FP6 - Call of Duty Ghosts Weapon Guide
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- čas přidán 11. 01. 2014
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In this episode: the FP6 - a pump-action combat shotgun originating from Italian company FABARM, marketed by Heckler and Koch.
The FP6's damage is very high indeed, although only at a close range: the weapon has the steepest damage drop of all the shotguns.
You can expect brutal, uncompromising lethality at point-blank range - and although you can reach targets further away than the semi-automatic options can, you should expect inconsistent results.
Rate of fire is limited by the pump-action to just 89 rounds per minute: this places the emphasis firmly on obtaining one-shot kills.
Every shot that fails to kill opens a window of opportunity for your opponent to fire back: so it's best to get as close as you dare before firing.
Hipfire performance is very good across the shotgun category, with limited benefit to aiming down your sights.
The close-range nature of the weapon, paired with pellet spread, means that unaimed fire is an effective and instant means of tackling your foe.
Recoil is present but not a major factor: by the time you've cycled the pump action, your sights should have returned to your target.
Aim time is very quick, at 200 milliseconds - and you'll move at 100 percent of the base speed, as rapid as the other shotguns.
Magazine capacity is limited, at 5 rounds - although the slower rate of fire does help to conserve this supply.
Still, you may run dry when facing multiple opponents - and you'll definitely want to keep your magazine tube topped up whenever possible.
Reloads are done per-shell, with each round taking 0.83 seconds to insert.
This means a complete reload can be time consuming, but if you add shells as you go, you should see minimal downtime.
Building a class with the FP6 is all about taking advantage of the immense close-range power, ensuring reliable one-hit kills at a very close range.
The Muzzle Brake is by far the most useful addition to the weapon, extending your range and marginally improving per-shot performance.
It's a very worthwhile addition to all of the shotguns, and should be your first choice unless you're opting for a silent shotgun build.
Most of the other options aren't too important: optics are of very limited use on the shotguns, and slug rounds demand absolute accuracy for a moderate extension of range.
Instead, the Grip might be the wisest selection: while recoil isn't a huge factor, steadier sights can make lining up a second shot slightly easier when needed.
For your perks, the close quarters combination of Steady Aim and Ready Up won't go amiss for any shotgun class: the perfect complement to one another, and serving to improve close-range performance.
For a breach and clear class, consider Blast Shield to protect yourself against enemy IEDs: and enemy grenades need not trouble you, either.
It also makes sense to take advantage of the tactical grenades on offer: concussion grenades are a very effective complement to any shotgun, and you can equip two courtesy of the Extra Tactical perk.
Pair this with Reflex to toss them more quickly, enhancing the tactical's usability and helping to tilt engagements in your favour.
A stunned enemy will generally prove quite pliant when facing a buckshot surprise.
The FP6 is a shotgun which deals immense damage at a very close range, granting reliable one-shot kills even in cases where few pellets connect.
This makes it handy in close range encounters, with each satisfying shell delivering rapid lethality.
As long as you can get close, you'll enjoy reliable performance - and as such the FP6 is an excellent tool for dislodging stubborn campers.
Unfortunately, the FP6's damage evaporates quickly - and paired with the slower rate of fire, you need to be careful when in the open.
At the fringes of your reach you may need two or three shots to kill, which will give an enemy with an SMG time to retaliate as you operate the pump action.
The weapon might reach slightly further than the Bulldog, but you don't get many second chances should your first shot fail to kill.
Still, the shotguns are all about close-range power: and the FP6 more than delivers on that front.
As long as you're not reckless, and avoid open areas - you'll find this shotgun from FABARM...
...offers fabulous performance. - Hry
For those who are interested, here are some actual stats comparing the R870, FP6, and the SPAS-12 from MW2:
870: 50-10 damage (400-80). 13 meter max range. 80 RPM (rounds per minute). Max 1-hit-kill range, assuming all pellets hit: ~12 meters. At max range, 10 pellets are required to kill.
FP6: 100-10 damage (800-80). 11 meter max range. 89 RPM. Max 1-hit-kill range, assuming all pellets hit: ~10 meters. At max range, 10 pellets are required to kill.
SPAS-12: 40-20 damage (320-160). 18 meter max range. 64 RPM. Max 1-hit-kill range, assuming all pellets hit: ~18 meters. At max range, 5 pellets are required to kill.
One thing to note is that the SPAS-12 has exceptional hip fire accuracy (for a shotgun), making it very consistent within its effective range. The 870 and FP6 are very inaccurate, even with laser sight/steady aim. consistent performances towards the end of their max ranges is not guaranteed.
Am I the only person who thinks Ghosts gets way more hate than it deserves? Don't get me wrong, it's very flawed, but I find myself having a good bit of fun with it usually.
If I were to rate it, I'd say about 6.5/10, flawed, but not THAT bad. I just think Ghosts is the victim of everyone's pent up rage towards CoD in general lol.
I give it a 7/10.
