"It's so black it's like how much more black could this be and the answer is none. None more black." Patrons see episodes early: / civvie11 Twitter: / civvie11 Join the Dungeon Discord: / discord #FreeCivvie #Doom #RetroGaming
"They fire their shotguns faster than you do, and I think they have better accuracy". That's because they do. The D3 shotgunners attended the HL2 school of shotgunners and graduated with honors. Annoying pricks.
That's why I love the shotgun in many video games. When in doubt, pull it out. The shotgun is usually a FPS equivalent to a security blanket, except for this game.
But the Doom 3 Shotgun causes tension though. It forces you to get up close and person with the enemies, which is something you really shouldn't do in a horror game.
@Dr.PaiPai which i agree with but in the case of doom 3 it gives you so much ammo for the other guns (not so sure about og doom 3 since ive only played bfg) you dont really need to get close, since you can just mow down enemies with the machine gun
Back in the day, this was a hardware killer. I remember working at a major electronics retailer at the time and did so many ram upgrades and graphics card installs for customers just so they could play this game. As old as this game is, it still looks pretty good to me.
@@lasarousi Yes, that's out of question. I was pointing at the visuals. FEAR wowed us back then, but today FEAR's locales look bland and blocky, it paid off to have a bunch of artists designing machinery and stuff for Doom3's corridors.
@@pagb666 the blocky scenery is a part of it, if you made the corridors cluttered players would have gotten lost due to the multiple paths and arenas, there's no actual back tracking in fear, but there's entire missions backtracking in D3 Fear is too fast paced to even notice the room is just boxes strung together imo. Fear I play every single year due to the AI making it interesting different each time, d3 is only 3 times because it's the exact same even when the scenery is more rich.
Civvie, the trick to the Tentacle Commandos is to plain duck down (while moving forward), they'll lash above your head. Then you can put either the shotgun or the chainsaw up their taint.
you can also straight up crouch-saw Archviles while they are mid teleporting, just like imps, just run up to them quickly, crouch and stick the chainsaw into their nethers. save the soul qube for hell shamblers
They could have just made a proper animated ceiling texture with hand-drawn caustics if that's what they were shooting for. Some Quake custom maps use water in very creative, physics-defying ways, and I love that, but in the Doom universe it doesn't really make sense.
I loved this game entirely too much, probably because it was one of my first “real” mods I wrote, modifying the weapons files with notepad. Added bounce to the machinegun rounds, turned the shotgun into a rifle, and extended the glow effect of the plasma rifle to about 30 ft. I increase it to more, but on low-spec graphic settings, the entire screen was bright blue, so I turned it down for compatibility. Oh, and I modified the UAC greeting email to include the locker combinations.
@@doomgod314 thank you. I've personally had little experience playing DOOM 3, but it's definitely a game I enjoy because I like horror, although iD screwed up somewhere with some of the items, which hopefully this mod will address for me. Still, the vanilla DOOM 3 experience is much better than Aliens: Colonial Marines. (Fuck off, Randy Pitchford)
You mentioned the chainsaws being on mars being explained, that isn't the most fun lore tid-bit buried in the logs. The best one has to be Mixom / Moxim. Long story short, id had made an industrial brand name Mixom for DOOM 3 and a lot of the equipment carry their markings. However, some times the mappers had to flip the textures in order for them to fit - and all of the sudden Mixom becomes Moxim. Lazy devs wouldn't care - better devs would create extra textures for the occasion. Mad lads of id? They wrote it into the lore. See, despite Mars base requesting the high-quality industrial Mixom parts and equipment, the cheap-skates of UAC sent them low-quality ones from a knock-off brand Moxim. You wonder why the lighting is borked, half the doors don't work and in general the base feels like a death-trap even without the demons? It's because those darn Moxim parts keep failing.
@@Valkyries733 Doom 3 had some of the best post-apocalyptic logs of any game I've played in terms of presentation, writing, and the occasional voice acting. You really do get a sense of the kind of work issues the people at the UAC were facing, feeding into the bigger picture of how bad working at the Mars facility can be sometimes, while at the same time balanced out by the occasional petty issues that office politics and social gossip you can glimpse.
@@StrikeNoir105E One of my favorites is poor Teresa Chaser. "Everyone is being really nice to me." Yeah, well, that's cause you have a vagina, Ms. Chaser... It must really have sucked to be one of five women on the base. I love Doom 3. I don't care what anyone says. I love it.
Bruh the fact that I’m not the only one who still plays doom 3 makes me so happy lmao. I remember when i playing years back and i found the id brick on the last mission and reading all of the devs “thank you” to us for the journey. Good times man.
@@DinnerForkTongue I like it. It feels that it ties all the games together with the gameplay and art style of what came before. Doom 2016 may not be perfect; but a lot of the decisions made were genius. I don't get very excited or hyped anymore; however, I am looking forward to Doom Eternal just to see what they do next and hoping they don't fuck it up (Like Wolfenstein)
@@wrongemail5242 "that’s good. Doom is meant to be fast" Not really, it was fast because the game style or lack of proper technology back then, even the maps in Doom and Doom 2 dont make much sense and they allowed or even needed to be able to move, cmon, you can even outrun a rocket in Doom, that isn't really a design choice but more like a technical issue. Quake3 in the other hand is fast by design, but is fast in a way it makes sense. Current Doom games feel more like a parody of the classic dooms more like a real Doom game. While Doom3 was slow... painfully slow, at least it tried to make sense, current Doom games are just brainless shooters, they don't even have a campaign you can care about.
5:20 Veteran: The Marine takes 170% of the base damage. Nightmare: The Marine takes 350% of the base damage. All med kits are removed from the game, and the player's health steadily drains until it's 25 or below.
that's why the "nightmare mode" literally a nightmare. the creepiness might be increased because the removed medikits. only your equipped weapons and health station were your allies.
@@emildelapena979 a Fully charged Artifact is also pretty OP, being able to just punch a Frickin Hell Knight, Mancubus and Bruiser while no selling their entire attack is a literally POWER Trip.
Fun fact, Civvie made a whole episode about Doom 3 without realizing he can easily dodge tentacles and now half the comments are telling him he can dodge tentacles.
"It's like whack-a-mole, but sometimes your mallet is a rubber chicken." -Best description for a shotgun ever "Oh shit, that was the John Goodman car game!" -Best review of Rage ever
I always used to make sure to gib every zombie and destroy every dead body just because I thought that it was hilarious when the brain just flew out, perfectly intact.
6:04 That's hilarious. The idea of someone being so passive that they'd communicate with someone reading what they write by writing, instead of just turning to them and being like "dude, can you please stop?"
Civvie, the martians in Doom 3 didn't run like cowards. They literally had their souls harvested and put into the soul cube. Millions if not billions of soul, all condensed into a cube for the sole purpose of fucking over hell.
before my family had internet I had the DOOM 3 trailer downloaded from somehwere on my PC and would just watch it over and over... I can't believe how old this game is for how it looks
@@GoredonTheDestroyer I wonder if everyone wrote shadows the same way the original fear has very similar dynamic lighting styles even though they are 2 separate engines.
"Only one man stands between hell and earth..." *comes off the elevator looking like he has to clench his butt cheeks together so he can make it to the bathroom before he shits his pants* How did ID see that and think... "yeah, this looks badass!" If anything it feels more like something you'd see in a spoof or satire.
I assumed he was injured I was used to games not having damage mesh in games at the time. I think by that time the only games I played that had visible damage on enemies were Soldier of Fortune and Chasm the Rift. Ironically Doom3 actually did have damage meshes for their enemy NPC's, it surprised me cause before it'd just be like oh this guy got his leg or arm or head blown off but no Doom 3 had body damage bloody wound meshes it felt very visceral in 2004.
@@sorrenblitz805 Looks like how I walk after I've been driving for 10 hours, or crouched down for a really long time. I wonder if it's supposed to be intentionally funny, because I giggled.
I remember somebody was making a Doom 3 mod with it's own cutscenes back in the day, and there was a hilarious scene of an imp just picking up a guy's head off his body like it was nothing.
I remember having a really hard time figuring out the BFG office code as a kid. For some reason it never occurred to me the guy was just an idiot who wanted his code to be 9000, so I spent an hour looking around for a PDA I had missed.
@@Maniac536 The correct translation for Betrayer would´ve been Verräter, so yeah its more like deceiver. Not like it matters much since both are right on the nose.
its said that the old doc was the 1st to enter their portal experiment and came back "changed". even when i was little i felt that the real doctor is long dead but his body is just possessed.
I think it was stated that Dr. Sidious was once an intelligent and talented guy rather than evil while doing the teleportation projects at first, he felt bad for the people who went through the portal and decides to go through it by himself, unaware that its hell, and when he returned, that where he changed.
I mean, that's a fair enough reason to turn evil. But did no one notice he came out a bit evil? And like I assume all the people who went in before him probably came out wrong so there's precedent to keep an eye on him.
Actually no, it was revealed in the BFG Edition that he was always evil and spoke to the demons in his dreams. They offered him ultimate power in exchange for a portal to Earth, and surprisingly, they kept their end of the bargain.
@@Kalrak I mean, there's not questioning orders. Then there's ignoring the fact your captain or whoever went through a portal known to warp people and corrupt them is acting like an edgelord. Then again common military tend to regard higher up as insane or stupid in some capacity anyway and probably figure they're just now noticing it.
