Sega Mega-Drive Scenedemo - Overdrive by TITAN (Final version)

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  • čas přidán 23. 12. 2013
  • Final and fixed release of the awesome Sega Mega-Drive demo Overdrive by TITAN. The Original was released to great acclaim at Evoke 2013 claiming forst place in the demo compo.
    The new release also contains fixed versions for use in various emulators. I've used the GPGX version here although there is still a tiny bug in the top left of the 512c scene that doesn't appear if I use the real hardware rom I the same emulator. Yeah I know emu sux, but its the only way way for me to bring a nice clean HD output with no analogue capture artefacts ;) The original running from a cartridge on real hardware is where this is best viwed for sure. CZcams 30fps limit sux.
    If you want the shadows to look right lower the resolution to 360 or 240p so that the pixels are blurred enough to blend to the expected output, just like a classic crt!
    ------------------------------------------------------------------------
    Titan Megademo division
    presents
    A sweet-ass motherfunking
    MEGADEMO for Mega Drive
    called
    OVERDRIVE.

    Credits for this titanic stuff:
    .code by these awesome and full of love and dedication guys:
    oerg866 - sik - neoman - kabuto - fizzer - jix
    .graphics by these gentle and perfect people:
    alien - alk
    .music by these cute and nice gents:
    strobe - medo - saxxonpike
    .more than rocking and sexy cover art by the sexiness itself:
    deathstar
    .hardware for this piece of sky-love:
    tiido
    .video perfection (we love you, thank you):
    slider - jco
    We made it. Overdrive mode engaged.
    We love all of you, all of you, all of you.
    Special greetings to Rabenauge and Up Rough because l'amour.
    And Delight, too.
    Cheers to all of you, have a nice end of party.
    Titan forever.
    v1.0 evoke party edition
    .released on 17th August 2013
    V1.1 final cart edition
    .released on 20th December 2013
    .now with full NTSC support
    .improved pcm audio player
    .lightning sphere reflection
    .increased 3D object renderer size
    .many more bugfixes, tweaks and improvements!
    We recommend running the original binary on a real Mega Drive
    only, until emulators fix their bugs ;-).
    Bins are provided with fixes for several emulators (check the
    bin version number matches your emulator version).
    A limited quantity production run of carts are available
    (10 euro + shipping), please email address below for info.
    Happy Christmas!
    titan'at'untergrund.net
    titandemo.org
    #titandemo - EFNET
    www.pouet.net/prod.php?which=6...
  • Hry

Komentáře • 186

  • @cube2fox
    @cube2fox Před 5 lety +158

    Size of the demo: 3.76 MB.

    • @dr.d.random6272
      @dr.d.random6272 Před 5 lety +12

      It is a megademo, no size limitation.

    • @redpheonix1000
      @redpheonix1000 Před 4 lety +24

      His point is probably that this single demo has so much code and resources it's almost the same size as a full game!

    • @hugo-garcia
      @hugo-garcia Před 3 lety +11

      No, its 30,8 MEGAPOWER !!!!

    • @santitabnavascues8673
      @santitabnavascues8673 Před 3 lety +3

      Vf2 size was 4 MB, and SSF2 size was 5 MB, it is not larger than the largest MD carts

    • @santitabnavascues8673
      @santitabnavascues8673 Před 3 lety +9

      VF2 was 32 Mbit and Super SF2 was 40Mbit, if the overdrive demo is 3.76 MB then it could be 30~32Mbit

  • @GerbenWijnja
    @GerbenWijnja Před 7 lety +273

    Wish I could see the faces of the folks at Sega if this was demoed to them in 1988!

    • @31leoceara
      @31leoceara Před 5 lety +89

      I wish I could see the faces of the folks at Nintendo!

    • @Sam-oq7rb
      @Sam-oq7rb Před 5 lety +12

      @@31leoceara Oh shit man..

    • @kargaroc386
      @kargaroc386 Před 4 lety +42

      Speaking seriously for a moment, while it wasn't thought possible to get these effects on a MD/Genesis at the time, it wouldn't have been a stretch to see this kind of thing on an arcade board. So they would probably be asking if there was arcade parts on the cart PCB.