Barely
I give 8/10 for GHOST
10/10 for COD 4
9/10 for MW3 and MW2
It still sucks tbh
I've got this & after Treyarch released "Black Ops 2" which brought out some absolute gamechangers for COD:-
*A compelling Single player campaign with unlocks to use different weapons in different parts of the game.
*Multiplayer's massive overhaul with the introduction of the "Pick 10" mechanic.
*& "Zombies" really taking off with Tranzit, Nuketown, Die Rise, Mob of the Dead, Buried & Origins (reintroducing the original Zombies cast as the Primis crew)
It was hard to match up.
Though Ghosts campaign was involving though I think it's enemy army (Federation of the Americas) needed some fleshing out & it had a similar premise to 2011 game "Homefront" where America is pitted against a Unified Korea under North Korea....
Then again.... Crossover anyone?
It didn't fix any of the problems of the older CoD games, introduced new ones and revealed how hollow the experience is by introducing Squad Points and doing away with the necessity to grind XP to get the gear you actually want to play with, which makes the feeling of dissatisfaction that CoD usually generates by the end of its lifespan, when everyone is at max level, set in way earlier.
It was neither a good game nor had it the disguise of a good game. So it's no surprise that people hated its fucking guts.
I pictured him doing jazz hands when he said fabulous
You dont know how hard i laughed at this!
"Fabulous Performance" Shotgun - Nice
It's actually cos it's made by FABARMS firearms company but I still completely agree with what Crimson Arts has to say.
***** Yeah sweet.
FP6= Fabulous Performance 6. I see what Stu did there!
***** Never said that, I just found it cleaver that Stu came up with that name.
I wish I had a voice like XboxAhoy D:
be british or australian or some shit and grow a large penis
@@pouuko7656 😂
All the blood on the screen at 1:50 from the point blank shot makes me miss World at War's dismemberment. god, that was so brutal and satisfying. lol
Also just my 2 cents, but I'd say to get rid of the Blast Shield (or the 2nd tactical perk) so you can take a sidearm and a lethal - to make better use of Reflex. I shouldn't have to explain why the sidearm would be handy.
One detail which i thought was cool is that when reloading the FP6, you actually hold all of the shells in your hand and load them in one at a time. A little touch which made it that much cooler.
Xbox Ahoy is the perfect example of a VERY under-rated CZcams channel
I love this guys videos! The best on hands cod guides youtube has to offer!
800 damage up close. That's insane & could 2 hit a Jugger shit.
Ya I thought that too for a second but then I looked up the stats, and that 100 damage only goes out to 0.025 meters. In other words it's very powerful when really close, but outside that it's crap. It's pretty much pointless since at that close of range the knife is just as powerful.
omegaxtrigun
But don't forget, even with the damage drop, you still fire 8 pellets. While shotguns are ONLY good up close, you can still get 1 shot kills reliably when you're doing ~30 damage per pellet. Most likely, you won't have every pellet connect, but you'll usually have 3-4 (if not more) connect, so as long as you're not at the max range of the gun, you'll get a kill. However, given the general size of maps and how quickly other guns kill up close, even the "kick ass up close" shotguns aren't as viable as they used to be. I've found the Bulldog to be overall the most effective, because if you have movement perks to let you get close, spamming that thing almost always guarantees at least 1 kill before reloading.
Since the Grip had limited benefit on the shotguns, especially the FP6, I remember back in the day I used to run this shotgun as an Overkill Secondary. Muzzle Brake was all I needed, it was just good enough.
Paired with an assault rifle or a sniper rifle, I made an MW2 Throwback class. It performed pretty good back then.
Man, Stu, you are just cranking these out!
It's worth noting that aiming down the sights will decrease bullet spread better than steady aim does on every shotgun. Tighter spread = more likely to get that one shot kill. Aim down sight any time you can!
3:33 That was an absolutely beautiful double headshot.
Honestly, if you took Black Ops II's customization, Ghost's map sizes, and actually gave the game better graphics, you would get the perfect Multiplayer Experience for a CoD game.
But here's the problem. If you get the "perfect experience"...what next?
And that's exactly why they do things this way: Add a bit of new things every game, but never throw in everything at once (remember Bouncing Betty being in MW2 campaign already but only goes into MP in MW3?). Sometimes they even take things away (BO1's weapon purchase system). Therefore you're always left in the state of expecting more while being fed with products that are sub-optimal.
Besides, if they make a perfect COD that left little to no space for improvement, internet people are gonna starting bitching about INNOVATIONNNNNNNNNN. The current way COD do things is, unfortunately, the safest way.
A perfect experience for everyone doesn't exist. You can't please everyone. What each individual finds fun and exciting changes depending on person so in other words a perfect multiplayer is impossible to obtain. There will always something somebody will find why they don't like a certain thing.
even if everything was completely perfect from Gun balance to no Lag issues ever people would still find a reason to claim things were overpowered and complain.
I don't have Ghosts, but their map sizes and designs don't seem impressive.
