The Fine Line of Balancing | Arknights

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  • čas přidán 9. 09. 2024

Komentáře • 283

  • @HiImYii
    @HiImYii  Před 2 lety +301

    remember to eat your vegetables
    also schwarz branch modules suck like whose genius idea was it to give them -25s redeployment time

    • @Arccinstone
      @Arccinstone Před 2 lety +16

      Because april is in that branch 😌😌

    • @nicolasguyomarch
      @nicolasguyomarch Před 2 lety +2

      Isn't it a flat -25s ?
      Damn seems I was wrong

    • @oomfie_rhine
      @oomfie_rhine Před 2 lety

      25s
      Ratio

    • @Mr_Rhodey
      @Mr_Rhodey Před 2 lety +57

      What? You mean you've never looked at Schwarz and thought: _"Fast-Redeploy!!!"_
      Yeah, I haven't either and I play Sniperknights. Cheers!

    • @3takoyakis
      @3takoyakis Před 2 lety

      Wait, schwarz isn't FED?

  • @mochithepooh5368
    @mochithepooh5368 Před 2 lety +527

    I feel like they have 2 teams working on modules. One of them is an actual human, the other one is just cats sleeping on a keyboard and one day they make one coherent sentence.

    • @bluefenneris9009
      @bluefenneris9009 Před 2 lety +62

      the cats must have been the one who game short range snipers their reduced redoplyment time

    • @markopusic8258
      @markopusic8258 Před 2 lety +35

      @@bluefenneris9009 Now that was actually a g___ oh come on who am I fooling, that module fucking sucks. I don't know why HG thought repositioning close range snipers was a thing because... Well it isn't. If anything, Schwarz which is the main unit of the archetype absolutely didn't need it since swapping between skills 2 and 3 depending on the stage already gives her deployment flexibility that the redeployment decrease is aiming for.
      And even in general with Provence and Aciddrop, generally you build your frontline FOR them, you don't move them around, especially since they are low range, meaning they're more akin to take enemy fire than in the backline which gets even more amplified if you redeploy them.
      It's such a terrible module I can't even fathom the size of the brain fart that happened in the office when they designed it.

    • @protoss5758
      @protoss5758 Před 2 lety +8

      @@markopusic8258 Repositioning close range snipers *wasn't* a thing, but with semi fast redeploy will be a thing. Modules aren't needed for easy content, which is why the AoE sniper one is a disaster, where this isn't.

  • @bismundgrayy9578
    @bismundgrayy9578 Před 2 lety +81

    Hypergryph: *Doesn't buff operators*
    Aak: Fine, I'll do it myself.

    • @dalgona4819
      @dalgona4819 Před 2 lety +4

      Aak shooting drug-- I mean modules lmao

  • @hesselpradana866
    @hesselpradana866 Před 2 lety +169

    If only HG reduce Dusk sp cost to the point where her s3 can almost instantly activated like Silverash, i definitely will always bring her in my squad

    • @ioey5440
      @ioey5440 Před 2 lety +53

      Honestly just halving the sp cost for every skill for AOE casters would be a pretty simple and effective solution towards making them viable to pretty competitive tbh.

    • @ratatouilledrinksclorax9897
      @ratatouilledrinksclorax9897 Před 2 lety +21

      @@ioey5440 a good module for plash casters would just be 2 sp generation per second instead of 1, then you could actually use dusk s3 more and mostima had w chance to actually do something
      Since HG is never gonna buff them directly, module would be the only way
      I have been informed that this is an overpowered module on anyone especially dusk and mostima, so any other ideas?

  • @yubiyubiw
    @yubiyubiw Před 2 lety +84

    First time I heard of that Schwarz module it rly is a jaw-dropping, awe-inspiring one

    • @SleepyPanda-co3iy
      @SleepyPanda-co3iy Před 2 lety +25

      You mean -20% redeployment?
      it is actually a decent buff because you use her skill and retreat her to put her in another place.
      But Dusk and Mostima's module is just sad.
      Even adding 20 atk spd will make both of them more viable...

    • @nuginurohman7613
      @nuginurohman7613 Před 2 lety +30

      @@SleepyPanda-co3iy nah ,schwarz not really need thats module
      s3m3 cd 25 second already short enough, just find the right spot and you go
      and redeploying her make her skill waste
      and i have to say, different from silverash, surtr, eyjja which have good tile spacing
      schawrz tiles are really limited
      You can't find many tiles that suit her, so redeploying her seems useless

    • @Zafang
      @Zafang Před 2 lety +31

      it adds a whole new niche to her. as of now her redeploy time is one second higher than april (41 seconds) you could 100% use her for what she's already great at, or you could use this new option to helidrop s2 as and when you need. it's more geared towards players who do high end content but it's pretty nuts that they decided to give an already broken op even more tools to do more things

    • @yubiyubiw
      @yubiyubiw Před 2 lety +3

      I agree, what I didn't is they also gave it to Provence and Aciddrop like lmfao here's your module

    • @nuginurohman7613
      @nuginurohman7613 Před 2 lety +4

      @@Zafang yeah upgrade is upgrade,no matter it's useful or not, it's still an upgrade

  • @YandereENjoyer4469
    @YandereENjoyer4469 Před 2 lety +60

    Yii said Amiya has gotten stronger without vegetables.
    Chapter 10
    Gameplay:whole six star balans operator fighting boss together.
    Lore: Amiya soloing the ch 10 boss.
    You are damn right about that!

