUSTRALIA - www.unrealengine.com/marketpl...
    ⛅ ULTRA DYNAMIC SKY - www.unrealengine.com/marketpl...
    🔲 PUREREF - www.pureref.com/
    UNREAL ENGINE COURSES
    🎬 FREE TRAINING - courses.azielarts.com/registe...
    🎓 ONLINE COURSES - courses.azielarts.com/earlybi...
    CONNECT WITH THADDAEUS
    ◇ WEBSITE - tandreades.com/
    ◇ INSTAGRAM - / azielartsacademy
    ◇ INSTAGRAM - / thaddaeus_makes
    ◇ ARTSTATION - www.artstation.com/thaddaeus
    GEAR
    ◇ CAMERA - amzn.to/3mAnjF7
    ◇ LENS - amzn.to/48f9fDE
    ◇ LIGHT - amzn.to/48gp5xV
    ◇ SOFTBOX - amzn.to/3PBNwP5
    ◇ MICROPHONE - amzn.to/3KY6Nrq
    ◇ AUDIO INTERFACE amzn.to/3Zepa14
    COMPUTER
    ◇ GPU - amzn.to/45OuUBc
    ◇ CPU - amzn.to/3om6WMG
  • Krátké a kreslené filmy

Komentáře • 65

  • @GregoriusDagsson1161
    @GregoriusDagsson1161 Před 3 měsíci +6

    Always a pleasure to watch your work! Skills and communication is like hand in glove.

    • @azielarts
      @azielarts  Před 3 měsíci

      Wow such kind words! Thank you.

  • @mebessusn
    @mebessusn Před 3 měsíci +5

    Awesome tutorial. I tried Dash right when it came out and saw they have a ton of tutorials out now and the add-on has been heavily worked on. It's such a great tool. I did have a question slightly related though: when should you use a procedural foliage spawner vs a PCG volume? I know a lot of factors go into answers for that. I've heard the foliage spawner is more performant for some things PCG but I couldn't find any concrete answers regarding it. You work with these tools a lot so I figured you might have a good grip on it.

    • @azielarts
      @azielarts  Před 3 měsíci

      Ooh that is a great question! From my perspective, looking at big picture, I think epic means for PCG to eventually replace the foliage volume. That is just a sense I have. In terms of performance, I think it is comparable for modern machines because they are soooo much better at rendering polygons and if we are switching over to nanite in the future, then it makes sense to just use meshes with PCG. However, at the moment we are ins weird in-between period. That is just my opinion, so take it with a grain of salt. I will say speaking of dash, they they do have a function to covert all of you meshes you have scattered into foliage which it think is pretty useful for people that want to go that route. Hope that helps

  • @dominikgomoka8541
    @dominikgomoka8541 Před 3 měsíci +9

    I think you just convinced me to give DASH a try man. I love the creative use of "cables" too!

    • @azielarts
      @azielarts  Před 3 měsíci

      Amazing! I think you will like it! I might be addicted now...

  • @draadhaai
    @draadhaai Před 3 měsíci +3

    Good content again man! Got some usefull tips out of them. Especially the one on organizing assets. Keep up the good work!

  • @OlliHuttunen78
    @OlliHuttunen78 Před 3 měsíci +4

    Cool. Dash is very effective tool. Thanks for sharing your tips!

  • @tovermoran4360
    @tovermoran4360 Před 26 dny

    Great run through, thank you, also really great to get that understand around where/when to use PCG vs your method here. Hoping to get Dash working with 5.4 soon!

  • @essam-awad
    @essam-awad Před 3 měsíci +2

    Thank you so much for such a great video as usual !!, very useful tips, and I like how you break down the work in layers. Dash is a very good tool for any kind of scene, I use it all the time and so excited about it !

    • @polygonflow
      @polygonflow Před 3 měsíci +1

      Happy to hear you like Dash! 😀

    • @azielarts
      @azielarts  Před 3 měsíci +1

      Absolutely Essam! Amazing job on your project as well. Can't wait to see more!

    • @essam-awad
      @essam-awad Před 3 měsíci

      @@azielartsThank you so much, it is an honor that you liked it really, it means a lot to me :)

  • @danielbruning562
    @danielbruning562 Před 3 měsíci +7

    Another amazing tutorial as always! Excited to give Dash a go, but I wonder how it is going to compete with Project Avalanche…

    • @azielarts
      @azielarts  Před 3 měsíci +2

      Thanks so much!! Ooh good question. Head to head let's go!!

    • @danielbruning562
      @danielbruning562 Před 3 měsíci

      @@azielarts Indeed haha! I guess we will have to wait patiently to find out

  • @rubberdog
    @rubberdog Před 3 měsíci +2

    Awesome video with some great time saving tips. Downloading Dash, looks a powerful bit of kit. Loving the realism of your work 10/10

    • @azielarts
      @azielarts  Před 3 měsíci

      Awesome! Let me know how it goes👍

  • @theadnart1
    @theadnart1 Před 3 měsíci +3

    Great tutorial as always! :)

    • @azielarts
      @azielarts  Před 3 měsíci

      You got it ! Glad it was helpful 👍

  • @MindlessProds
    @MindlessProds Před 3 měsíci +3

    Thank you so much!!

    • @azielarts
      @azielarts  Před 3 měsíci

      You are welcome! Hope it was helpful!