I love Doom 3. I've always enjoyed the darker soundtracks, like the Aubrey Hodges soundtracks for PSX/N64 Doom and Quake 64, so I loved the atmosphere and feeling of Doom 3. The fact that you had to choose either a flash light or a gun. It felt slower but way more intense.
Something that I appreciated about Doom 3 was that when you looked at computer panels or the Med stations, the little cursor actually shows up on the device's screen. I dunno, it was a nice little detail that stuck with me for some reason.
once id established their technical dominance of the medium, they turned to world-building and just immediately owned that too. hayden and pierce don't know what's coming for them tho
@@DinnerForkTongue Second Sight and Timesplitters Future Perfect also had computers with screens you could use ingame, although it was more for puzzles or extra stuffs like text logs and emails
"I have the E3 demo" Yeah that's not a demo, someone, some how, stole the .exc file from the ID booth at E3 and released it online. It was only ever meant to show off basic gameplay on the floor of E3. The lovecraftian techno horror John Carmack said so himself.
imo one of the scariest things about this game isn't even something intentional that the player is ever meant to experience, which is noclipping and exploring outside the maps. For example you can noclip to find the giant flesh thing used in the teleport sequence at 23:05, and it's terrifying because you're just floating in an infinite black void next to this enormous (seriously it's huge) spinning flesh tube illuminated by strobe lights in total eerie silence. This game might have encouraged my weird fear of massive objects floating in large empty spaces. Edit: Here's a video of what I'm talking about /watch?v=p4DV-2XjBBg
@@jamesedleymusic THEY'RE BREAKING THROUGH THE WALLS OH GOD HELP MEE AAAHA THIS IS DELTA TWO WE NEED BACK U..... WE HAVE IJURED HEY WAYCH OUT BEHIND And when you look at the monitor you see an possessed mars security guy kill a marine and walk forward then snapped at the camera then static.
@@newentry.-.8086 It's not like you can create "subtle" reflections with the original doom engine... The reflections work like any other light source haha
I don't know man, Doomguy voice performance is vastly different than Gordon Freeman. Or maybe the voice actor was that good. Still doesn't have that feel y'know?
@@reloadpsi I think he means the Doom 3 voice actor. Don't forget that they brought back the original VA for Doom 2016 and Doom Eternal! God I love video games..
@@EternallyEve The funny thing is, I genuinely can't tell if that one's a joke or not, because we do know the name of who did those grunts and screams...
Holy crap Civvie. I just played the opening of Doom 3 and I initially thought you or Katie just edited the text the guy was typing out. You weren’t! That shit was real!!
People who say the shotgun sucking increased tension 1: Most of the other weapons are solid and very useful so this is completely inconsistent with the design philosophy of the rest of the game’s arsenal. 2: That doesn’t make it good design. You can have good weapons in horror games! Lost in Vivo is a really good horror game with by and large good, useful weapons. They’re somewhat situational but they feel good to use. Especially the shotgun. Yeah it shoots salt pellets instead of shells(which makes it immensely good against ghost enemies), so it’s not a total powerhouse, but it’s well animated, it sounds good, and it feels impactful at mid range as well. And it’s CONSISTENT.
The D3 shotgun is a classic case of "two wrongs don't make a right". They bestowed upon it far too much firepower, and rather than, say, removing some of it, they decided to offset it with melee range. I say with a full mouth that I can mod the shotgun to a much better version than vanilla, and what it SHOULD have been: at 7 degrees of spread with 7 pellets, it has reasonable (but still short) range and can _consistently_ one-shot an imp still, but only if you score a solid headshot. Whiff even one buckshot and guess what? It's still alive, still pissed, and that ratchets up the tension. And considering plenty of demons are way tougher than imps...
@@DinnerForkTongue Would you happen to have that mod anywhere because I got around to playing doom 3 and I am in zero mood to even TRY putting up with the shotgun for an entire game after experiencing how bad it is
@@RegalRoyalWasTaken Not right now, but when I get access to the files, I can give you instructions. As long as you have Notepad and WinRAR/7-Zip, it's dead easy.
You'd expect that from something like HDoom, but not in Civvie's Dungeon. Though with that in mind, it wouldn't be too outlandish to have a succubus enemy in Doom. They don't even need to be particularly lewd: hell, they could be reinterpreted as being related to Mancubi, maybe even a little like the Broodmother of Dragon Age.
The biggest problem I have with it is how the monsters dissolve into Ash right away. If they need into guts and bloody goo it would be better, or if they'd just pile up, that'd be kool. But I really like the emphasis on horror in this entry
As someone who has done modding to doom3, you are correct about the zsec zombies having more accurate shotguns. Their shotguns have a cone spread of 5, while the player's is 22
@@DinnerForkTongue Of course. Supposedly to compensate for the spread, the player shotgun fires 13 pellets as opposed to the zsec's 7 pellets (which is also the number of pellets in the original doom games)
@@ganstacube2904 TvTropes/PowerfulButInaccurate much? But yeah, I said that because modding the buckshot count is not in the .def file, so it may confuse the hell out of aspiring young modders like me back in the day. I only found out the projectile count was in the .script file by sheer serendipity a few years ago; never messed with the file out of fear of breaking an animation and causing CTDs.
"Pro Doom 3: RoE when Civvie?" In all seriousness, I do eventually see you finishing Doom 3, to include the Lost Mission, but after a solid period of pumping out Doom, I can't blame you for taking a break. I look forward to it! Other side notes: I honestly thought your comment of "And then you creep" was a gag you edited in, I wasn't expecting it to be in the game til I revisited it. The tentacle arm Commandos attack can be ducked under, not that you'll see many of them in RoE.
Here also to plead for some RoE goodness. We need Civvie's expert opinion on the double barrel shotgun. Also, there's this innovative device, the grabber, which totally has never been seen in other games.
Wait, lol. At 6:44 This guy is called "Dr. Malcolm Bertruger". Now, if you take his lastname and read it in german, you get "Betruger" or "Betrüger". Translate it in english, you get "fraud", "cheater", "scammer", something along the lines.
DOOM 3 was also about an energy crisis. In one part of the game, there is a TV that explains stuff. Yes, I had the patience to look at that TV for 5 or 10 minutes in a DOOM game.
Doom 3 UAC actually had a good solution to the energy crisis. That being the hydrocon (which turns the mars atmosphere into hydrogen and water). Everything was perfect until betruger started fucking with shit
I don't blame you, everything in this game is so fun to look at. The incredibly detailed enviroments, both before and after the invasion, tell so much about the facility snd everyone that lives there. I spent hours watching the videos and reading PDFs, there was one about an RPG group that I thought was awesome.
@@Valkyries733a solution not so different from nuclear: if you saw the video for maintenance workers in the Recycling Facility, you'll see that the result of producing hydrocon creates steam and "green goo" that "is not radioactive, but is very toxic" and if you come in contact with it, you have to be scrubbed down and quarantined for some days. Hell or green goo, energy comes to a cost.
I didn't even notice all that locked weapon, I only had rifle and shotgun fought up to the Commando type enemy and gave up... this game is probably too subtle or didn't care if player missed thing.
I appreciate them trying to go in a new direction for the third installment, and I can enjoy it for what it is, but Super Turbo Turkey Puncher 1 and 2 have withstood the test of time much better.
Years ago I wanted to make a series of Doom mods, part of which would reveal that "Hell" is actually an Earth-sized planet hidden inside Jupiter's great red spot. Luckily that went nowhere.
The fact that most of the game is darker than a Kingdom Hearts villain's wet dream. I shouldn't be able to see my reflection during gameplay. Ah well, at least we can get a "your memory serves you well" message whenever we use a classic doom cheat on console command
11:28 Actually, Doom3Quest is based on vanilla Doom 3, BFG Edition is incompatible. However they have options for handheld, body mounted and head mounted flashlights, which makes it the ideal way to play Doom 3 in VR.
Darn, poor TNT: Evilution. Anyways, Doom 3 sure is rough, but it isn't janky in my opinion. Also, I actually prefer the vanilla version and not the BFG Edition. Flashlight will always be contentious, but it being mounted on a gun in this game feels... off-putting. Alien, one might say. Edit: Oh, and crouch dodge so to beat the Commandos. 2nd edit: Doom 3: Resurrection of Evil when?
In general, Doom 3's UI and animation was really top notch for 2003. The computer terminals being fully interactive and animated is still pretty impressive to this day.
Huge Doom 3 nerd, nice to see you playing. A few grognard tidbits: - The shotgun has a pellet spread approaching 22°, or about an order of magnitude larger then what you'd expect from real shot. I think this is intentional as a sort of proto-Glory Kill mechanic-- the theoretical damage potential is in the Revenant-blapping range (as observed) but in order to actually achieve you need to move aggressively and remain in a more risky position to get around the low rate of fire. A direct port of the Doom/Doom II shotgun would likely have been the only weapon players would ever use; while not a slight on that particular iteration I think id wanted some more gameplay variety. Whether or not they succeeded is debatable. - Dead enemies take headshot damage and will actually gib more quickly if shot in the head - In addition to major advancements in graphics technology, Doom 3 also pioneered in audio mixing. It was one of the first games I'm aware of to forego any sort of 'ambient' audio and have every sound in the game have some source in the world-- exceptions for the music in the menu. Unfortunately the re-releases and GPL open-source versions of the game did not include the reverb systems in the original release. - Carmack's Reverse/Z-fail stencil shadowing was actually invented by some engineers at Creative Labs (the Sound Blaster people) prior to JC's rediscovery and dissemination in Doom 3. Later ports and the GPL releases do not use it at all for legal reasons.