  • @animeyahallo3887
    @animeyahallo3887 Před 2 lety +108

    I agree with this. I like using Dusk but I always remove her from my squad whenever I face a difficult stage. I don't want her to be buffed to Surtr or Chalter lvl but she along with moody blues and others need some buffs.

    • @ramxavier4627
      @ramxavier4627 Před 2 lety +25

      i feel so bad for people who uses alot of mostima that unit is so bad but her kit is so interesting, such a wasted potential

    • @MyrdinAnnoth
      @MyrdinAnnoth Před 2 lety +7

      Same here, I use her when I can, but often times its just not viable.
      They should just bite the bullet, reduce the cost of AoE castersby lets say 15% across the board and then address each of them individually (Mostime needs SP cost reduction, or higher uptime on her skills)

    • @yosi2142
      @yosi2142 Před 2 lety +3

      Guard Skadi got a really got module at least

    • @Spectacular_Insanity
      @Spectacular_Insanity Před 2 lety +5

      @@yosi2142 Skadi's module is mediocre at best. The module doesn't give her immortality after it activates AND it reduces her HP, so she's just going to die when she's hit a second time for fatal damage.

  • @czarnylfernando17
    @czarnylfernando17 Před 2 lety +318

    modules seem to favor the already good archetypes. they wasted such a good opportunity to buff older/weaker characters :/.
    look at the fast redeploy’s they got an awesome upgrade and they are already good before

    • @3takoyakis
      @3takoyakis Před 2 lety +1

      FRD job is just tanking shot lol

    • @charginginprogresss
      @charginginprogresss Před 2 lety +64

      @@3takoyakis Tell that to Phantom, literally stalling bosses and assassinating elites.

    • @3takoyakis
      @3takoyakis Před 2 lety +3

      @@charginginprogresss lol right, I just finished the vid and phantom module are crazy good

    • @megabenis6257
      @megabenis6257 Před 2 lety +28

      They don't favor just good archetypes but already good characters too. The only meta character that has a module is Bagpipe so far and look at how that turned out. Literally 0 reason left to use Reed since her only gimmick is available as a PASSIVE now (inb4 "m-muh arts damage". What arts damage? You mean 35% of Reed's attack? lmao Bagpipe can deal more than that without even using a skill thanks to her talent.)

    • @longsteinpufferbatch4949
      @longsteinpufferbatch4949 Před 2 lety

      Smart.

  • @skyline2215
    @skyline2215 Před 2 lety +47

    Brave Frontier was my first ever Gacha game, and introduced me into the world of Gacha. I remembered having Krantz in your team was the OG meta for 2-3 turn 50% damage mitigation PLUS health restore, which was very huge, considering almost all bosses had checkpoints in their health that could basically OHKO you without the mitigation. Then, he got powercrept by literally every banner under the sun by units who could do 75% 3 turn mitigation, etc etc...
    I had stayed with Fire Emblem Heroes for almost 2 years since release, and powercreep hit the game like a truck as well.
    Arknights became my new home for me because of the beauty of being able to use any operator if you know how to implement said operator on your team. Yes, there are operators that are stronger than others, but if you really love a character enough, you can definitely figure out how to make that operator work for you in your favor. (Unrelated but the game has insane world-building as well, which helps me see my operators not only as just a characters to place in a battlefield, but people who had actual in-depth lives and stories as well)
    Point is, for me, Arknights really felt like a breath of fresh air for me in terms of balancing and the developer's love and dedication for not only the game, but for the community as well. I'm sad that I had to see what Brave Frontier came to be, from beginning to end, and end for good as well, considering it made up a great chunk of my childhood, but I'm also grateful that it I'm able to step into Arknights because of Brave Frontier.
    The developers clearly care about letting Doctors choose their favorite character to play with, and it really just warms my heart. I will continue to support this game and its community, hopefully into the far future.

  • @JiVid
    @JiVid Před 2 lety +42

    Another thing is that if they build the enemies based on the stronger units, it becomes more difficult if not impossible for those without said units. In the end, though, I do think this was unavoidable since they want every new operator to be unique, so they'd inevitably let an extra-powerful one slip through every now and then

  • @mr.estimado5865
    @mr.estimado5865 Před 2 lety +38

    Oh man, if modules could fix or rework the skills of the operator getting buffed instead of being locked to buffing stats and additional effects, i would make for interesting discussion about what operator should inmediatly receive it in the first place.

  • @Keyblade574
    @Keyblade574 Před 2 lety +3

    Jesus you were there for brave frontier huh? Rest in pieces to that but it was fun while it lasted

  • @yiraw
    @yiraw Před 2 lety +25

    I'm glad that a second set of modules for some operators got datamined with the third anniversary stuff. It's nice that some of these lackluster modules finally get a chance to get a better version.

    • @psl6145
      @psl6145 Před 2 lety

      Were the buffs for those modules leaked or do we only know that they exist?

    • @theslimeofender1990
      @theslimeofender1990 Před 2 lety +1

      @@psl6145 Its only datamine and sometime, they're not 100% true but considering this is the 3rd anni, it's not out of the realm of possibility

    • @megabenis6257
      @megabenis6257 Před 2 lety +9

      Highly doubt it. Enjoy more "+10% damage" modules.

