It’s all great and all but we do not choose what buff gets +3 and most of the time it would be better to leave it as it is if it’s not some dmg block or smth like that
After watching this, i'm glad that i got weak point level which i thought it was useless/no significant improvement. Even tho it's only work when the enemy has the corresponding elemental weakness lol.
Thanks for the video! Does it mean that someone who play multiple element won't have to change equipment everytime, they can keep the same gear for all element?
If your gear has 2 elements on it, with 4-5 rolls into one of them, then you'll get all 4 elements on one piece of gear with high rolls(the 3 elements you didn't roll on get tuned to 90% of the element you rolled 4-5 times on). The most ideal gear for this goal is to get 2x elemental attack and flat attack, then roll at least 4 times onto one of those elemental attacks(preferably 5, but rolling 4x and 1 flat attack, or 3x and 2x is decent too). Then you try to get the generic damage boost as a titan stat so that it benefits all comps.
I've got one question - once the rare stat's level increases from lv1, do you get to keep the upgraded level even if you reroll into another rare stat?
Normal attack boost is from gloves while discharge attack boost is from micro-reactor. Normal attack boost should be good if using the Yulan martial artist form comp. Otherwise skill damage boost if using the Yulan sweeping form comp. The generic damage boost is also an option. All of these Titan stats are from the gloves.
hey Maygi, I'm wondering if 5% crit rate on visor is better than 1k att ? i testes both on dummy and get so many result, i wonder if real world with crit resist buff on the enemy will make the att visor the better option ?
Any chance you can add this to your wonderful calculator? (although you did say you'll add the optimal rare stat in the char analysis of your future videos, so I suppose it's not really necessary to add it to the calc xd)
It'd be kinda tricky to add, seeing that what the game counts as a certain category of damage is almost a bit random - my calc categorizes things in my own way, e.g. you would imagine Gnunno's Octowhip and Treasure Tracer damage are "passive damage", yet they are actually "normal attack damage", etc. I'd have to hardcode a lot of things, haha... right now I'm just manually calculating with parses, which is good enough, albeit tedious...
I would say the generic damage boost. Skill damage boost doesn’t do a whole lot for altered comp as the goal is to keep spamming Fiona’s discharge skill.
The idea is that you're increasing the crit on the gloves by a significant amount. Yes it's also enhancing hp and resists which can feel bad, but depending on the team comp you're running this is actually better. For example, gloves with mostly flame atk will have their bonus stats be two other elemental atk like frost and volt. Now it feels good to be augment that because you're increasing three different elemental atk, but for most teams this is actually useless. A team that consists of lan, anna, and fiona will have 0 benefit from increasing the frost and volt atk. So in my opinion, augmenting a handguard with elemental atk should only be considered if you're running an actual rainbow team without altered units since altered units will benefit from your highest atk already or if you run multiple comps and don't want to switch pieces (though even then the crit piece should be universal between all comps). Hope that clears it up a little.
Doesn't matter, keep augmenting it's free stat and transferable to new equipment when you get a better one. Keeping materials just because it's substats are sht is not a good idea. But make sure gloves or reactor at least have 3 useful substats for your main comp.
Remember, the initial augmentation will never directly benefit your "main" damage stat even if you had an attack glove, it'd just mean you'd get like +900 of other elements. But if you want a glove to benefit other elements... crit benefits all elements too, haha~ As others have mentioned, the point for augmenting gloves is because it increases the stats of the item, so you'll gain more crit, and on top of that, the rare stats are much more favorable for DPS
I ditched my glove with 3.8k crit (4 rolls) for a glove with 2.4k crit (2 rolls) , 950 Frost Atk (3 rolls) and 52 Atk (Titan stats 3.6k crit, 1.3 frost atk, 272 atk. AUG : 1.1k volt/fire , Damage Boost +1 ). I'am a frost main and my goal right now is ~60% crit and rest goes to elemental atk, since crit % is low for frost anyways. Today i got lucky again for boots: 2.4k crit with 610 volt+251 Atk. This boots would look similar to the glove in Titan version (hoping that elemental atk wins vs the crit rolls lol since it's 2 rolls each)...
Flame and normal atk hmm that makes Not rlly Sense. U Spam with currently Teams only skills and discharges 90% of the time. With ana is it Dodge Attack DMG. Basicly only normales Hits is a couple Hits If discharges Not already full.
@@Maygi interesting.. Such stuff can only do hotta.. i mean logical Seen is a Dodge ATK a Dodge ATK xD Well then for ana comp makes Sense. For alterned lan Not. 3-4 Basic Hits is max sometimes Happens before U Run into a Other discharge + Skill what already makes next weapon full for next. In that Case i tested Skill and DMG stats yet. DMG only gave Most so far what Wonders me a Bit but yea
Preferably at least 3.2k crit pre augmented, as it can reach 4.5k crit when augmented to 80x. But it should have at least 1 or 2 rolls in elemental atck. E.g Crit - 3204 Volt Attack - 539 Attack- 52 Flame Attack - 69 After augmenting to 80x + to be titan, it would look like this. Crit - 4543 Volt Attack - 854 Attack - 232 Flame Attack - 799 That is decent, especially if you have high crit already. If you have 4.5k crit gloves pre titan, it can reach up to 6k crit when augmented 80x or more.