Why crap shotgun? 2 words: small spaces. They had to nerf shotgun into oblivion somehow, because how resource intense engine was. 2 most common performance saving solutions are to either cut down on blows and whistles, or to remove things from sight of player. Because it was meant to be engine selling game, no.1 was not an option, so Id decided to go with no.2, which resulted in short engagement ranges, which would strongly favor shotgun.
Civvie being so casually chaotic, waits until the bioscan starts, and the exact moment it does, just starts bouncing around the entire room I live for this sort of chaotic energy
"I cant play TNT because its boring" - Civvie "Im gonna do videos on Wiliam Shatner's Tekwar and Postal 3" - also Civvie I see Civvie is dodging his responsibilities like they were mancubus volleys. I hearby request that CV-11 gets locked in a room with cancer mouse for his only company until he complies with regulation.
To those replying saying that those games are bad but not boring, I will grant that for Tekwar, but postal 3 was incredibly boring. Arguably more so than TNT once you get over the shock of how stupid it is. Not to mention he also covered Blood 2 which literally reused map segments and Corridor 7 which speaks for itself. But most importantly, playing TNT may be boring... but that dosent mean watching someone suffer through TNT would be. Civvie has made the above mentioned games fun to watch so he can certainly do it here.
@Chris Martin steamcommunity.com/sharedfiles/filedetails/?id=1377965478 Keep in mind it needs the BFG Edition! Not the OG! BFG Edition originally had, and still do, VR elements: czcams.com/video/GVDXXfbz3QE/video.html In that video John Carmack talks about VR support for BFG Ed.
i was playing this a few days ago. if you reload the shotgun close to a mirror in the mirror it plays the reload animation for each shell instead of the weird 1 shell for 2 shots it does. and still after all this years this game has the best mirrors in any game
Sarge bears a striking resemblance to the hunters from Eternal. It seems like they took the best parts from all 4 previous games to make that masterpiece.
Oh, they didn't reject Reznor's sound effects. Instead of paying him to come in and score at the end, they had him on retainer to do all the sound work, but they didn't realize it was going to take four years to make the game, so it got to where they couldn't afford him anymore.
lol i just realised that they're playing a midi of Ozzy's "a shot in the dark" when he's talking about the shotgun, and with the context thats really funny for a detail many wont notice
I have had the Doom 3 main menu/end theme stuck in my head since my dad first got it for me when I was 10 years old. Also funfact, Doom3 marine's look is based on Kevin Cloud, who originally modeled doomguy's hands in doom 1 and 2.
24:55 this is a stock sound of a guy screaming, just slightly altered, I used it once for a school project and I keep hearing it everywhere ever since, I hate it
9:37 I can say from recent experience that literally shoving the shotgun in a demon's face in VR is absolute perfection. Satisfying, one hit kill, and it never misses.
Rewatching all of Civvie's videos is always a great time. Wonder though...will he ever cover the lost chapter and Resurrection of Evil? I remember them being pretty decent expansions.
So I'm not Civvie, but I did recently play through RoE and the OG D3 campaign. The "grabber" or whatever it's called, the super shotgun, and bullet time couldn't make up for the fact that all of the PDA's are there as keys, no fluff stuff, and the audio logs they have recorded on them just make me wish they didn't put them in the game lol. RoE is like Doom 2.5, which if you enjoy the gunplay of D3 and crave a bump in difficulty boom there ya go lol, but if you wanted new assets, some character and charm, and not shite boss battles well... I dunno man, it kinda blows honestly
The Chainsaw is ridiculously powerful (and fun) in Doom 3, you can fight basically any enemy in the game with some quick maneuvering and ducking, and then splitting them from the groin up. A Chainsaw run is about the most enjoyable way to play the game IMO. If you're really quick, you can take Hellknights by moving into their melee range and constantly baiting them to strike, Mancubodes swing in a wide arc so it's not as easy, but if you manage to circle them to reach their back, it's doable. Cacos go down real easy with the saw as well. Arch-Viles are (regrettably) complete pushovers and if you just get up in their grill while they're casting you can split them in a second or two. Can you tell that I love the Chainsaw?
Hell knights are pretty easy at range too, there’s a midrange where they’re tough but if you have enough distance it’s really easy to just step forward and duck under their plasma balls. The Spider Queen is a lot of fun to close in on too, she tries to punch you and it’s her only move that doesn’t practically auto-hit.
28:49 thats so embarrassing hahaha thats like killing p much any boss in Resident Evil 4 with a RPG as soon as the fight starts, but somehow it works for that game cos that game barely takes itself seriously Speaking of RE4, i know everyone on earth has already either played or seen a playthrough of that game, but it would be entertaining to hear your commentary over it
Sarge is even more hilarious. I remember back when Doom 3 was relatively new, some tips n tricks videos pointed out how long his intro animation was by showing you could just take the chainsaw out, make out with him while you hold down the attack button for about ten seconds and he STILL dies before he can even attack you
@Nazi Zombie The comment sounds like both Half-Life: Alyx *AND* DOOM: Eternal are the first games in the series in 16 years. No biggie tho it's just a little youtube comment it's alright
@@Dragonfury3000 No it's really really not. The first episode is pretty boring/terrible, and the sidekick AI is piss poor (mainly where the negativity comes from, which can now be fixed with the 1.3 patch), but everything else is actually quite good with the game. I mean, nobody really seems to know this but the air control in that game is actually even *better* than Quake's, Romero himself said that and when I actually gave it a chance and tried it out I was really surprised.
Ah, Doom 3. It certainly was a different direction, but damn I loved that game. For me, my earliest memories of Doom was fear. I was a very young child when I was first introduced to the original Doom. I'd watch my older brother play and was absolutely terrified. I'd always refuse when he offered to let me play. But then one night at like 11pm the curiosity got the best of me and I sat down and played through all of the original episodes in one sitting. The atmosphere and gorey imagery (soldiers impaled, crucified, squirming on chains, hellscapes, etc) scared the SHIT out of 12 year old me. I had nightmares for weeks, filled my notebooks with gorey Doom art, I was absolutely addicted. I never got into the custom map community or anything like that, just loved the game for scaring the shit out of me. Of course, I got older and the feelings of fear whenever I played faded. But Doom 3 dropped when I was 18 and those old feelings of sitting in a dark room in the middle of the night having a game scare the shit out of me was back! It was very satisfying. It might not have had the gameplay nostalgia, but for me it definitely brought back the fear nostalgia. It doesn't scare me anymore, but I still replay Doom 3 every couple years or so.
Exactly that! Most people don't remember that original Doom was sometimes dark as hell on certain VGA monitors and that jumpscares, fear, monsters in the closet, more fear, more darkness, and slow exploration were as much a part of the fun as the big slaughterfests we got used to later, when everybody got better and faster and insane .wads came out. I loved Doom3!
I played the ps1 version of doom originally and I feel that Doom 3 best aligns with that port of the original game. They turned it from you feeling like a badass mowing down demons from to feeling totally isolated and taking caution with each step just from changing the music and making some graphical tweaks to make it darker
@@soulsphere9242 Back to Saturn X (two 32-level wads so far), Eviternity, Ancient Aliens, Plutonia 2, Valiant, Memento Mori II, the Doom The Way Id Did series, Sunlust (an accessible challenge for everyone in lower difficulties), Vanguard, Plutonia Revisited, Sigil... the list of awesome goes on.
Yep. Also on pair with great sound desing. This working machinery in Doom 3 make so creepy sound. Also one of scariest game I ever played. I remember when I played it at night in headphones, without saving during level and just stopped playing and decided to continue at the morning because I was horrified. It so funny when people on youtube playing Doom 3 on easiest difficulty, saving after every corner, talking that Doom 3 is nothing special and not scarry at all.
The Zerg overlords moving through space accompanied by a lot of scourges and mutalisks comes to mind 🤔 or maybe an infested command center just slowly moving towards you while it spawns demons all around you
You have to crouch to avoid the zombie commando tentacles. Shoot them while they're running at you, crouch and shoot when he jumps at you and stay crouched until he has fully retracted the tentacle, or else it can hit you on the way back.
And now I need to hate watch that because TNT isn't nearly as good as Plutonia but it's better than base Doom 2. People forget how kinda shitty the level design in a lot of base Doom 2 was.
“The Devil is real. I know... I built his cage.” Is a really well delivered line tho.
That's a pretty cool, kinda badass line, honestly.
Man, he better have a good warranty on that cage if he gonna break out *that* easily
I thought he said, “I bent his cage” either way it’s awesome.
@@dravendfr Too bad they never expanded on that though
@@Chris--kc9xc Well, he is supposedly one of the engineers that worked on Cyberdemon's cage... I think that's all there is to it.
"They fire their shotguns faster than you do, and I think they have better accuracy".