    • @redpheonix1000
      @redpheonix1000 Před 3 lety +18

      @@kargaroc386 Well, what if you told them "no"? Then opened the cartridge and there was, in fact, only ROM in there!
      I wonder how they'd respond to that!

    • @santitabnavascues8673
      @santitabnavascues8673 Před 3 lety +5

      czcams.com/video/IqK5ewDzrDk/video.html they were aware of genesis power, this video seems to date back to 1990 with some rotation and zoom effects on. Alas, less efficient than the demo by Titan guys

  • @commandantcousteau6874
    @commandantcousteau6874 Před 6 lety +135

    "No Nintendo inside" just brilliant.

    • @damnkris
      @damnkris Před rokem +3

      Sega does what Nintendont.

  • @morofry
    @morofry Před rokem +26

    Just imagine if this was the release commercial on TV.

  • @SpudCommando
    @SpudCommando Před 5 lety +82

    so this is the power of blast processing

    • @PrzeszczepiX
      @PrzeszczepiX Před 4 lety +12

      and nobody needs Super FX ;) SEGA Rulez !!

    • @brorianszk
      @brorianszk Před 3 lety +3

      I guess you've seen Overdrive 2 but if you haven't.... then you'll see something way more epic!

    • @irrigamii
      @irrigamii Před rokem +4

      @@PrzeszczepiX As a diehard SNES fan, Will agree the Mega drive is way more badass!

  • @ProBloggerWorld
    @ProBloggerWorld Před 2 lety +5

    5:45 Kudos to the horn! 😂

  • @kxmode
    @kxmode Před 3 lety +18

    Wow! Having total nostalgia from my time in the demoscene during the 90s. 😄

    • @mr.foogle3004
      @mr.foogle3004 Před 2 lety +2

      This wasnt made in the 90s though

    • @kxmode
      @kxmode Před 2 lety +7

      I didn't say it was made in the 90s

  • @time-zero
    @time-zero Před 10 lety +54

    epic music

  • @rhayden658
    @rhayden658 Před 2 lety +3

    Like the reference to the SEGA logo used at the beginning of some Mega Drive games.

  • @nattila7713
    @nattila7713 Před 6 lety +18

    there is only one better MD-demo than this .... overdrive 2 :)

  • @joaogoncalves1149
    @joaogoncalves1149 Před 6 lety +8

    Holy f****! Someone should try to do something similar on the Master System ;D

    • @kabuto3907
      @kabuto3907 Před 5 lety +1

      There is: czcams.com/video/OVrBAW1sM_Q/video.html

  • @gusposey8218
    @gusposey8218 Před 3 lety +7

    My takeaway: There should be new Genesis carts on store shelves right now.

  • @chaseman94
    @chaseman94 Před 3 lety +7

    If Sega had you guys to program stuff for the Genesis/ Mega Drive back then there wouldn't have been no need for the 32 X.

  • @newdykung6775
    @newdykung6775 Před 3 lety +21

    Those programmers're really a wizard for God sake

  • @TheSteveTheDragon
    @TheSteveTheDragon Před 3 lety +5

    2:27, Dear God, if 1990's me saw that in a game I would lose it.

  • @HoldontightmediaGB
    @HoldontightmediaGB Před 8 lety +13

    Fantastic demo, loved the reference to Kefrens 'Desert Dream' at the end 😉

  • @olivermarkovic432
    @olivermarkovic432 Před 2 měsíci

    Love the melon (dezign) falling into the desert (dream) scene at 5:05 - nice callback!

  • @DJ_Dopamine
    @DJ_Dopamine Před 11 měsíci +1

    The YT channel 'Coding Secrets' does a great analysis of how these effects were done. It's very clever use of the hardware and it seems to borrow a lot from the Amiga demo scene as the effects are very familiar to my memory. Some of this stuff was easier to pull-off smoothly on an A500, as the various Amiga coprocessors can execute code and read/modify memory independently of the CPU. So Kudos to the people behind this demo!

  • @douro20
    @douro20 Před 5 lety +35

    First time I've ever heard anyone make a YM2612 actually speak. I knew it could do formant synthesis but even then it's very hard to do anything with it in that mode.