  • @imbaconplate8872
    @imbaconplate8872 Před 2 lety +27

    Actually had a wierd idea for a dusk module that could be interesting. Firstly instead of the normal stats she gains it would be better to give her a dp cost reduction and a slight aspd buff. And a thing that could be extremly interesting is her first talent scaling with sp generation. What i mean is: when dusk kills an enemy her dmg increases, what if along with that her normal sp generation would get faster as well. So the more enemies she kills the faster her skills will charge(of course this would have a cap). This could improve her kit so much and make her a fun niche to work around and play with!

    • @adamvegas5951
      @adamvegas5951 Před 2 lety +11

      Random thought but supposedly it’s been announced that operators can get a second module what if the second module lets dusk store one of her summons to put down on a tile in her range and when dusk gets a kill the summon refreshes? Could make her stalling strategy better.

    • @imbaconplate8872
      @imbaconplate8872 Před 2 lety +11

      @@adamvegas5951 yeah that could be really cool! Ive heard the multiple module thing as well and im super excited. Hope they wont just give more op operators better modules and leave the "weaker" ones hanging again

  • @zomfgroflmao1337
    @zomfgroflmao1337 Před 2 lety +30

    The problem with modules is that they are not tailored to specific operators and their niche, but just thrown out to every operator all the same (2 different types per subclass). That leads to ridiculous crap like Bagpipe, because her subclass needed a lot of buffs, they gave it a lot of buffs, but because Bagpipe was already insane (as the only one in her subclass), they made her completely stupid. Especially problematic if your operator is already only competing with operators of the same subclass, changing every one of the same subclass changes nothing about the dynamics within each niche. The right way would be to enhance the niches of each operator with their module until they are reaching a good level of balance, but for whatever reason they decided to mindlessly carpet bomb each subclass without rhyme or reason.

    • @esder
      @esder Před 2 lety

      Company develop the game to make money.
      How could these changes by making 6 stars less desirable help them to earn more money?

    • @zomfgroflmao1337
      @zomfgroflmao1337 Před 2 lety +2

      @@esder I don't know if you realized, but 6 stars in Arknights doesn't mean stronger but more versatile in most cases. You get an operator that has a more developed design and more story, not one that is just stronger.

    • @esder
      @esder Před 2 lety

      @@zomfgroflmao1337 name the couple arhetypes with less powerful than other rarities 6 stars

    • @zomfgroflmao1337
      @zomfgroflmao1337 Před 2 lety +4

      @@esder That implies you think that isn't the case, which means you don't understand the game. Yii called Arknights a game of niches, and there are tons of lower rarity character that excel at niches 6 stars can't fill. Nightmare is one of the strongest healer in the game with her skill active, no other caster can fill that role, Phantom is versatile, but each skill of his is weaker than the corresponding lower rarity unit, with Red having the better (and more reliable) stun and Gravel being the better tank. The list is endless, if you don't understand that you don't understand the game.

    • @esder
      @esder Před 2 lety +1

      @@zomfgroflmao1337 tldr: so u can't. No more questions then.

  • @thanapholwattanakul
    @thanapholwattanakul Před 2 lety +15

    Ah yes. The great example of powercreep is Brave Frontier.
    Fun times and was my first game ever step into gacha hell.

  • @TheEmperorGulcasa
    @TheEmperorGulcasa Před 2 lety +42

    Modules were a neat idea, until all the shit operators got comically bad modules and some op operators got broken as shit modules...

  • @iotaku
    @iotaku Před 2 lety +9

    B A L A N S = one shots everything + debuff + tanks patriots spear.
    -🅱️ypergryph

  • @megabenis6257
    @megabenis6257 Před 2 lety +6

    God imagine the meltdown when Arts Fighters and Spreadshooters get their modules.

  • @Krys_ak
    @Krys_ak Před 2 lety +92

    Dusk's module is so insultingly worthless, I can't help but think HG is convinced that aoe casters are actually good. One extra tile of range on a character that already has range extensions on 2 of her skills is borderline anti-synergistic.
    What's even more funny is that Leonhardt and Gitano got the same module as Dusk. These are all characters that already have range extensions on their skills that overwrite the extra tile of range provided by the module.

    • @dalgona4819
      @dalgona4819 Před 2 lety +32

      not to mention Leonhardt and Gitano's kit are kinda good in itself already, I think Dusk deserves better, something that makes her niche shine more or something

    • @dedemastra1799
      @dedemastra1799 Před 2 lety

      This.

    • @imbaconplate8872
      @imbaconplate8872 Před 2 lety +16

      @@dalgona4819 exactly! And it wouldnt even be necessary for something extremly big. A simple dp cost reduction and a aspd up would work wonders for aoe caster. Maybe for dusk specifically she could have something like faster sp generation for her skills

    • @Shunsatsu
      @Shunsatsu Před 2 lety +9

      they can't buff Dusk too much, because if HG finds a way to make splash casters viable, be it via buffs or stage mechanics, Dusk will be extremely busted. She has all the good things splash casters want: splash area increase, range increase, hit all enemies in range, damage increase, in her kit. If you compare her with the other splash casters, she is so far ahead in terms of damage and viability.

    • @megabenis6257
      @megabenis6257 Před 2 lety +5

      @@dalgona4819 Dusk is literally Gitano v2 though?

  • @TheJay104
    @TheJay104 Před 2 lety +12

    It's funny because during Dusk's S2 and S3 the extra range is completely meaningless. It doesn't stack on top of the skill's range expanding, so the module effect is just ignored. Her S2/S3 are what you're mainly bringing dusk for anyways, so what a very useful module.