That's because they do. The D3 shotgunners attended the HL2 school of shotgunners and graduated with honors. Annoying pricks.
Well, it’s certainly a better school than the one the Stormtroopers went to. _This_ Palpatine got that part _right._
Just curious, is this place run by the same people as the Prometheus school of running away from things?
And now they have bragging rights...
Ah HL2 shotgunners, coming outta nowhere and 2-shotting you…
@@connorgolsong290 Normally you'd stay away from enemies carrying close range weapons, yes.
There’s a lot of good voice actors in this. Doomguy for instance is voiced by Gordon Freeman
I recognise a ton of the voices from VtM Bloodlines here.
You are funny!🤣🤣🤣
Kurt Cobain plays the part of the shotgun.
Trent Reznor... Of course in Reznor's sound pack, but he have a voice
And Chell as well.
Never make a shotgun terrible in a horror game, make it good so that you can cause tension by making ammo scarce.
That's why I love the shotgun in many video games. When in doubt, pull it out. The shotgun is usually a FPS equivalent to a security blanket, except for this game.
The Resident Evil school of game design
@@theother1s220 misunderstood "when in doubt, pull it out" and now I have a restraining order.
But the Doom 3 Shotgun causes tension though. It forces you to get up close and person with the enemies, which is something you really shouldn't do in a horror game.
@Dr.PaiPai which i agree with but in the case of doom 3 it gives you so much ammo for the other guns (not so sure about og doom 3 since ive only played bfg) you dont really need to get close, since you can just mow down enemies with the machine gun
DOOM 3's Plasma rifle reload has the most satisfying gun sound ever made, hands down.
And the firing sound.
I agree with both comments.
The only thing I don't like about Doom 3's Plasma Rifle is that I feel like its projectiles are too slow
I would agree with you if it weren't for the existence of the M1 Garand, both in games and in real life.
@@MasterBuller That's sort of to your advantage in that it makes it pretty easy to put up a 'wall' of plasma to block incoming projectiles.
Seriously the Main Theme in this game KICKS ASS. No wonder ID put it as a collectible in Eternal.
YESSIR
Mick Gordon also remixed parts of it into new tracks for Doom 2016 and Doom Eternal.
Give Gordons Remix called "Harbinger" a listen. Great stuff
I always loved the doom 3 theme song cause it gives me TOOL vibes, specifically Lateralus, but im sure you knew that haha
State of Opportunity Yeah but he missed out the better part of the song and changed the key I believe.
Back in the day, this was a hardware killer. I remember working at a major electronics retailer at the time and did so many ram upgrades and graphics card installs for customers just so they could play this game. As old as this game is, it still looks pretty good to me.
And a year later fear blew it out of the water.
@@lasarousi Hilariously enough, Doom3 aged better
@@pagb666 I love both but FEAR has absolutely better shooting and AI.
@@lasarousi Yes, that's out of question. I was pointing at the visuals. FEAR wowed us back then, but today FEAR's locales look bland and blocky, it paid off to have a bunch of artists designing machinery and stuff for Doom3's corridors.
@@pagb666 the blocky scenery is a part of it, if you made the corridors cluttered players would have gotten lost due to the multiple paths and arenas, there's no actual back tracking in fear, but there's entire missions backtracking in D3
Fear is too fast paced to even notice the room is just boxes strung together imo.
Fear I play every single year due to the AI making it interesting different each time, d3 is only 3 times because it's the exact same even when the scenery is more rich.
"You can't hide from TNT forever, Civvie"
And this prophecy has been fulfilled.
The Prophecy requires engagement
At what cost..
@@Callahan-zg6jnin CZcams shorts
Civvie, the trick to the Tentacle Commandos is to plain duck down (while moving forward), they'll lash above your head. Then you can put either the shotgun or the chainsaw up their taint.
Thanks, I didn't know that either. That'll definitely help me, plus I'm about to get Perfect Doom 3 and it's more monsters mod so I'll need to use it
@@markhirsch6301 you dont even need to move, its enough if you just crouch down and pump the commando full of lead... or plasma.
you can also straight up crouch-saw Archviles while they are mid teleporting, just like imps,
just run up to them quickly, crouch and stick the chainsaw into their nethers.
save the soul qube for hell shamblers
@Digore Killington I personally think people don't know they can jump and crouch in Doom 3 since you couldn't in Doom1/2.
@@m-w-y7325 I don't understand how you could come to that conclusion, considering you need to jump and duck to actually proceed on Doom 3.
To be fair, I think the "water on the ceiling" bit was their attempt to make a sort of a reflection effect on the ceiling from the water below...
They could have just made a proper animated ceiling texture with hand-drawn caustics if that's what they were shooting for. Some Quake custom maps use water in very creative, physics-defying ways, and I love that, but in the Doom universe it doesn't really make sense.
or maybe a transparent pipe transferring poop down the sewers
@@mugwump7049 you cant really make new animated flats in vanilla doom without replacing some other animated texture.
@@kay_luhb Oh, I didn't know that. Never dabbled into Doom mapping. I'm used to Quake where you can use pretty much any animated texture you like.
eeeeeeeh, I guess. Maybe.
One of the things I love about the plasma rifle is the reload sound. It just sounds so crisp and chunky if that makes any sense
Yep, sound fx on that game was all over the place but the plasma rifle was all right.
@@GashimahironChl
Weapon firing sounds were ass (mostly, the rocket launcher is neat), but the reloads were great (mostly [looks at pistol]).
@@DinnerForkTongue why does everyone hate the pistol reload sound? I think it sounds satisfying.
@@paperclip6377 It sounds extremely light and fragile, like a Nerf or a Super Soaker.
I loved this game entirely too much, probably because it was one of my first “real” mods I wrote, modifying the weapons files with notepad. Added bounce to the machinegun rounds, turned the shotgun into a rifle, and extended the glow effect of the plasma rifle to about 30 ft. I increase it to more, but on low-spec graphic settings, the entire screen was bright blue, so I turned it down for compatibility.
Oh, and I modified the UAC greeting email to include the locker combinations.
Where do I download this mod?
@@muttproductions2536 give me time to find the files and I'll get you a link
@@doomgod314 thank you. I've personally had little experience playing DOOM 3, but it's definitely a game I enjoy because I like horror, although iD screwed up somewhere with some of the items, which hopefully this mod will address for me. Still, the vanilla DOOM 3 experience is much better than Aliens: Colonial Marines. (Fuck off, Randy Pitchford)
@@doomgod314 did you find
@@doomgod314 So yeah... A-About that mod link... How about it, broseidon? :P
You mentioned the chainsaws being on mars being explained, that isn't the most fun lore tid-bit buried in the logs. The best one has to be Mixom / Moxim.
Long story short, id had made an industrial brand name Mixom for DOOM 3 and a lot of the equipment carry their markings. However, some times the mappers had to flip the textures in order for them to fit - and all of the sudden Mixom becomes Moxim. Lazy devs wouldn't care - better devs would create extra textures for the occasion. Mad lads of id? They wrote it into the lore.
See, despite Mars base requesting the high-quality industrial Mixom parts and equipment, the cheap-skates of UAC sent them low-quality ones from a knock-off brand Moxim. You wonder why the lighting is borked, half the doors don't work and in general the base feels like a death-trap even without the demons? It's because those darn Moxim parts keep failing.
I need to read all the doom 3 PDAs
@@Valkyries733 Doom 3 had some of the best post-apocalyptic logs of any game I've played in terms of presentation, writing, and the occasional voice acting. You really do get a sense of the kind of work issues the people at the UAC were facing, feeding into the bigger picture of how bad working at the Mars facility can be sometimes, while at the same time balanced out by the occasional petty issues that office politics and social gossip you can glimpse.
@@StrikeNoir105E One of my favorites is poor Teresa Chaser. "Everyone is being really nice to me." Yeah, well, that's cause you have a vagina, Ms. Chaser... It must really have sucked to be one of five women on the base.
I love Doom 3. I don't care what anyone says. I love it.
@@OpenMawProductions Sounds like a nightmare specifically for modern day twitter.
Bruh the fact that I’m not the only one who still plays doom 3 makes me so happy lmao. I remember when i playing years back and i found the id brick on the last mission and reading all of the devs “thank you” to us for the journey. Good times man.
I'm amazed of how much of Doom 3's iconography made it into Doom 2016.
It was great iconography, to be fair.
Shame they fucked up the speed of combat in 2016, way too fucking fast and ADHD!
Clay3613 that’s good. Doom is meant to be fast
@@DinnerForkTongue
I like it. It feels that it ties all the games together with the gameplay and art style of what came before. Doom 2016 may not be perfect; but a lot of the decisions made were genius.
I don't get very excited or hyped anymore; however, I am looking forward to Doom Eternal just to see what they do next and hoping they don't fuck it up (Like Wolfenstein)
@@wrongemail5242 "that’s good. Doom is meant to be fast" Not really, it was fast because the game style or lack of proper technology back then, even the maps in Doom and Doom 2 dont make much sense and they allowed or even needed to be able to move, cmon, you can even outrun a rocket in Doom, that isn't really a design choice but more like a technical issue.
Quake3 in the other hand is fast by design, but is fast in a way it makes sense.
Current Doom games feel more like a parody of the classic dooms more like a real Doom game.