    • @kabuto3907
      @kabuto3907 Před 5 lety +13

      It's just PCM samples ;)

    • @MauveDash
      @MauveDash Před 4 lety +6

      SEEEEEGAAAAAA

    • @redpheonix1000
      @redpheonix1000 Před 3 lety +1

      @@kabuto3907 What about the "Overdrive" and "Titan Megademo" in the intro? That really does sound like it's coming from the FM synth!

    • @WolfCoder
      @WolfCoder Před 3 lety +8

      I remember Genesis games shouting all kinds of stuff at me back in the 90s its actually pretty common.

    • @bangerbangerbro
      @bangerbangerbro Před 3 lety

      @@redpheonix1000 Really?

  • @TheMrCrowle
    @TheMrCrowle Před 9 lety +20

    This is amazing.

  • @marciojbj
    @marciojbj Před 5 lety +7

    Amazing! Love Sega Mega Drive/Genesis S2

  • @joaogoncalves1149
    @joaogoncalves1149 Před 6 lety +22

    5 Nintendo fans didn't enjoy the video lol

    • @Fungiarts
      @Fungiarts Před 3 lety +3

      Now it's 7 biased nintendo fans. But for real I can't really choose which console is better but I like both consoles equally.

  • @b0rg1010
    @b0rg1010 Před 3 lety +3

    Epic demo. I do miss them from the 90s. 👍😍

  • @cybernit3
    @cybernit3 Před 5 lety +3

    Well done demo TITAN! Shows what you can do with old school hardware. HONOR ELDERS oF THE DEMOSCENE ! heheh

  • @pizzaefighi
    @pizzaefighi Před 10 lety +10

    Wow! It's amazing!

  • @johnsimon8457
    @johnsimon8457 Před 4 lety +3

    the music at 3:56 sounds like the happiest little robot in the world

  • @ree2449
    @ree2449 Před 2 lety +1

    I am here for this !

  • @miketate3445
    @miketate3445 Před 5 lety +16

    It looks like somebody the 68000 heart on fire!

    • @zanderperkalator9129
      @zanderperkalator9129 Před 3 lety

      what???

    • @darandomone1365
      @darandomone1365 Před 3 lety

      @@zanderperkalator9129 its an Alien Soldier reference. It says that on the title screen of that game.
      The actual sentence on the game is "now is time the 68000 heart on fire"
      Major typo or bad translation, but amazing game!

  • @nintendo1889x
    @nintendo1889x Před 8 lety +16

    Did I just see it render 512 colors on screen at once!?

    • @parallaxcraze958
      @parallaxcraze958 Před 8 lety +9

      +the_randomizer
      From what I've measured, 491 colors, but maybe more. And this still in resolution of 320x224 (because there's the direct color mode which allows to display Mega Drive full palette (i.e. 512 colors) but in a reduced resolution of 160x224 which is not the case here).

    • @nintendo1889x
      @nintendo1889x Před 7 lety +1

      Still impressive nevertheless.

    • @parallaxcraze958
      @parallaxcraze958 Před 7 lety +6

      +the_randomizer
      Of course :)
      There are others trick to increase on-screen colors such as mid-frame palette swap or by using Mega Drive's shadow/highlight mode.

    • @cube2fox
      @cube2fox Před 5 lety +1

      The channel gamehut explains in multiple videos how to get more than 4000 colors at once I think. The colors won't show at emulators however.

    • @kienhsi9522
      @kienhsi9522 Před 5 lety +3

      @@cube2fox _perceptually_ 4 thousand colours. The real amount is around 1500 by using highlight and shadow modes...

  • @FJhGB1
    @FJhGB1 Před 9 lety +6

    Love this music.

  • @SuperMarcoVer
    @SuperMarcoVer Před 10 lety +18

    So funny! I got an achievement! :-)

  • @DyoKasparov
    @DyoKasparov Před 7 lety +8

    Best demo I've seen

    • @DyoKasparov
      @DyoKasparov Před 7 lety +4

      ...and now Overdrive 2 is the best demo I've seen, no surprise ;D

    • @DyoKasparov
      @DyoKasparov Před 5 lety +5

      holly fuck the music

  • @parallaxcraze958
    @parallaxcraze958 Před 8 lety +3

    Insane!