    • @markopusic8258
      @markopusic8258 Před 2 lety +3

      Hmmm, well technically the S1 might actually be Dusk's best skill and it benefits from the module. If anything it's the most consistent skill out of any splash caster since it only has a 5sp cost AND can store 3 charges, and each hit at low E2 M3 deals over 2k5 damage in a larger area.
      I guess you could still argue for the S2 being better but that's more of a case by case study, and the S3 is just worse to be honest, sure it has applications but you're realistically only using it once per map and its main gimmick of spawning summons is hella inconsistent.

    • @aloha5461
      @aloha5461 Před 2 lety +3

      @@markopusic8258 imo, S3 is what makes Dusk unique and better than other splash casters. Those 'freelings'(I think that's how they're called) can tank, block and stall tons of enemies compared to S1/S2 which is only used for killing clustered small mobs (which even a 3* lava could do)

  • @char1194
    @char1194 Před 2 lety +27

    Holy shit brave frontier, nostalgia
    Also based for showing jp brave frontier instead of cringe global version

    • @Anomen77
      @Anomen77 Před 2 lety +3

      EU version will always be in my heart. At least the banner unit drop rates were incredibly high, but then you had to factor in that you didn't get many pulls and there were new units being introduced every two weeks.

    • @VladDascaliuc
      @VladDascaliuc Před 2 lety

      ​@@Anomen77 What. El mundo es un pañuelo, Anomen compañero.

  • @k7n832
    @k7n832 Před 2 lety +8

    An SP regen increse module like suzuran would have been nice for AOE casters and i also want modules that can cause more units to deal status effects like Frostleaf having a module to cause chill to oppents when her skill is active cause her arts is related to ice same for someother ops like status affect of dossoles event for sideroca

  • @dalgona4819
    @dalgona4819 Před 2 lety +8

    Mr Lee: The secret ingredient is crime
    Kidding aside, I love your take on game balancing in Arknights. And I definitely agree on your comments re: Ch'en Alter and the Modules. The fact that Suzuran and Angelina got extremely good modules even if they're already performing well, while other archetypes got sucky mods is kinda frustrating.
    It's probably affecting not just the usage of certain archetypes, but also the range of team comps that can arise if only they were more viable

  • @ZenHorakti
    @ZenHorakti Před 2 lety +6

    Balans for chalter is start here.

  • @Khroniclas
    @Khroniclas Před 2 lety +10

    I really hope that operators like Mostima will get proper buffs instead of just "here have this irrelevant module".
    I don't understand why HG is so scared of giving proper buffs to operators like Mostima when we already have broken operators that do 5x more.

  • @bobfinagan9022
    @bobfinagan9022 Před 2 lety +9

    Didn’t ever expect a mention of brave frontier in this day and age, power creep was hell in that game and by god, if one banner gave an overpowered unit, you can bet your ass the next banner was going to offer 2 even better units, and then it hit a point where only rarely did older units get some love, I was absolutely ecstatic when the behemoth got an Omni rarity and became a 1 pump hero with its damage modifier. Thankfully, Arknights doesn’t suffer from the concept of power creep in the way games like brave frontier did and epic 7 does, but it is noticeable how some units just aren’t worth building and seem better off sitting in the storage. But, nothing stops you from actually trying to use them and, at the very least, have fun with them, so I’d say this Game me does have that advantage.

    • @Anomen77
      @Anomen77 Před 2 lety +2

      Also arknights has more from for strategy. The concept of low star runs was non existent in BF.

  • @soulburner1860
    @soulburner1860 Před 2 lety +11

    I still think we should wait for the next batch of modules.
    Eventually operators are going to start having unique modules that address their issues.
    I don't think Hg is *that* dumb, the ones so far are probably just testing waters.
    Edit: I just found out that the literal next batch of modules in cn includes 2nd modules for specific ops instead of whole branches.
    It's still their first effort so I don't have high expectations but it proves my point.
    Unique switchable modules like skills will be when modules actually truly become relevant, these generic modules are the equivalent of skill 1s.
    When you start hearing s2m3 m1 or s3m3 m2 in a few months, you will remember this.

    • @darkomihajlovski3135
      @darkomihajlovski3135 Před 2 lety +4

      Thats the crazy part they already know how to fix operators issues but they only fix the already strong ones

    • @Bing35P
      @Bing35P Před 2 lety +2

      Why fix old operators when they can just release a new op with the same archetype but better in every way

    • @YataTheFifteenth
      @YataTheFifteenth Před 2 lety +4

      @@Bing35P and make money in the process

    • @jimshotfirst4887
      @jimshotfirst4887 Před 2 lety +5

      @@Bing35P *cries in diehard Skadi fan seeing Nearl Alter be just straight up better at the same job*

    • @faezor3326
      @faezor3326 Před 2 lety

      @@jimshotfirst4887 a job thats also still replaced by guards in other subclasses....
      frick man i wish duelist guards had more use.... still pulling for nearl though. wait shit why are all my waifus duelist guards

  • @tridentgreen3346
    @tridentgreen3346 Před 2 lety +10

    Yeah, that 100 defense ignore does so much for AoE Snipers.
    Although it is actually not terrible honestly. Some modules are just really mid and then we have some neat modules, it kinda sucks. Like please make Instructors semi-decent that module is bad.

    • @3takoyakis
      @3takoyakis Před 2 lety

      AOE sniper module bad?

