holy shit your wrio build is so good. 300% cd is INSANE. although why is the cr so low? ik it goes up to ~65% with artifact set but wouldnt it better to have something like 100:250?
Offfield DMG and shields through crystallization, since I had no healer with me. And if necessary, he gives the team 125 Elemental Mastery for 10 seconds with his ultimate. It's his passive skill that makes it possible, and Alhaitham benefits from any Elemental Mastery he can get.
Since the Fontaine characters, the Abyss is no longer as challenging as it was before the 4.0 patch, but this Abyss is a bit harder than the previous ones. Special 12-1 with its many waves can be a challenge for some teams and I have seen many players who did not get through so easily. But we also need more endgame content. The Imaginarium Theater is a good idea, but it was made more for casuals. I would like to see an Abyss Room 13 that is really challenging and you can't get through without character constellations.
holy shit your wrio build is so good. 300% cd is INSANE.
although why is the cr so low? ik it goes up to ~65% with artifact set but wouldnt it better to have something like 100:250?
It's exactly 69.1 CR and that's not bad for now. But there's no good CR headpice at the moment, and she‘s still optimizing him. 😅
@@tchammer GOOD LUCK!!! he is such a bitch to build
why albedo ?
Offfield DMG and shields through crystallization, since I had no healer with me. And if necessary, he gives the team 125 Elemental Mastery for 10 seconds with his ultimate. It's his passive skill that makes it possible, and Alhaitham benefits from any Elemental Mastery he can get.
From how many months are u playing this game!?? (Btw good numbers)
Thank you, and I have been playing Genshin for over 3 years.
On the ps? I would've kept pressing the wrong button on my d-pad on accident every time.😭
This also happens to me from time to time. 😅
Do you think the new abyss is easier than the previous ones
Since the Fontaine characters, the Abyss is no longer as challenging as it was before the 4.0 patch, but this Abyss is a bit harder than the previous ones. Special 12-1 with its many waves can be a challenge for some teams and I have seen many players who did not get through so easily.
But we also need more endgame content. The Imaginarium Theater is a good idea, but it was made more for casuals. I would like to see an Abyss Room 13 that is really challenging and you can't get through without character constellations.