  • @marionicolas1201
    @marionicolas1201 Před 6 lety +2

    amazing

  • @beatbyorbit
    @beatbyorbit Před 4 lety +2

    music is amazing

  • @hooker1uk
    @hooker1uk Před 9 lety +33

    It sounds SID like at points!

    • @coffee115
      @coffee115 Před 6 lety +22

      FM Synth gets a lot of shit but it’s insane when used by someone who knows how to program the thing from scratch.

    • @douro20
      @douro20 Před 6 lety +7

      They used both the SN76489 and the YM2612. Plus there is even formant synthesis in there, which was used for the speech in the intro; the YM2612 was the first chip to support this that I know of.

    • @pal-of-pals
      @pal-of-pals Před 5 lety +2

      Yeah, I get what you mean there.

    • @bangerbangerbro
      @bangerbangerbro Před 3 lety

      @@coffee115 I haven't heard much bad about FM for years.

    • @bangerbangerbro
      @bangerbangerbro Před 3 lety

      @@douro20 How does this work?

  • @user-tn7yy5cm6l
    @user-tn7yy5cm6l Před 9 lety +12

    incredibly, this engine SEGA is doing?

  • @casedistorted
    @casedistorted Před rokem +1

    Genius stuff

  • @OLIV3R_YT
    @OLIV3R_YT Před 3 měsíci

    Just wow!!

  • @charleyweinhardt
    @charleyweinhardt Před 3 lety +1

    yo this with scale fx would look crazy good!

  • @POSSUM_chowg
    @POSSUM_chowg Před 3 lety +1

    Talk about *b l a s t p r o c e s s i n g*

  • @LuisMendez-up5te
    @LuisMendez-up5te Před 2 lety +2

    And I thought Blast Processing wasn't real 😏

  • @DrNo64
    @DrNo64 Před 3 lety +3

    my first thought when seeing most of these was: This is a genisis, not a super nintendo!

  • @METALL_SURGERY
    @METALL_SURGERY Před 5 lety +1

    Первый раз вижу МД для СЕГА!

  • @jessragan6714
    @jessragan6714 Před 8 lety +2

    That was pretty damn impressive. I think I'll try running this on some emulators and see if they can handle it...

    • @Ehal256
      @Ehal256 Před 8 lety +3

      +Jess Ragan Maybe exodus, but few emulators can handle the 512 color scene correctly because they don't update the VDP often enough. At least, this was the case when the demo came out 2 years ago.

    • @Oerg866
      @Oerg866 Před 8 lety

      +Ehal256 That and the timebase is completely off for some (i.e. how many cycles a line has and when the line starts timing-wise), so while Regen for example updates the palettes correctly, the whole thing is triggered a whole line too early, so the pallettes for line 32 for example get displayed in line 31. It's quite odd and you can see this behavior in the cube scene as well, where you can see the horizontal interrupt being processed a line too early, you can see the background to the right side of the cube being shifted up by one pixel.

    • @nunyadambidniss
      @nunyadambidniss Před 8 lety

      +Oerg866 KEGA Fusion?

    • @Oerg866
      @Oerg866 Před 8 lety

      Nunya Dambidniss Not recommended. Use the latest builds of GPGX or Exodus.

    • @nunyadambidniss
      @nunyadambidniss Před 8 lety +2

      +Oerg866 OK thanks:),The last time I tried out different SEGA emus Fusion was the one I liked best
      but that was awhile ago....

  • @michaeloffgrid
    @michaeloffgrid Před 6 lety +9

    Theoretically, what cartridge size would be needed to run this natively?

  • @PointyyESM
    @PointyyESM Před 8 lety +15

    pause at 1:14
    "no nintendo inside"

  • @sonicfanatic6733
    @sonicfanatic6733 Před 7 lety +37

    Try to tell me that the genesis isn't powerful

  • @forevers1238
    @forevers1238 Před 11 měsíci

    the music is AWESOMESAUCE

  • @glowdonk
    @glowdonk Před 5 lety +1

    The music though...