    • @littlejohn8435
      @littlejohn8435 Před 2 lety +3

      Yeah, 100 defense ignore on an archetype that deals with low level swarms.
      Only catapult and shirayuki can benefit the most from that.

    • @3takoyakis
      @3takoyakis Před 2 lety

      @@littlejohn8435 S3 W gonna deal so much damage
      IF IT'S HER MODULE DAMNIIIIT

    • @littlejohn8435
      @littlejohn8435 Před 2 lety +1

      @@3takoyakis Then there is Executor and Aosta powercrept by a 4* and an alter.

    • @xXDESTINYMBXx
      @xXDESTINYMBXx Před 2 lety

      @@littlejohn8435 *happy birb noises *

  • @okitasoujialter
    @okitasoujialter Před rokem +1

    That callback to Brave Frontier was a blast to the past, I remember playing that game in elementary school 😂

  • @ZenHorakti
    @ZenHorakti Před 2 lety +11

    Ah yeah HG.
    WHY THE HELL SUPPORTER GET SP REGEN MODULE AND NOT AOE CASTER?
    Any of you have problem with Slow supporter uptime?

    • @pudinglover91123
      @pudinglover91123 Před 2 lety +1

      i dont know about the *5 but suzu and especially ange work fine for me

    • @ZenHorakti
      @ZenHorakti Před 2 lety +7

      @@pudinglover91123 Suzu already have sp talent regen.
      Angelina have short uptime

    • @ramxavier4627
      @ramxavier4627 Před 2 lety

      @@ZenHorakti someone at their office is prob complaining that ange cant attack without skills so they just made her uptime even more ridiculous

    • @kleinn7659
      @kleinn7659 Před 2 lety +1

      No problems with the slow supporters' uptimes, since they're usually short enough, not to mention, my regular use of Ptilopsis which makes their uptimes even shorter.
      I honestly wish Abjurers should've gotten new modules, since most of them are pretty disappointing, with the exception of Quercus. (HG, please give Siege a goddamn module already, her S3 needs a DP buff so bad)

  • @COZYTW
    @COZYTW Před 2 lety +8

    I, for one, would love to see a module for Surtr that acts as a sidegrade instead.
    E.g. a module that lowers the operator's attack when helidropped, but gradually increases the attack by staying on the field, like Astesia
    . That gives people reason to use her S1 and S2 instead.
    I feel like the modules for stronger operators (like bagpipe) have to be sidegrades instead of upgrades, their design philosophy is a bit skewed there

  • @Tagacs
    @Tagacs Před 2 lety +3

    "This yii guy is so hot and handsome"

  • @oyshrimp
    @oyshrimp Před 2 lety +10

    They really Hate AoE caster, Aren't they?
    Seeing Supporter modules is similar Giving Big middle finger to AoE Caster indirect way.
    they need to Give AOE Caster 2 Effect including DP- Advantage in order to make their class worth it.

  • @MondoPaolo99
    @MondoPaolo99 Před 2 lety +1

    You mentioned that Titanic of a gacha that was BF, the nostalgiaaaaa

  • @DylanoRevs
    @DylanoRevs Před 2 lety +5

    1:11
    Mixing water with Lava fire? You'll probably get Obsidian, which is pretty strong.
    An Obsidian skinned operator, hmm.....

  • @Kaenbyou777Rin
    @Kaenbyou777Rin Před 2 lety +2

    i kinda hope they're just testing the waters with the first wave of modules and later on will go a bit harder on them when additional ones come around

  • @aseldesu
    @aseldesu Před 2 lety

    oh my god ushi gaming channel that brings me back

  • @yoshix3277
    @yoshix3277 Před 2 lety +1

    Welp, the Nerf is Actually Happend way earlier Arknights begin
    Skyfire S2 back in the day is switch skill that work like S2 Silverash. But they decide to replace it with Duration :(

  • @thatonerandomguyontheinter4971

    The lore gets deeper as yii dies and amiya disappears

  • @Hejin123
    @Hejin123 Před 2 lety +2

    Pog Brave Frontier
    my guildmates are playing BF 1 last time before it shutdowned 8 years of great journey

  • @utsuhoreiuji6155
    @utsuhoreiuji6155 Před 2 lety +1

    Nice lobotomy reference!
    I see you are a cultured PM fans as well :)
    jokes aside, the modules really are like fixing that one singular hole in the entire borken house where plubing is failing, rains are falling through that hole was just fixed, and the door is broken and none of the windows are in place.
    While it did fix the house, it has done nohting to fully nullify the issue. (the house is still unlivable without the door and windos)

  • @Warnerd24
    @Warnerd24 Před 2 lety +1

    Man, I haven't heard anything of Brave Frontier in ages. Miss that game. I also hope that Dusk can get her hands on the Mostima module type at some point. I might be wrong, but the skills that increase range don't even work with her skills. I can see it working for Purgatory at least, but here's hoping Dusk gets DP help.

  • @johnsonnguyen6046
    @johnsonnguyen6046 Před rokem

    I really appreciate the blindfold on Amiya referencing that there law is blind.