@@TheJuzaireed I assume that 4.9k is the base crit (pre-augmented)? If yes then yeah, that's absolutely worth LOL. Unless you already have like 15k crit without said gloves, then you wouldn't need more crits and better off looking for ATK + Ele ATK gloves instead.
@juzaireed fair its worth augmenting every piece of equipment if they roll 4-5x in a single useful substat. If you have a piece with 3 or 4 useful substats and the rolls went to each of them, split evenly, then that's not a good piece. The best equipment to keep for Titan has at least 2 useful substats for gloves that have a crit and an elemental attack, rolling in crit 4x and elemental attack 1x and have rolled high, then you're very lucky that is very good piece, rolling in crit 5x is also good but you don't really need that much crit anyway, having 16k to 17k crit for your character should be enough and rest should go to your main elemental attack.
Another well analyzed video, Magi. I can see how much effort you take to make sure you don't leave any loose ends. Well done.
We get little to no info about titan gears so this is really a huge help, maygi 🤧
Thanks for the awesome vid as always!!
Been holding off at 50 upgrades on my first set, waiting for this video to drop lol. Saving to watch later, thanks Maygi you're the best
Titan form has a random chance of happening before level 80. You got 30 upgrades to go.
Thanks Maygi! I'm a flame main and already spend all resources to my microreactor I'm hoping to get the discharge skill.
First! Thanks for your work
3:41
THANK YOU!!!!!! watching this video hoping for this information
love your videos!! so glad we're on the same server now :D
Beast vid, too bad I didn't saw this earlier, went for the skill on glubz, but prob should went on generic damagez.
You can pick?
@@pinoytrendingexpress You get a random stat, I had generic damagez and traded it for the skill, but apparently this video says both are good.
It’s all great and all but we do not choose what buff gets +3 and most of the time it would be better to leave it as it is if it’s not some dmg block or smth like that
After watching this, i'm glad that i got weak point level which i thought it was useless/no significant improvement. Even tho it's only work when the enemy has the corresponding elemental weakness lol.
Thanks for the video!
Does it mean that someone who play multiple element won't have to change equipment everytime, they can keep the same gear for all element?
If your gear has 2 elements on it, with 4-5 rolls into one of them, then you'll get all 4 elements on one piece of gear with high rolls(the 3 elements you didn't roll on get tuned to 90% of the element you rolled 4-5 times on). The most ideal gear for this goal is to get 2x elemental attack and flat attack, then roll at least 4 times onto one of those elemental attacks(preferably 5, but rolling 4x and 1 flat attack, or 3x and 2x is decent too). Then you try to get the generic damage boost as a titan stat so that it benefits all comps.
Thanks for the explanation ❤️
Thanks your making a wonderfull job
Please make a new Tank guide, best team and matrix. As well as rotation. Thank you 😊🖤🖤🖤
With Mimi on the way, it would be pretty helpful for sure
Thanks once again 😅
thank you!
Thanks 💜
I've got one question - once the rare stat's level increases from lv1, do you get to keep the upgraded level even if you reroll into another rare stat?
nope. random
Awesome video
First to delete first by my own two hands and a phone :)))
Hi :D Is Pastel the crew of Maygi ? If someone knows :D
Yeah yeah, that's correct !!
@@Maygi o.O Then it was an Honor to do JO Hyena with you :D And thanks you for your hardwork ! czcams.com/video/gOdtRSvcKD0/video.html
Yulan as well beacause her weapon discharge and normal atk so its balance if get normal oke discharge oke …
Normal attack boost is from gloves while discharge attack boost is from micro-reactor.
Normal attack boost should be good if using the Yulan martial artist form comp. Otherwise skill damage boost if using the Yulan sweeping form comp. The generic damage boost is also an option. All of these Titan stats are from the gloves.
hey Maygi, I'm wondering if 5% crit rate on visor is better than 1k att ? i testes both on dummy and get so many result, i wonder if real world with crit resist buff on the enemy will make the att visor the better option ?
Any chance you can add this to your wonderful calculator? (although you did say you'll add the optimal rare stat in the char analysis of your future videos, so I suppose it's not really necessary to add it to the calc xd)
It'd be kinda tricky to add, seeing that what the game counts as a certain category of damage is almost a bit random - my calc categorizes things in my own way, e.g. you would imagine Gnunno's Octowhip and Treasure Tracer damage are "passive damage", yet they are actually "normal attack damage", etc. I'd have to hardcode a lot of things, haha... right now I'm just manually calculating with parses, which is good enough, albeit tedious...
What do you recommend for fiona, lin and claudia team damage boost or skill damage boost?
I would say the generic damage boost. Skill damage boost doesn’t do a whole lot for altered comp as the goal is to keep spamming Fiona’s discharge skill.
@@MoralTruth what about fiona skill I will be spamming it too or it doesn't do a lot of damage to begin with?
@@Waifu72Hunter I mean sure it’ll help Fiona’s skills and potentially Claudia’s skill, not so much Lin’s skill.