  • @iamlordstarbuilder5595
    @iamlordstarbuilder5595 Před 3 lety +3

    *Achievement Unlocked: Survived another Titan Demo*

  • @JorgeManuelLealRuivo
    @JorgeManuelLealRuivo Před 7 lety +2

    Totally supirour to Spirit ... absoluteley superiour to Meta God! Cool

  • @carl_the_
    @carl_the_ Před 4 lety +3

    How did they use the formant mode to make vocoded voices?

  • @daveshen0880
    @daveshen0880 Před 2 lety +1

    Genesis does what Nintendon't.

  • @msxtrd
    @msxtrd Před 9 lety +10

    Can this be downloaded somewhere as a rom image?

    • @codyhusky9335
      @codyhusky9335 Před 9 lety +9

      www.pouet.net/prod.php?which=61724

    • @bonuscreature
      @bonuscreature Před 6 lety +2

      Thank you, kind sir.
      ~the future

    • @kienhsi9522
      @kienhsi9522 Před 5 lety +1

      Though it may not work well on emulators, these demos take advantage of the hardware to levels where even the bugs in their design can provide extra resources.

  • @0x9E01
    @0x9E01 Před 7 lety +12

    PROTIP: do not attempt to run on picodrive

    • @Sypaka
      @Sypaka Před 3 lety

      ...what would happen?

    • @maxrichards5925
      @maxrichards5925 Před rokem

      If anything this makes me want to try it on picodrive. I don’t have it tho

  • @shoopdawhoop
    @shoopdawhoop Před rokem

    How it was rendered as 60 fps? Custom ROM or just an interpolation? Because original ROM fails at NTSC

    • @AmigaOmega
      @AmigaOmega  Před rokem +1

      Maybe the first release did not, but ntsc support was included by the times this video as recorded.

  • @YajiyuSenpai11451
    @YajiyuSenpai11451 Před 3 lety +2

    GENESISじゃなくてMEGADRIVEだから欧州版かな?

  • @charleyweinhardt
    @charleyweinhardt Před 3 lety +1

    why haven't more games been made with the unlimited size that emulators allow?

  • @MrZillas
    @MrZillas Před 3 lety +1

    Help! Stop that train. I wanna jump out.

  • @purrbox7514
    @purrbox7514 Před 6 lety +1

    pwn hard.

  • @Null42x86
    @Null42x86 Před 3 lety +4

    This looks a GBA game good job for exploring the limits of the megadrive

  • @bangerbangerbro
    @bangerbangerbro Před 3 lety +2

    Blurring isn't exclusive to CRT and emus don't suck (well some do, but not most).

  • @AltimaNEO
    @AltimaNEO Před 6 lety

    Forst place?

  • @hypnos2794
    @hypnos2794 Před 9 lety +3

    IMPOSSIBRU

  • @Cordovan
    @Cordovan Před 3 lety +4

    if you watch it all the way to the end you can see this was actually made on an xbox 360
    scam

  • @tails64dsntchannel8
    @tails64dsntchannel8 Před 7 lety

    quite impressive, but i still think that the SNES can do better...

    • @naturalnonsense
      @naturalnonsense Před 7 lety +18

      watch overdrive 2.
      and you will understand that blast processing kicks ass

    • @knightshifter2201
      @knightshifter2201 Před 6 lety +9

      The Snes can’t do better dude the CPU was completely shit in it. Honestly the only thing snes had over the Genesis was the color palette and even that really didn’t matter to much. If you think Genesis wasn’t more powerful then go look at Red Zone on the Genesis The game doesn’t use any extra hardware it’s all straight up Genesis power and something the Snes could’ve never done.

    • @Katzelle3
      @Katzelle3 Před 6 lety +1

      naturalnonsense.
      "Blast processing" was just a marketing term. Even according to official sources it had nothing to do with hardware.

    • @naturalnonsense
      @naturalnonsense Před 6 lety

      i know, that was the joke

    • @naturalnonsense
      @naturalnonsense Před 6 lety +2

      Not sure about the SNES, TiTAN said they are looking forward to some competition there... Expect a lot from their upcoming demo.