    • @johnsonnguyen6046
      @johnsonnguyen6046 Před rokem

      Amiya got stronger by fighting off the people forcing her to eat Veges. Relatable

  • @hotrunescapegf2229
    @hotrunescapegf2229 Před 2 lety +1

    I'd love to see more of Mr Lee in your videos
    the way you portray him is really amiyapog

  • @lillyrobin4408
    @lillyrobin4408 Před 2 lety +1

    Meanwhile Frostleaf and Earthspirit

  • @BocchiSensei
    @BocchiSensei Před 2 lety +1

    Honestly nerfing doesnt mean it will instantly be trash. If done correctly no one would be mad. A good way to nerf chen alter would probably be the slow debuff, lowering it a bit might help for balancing. Damage wise, maybe alittle bit but honestly i think its fine. For surtr, the health decrease thing in s3 would need a nerf. The hp drain to 20% should be decreased to 40 seconds. I feel like 60 seconds is too long. The talent in e2 might need a one second nerf.
    I am not really a veteran nor an expert at arknights. I have only been playing for 3 months but by the usage of support units, i can see a glimpse of there broken nature.
    It makes sense that overwhelming number of fast moving enemied is a weakness for operators that has low attack speed like chen alter but the slow debuff basically negated that.
    It would be nice to see a system where you can upgrade operator's stars, for example like in blue archive. New content for the 1-3* operators.

  • @RedLightz_TV
    @RedLightz_TV Před 2 lety +1

    Just remembered that Brave Frontier closed down :( I am sad now

  • @Ululo
    @Ululo Před 2 lety +3

    You know, this doesn't remind me of that one time yii tried to do H9-6

  • @yuuka2298
    @yuuka2298 Před 2 lety +1

    also, Dusk's module gives her an extra tile but her 2nd and 3rd skill already takes over that extra tile

  • @edhikurniawan
    @edhikurniawan Před 2 lety +1

    Funfact about Ushi channel, we called him 'sapi' in Bahasa Indonesia. Means Cow literally, back then when we used to play Ragnarok Online together at uni. Yes it was his nickname. So stick, that we forgot his real name.

  • @nightmareyandere2886
    @nightmareyandere2886 Před 2 lety +1

    Ushi Gaming Channel that nostalgia

  • @mmm-cw3ej
    @mmm-cw3ej Před 2 lety +1

    Plot twist, Amiya got a third fumo which reduce sp cost

  • @everythingbobi
    @everythingbobi Před rokem

    WOAH WOAH WOAH BRAVE FRONTIER MENTION WOKE UP THE INNER CHILD WITHIN ME

  • @cl0k3
    @cl0k3 Před 2 lety +5

    I still do think that AK does release operators that have their own distinct use like GG, and Horn. Its especially interesting to compare W and Fiam, as they do have their own ways of shining and their caveats, as Fiam is high maintenance and good at clearing a certain area, while W is better on maps that need more precision or allow her to place her mines. NTRK and ling do have mechanics that distinguish them from most ops, and can make them broken if the situation calls for not needing deployment slots or needing like 2 tanks in 1 operator, and I do like this way of designing limited operators, giving them something unique in their kit that can really pop off but isn't generally a must have. Its better than rosmontis/dusk's designs at the very least. Now, that isn't to say that HG is totally good at balancing, most modules are atrocious, but we're not really at the FFBE/Fire Emblem Heroes point where its just a shitshow.

    • @skr0gu3
      @skr0gu3 Před 2 lety +1

      I think Rosmontis is the perfect design of a limited op - can do something that others don't and is extremely good in some events (WD/r6s collab/IW) while being replaceable
      Could say the same about Nian but she doesn't seem to excel anywhere

  • @ZetSteyn-
    @ZetSteyn- Před 2 lety +2

    I think for AOE casters to be good atleast their module should work like firewatch, for each enemy she attacks that dont die it will increase their SP, Since their SP requirment usually high it will atleast accomplish their job better on clearing "Enemies" but will having a hard time on dealing with single bosses.

    • @darkomihajlovski3135
      @darkomihajlovski3135 Před 2 lety

      That wouldn't even be op since we moslty fight fewer but more elite enemies in newer stages

    • @ZetSteyn-
      @ZetSteyn- Před 2 lety +1

      @@darkomihajlovski3135 that's the point, AOE Casters were really helpfull for low lvl account due to their AOE Dmg, on higher content it will help them to time their skills to get better dmg on bosses if required, in the end we need lower DP or SP cost for these AOE Casters

  • @daytonkurniawan7524
    @daytonkurniawan7524 Před 2 lety

    BRAVE FRONTIER? POG?

  • @df9564
    @df9564 Před 2 lety +1

    HG was going full Riot Games mode buffing these operators. The op is not used cuz of high SP, disproportional DP to actual effect issues and outdated mechanics? Here's some health and def. And a new skin. I'm sure fixed all the problems.

  • @dylan3746
    @dylan3746 Před 2 lety

    Nice call back to the lee part, made me laugh more than I needed to

  • @imtoolazyforaprofilepic4961

    I wanted modules to be fgo grails/genshin crowns to upgrade low rarity ops.
    I wanted modules to replace my ash with a buffed kroos.

  • @Istreakilaz
    @Istreakilaz Před 2 lety

    2:06
    YOU FIEND! WHAT HAVE YOU DONE?!!! THE TIME SPACE CONTINUUM CAN NEVER RECOVER FROM THIS NOW!!! :gun :amilaKILL:

  • @iangoff8844
    @iangoff8844 Před 2 lety +1

    No, the worst possible timeline is the one we are living in.
    The one where no Amiya Fumos are being sold.

  • @longsteinpufferbatch4949

    1:26 everytime you bring up anything about meta in genshin or arknight server

  • @gaelx3d674
    @gaelx3d674 Před 2 lety

    5:00 hey I want some of that too

  • @JsonicGD
    @JsonicGD Před 2 lety +1

    Here before that rhodey mans 💀

  • @vincemerencillo
    @vincemerencillo Před 2 lety

    Wow Yii also played BF. That gave me a moment of nostalgia and ptsd at the same time.