While Doom3 was slow... painfully slow, at least it tried to make sense, current Doom games are just brainless shooters, they don't even have a campaign you can care about.
John Carmack forgot hyperdimensional reality adjuster in his thank you credits. "Programmer, Co-Owner." So humble.
5:20
Veteran: The Marine takes 170% of the base damage.
Nightmare: The Marine takes 350% of the base damage. All med kits are removed from the game, and the player's health steadily drains until it's 25 or below.
that's why the "nightmare mode" literally a nightmare. the creepiness might be increased because the removed medikits. only your equipped weapons and health station were your allies.
@@emildelapena979 Exactly, That is why the Soul Cube is given in the beginning. Or else, you have to genuinely play a no damage to even finish it.
@@raahim11 Unfortunately, This Ain't No Available In Resurrection Of Evil And The Lost Mission. It Was Replaced With The Ancient Artifact.
@@raahim11 Soulcube Is The Most O.P Weapon In The Game. Capable To Instakill Any Non-Boss Enemies.
@@emildelapena979 a Fully charged Artifact is also pretty OP, being able to just punch a Frickin Hell Knight, Mancubus and Bruiser while no selling their entire attack is a literally POWER Trip.
Fun fact, Civvie made a whole episode about Doom 3 without realizing he can easily dodge tentacles and now half the comments are telling him he can dodge tentacles.
That's not really how you use the expression "fun fact".
So fun
Dodge what?
@@dechmusic arm noodles.
667 comment liker! ;D
"It's like whack-a-mole, but sometimes your mallet is a rubber chicken." -Best description for a shotgun ever
"Oh shit, that was the John Goodman car game!" -Best review of Rage ever
At least Rage 1 had John Goodman. I forgot Rage 2 within minutes of hearing about it.
@@Gruntvc Can Rage 2 even be considered an id game?
@@jamstonjulian6947 If you told me that Rage 2 was an Ubisoft game, I would believe it
@@Gruntvc There was a Rage 2?
At least Rage had a better shotgun than doom 3
One of my favorite things about the gore in this game is how people brains just pop out as their bodies disintegrate around them.
Even when the body is headless, which is hilarious 😂
I always used to make sure to gib every zombie and destroy every dead body just because I thought that it was hilarious when the brain just flew out, perfectly intact.
Yeah it's fucking great
6:04
That's hilarious. The idea of someone being so passive that they'd communicate with someone reading what they write by writing, instead of just turning to them and being like
"dude, can you please stop?"
Civvie, the martians in Doom 3 didn't run like cowards. They literally had their souls harvested and put into the soul cube. Millions if not billions of soul, all condensed into a cube for the sole purpose of fucking over hell.
The ultimate chad move
That's fuckin metal...... Fitting
Sounds like coward running
Ironically the “Martians” seem kind of like the Night Sentinels in Doom Eternal.
So?
before my family had internet I had the DOOM 3 trailer downloaded from somehwere on my PC and would just watch it over and over... I can't believe how old this game is for how it looks
It looks good graphics pleb!
@@hedrocs I'm pretty sure that's what he is saying.
Doom 3 still has the best lighting of any game ever created. Don't @ me.
For a 16 year old game, it still looks damn fine.
@@GoredonTheDestroyer I wonder if everyone wrote shadows the same way the original fear has very similar dynamic lighting styles even though they are 2 separate engines.
"Only one man stands between hell and earth..."
*comes off the elevator looking like he has to clench his butt cheeks together so he can make it to the bathroom before he shits his pants*
How did ID see that and think... "yeah, this looks badass!" If anything it feels more like something you'd see in a spoof or satire.
I like to think that they didn't go for "badass" because you can't really out-badass the Doom Guy.
I assumed he was injured I was used to games not having damage mesh in games at the time. I think by that time the only games I played that had visible damage on enemies were Soldier of Fortune and Chasm the Rift. Ironically Doom3 actually did have damage meshes for their enemy NPC's, it surprised me cause before it'd just be like oh this guy got his leg or arm or head blown off but no Doom 3 had body damage bloody wound meshes it felt very visceral in 2004.
@@sorrenblitz805 Looks like how I walk after I've been driving for 10 hours, or crouched down for a really long time.
I wonder if it's supposed to be intentionally funny, because I giggled.
@@Kadett-rr7ry I have horrific IBS, I appreciate the representation
I remember somebody was making a Doom 3 mod with it's own cutscenes back in the day, and there was a hilarious scene of an imp just picking up a guy's head off his body like it was nothing.
5:17 I can't believe how I missed this earlier, when the MARSEC text on his helmet cuts just so that it reads 'ARSE'
I bet id did this on purpose.
17:39 "Do we really need so much firepower laying around?"
*Nods vigorously*
I seriously laughed out loud at that part.
"Well... yes..."
The American public @ congressman
Lmfao
Best plasma gun sound for sure, at least on the reload.
that capacitor whine is bliss
yeah, doom 3 plasma gun is forever favorite.
feels like the hiss of a cold one with the demon bois
sound is the best feedback you get from an FPS weapon, and I think that's why the plasma is great in this game. The design is slick too!
+1
Perfected doom 3 replaces the shoot sounds with a modified classic DOOM one. It’s amazing. I love the Doom 3 sound too though
I remember having a really hard time figuring out the BFG office code as a kid. For some reason it never occurred to me the guy was just an idiot who wanted his code to be 9000, so I spent an hour looking around for a PDA I had missed.
*Doom* to *Doom 3* to *Doom(2016)* is such a wild transition. Still kind of hard to get my head around, but thankful for all of it.
Fun Trivia: Doctor Betruger's name is absurdly on the nose. It's just the German word for Betrayer.
Right! Betrüger
I heard it meant deceiver or cheater
@@Maniac536 The correct translation for Betrayer would´ve been Verräter, so yeah its more like deceiver. Not like it matters much since both are right on the nose.
its said that the old doc was the 1st to enter their portal experiment and came back "changed". even when i was little i felt that the real doctor is long dead but his body is just possessed.
@@wurmalex2879 Yeah, there is a bit of nuance there.
I think it was stated that Dr. Sidious was once an intelligent and talented guy rather than evil while doing the teleportation projects at first, he felt bad for the people who went through the portal and decides to go through it by himself, unaware that its hell, and when he returned, that where he changed.
Never though you would be in this comment, what a surprise
I mean, that's a fair enough reason to turn evil. But did no one notice he came out a bit evil? And like I assume all the people who went in before him probably came out wrong so there's precedent to keep an eye on him.
Actually no, it was revealed in the BFG Edition that he was always evil and spoke to the demons in his dreams. They offered him ultimate power in exchange for a portal to Earth, and surprisingly, they kept their end of the bargain.
@@NEEDbacon If you work in the army or a something related you would know you don't question orders you do what you are told to ...
@@Kalrak I mean, there's not questioning orders. Then there's ignoring the fact your captain or whoever went through a portal known to warp people and corrupt them is acting like an edgelord. Then again common military tend to regard higher up as insane or stupid in some capacity anyway and probably figure they're just now noticing it.
21:22 “Pro Doom 3”
*doesn’t know you can duck to avoid the tentacle attack*
that's civvie 11 folks, the "at least he's better than gggman" dude
OK u can?!??
@@chongli8409 I like them. Both
What's the problem?
@@itsjustyash2750 too much putting on a show than substance
@@chongli8409u do need to make a review entertaining
But I kinda understand ur point
I love Doom 3. I've always enjoyed the darker soundtracks, like the Aubrey Hodges soundtracks for PSX/N64 Doom and Quake 64, so I loved the atmosphere and feeling of Doom 3. The fact that you had to choose either a flash light or a gun. It felt slower but way more intense.
Yeah man, those weird arse soundscapes are so good.
Something that I appreciated about Doom 3 was that when you looked at computer panels or the Med stations, the little cursor actually shows up on the device's screen. I dunno, it was a nice little detail that stuck with me for some reason.
yeah, the computers and the holograms in Delta Labs 1 are impressive
Didn't _Sin_ do that, too..?
once id established their technical dominance of the medium, they turned to world-building and just immediately owned that too.
hayden and pierce don't know what's coming for them tho
@@soulsphere9242
I don't think ANY game used screen graphics as competently and immersively as Doom 3 did.
@@DinnerForkTongue Second Sight and Timesplitters Future Perfect also had computers with screens you could use ingame, although it was more for puzzles or extra stuffs like text logs and emails
"humiliating the cyberdemon" I'm so glad this was a thing you followed through with. I hope to see it continue with Eternal.
Jimmy ButtWhiff lol, humiliating bootleg cyber demons in eternal.
“Tyrants”
The first time I ran into one on Eternal I immediately crucible slashed that thing
Respect for the Seb avatar
There's a sub-series in Resurrection of Evil that I like "Humiliating the Vulgar".
"I have the E3 demo"
Yeah that's not a demo, someone, some how, stole the .exc file from the ID booth at E3 and released it online. It was only ever meant to show off basic gameplay on the floor of E3. The lovecraftian techno horror John Carmack said so himself.
So it is an E3 demo
@@drifter402 in the same way Ubisoft's E3 gameplay footage is gameplay.
Demo. Demonstration. That is literally what it is.
So... It is a demo, cause it demonstrates the game.