@@MoralTruth i don't know I am confused but I think I will settle for damage boost.
Meanwhile I'm still looking for a +3k crit glove.
I got 4k now over 5k.
after mimi being released do you think volt would change to normal attack dmg?
I’m probably going to stick to the generic damage boost if I go for Mimi.
What if my gear is 140 rolls and no Dischage skill on Reactor ?
then u cry and keep rolling (hang in there, it took me 200 for normal attack on gloves!!)
@@Maygi :')
I don't understand that it is good to augment gloves with highest crit rate or not? U will enhance Hp and resists. It seems like waste of materials.
The idea is that you're increasing the crit on the gloves by a significant amount. Yes it's also enhancing hp and resists which can feel bad, but depending on the team comp you're running this is actually better. For example, gloves with mostly flame atk will have their bonus stats be two other elemental atk like frost and volt. Now it feels good to be augment that because you're increasing three different elemental atk, but for most teams this is actually useless. A team that consists of lan, anna, and fiona will have 0 benefit from increasing the frost and volt atk. So in my opinion, augmenting a handguard with elemental atk should only be considered if you're running an actual rainbow team without altered units since altered units will benefit from your highest atk already or if you run multiple comps and don't want to switch pieces (though even then the crit piece should be universal between all comps). Hope that clears it up a little.
Doesn't matter, keep augmenting it's free stat and transferable to new equipment when you get a better one.
Keeping materials just because it's substats are sht is not a good idea.
But make sure gloves or reactor at least have 3 useful substats for your main comp.
Remember, the initial augmentation will never directly benefit your "main" damage stat even if you had an attack glove, it'd just mean you'd get like +900 of other elements. But if you want a glove to benefit other elements... crit benefits all elements too, haha~
As others have mentioned, the point for augmenting gloves is because it increases the stats of the item, so you'll gain more crit, and on top of that, the rare stats are much more favorable for DPS
I ditched my glove with 3.8k crit (4 rolls) for a glove with 2.4k crit (2 rolls) , 950 Frost Atk (3 rolls) and 52 Atk (Titan stats 3.6k crit, 1.3 frost atk, 272 atk. AUG : 1.1k volt/fire , Damage Boost +1 ). I'am a frost main and my goal right now is ~60% crit and rest goes to elemental atk, since crit % is low for frost anyways. Today i got lucky again for boots: 2.4k crit with 610 volt+251 Atk. This boots would look similar to the glove in Titan version (hoping that elemental atk wins vs the crit rolls lol since it's 2 rolls each)...
Flame and normal atk hmm that makes Not rlly Sense. U Spam with currently Teams only skills and discharges 90% of the time. With ana is it Dodge Attack DMG. Basicly only normales Hits is a couple Hits If discharges Not already full.
Most of the damage from Anna's mag counts as basic attack damage. You can test this on the cactus: prnt.sc/ejmGnkgE-6Vw
@@Maygi interesting.. Such stuff can only do hotta.. i mean logical Seen is a Dodge ATK a Dodge ATK xD Well then for ana comp makes Sense. For alterned lan Not. 3-4 Basic Hits is max sometimes Happens before U Run into a Other discharge + Skill what already makes next weapon full for next. In that Case i tested Skill and DMG stats yet. DMG only gave Most so far what Wonders me a Bit but yea
How high should the crit be before the gloves are worth Titan materials?
Preferably at least 3.2k crit pre augmented, as it can reach 4.5k crit when augmented to 80x. But it should have at least 1 or 2 rolls in elemental atck.
E.g
Crit - 3204
Volt Attack - 539
Attack- 52
Flame Attack - 69
After augmenting to 80x + to be titan, it would look like this.
Crit - 4543
Volt Attack - 854
Attack - 232
Flame Attack - 799
That is decent, especially if you have high crit already.
If you have 4.5k crit gloves pre titan, it can reach up to 6k crit when augmented 80x or more.
no requirement tho? you can transfer titan anyway with 200 dc
@@heymiki9105 i do have crit glove 4,9k and atk only but don't have elemtal atk on stats, so it is still worth to aurgument or nah?
@@TheJuzaireed I assume that 4.9k is the base crit (pre-augmented)? If yes then yeah, that's absolutely worth LOL. Unless you already have like 15k crit without said gloves, then you wouldn't need more crits and better off looking for ATK + Ele ATK gloves instead.
@juzaireed fair its worth augmenting every piece of equipment if they roll 4-5x in a single useful substat. If you have a piece with 3 or 4 useful substats and the rolls went to each of them, split evenly, then that's not a good piece.
The best equipment to keep for Titan has at least 2 useful substats for gloves that have a crit and an elemental attack, rolling in crit 4x and elemental attack 1x and have rolled high, then you're very lucky that is very good piece, rolling in crit 5x is also good but you don't really need that much crit anyway, having 16k to 17k crit for your character should be enough and rest should go to your main elemental attack.
Does the rare stat lvl can downgrade? or it always up?
Downgrades are possible iirc
non first~
First
CZcams please, just because I watch v tubers doesnt mean I play genshin impact.
💀💀