  • @kevin427
    @kevin427 Před 2 lety

    Yo I remember recently returning to Brave Frontier after years just to check how things are and my team got completely annihilated in arena. It was bound to happen, with all the new rarities and brave burst shenanigans.

  • @jonopants5118
    @jonopants5118 Před 2 lety

    I feel like a better use of modules would be to modify their kit. Or have a pos neg mod balance, so using modules would be more situational. Like sutr losing her invincible status but gaining a big bomb move or something like that. That would allow weaker ops to gain new abilities for situations, but could lead them to not be used normally. But hey at least they are being used. Thought?

  • @Nat11us
    @Nat11us Před 2 lety

    8:12 NOOOO

  • @aidanfionncastralleva5424

    i remember playing brave frontier and crash fever. i dropped both game because of how the next 3rd banner powercreeps the older units. i used to spend generously on both but unless you bleed money, you won't be able to catch up to the cost

  • @langroror1835
    @langroror1835 Před 2 lety

    There is a leak about Magallan and Passenger getting a second Module xd

  • @phantomsea8987
    @phantomsea8987 Před 2 lety

    The important question should be are we willing to accept the buff and nerf before HG willing to balance Operators.
    If no then there is no chance to see older operators slowly getting forgotten unless they make great use of Alter or a new 'revamp' system to catch up with the most recent patch.

  • @1000theoMIV
    @1000theoMIV Před 2 lety

    3:25 I don't know if you did it intentionally but... wysi
    Damn I'm going mental

  • @katherinestardragon4386

    DP is the biggest problem, rest can be fixed, well some of it

  • @pancakeoverlord1886
    @pancakeoverlord1886 Před rokem

    holy fuck brave frontier mentioned in 2022

  • @plusice_
    @plusice_ Před 2 lety +1

    HG:
    Buffing bad operator ❌
    Make strong alter for that operator ✅

  • @untemperance
    @untemperance Před 2 lety +11

    Something else is that modules are just boring as hell.
    Even the good ones, they're just a boring additional buff, not even a new mechanic. They don't seem to want to give them a strong impact on kits (i.e. reducing SP costs on Mostima and Dusk). Passenger was "fixed" by just increasing his auto-attack damage to such high amounts that his skills being hot garbage on paper doesn't even matter anymore. That's not an "elegant" way to fix him.
    Bagpipe (+ everyone else who gets it) getting 2 DPoK BY DEFAULT completely deletes a niche from Reed (who needs a skill to do it) and basically makes her... a worse early game Arts tank? There are functionally no incentives whatsoever left to use Reed, and she had very few in the first place. Which is what your video talks about when you mention they widen the gap between good and bad. It's insulting.
    Same goes for modules that are functionally some boring as hell change that's technically good but I'm asshurt having to farm tier 5 mats and a timegated currency for some optimization that looks boring on paper. +10% ATK on skill for Ch'en, fucking really? +20% ATK on enemies unblocked by self for Instructors? Once again, good for them, actually helps them, but the mere thought of it is insulting.
    Even the Jaye/Lee-class module leaves a sour taste because it's just "hey they had an interesting demerit and we basically kinda removed it you just play with the second tier DP down tag now."
    Then there's Ling, designed with the module in mind, where you're effectively just gated another 60 levels after E2 to be able to actually use Ling (and then she becomes completely fucking busted).
    The ONLY interesting module in the game is Skadi/Flamebringer's because they give them an actually cool gimmick. Which they then made Horn's talent. Oops.
    Modules can be toggled on and off but it's not for auto safety (old autodeploys will add the module even if you didn't have it when you recorded it) and it only seems to be because there will be more than one option down the line since they're plainly linear upgrades. Modules don't bring interesting gameplay, and their scope is too limited to actually fix/rework kits that need fixing. Compare say, weapons in TF2 where USUALLY stock is a viable but boring option and unlockable weapons are a whole new playstyle with merits and demerits (except some egregious cases). Modules aren't that, and I think they're more boring for it.

  • @Obsolescent
    @Obsolescent Před 2 lety

    I have no idea
    And I'm no longer thinking

  • @kedarwaychal3854
    @kedarwaychal3854 Před 2 lety

    The recent batch of modules with slow supporters really supports your point :( Suzuran and Podenco are the greatest 'offenders', because they never had sp issues in the first place, so they module just strengthens their already strong points. Dualstrike guards in particular needed the most help (aoe casters still have some use), with the entire trait being a cuck (double defense formula applied, ONLY offensive recovery, 1sp in spite of two attacks). HG ruined the best opportunity they had, so I kinda don't have any hopes left for the second batch of modules (if they'll ever come anyway)

  • @whiteflash27
    @whiteflash27 Před 2 lety

    So I'm sort of new to the game and was graced by a top operator tag. I ended up getting Mostima . Love her design/time theme, but i could have gotten Ifrit if only i had chosen Top Op + Debuff instead of Top Op + Caster. I'm stung and the pain won't stop 😂😂

  • @romantheblack-cat
    @romantheblack-cat Před 2 lety

    Ptilopsis was already op af but a module on top of that didnt hurt too much

  • @BillyONeal
    @BillyONeal Před 2 lety

    Yii posts a video: Night made :)
    I am scared of what happens in this Amiya timeline...