God there's a lot of smart asses out there.
imo one of the scariest things about this game isn't even something intentional that the player is ever meant to experience, which is noclipping and exploring outside the maps. For example you can noclip to find the giant flesh thing used in the teleport sequence at 23:05, and it's terrifying because you're just floating in an infinite black void next to this enormous (seriously it's huge) spinning flesh tube illuminated by strobe lights in total eerie silence.
This game might have encouraged my weird fear of massive objects floating in large empty spaces.
Edit:
Here's a video of what I'm talking about /watch?v=p4DV-2XjBBg
Is there any way you can experience this fear again for a video of this? It sounds fucking wild.
Yes, please record this if possible. There are literally NO videos of this on CZcams.
@@man-bq8rh /watch?v=p4DV-2XjBBg
That's... A special brand of unsettling
Fooking RAW.
I love the radio chatter when hell invades.
They're breaking through the walls!
yeah I'm a sucker for action-horror scenes like that, similar to the police station scene in Terminator 1.
DOOM 3 They're breaking through the walls! me There in the trees
A great way to keep the player on edge.
@@jamesedleymusic THEY'RE BREAKING THROUGH THE WALLS
OH GOD HELP MEE AAAHA
THIS IS DELTA TWO WE NEED BACK U.....
WE HAVE IJURED HEY WAYCH OUT BEHIND
And when you look at the monitor you see an possessed mars security guy kill a marine and walk forward then snapped at the camera then static.
Designer: *tries to create realistic water reflections in the sewers*
Civvie: ThEre iS watER in ThE ceiLInG
snake698 Water reflections that strong in a poorly lit area? Odd.
@@newentry.-.8086 It's not like you can create "subtle" reflections with the original doom engine... The reflections work like any other light source haha
snake698 True
@@snake698 You could, with some custom textures.
@@Mik5757 Or using GZDOOM for modern lightning, yeah. But that's not something the original level designer could do, haha.
4:28 I love all the funny ways civvie describes John Carmack
Funny? These were all legit descriptions for him!
3:31 I like how you could hear the death sound of an og hell knight there
Talking about voice actors. I think Doomguy and Gordon Freeman are done by the same person.
I don't know man, Doomguy voice performance is vastly different than Gordon Freeman. Or maybe the voice actor was that good. Still doesn't have that feel y'know?
They're waiting for you Doomguy.. in the torture chamber
Which Doomguy? The one in Doom 1/2 and the one in 3 had different actors.
@@reloadpsi I think he means the Doom 3 voice actor.
Don't forget that they brought back the original VA for Doom 2016 and Doom Eternal! God I love video games..
@@EternallyEve The funny thing is, I genuinely can't tell if that one's a joke or not, because we do know the name of who did those grunts and screams...
Holy crap Civvie. I just played the opening of Doom 3 and I initially thought you or Katie just edited the text the guy was typing out. You weren’t! That shit was real!!
Even at their lowest points, ID Software is funny as hell.
@@hoogachakahoogahooga I feel ya. They did a decent effort though.
@@hoogachakahoogahooga Eh, I wouldn't really say Doom 3 was their lowest point, late 2000s was much worse.
@@hoogachakahoogahooga "lowest point" you're the reason why this fandom is dogshit.
@@Spewa-em8cm what did they even do in the late 2000's?
26:05 I absolutely love the Soul Cube Voice acting.
U S E U S !
People who say the shotgun sucking increased tension
1: Most of the other weapons are solid and very useful so this is completely inconsistent with the design philosophy of the rest of the game’s arsenal.
2: That doesn’t make it good design. You can have good weapons in horror games! Lost in Vivo is a really good horror game with by and large good, useful weapons. They’re somewhat situational but they feel good to use. Especially the shotgun. Yeah it shoots salt pellets instead of shells(which makes it immensely good against ghost enemies), so it’s not a total powerhouse, but it’s well animated, it sounds good, and it feels impactful at mid range as well. And it’s CONSISTENT.
The D3 shotgun is a classic case of "two wrongs don't make a right". They bestowed upon it far too much firepower, and rather than, say, removing some of it, they decided to offset it with melee range.
I say with a full mouth that I can mod the shotgun to a much better version than vanilla, and what it SHOULD have been: at 7 degrees of spread with 7 pellets, it has reasonable (but still short) range and can _consistently_ one-shot an imp still, but only if you score a solid headshot. Whiff even one buckshot and guess what? It's still alive, still pissed, and that ratchets up the tension.
And considering plenty of demons are way tougher than imps...
@@DinnerForkTongue Would you happen to have that mod anywhere because I got around to playing doom 3 and I am in zero mood to even TRY putting up with the shotgun for an entire game after experiencing how bad it is
@@RegalRoyalWasTaken
Not right now, but when I get access to the files, I can give you instructions. As long as you have Notepad and WinRAR/7-Zip, it's dead easy.
@@DinnerForkTongue Very much appreciated!
"Cyberdemon upskirt" is the last thing I expected to be mentioned in here.
You'd expect that from something like HDoom, but not in Civvie's Dungeon.
Though with that in mind, it wouldn't be too outlandish to have a succubus enemy in Doom. They don't even need to be particularly lewd: hell, they could be reinterpreted as being related to Mancubi, maybe even a little like the Broodmother of Dragon Age.
Vinesauce obscurities was the last thing I was expecting to find in Civvie's comment section
The biggest problem I have with it is how the monsters dissolve into Ash right away. If they need into guts and bloody goo it would be better, or if they'd just pile up, that'd be kool. But I really like the emphasis on horror in this entry
Uhhhhh wtf
As someone who has done modding to doom3, you are correct about the zsec zombies having more accurate shotguns. Their shotguns have a cone spread of 5, while the player's is 22
And if you mod yours to have that spread without reducing the buckshot count, hoo boy do you have an overpowered piece of kit.
@@DinnerForkTongue Of course. Supposedly to compensate for the spread, the player shotgun fires 13 pellets as opposed to the zsec's 7 pellets (which is also the number of pellets in the original doom games)
@@ganstacube2904
TvTropes/PowerfulButInaccurate much? But yeah, I said that because modding the buckshot count is not in the .def file, so it may confuse the hell out of aspiring young modders like me back in the day. I only found out the projectile count was in the .script file by sheer serendipity a few years ago; never messed with the file out of fear of breaking an animation and causing CTDs.
Also, i sometimes saw they shot way faster than the player can
@@marrvynswillames4975
That they do, like it's a semi-auto. Probably to compensate for the lower power of their shotguns.
"Pro Doom 3: RoE when Civvie?"
In all seriousness, I do eventually see you finishing Doom 3, to include the Lost Mission, but after a solid period of pumping out Doom, I can't blame you for taking a break. I look forward to it!
Other side notes: I honestly thought your comment of "And then you creep" was a gag you edited in, I wasn't expecting it to be in the game til I revisited it. The tentacle arm Commandos attack can be ducked under, not that you'll see many of them in RoE.
Here also to plead for some RoE goodness. We need Civvie's expert opinion on the double barrel shotgun. Also, there's this innovative device, the grabber, which totally has never been seen in other games.
I’m actually playing doom 3 to play those. Lost Mission fixed a lot of this games problems, feels way better to play anyway.
Wait, lol. At 6:44 This guy is called "Dr. Malcolm Bertruger". Now, if you take his lastname and read it in german, you get "Betruger" or "Betrüger". Translate it in english, you get "fraud", "cheater", "scammer", something along the lines.
DOOM 3 was also about an energy crisis. In one part of the game, there is a TV that explains stuff. Yes, I had the patience to look at that TV for 5 or 10 minutes in a DOOM game.
Doom 3 UAC actually had a good solution to the energy crisis. That being the hydrocon (which turns the mars atmosphere into hydrogen and water).
Everything was perfect until betruger started fucking with shit
I don't blame you, everything in this game is so fun to look at. The incredibly detailed enviroments, both before and after the invasion, tell so much about the facility snd everyone that lives there. I spent hours watching the videos and reading PDFs, there was one about an RPG group that I thought was awesome.
@@Valkyries733So what you're saying is that the Doom 3 UAC had the potential of being decent if they never bothered with Hell?
@@LeeSixTwentyyes
@@Valkyries733a solution not so different from nuclear: if you saw the video for maintenance workers in the Recycling Facility, you'll see that the result of producing hydrocon creates steam and "green goo" that "is not radioactive, but is very toxic" and if you come in contact with it, you have to be scrubbed down and quarantined for some days.
Hell or green goo, energy comes to a cost.
7:01
"Since you're the ranking FNG, you get to find him."
I played this game when I was 13 but I only just now understood that.
Mind explaining ? I still don't understand it.
@@thecoton6152 FNG means fucking new guy, which is who usually gets the bad jobs
@@aitorjimenez2705 Oh. Ok I don't know how I missed it now. Thanks.
I didn't even notice all that locked weapon, I only had rifle and shotgun fought up to the Commando type enemy and gave up... this game is probably too subtle or didn't care if player missed thing.
@Old Liquid perfectly said
Who could forget DoomGuy’s iconic line:
“……….”
It really is the delivery that sells it.
"I gotta say, this whole situation going tits up, the radio chatter, the chaos, is..." ...remarkably similar to the Black Mesa incident?
Hey Civvie when you make pro half life you should call it "Pro Life" despite the fact that the final boss is a giant fetus.