  • @raghidalsayek7019
    @raghidalsayek7019 Před 3 měsíci +1

    Im definitely inspired to pick up this workflow 😄

    • @azielarts
      @azielarts  Před 3 měsíci +1

      So cool! Definitely let me know how it goes 👍

  • @tmaintv
    @tmaintv Před 2 měsíci +1

    Yeah dash looks fantastic. Would be great if the offered it subscribers a promo perhaps on the perpetual license

    • @azielarts
      @azielarts  Před měsícem

      Thanks for the feedback, I am looking into it.

  • @LadyFoxHound
    @LadyFoxHound Před 2 měsíci +1

    gonna download dash to try it out! thanks!

  • @ericxu9121
    @ericxu9121 Před 3 měsíci +3

    amazing!

    • @azielarts
      @azielarts  Před 3 měsíci

      Thanks so much! Hope some of the tips were helpful!

  • @roar1964
    @roar1964 Před 2 měsíci +1

    Great video thanks

  • @Josh_Alfaro
    @Josh_Alfaro Před 2 měsíci

    Amazing content. I’ve been following your tutorials are they’re pure gold. I am having trouble with filling my entire map with the PCG tool though. Do you just make your surface sampler cover the whole map? And how do you deal with the lag? It’s bogging my computer down a lot at this point, and pushing the my texture streaming pool too high

  • @jbach
    @jbach Před 3 měsíci +1

    Thanks for sharing.

  • @les73-mq8zh
    @les73-mq8zh Před měsícem

    thx sooo cool....

  • @galacticgeek2616
    @galacticgeek2616 Před 3 měsíci +1

    Another banger, thank you, also wondering if you know how to create a developer console?

    • @azielarts
      @azielarts  Před 3 měsíci +1

      Thank you! Oooh, I don't think I do. Do you mean access it? What do you mean by create it exaclty?

    • @galacticgeek2616
      @galacticgeek2616 Před 2 měsíci

      @@azielarts Sorry, lost internet for days, I'm just curious if you how how to create the interface, and the functionality behind it, I don't really see any videos covering this topic in detail. I'm thinking similar to Bethesda or Valve's in game dev console

  • @AhriCRose
    @AhriCRose Před měsícem +1

    Hi :)
    Can you make a video on how to present your environments for Artstation?

    • @azielarts
      @azielarts  Před měsícem +1

      Hey! What do you mean for Artstation? Do you mean how to render out the as images or video to post on ArtStation?

    • @AhriCRose
      @AhriCRose Před měsícem +1

      @@azielarts I think it would be really helpful to have a video tutorial on how to capture screenshots of a virtual environment. The tutorial should cover useful techniques, such as camera placement to capture multiple angles of the environment, explain whether it's necessary to set up another camera to document the environment-building process, and how to stay within Artstation's 10MB image limit (free plan). Additionally, it would be useful to receive information about the best settings to use for high-quality screenshots and how to minimize any quality loss during exporting. I know there's a screenshot tool in Unreal, but having a tutorial for it would be helpful, as well as other options. It would also be great if you could explain your process for capturing screenshots.

  • @vocalsync135
    @vocalsync135 Před 2 měsíci +1

    Is this environment ideal for an actual game? More importantly, can it still look this good and still maintain great performance in a game?

    • @azielarts
      @azielarts  Před 2 měsíci +1

      Yes absolutely you could definitely make a few adjustments and this environment would be very performant for games. I would probably drop the texture resolution on the foliage a bit( right now they are much higher than they need to be. Then I would use a converter inside dash to switch everything I had placed to foliage actors. Depending on the target hardware I would bake lighting. Then you should be good to go.

  • @razaverses
    @razaverses Před 2 měsíci +1

    Can it scatter on the entire landscape or is it only area specific?

    • @azielarts
      @azielarts  Před 2 měsíci

      Yep you can scatter over anything, including the landscape.

  • @zohahs5276
    @zohahs5276 Před měsícem +1

    Can you please do a detail video on how to be UNREAL AUTHORIZE INSTRUCTOR? I saw you recently passed the exam Congratulations.

    • @azielarts
      @azielarts  Před měsícem +1

      Hey! Just head to this link to apply. You will need to do a course then pass a test based on that course. Then you will need to submit a recording of a live or zoom class along with a lesson plan. www.unrealengine.com/en-US/authorized-instructor-apply

    • @zohahs5276
      @zohahs5276 Před měsícem

      @@azielarts Thanksalot

  • @darkhoffman8739
    @darkhoffman8739 Před měsícem

    Dash sounds like a great tool for my Unreal environments but unfortunately it's only for Windows. I'll have to wait but thanks for the tips

    • @azielarts
      @azielarts  Před měsícem

      Oh dang, hopefully soon :/

  • @IstyManame
    @IstyManame Před 2 měsíci +1

    soo how do i scatter things without dash?

    • @azielarts
      @azielarts  Před 2 měsíci

      You can use PCG if that works better for you 👍

    • @IstyManame
      @IstyManame Před 2 měsíci +1

      @@azielarts it says that I'm using too many points, it's 8x8 km landscape. But thanks for the advice

    • @azielarts
      @azielarts  Před 2 měsíci

      Yeah@@IstyManame This is something I also run into with pcg, sometimes I want the points to be more dense

  • @clkdiv3271
    @clkdiv3271 Před měsícem +1

    It's Beech, not beach! 🙂

  • @evanlane1690
    @evanlane1690 Před 2 měsíci

    "Oh... it's an ad. I trust him! Let's see what it is."
    "Oh dash looks cool."
    ".... subscription model for managing my assets...."
    Not a chance in hell. Sorry guys.

    • @azielarts
      @azielarts  Před 2 měsíci +1

      No worries at all, it has gata be worth it for you.

  • @qaxt8231
    @qaxt8231 Před měsícem +1

    scam