  • @saeedisas1mp156
    @saeedisas1mp156 Před 2 lety

    A new yii video very pog

  • @nightmareyandere2886
    @nightmareyandere2886 Před 2 lety

    @Yii WE ARE ANCIENT BEING PLAYING BRAVE FRONTIER REST IN PEACE BF YOU WILL NOT BE FORGOTTEN

  • @genoaguirre9745
    @genoaguirre9745 Před 2 lety

    God I miss playing brave frontier

  • @Phos9
    @Phos9 Před 2 lety

    Refraction did take Lappdumb and maker her Lappverysmart

  • @nrishiee5231
    @nrishiee5231 Před 2 lety

    honestly i wouldve been fine if they even made radical changes to the ops using modules. ive had this idea for a dusk module for a long time now where it doubles the sp cost but on the 2nd activation her skills become permanent. even if it turns out to be op, they can just roll it back, just refund the materials.
    right now most modules are just mid. i'd rather excessively hate it or love it.

  • @somerandomcat9384
    @somerandomcat9384 Před 2 lety

    The interface for modules looks like u have options but rn there’s only one module u can select. I think in the far future once every archetype have their own modules, HG might add more options as modules. After all no one actually said that only one module per operator. However we’re still far from that future so whether they decide on doing this is unknown and this is just my take on the concept of modules and how it is in game rn.

    • @imbaconplate8872
      @imbaconplate8872 Před 2 lety

      Its practicly been confirmed that operators can have multiple modules. Just will be a while until all branches have their own

  • @bigpooporder3965
    @bigpooporder3965 Před 2 lety

    Ngl, ifrit, myrtle and flint is my the most use operators in ch 9. Not because ifrit is super busted (she is, kinda), but because she can cover 3 lane on the same time. Myrtle is Myrtle, flint because I want to use her.
    Also, change Skadi module. Add cleve damage or something, her s3 can synergies with cleve damage

  • @MajorJak
    @MajorJak Před 2 lety +2

    All in all I can't complain too much on the balance of AK. Especially compared to how other games handle underperforming units.
    I think the goal for Dusks first module was more centered for her S1 and S2 to make her range/dps during downtime better unsure if good enough tho. I honestly like Mostima's place after her DP reduction but I might be alone there.
    I believe even more modules is a good way to help units that need something and if its not good enough they can always try again.
    I think certain modules have provided the effects we wanted (Skadi and pallas) but just not enough in all cases.

    • @Freepalestine14421
      @Freepalestine14421 Před 2 lety +1

      But other module in meta operator however make an old unit suffer

  • @yukaribestwaifu
    @yukaribestwaifu Před 2 lety

    lings module is suprisingly useful

  • @shiromirai2014
    @shiromirai2014 Před 2 lety

    uhhh but the dev mostly made it able to clear with 3 star and some 4 star just having higher star just make game easyer and reward in cc is till 18 only

    • @skr0gu3
      @skr0gu3 Před 2 lety +1

      yea i also think that people should accept the fact that not everyone can be strong and there can be weak operators
      ppl expecting too much from a gacha game tbh

    • @Freepalestine14421
      @Freepalestine14421 Před 2 lety

      If it can be better why not? There is even a high star that is not viable in a stage at all with high dp cost or useless niche like abjurer supporter or aoe caster comparing it to low star that is more viable cheap dp cost and has a nice niche is really unfair lmao. Why dont they make it work? They make an already strong operator stronger, why dont they make a weak operator stronger at least better than a low star operator.If there is more variety the game will not become boring. They will print more money if their mindset is like i will not change this operator and will add more stronger operator in the future. Instead of becoming my favourite gacha game it will becoming a trash game because old operator will always be overshadowed by new operator. Well critic is really important to the game so the game can be developed more.

  • @Mr_Rhodey
    @Mr_Rhodey Před 2 lety +21

    Things I've learned:
    ~ Surtr and Holungday hold hands
    ~ There is a timeline without Amiya
    ~ Yii died to spaghetti
    ~ Amiya is secretly a Sniper
    Truly educational. Cheers!

  • @skarhabekgreyrukh8601
    @skarhabekgreyrukh8601 Před 2 lety +2

    Elysium and Myrtle is actually the most broken unit in arknight.... even more than Surtr.....

    • @faezor3326
      @faezor3326 Před 2 lety

      yeh.... most of the time, they invalidate using other vanguards

  • @subertin1382
    @subertin1382 Před 2 lety

    Good thumbnail

  • @nazodreemur8284
    @nazodreemur8284 Před 2 lety

    box2 getting kidnapped

  • @nephel6158
    @nephel6158 Před 2 lety

    at least they haven't released any outright broken mechanics like Brave Frontier's damage mitigation. As long as that doesn't happen, I'm fine tbh. Like, Imagine they released an operator that can reduce damage taken by surrounding allies by 50%. That might be actually meta warping, even if such an effect isn't as strong in Arrknights as it was in Brave Frontier.

  • @naufalfarchan
    @naufalfarchan Před 2 lety

    Me playing Bf before the end of game: Here we last again

  • @Dr.Krezotexe
    @Dr.Krezotexe Před 2 lety

    I'm thinking HG should give Ranged Operator module stat buff just Atk & aspd & Ground operator can have any stat buff module

  • @mudrockcolossus
    @mudrockcolossus Před 2 lety +2

    I WILL NOT EAT MY GREENS!!!!!!