There better be a coathanger mod somewhere.
@@Mortablunt I mean compare that to the crowbar, pretty much the same thing XD
Chris Dantinne
Holy shit
"Pro" He is playing games on easy or medium.
@@Pancombine18 tell that to doom
I appreciate them trying to go in a new direction for the third installment, and I can enjoy it for what it is, but Super Turbo Turkey Puncher 1 and 2 have withstood the test of time much better.
MistyRainne BRUH
Anthony Johnson oh hol up
@Anthony Johnson It was popular to shit on it already when it was a newly released game back in 2004.
"You can't hit anything with it unless you stick it up a demon's nose!" kills me every time I watch this video lol
Well, now that we take into account Doom Eternal's lore on the dlc part 2, a spaceship from hell doesn't sound too crazy anymore
Nope. I especially like how TNT Revilution did it: demons using actual technology with unsettling results.
Years ago I wanted to make a series of Doom mods, part of which would reveal that "Hell" is actually an Earth-sized planet hidden inside Jupiter's great red spot. Luckily that went nowhere.
@@worldcomicsreview354 It's a shame though, your idea is interesting.
Palpatine: " I am the board "
Counselor Swann: "not yet"
Palpatine: "it's treason then"
Also palpatine: *sends one email to earth
oh no not an email
what ever shall i do
The fact that most of the game is darker than a Kingdom Hearts villain's wet dream. I shouldn't be able to see my reflection during gameplay.
Ah well, at least we can get a "your memory serves you well" message whenever we use a classic doom cheat on console command
"Blacker than the blackest black times infinity!!"
Darker than a chocolate mousse cake stuck in Barry Allen's armpit. (Or something like that, I don't remember 🤷♀️)
11:28 Actually, Doom3Quest is based on vanilla Doom 3, BFG Edition is incompatible. However they have options for handheld, body mounted and head mounted flashlights, which makes it the ideal way to play Doom 3 in VR.
yeah, and they also tweak the shotgun spread to make it useful, really elevates the game into that action horror territory that doom 1 had
Darn, poor TNT: Evilution.
Anyways, Doom 3 sure is rough, but it isn't janky in my opinion. Also, I actually prefer the vanilla version and not the BFG Edition. Flashlight will always be contentious, but it being mounted on a gun in this game feels... off-putting. Alien, one might say.
Edit: Oh, and crouch dodge so to beat the Commandos.
2nd edit: Doom 3: Resurrection of Evil when?
God, I forgot how awesome the UAC corporate "explainer" videos were.
Some Portal2 stuff right there.
Almost as amazing as the similar explainers in the PS2 ratchet and clank games!
I tend to look for them to watch on my free time. Same with audio logs.
"Power generation on Mars produces two byproducts: Steam and green goo!"
In general, Doom 3's UI and animation was really top notch for 2003. The computer terminals being fully interactive and animated is still pretty impressive to this day.
Huge Doom 3 nerd, nice to see you playing. A few grognard tidbits:
- The shotgun has a pellet spread approaching 22°, or about an order of magnitude larger then what you'd expect from real shot. I think this is intentional as a sort of proto-Glory Kill mechanic-- the theoretical damage potential is in the Revenant-blapping range (as observed) but in order to actually achieve you need to move aggressively and remain in a more risky position to get around the low rate of fire. A direct port of the Doom/Doom II shotgun would likely have been the only weapon players would ever use; while not a slight on that particular iteration I think id wanted some more gameplay variety. Whether or not they succeeded is debatable.
- Dead enemies take headshot damage and will actually gib more quickly if shot in the head
- In addition to major advancements in graphics technology, Doom 3 also pioneered in audio mixing. It was one of the first games I'm aware of to forego any sort of 'ambient' audio and have every sound in the game have some source in the world-- exceptions for the music in the menu. Unfortunately the re-releases and GPL open-source versions of the game did not include the reverb systems in the original release.
- Carmack's Reverse/Z-fail stencil shadowing was actually invented by some engineers at Creative Labs (the Sound Blaster people) prior to JC's rediscovery and dissemination in Doom 3. Later ports and the GPL releases do not use it at all for legal reasons.
the audio is really good, of course, i'm not an fan of the "let's try to spook with sounds", but is really good.
That explains the feeling of Dejavoo I get when playing games with my sound blaster card installed.
Why crap shotgun? 2 words: small spaces. They had to nerf shotgun into oblivion somehow, because how resource intense engine was. 2 most common performance saving solutions are to either cut down on blows and whistles, or to remove things from sight of player. Because it was meant to be engine selling game, no.1 was not an option, so Id decided to go with no.2, which resulted in short engagement ranges, which would strongly favor shotgun.
>Doom 3 also pioneered in audio mixing
The Thief games also had a sound system like that
I'm a huge Doom 3 apologist, but I don't think the shotgun is excusable.
fun fact about the villain: Not sure if it was intentional, but Dr. Betruger comes really close to "Betrüger" which means "deceiver" in german.
Civvie being so casually chaotic, waits until the bioscan starts, and the exact moment it does, just starts bouncing around the entire room
I live for this sort of chaotic energy
He Does Not Respect Scanners 😂
czcams.com/video/M8GKqGCAVD0/video.html
Why do you speak like that
"I cant play TNT because its boring" - Civvie
"Im gonna do videos on Wiliam Shatner's Tekwar and Postal 3" - also Civvie
I see Civvie is dodging his responsibilities like they were mancubus volleys. I hearby request that CV-11 gets locked in a room with cancer mouse for his only company until he complies with regulation.
Then again, TNT could just be plain boring, as opposed to the oxymoronic amusingly/fascinatingly boring.
To be fair, those games are terrible, a waste of data, some of the worst video games of all time, but they're not boring.
Civvie did videos on those because, while terrible games, they make for entertaining videos. Unlike TNT.
To those replying saying that those games are bad but not boring, I will grant that for Tekwar, but postal 3 was incredibly boring. Arguably more so than TNT once you get over the shock of how stupid it is. Not to mention he also covered Blood 2 which literally reused map segments and Corridor 7 which speaks for itself.
But most importantly, playing TNT may be boring... but that dosent mean watching someone suffer through TNT would be. Civvie has made the above mentioned games fun to watch so he can certainly do it here.
@Manek Iridius LOL!
"Doom 3 kicks ass in VR, like it was made for it or something"
I said this exact same thing, almost word for word, when I experienced the game in VR.
It's so good!
Does it have armswinger locomotion?
@@DinnerForkTongue Last time I played it had linear motion. Touchpad made you walk around.
exact
almost
hmmm
@Chris Martin steamcommunity.com/sharedfiles/filedetails/?id=1377965478
Keep in mind it needs the BFG Edition! Not the OG! BFG Edition originally had, and still do, VR elements: czcams.com/video/GVDXXfbz3QE/video.html
In that video John Carmack talks about VR support for BFG Ed.
i was playing this a few days ago. if you reload the shotgun close to a mirror in the mirror it plays the reload animation for each shell instead of the weird 1 shell for 2 shots it does. and still after all this years this game has the best mirrors in any game
Guy: "I am going to need you to stand still, moving around only makes it take longer"
Civvie: *Endless Jumping*
Scan: **takes the same amount of time as standing still**
Civvie hates tnt so much hes moving on to future installments, we'll probably get pro doom eternal before tnt
LOL
Well, I think he said all that needed to be said about TNT here
Pro Dead Space before he does TNT
Poor TNT, Gets hated on too much imo.
TNT definitely has its flaws, but it has a lot of good maps, and the music is excellent.
'Do we really need so much firepower laying around?'
*nodding intensifies*
I mean how else will I exterminate all life on Mars.
Cocaine: The Comic
Fun Fact: Palpatines actual name (Betruger) is only one umlaut away from the german word for "Traitor" (Betrüger)
Sarge bears a striking resemblance to the hunters from Eternal. It seems like they took the best parts from all 4 previous games to make that masterpiece.
In DOOM 3, Sarge turns into a machine 99% similar to the Hunter you see in ETERNAL. czcams.com/video/tElYyHZTK5c/video.html For your viewing pleasure.
Oh, they didn't reject Reznor's sound effects. Instead of paying him to come in and score at the end, they had him on retainer to do all the sound work, but they didn't realize it was going to take four years to make the game, so it got to where they couldn't afford him anymore.
"How am I supossed to see the black guy die?"
-Civvie, Doom movie review
It WaS a SeArCh MiSsIoN!!!
@@CathrineMacNiel [correction: first mission, the kid]
@@razordoom1 oh. Oh! That makes so much more sense.
@@CathrineMacNiel It's an honest mistake, Karl really hams the line
You can do WHAT?!
9:35 My favorite video game shotgun of all time. I love to hear people complain about this one. Best scifi design for a shotgun I've seen.
lol i just realised that they're playing a midi of Ozzy's "a shot in the dark" when he's talking about the shotgun, and with the context thats really funny for a detail many wont notice
I have had the Doom 3 main menu/end theme stuck in my head since my dad first got it for me when I was 10 years old.
Also funfact, Doom3 marine's look is based on Kevin Cloud, who originally modeled doomguy's hands in doom 1 and 2.
Thanks for the info, never knew about Mr. Cloud :)
I remember even when I was younger thinking the Doom 3 theme was a total rip of Tool - Lateralus. Hearing it again a decade later, yep, it totally is.
