Let's take a third look at the Crusader C1 Spirit. With the introduction of master modes, and the ship weapon changes, it seemed like as good a place to start as any.
I have shuffled my fleet up but have to say, I’m a huge fan of Crusader, just went out and got the bis 2950 red MSR and have the Olympia Paint for my C1. Ship is just overall versatile and I love the way it looks!
For my playstyle, this ship is the epitome of daily driver. I'm fond of the red paint. (can't remember the official name) The MSR is a great ship as well.
I have a pledged C1. Was using it for many multiroles. In 3.22 i used it for VHRT's with Ballistic Cannons. Was able to get the illegal cargo from the VHRT missions. Since Master Modes the ship has become useless. It can't take any hits at all. Its like paper and shields are useless. Adding a second shield Gen might medigate the issue there. Also wish u could swap the tractor beam for a remote turret. Nothing too crazy. 2 Size 2 guns or something.
I wholeheartedly agree with the tractor swap. I haven't ran bounties in it, I use an Andromeda for that, but I could see the issue with durability, especially if ganged up on.
I'm more than willing to admit that it might just be that I'm old and stubborn, and like most people that are old and stubborn, new technology confounds me!
There's one more thing the c1 has that the other ships don't, on the bulkhead you can store 2 ptv's/stv or a mule and still have the space clear for your cargo. I usually carry an stv in the ship , need it or not it's there and i can still carry cargo or do a bunker or missions. if there's a 32scu cargo that might not fit or i don't want the trouble i just tractor beam the stv out put the cargo in and put the stv in again easy.
Your right for sure. After reading this, I went back and watched it on a different screen than I recorded on, and it was very noticeable. Thank you for bringing it to my attention.
That is a valid complaint. It hasn't been a problem for me yet, but I'm sure at some point it will come up in game. To be honest, for some reason, the C1 just doesn't seem to be targeted by piracy as often as my other cargo moving ships. It might just be luck of the draw, but I haven't been attacked by pirates once in it.
only thing I hate about this ship is how boring the interior is. Like its just baren and sterile to the point it feels like a white box sometimes. the MSR and C-2 have the same clean look but are more visually fleshed out but they left the c-1 very blank. I mean hell the cutlass looks more alive on the inside. Also was never a fan of 90% of the cockpit being dead space just so you can have a silly sliding chair. Sure keep the chair design but does it really need to travel 20m to the mfd?
Valid points. I never really noticed it myself, but now that you mention it, I'll have to re-examine it to see how I feel. I do think the empty hallway will have more going for it once engineering is live.
@@eyesofheimdall6510 its honestly just a personal thing for me. I tend to like to live in my ships so if you just treat it like a work truck the interior isnt that big of an issue. I think the hallway isnt a real issue tho as it serves its purpose of being the module room.
My alt account has an Avenger Titan that I do everything out of, so I get the living out of the ship part of it. I'm also fairly oblivious to visual art/purely aesthetic design. Either way, good stuff, and I appreciate the commentary!
It's not a combat dedicated ship, so I don't really see how its still adequate combat stats would result in a 1/10. Everything is about price in the end, and it is hyper competitive with its primary competition in all aspects. Additionally, the flight models aren't static, but consistently evolving, so things that limit it rn, could be strengths in the future. At the end of the day, fly the ships you love, and I just so happen to love this one.
I have shuffled my fleet up but have to say, I’m a huge fan of Crusader, just went out and got the bis 2950 red MSR and have the Olympia Paint for my C1. Ship is just overall versatile and I love the way it looks!
For my playstyle, this ship is the epitome of daily driver. I'm fond of the red paint. (can't remember the official name) The MSR is a great ship as well.
Very helpful review as I am planning to step back into the verse very soon thanks again man!
I have a pledged C1. Was using it for many multiroles.
In 3.22 i used it for VHRT's with Ballistic Cannons.
Was able to get the illegal cargo from the VHRT missions.
Since Master Modes the ship has become useless.
It can't take any hits at all. Its like paper and shields are useless.
Adding a second shield Gen might medigate the issue there.
Also wish u could swap the tractor beam for a remote turret.
Nothing too crazy. 2 Size 2 guns or something.
I wholeheartedly agree with the tractor swap. I haven't ran bounties in it, I use an Andromeda for that, but I could see the issue with durability, especially if ganged up on.
If you are up for the risk of unsecured cargo, there is just enough space between the two cargo areas to fit a third 32SCU bin, for a total of 96SCU
I hadn't messed with that, but that is really good to know!
Never had a problem getting anything in with the tractor beam.
I'm more than willing to admit that it might just be that I'm old and stubborn, and like most people that are old and stubborn, new technology confounds me!
There's one more thing the c1 has that the other ships don't, on the bulkhead you can store 2 ptv's/stv or a mule and still have the space clear for your cargo.
I usually carry an stv in the ship , need it or not it's there and i can still carry cargo or do a bunker or missions. if there's a 32scu cargo that might not fit or i don't want the trouble i just tractor beam the stv out put the cargo in and put the stv in again easy.
That is a pretty handy idea, for sure! Hadn't occurred to me to try that. Thanks for sharing!
Thanks!
I like the whole vibe you're doing with but man you gotta pick your intro lighting better it's all dark and all
Your right for sure. After reading this, I went back and watched it on a different screen than I recorded on, and it was very noticeable. Thank you for bringing it to my attention.
The one thing I don’t like about the c1 and the mercury is only having one entrance and exit
That is a valid complaint. It hasn't been a problem for me yet, but I'm sure at some point it will come up in game. To be honest, for some reason, the C1 just doesn't seem to be targeted by piracy as often as my other cargo moving ships. It might just be luck of the draw, but I haven't been attacked by pirates once in it.
@@eyesofheimdall6510 don’t do drug running lol 😂 they will come after that
I normally do that in a Cutty Black for the speed of loading through all three doors! But, duly noted!
only thing I hate about this ship is how boring the interior is. Like its just baren and sterile to the point it feels like a white box sometimes. the MSR and C-2 have the same clean look but are more visually fleshed out but they left the c-1 very blank. I mean hell the cutlass looks more alive on the inside. Also was never a fan of 90% of the cockpit being dead space just so you can have a silly sliding chair. Sure keep the chair design but does it really need to travel 20m to the mfd?
Valid points. I never really noticed it myself, but now that you mention it, I'll have to re-examine it to see how I feel. I do think the empty hallway will have more going for it once engineering is live.
@@eyesofheimdall6510 its honestly just a personal thing for me. I tend to like to live in my ships so if you just treat it like a work truck the interior isnt that big of an issue. I think the hallway isnt a real issue tho as it serves its purpose of being the module room.
My alt account has an Avenger Titan that I do everything out of, so I get the living out of the ship part of it. I'm also fairly oblivious to visual art/purely aesthetic design. Either way, good stuff, and I appreciate the commentary!
Underguned, too big and now in a game where speed is negated by mechanics. 1/10
It's not a combat dedicated ship, so I don't really see how its still adequate combat stats would result in a 1/10. Everything is about price in the end, and it is hyper competitive with its primary competition in all aspects. Additionally, the flight models aren't static, but consistently evolving, so things that limit it rn, could be strengths in the future. At the end of the day, fly the ships you love, and I just so happen to love this one.