I really liked the Doom 3 intro song because it sounded ominous like a John Carpenter song.
His scabbed knee was also part of a hellish texture, as was the hairs on his arm XD
24:55 this is a stock sound of a guy screaming, just slightly altered, I used it once for a school project and I keep hearing it everywhere ever since, I hate it
I think I heard it in C&C: Tiberian Sun
Johann Labertaler “Nothing breaks immersion like sound assets mostly comprised of stock sound effects..~!” -Dasboschitt
It's in Twisted Metal Black as well, all i could think of
@@maxonwolf5841 I hope boschitt is doing okay. That's a name from a far gone era. XD
Harvester
9:37 I can say from recent experience that literally shoving the shotgun in a demon's face in VR is absolute perfection. Satisfying, one hit kill, and it never misses.
Rewatching all of Civvie's videos is always a great time. Wonder though...will he ever cover the lost chapter and Resurrection of Evil? I remember them being pretty decent expansions.
So I'm not Civvie, but I did recently play through RoE and the OG D3 campaign. The "grabber" or whatever it's called, the super shotgun, and bullet time couldn't make up for the fact that all of the PDA's are there as keys, no fluff stuff, and the audio logs they have recorded on them just make me wish they didn't put them in the game lol. RoE is like Doom 2.5, which if you enjoy the gunplay of D3 and crave a bump in difficulty boom there ya go lol, but if you wanted new assets, some character and charm, and not shite boss battles well... I dunno man, it kinda blows honestly
You know what that means? Resurrection of Evil and Lost Mission.
I hope he also covers the Co-op mode that was exclusive to Doom 3 on Xbox. It's a goddamn shame the BFG Edition didn't bring it back...
@@ultraspinalki11 I didn't even that it had coop mode because I only played the BFG Edition.
The Super Shotgun in Resurrection of Evil is amazing. Or at least I remember it being amazing
@@markhirsch6301 I think it was I remember running up to a hell knight shooting his head and killing him instantly.
@@stefank188 Jesus Christ that's even more powerful than the OG I believe. Now, imagine if you could duel wield them
The Chainsaw is ridiculously powerful (and fun) in Doom 3, you can fight basically any enemy in the game with some quick maneuvering and ducking, and then splitting them from the groin up. A Chainsaw run is about the most enjoyable way to play the game IMO.
If you're really quick, you can take Hellknights by moving into their melee range and constantly baiting them to strike, Mancubodes swing in a wide arc so it's not as easy, but if you manage to circle them to reach their back, it's doable. Cacos go down real easy with the saw as well.
Arch-Viles are (regrettably) complete pushovers and if you just get up in their grill while they're casting you can split them in a second or two.
Can you tell that I love the Chainsaw?
So stupid that enemies just vaporize after killing them. That does not fit in a DooM game at all :D
@@pistool1 I was always dissappointed by that, but at the same time I get why it's like that.
Hell knights are pretty easy at range too, there’s a midrange where they’re tough but if you have enough distance it’s really easy to just step forward and duck under their plasma balls.
The Spider Queen is a lot of fun to close in on too, she tries to punch you and it’s her only move that doesn’t practically auto-hit.
Fuck yeah! I knew i couldn't be the only one who knew about the way of the demon slaying lumberjack!
Bruce Campbell would probaby approve.
28:49 thats so embarrassing hahaha thats like killing p much any boss in Resident Evil 4 with a RPG as soon as the fight starts, but somehow it works for that game cos that game barely takes itself seriously
Speaking of RE4, i know everyone on earth has already either played or seen a playthrough of that game, but it would be entertaining to hear your commentary over it
Long story short, Doom 3 is a bit weird but very underrated.
Sarge is even more hilarious.
I remember back when Doom 3 was relatively new, some tips n tricks videos pointed out how long his intro animation was by showing you could just take the chainsaw out, make out with him while you hold down the attack button for about ten seconds and he STILL dies before he can even attack you
I just realized that for the first time in 16 years we are getting a new DOOM and Half-Life game the same year
Also a New halo
The boys are back
Apparently, DOOM 2016 doesn't exist
@@MMMercia what part of half life released in 2016?
@Nazi Zombie The comment sounds like both Half-Life: Alyx *AND* DOOM: Eternal are the first games in the series in 16 years.
No biggie tho it's just a little youtube comment it's alright
I love the commitment to the humiliating the cyber demon bit
21:23
Civvie... You can crouch to avoid the tentacle. I almost never get hit by those chodes. You're obviously not a 'pro' at this game.
Love that ending theme, even with how loudly it yells "TOTALLY NOT LATERALUS"
The bat demon thingy in the end sounded like a Godzilla :D
I still use the line "took your sweet time marine". also I LOVE Betruger's laughs
Betruger’s laughter was awesome.
7:25 Civvie falls to Casual Evil faster than The Rock in The Doom Movie.
The UAC had to cut their lighting budget so they could put more money into making their base as scary and morbid as possible
Doom 3 will always have a special place in my heart.
You can’t run from Daikatana forever, you must confront it.
he still has doom RoE and doom 2016 to go before eternal or as we already know it doom eternal fuk up
Is daikatana that bad? Never played it
he should play with the 1.3 patch! I don't see why he'd have to play the original if the patch significantly improves things
@@Dragonfury3000 No it's really really not. The first episode is pretty boring/terrible, and the sidekick AI is piss poor (mainly where the negativity comes from, which can now be fixed with the 1.3 patch), but everything else is actually quite good with the game.
I mean, nobody really seems to know this but the air control in that game is actually even *better* than Quake's, Romero himself said that and when I actually gave it a chance and tried it out I was really surprised.
How could he possibly miss out on Superfly Johnson? Truly the best character of Daikatana.
5:02 "You can't just shoot a hole into the surface of mars!" *proceeds to cry in a dark corner in fear of the enemies cuz hororr game i guess*
Where is Pro DOOM 3 Resurrection of Evil CIVIE ????
Ah, Doom 3. It certainly was a different direction, but damn I loved that game. For me, my earliest memories of Doom was fear. I was a very young child when I was first introduced to the original Doom. I'd watch my older brother play and was absolutely terrified. I'd always refuse when he offered to let me play. But then one night at like 11pm the curiosity got the best of me and I sat down and played through all of the original episodes in one sitting. The atmosphere and gorey imagery (soldiers impaled, crucified, squirming on chains, hellscapes, etc) scared the SHIT out of 12 year old me. I had nightmares for weeks, filled my notebooks with gorey Doom art, I was absolutely addicted. I never got into the custom map community or anything like that, just loved the game for scaring the shit out of me.
Of course, I got older and the feelings of fear whenever I played faded. But Doom 3 dropped when I was 18 and those old feelings of sitting in a dark room in the middle of the night having a game scare the shit out of me was back! It was very satisfying. It might not have had the gameplay nostalgia, but for me it definitely brought back the fear nostalgia. It doesn't scare me anymore, but I still replay Doom 3 every couple years or so.
I first played when I was 4. Not scary when you don't realize what anything is. Lol
Exactly that! Most people don't remember that original Doom was sometimes dark as hell on certain VGA monitors and that jumpscares, fear, monsters in the closet, more fear, more darkness, and slow exploration were as much a part of the fun as the big slaughterfests we got used to later, when everybody got better and faster and insane .wads came out. I loved Doom3!
I played the ps1 version of doom originally and I feel that Doom 3 best aligns with that port of the original game. They turned it from you feeling like a badass mowing down demons from to feeling totally isolated and taking caution with each step just from changing the music and making some graphical tweaks to make it darker
@@soulsphere9242
Back to Saturn X (two 32-level wads so far), Eviternity, Ancient Aliens, Plutonia 2, Valiant, Memento Mori II, the Doom The Way Id Did series, Sunlust (an accessible challenge for everyone in lower difficulties), Vanguard, Plutonia Revisited, Sigil... the list of awesome goes on.
Yep. Also on pair with great sound desing. This working machinery in Doom 3 make so creepy sound. Also one of scariest game I ever played. I remember when I played it at night in headphones, without saving during level and just stopped playing and decided to continue at the morning because I was horrified. It so funny when people on youtube playing Doom 3 on easiest difficulty, saving after every corner, talking that Doom 3 is nothing special and not scarry at all.
The concept of a "Hell Spaceship" is actually cool as fuck and I wish TNT actually had something like that reenactment.
Jo291 Jordan event horizon
@@5000Seabass Gah. You beat me to it!
The Zerg overlords moving through space accompanied by a lot of scourges and mutalisks comes to mind 🤔 or maybe an infested command center just slowly moving towards you while it spawns demons all around you
@@TheDevouredEagle the doom mapping community will start doing some black magic like that wad where it build itself... impressive stuff.
@@TheDevouredEagle Tyranid Hive Fleet?
You have to crouch to avoid the zombie commando tentacles. Shoot them while they're running at you, crouch and shoot when he jumps at you and stay crouched until he has fully retracted the tentacle, or else it can hit you on the way back.
"You can't run forever from TNT" and now he played it again just to say he kinda hates it 😂
And now I need to hate watch that because TNT isn't nearly as good as Plutonia but it's better than base Doom 2. People forget how kinda shitty the level design in a lot of base Doom 2 was.