The map design for Ghosts is atrocious, way to many open areas that encourage everybody to camp. Quick-scoping appears to have been solved though which is good, however the spawns on Ghosts are worse than any other COD I've played.
havent played since december, but the vids are still enjoyable!
The grip also speeds up the pump by ~0.25 seconds
he's actually really good at this game
Have you ever thought about joining a professional clan, Stu? You have so much skill.
The Italian company FAP-ARM... Where do I apply?
The FP6 with slugs on hardcore mode was slept on big time. That that had potential to hit target farther than you thought.
I like putting on foregrip/muzzle brake, gives me a pretty decent range, which then combining with all speed perks plus resilience, means I can close a distance pretty quickly
Am I the only one who realized just now that all the commentary said in the video is stated in the description?
yes
Stu loves his Support Squadmate so much.
dat pun
this shotgun is fabulous!
Erma gher, this is the first time I have been one of viewers below 301 :D
must be new on youtube
I wonder if some of the weapon designers for IW go through IMFDB to look for new weapons.
Just in case you didnt know stu to complete the humilate the next enemy field order you just have to teabag the last player you killed. Easiest field order to complete for a free killstreak. Hope this helps as i noticed in a few videos you have not completed this field order after getting a kill.
Grip is useless on the FP6. Go with Ex. Mags instead.
JET2024 Extended mags isn't available for the FP6.
You're right. I forgot due to it being available on Tac12.
***** im a month late but i think that would mean increasing the size of the barrel
the best commentator voice ever
nice allpro mate
The fp6 made a better secondary, using only the muzzle break on it, it was a good back up weapon for my sniper and marksman classes when some one managed to get into my area
I think you barely managed to not laugh at the pun in the end. It was so predictable but i still had to laugh hard xD
Hey Stu, do you think shotgun's are as a viable option in ghosts as the other categories of weapons?
Love this gun.
First of all, I want to say that I have high respect for XboxAhoy . I would highly reccomend against putting steady aim on the FP6. As you may or may not know, each buckshot of a shotgun shoots 8 pellets. If each of these pellets does 100 damage, one pellet is capable of taking out an enemy in range. Without steady aim, you're giving yourself a wider area on screen for a one-shot kill. I would still put in on other shotguns, though. Sorry if this was confusing, but just wanted to put it out there :)
but you get increased range since the pellets are tighter, so at range its better but at close range its harder (not hard) but harder to hit
I've found that if you like to use this gun, and you are good with throwing knives, it's a great lethal if opponents get to far off range
That pun though lol
FP: Fabulous Performance
I tried it with slug rounds once... it was awful.
They fucked up with slug rounds so badly it's not even funny.
I tried the slugs myself. I tested them on a wall and the shots are so tiny, even pistol shots are bigger than them. Slugs are the worst.
Leave the slugs behind sir, buckshots are better, specially with deadeye.
The slug rounds don't have limited range. Their damage model makes them effective at close to the begining of mid range if you can aim, but if you wanted to take the time, you can line up shots and attempt to snipe people. I would not recommend it, even with the hs multiplier at rage it will almost never be a one hit kill
what is you favourite kill streak in ghosts? what is your favourite kill streak in the cod series?
Call of Duty pretty much makes its own future in every new campaign, which one, MW2-Goast do you think is the most likely to ever happen?
Hey Stu, I am Austrian and I have to say that you pronounce "Heckler und Koch" very well. Awesome video as always, keep up the good work!
The MTS255 is my favorite
Please review the combat knife :P ... I've been a knife fan since forever, thank you
Back when this nigga used to be Xbox Ahoy
Def wish you included the weapon's manufacturer and ammunition types for each weapon. It's not history, just general facts of the weapon. Basically, you didn't omit the weapons' history, but basically any realistic information about them. I know most kids don't care about that info anyways, but us gun-nuts love to hear as much as we can about any and all firearms.
Where do you see your youtube channel in a few years?
You could trade out Dead Silence and Blast Shield for Marathon, Agility, Sleight of Hand, or a combination of these perks. It's all about positioning when using shotguns.
That might be why he was playing around with Off the Grid, but you suggestions also work.
Yeah, Off the Grid would work, even if you weren't trying to use a stealth build.
HOLY SHIT!your voice is awesome :D
Seeing these videos makes me want to play CoD again, But the game isn't worth the time or money anymore.
would deadeye make sense. ifyou have MORE damage, youll get less hitmarkers at its damage dropoff?
FP6= full power 6.
This is the best shotgun out there.
Hmm I don't know, I'm liking the FP6 ingame but I like the bulldog as well.
It's like XboxAhoy said the FP6 has slightly more range than the Bulldog, but the Bulldog has much higher RPM.
How further can you get 1 shot kill with the slug round attachement? About a week ago I made an FP6 class with muzzle brake and slug round and I get some impressive 1shot kill sometimes. I even get longshots with it ^.^
'Buckshot Surprise'. Sounds like a desert for soldiers!
if you play right you can go beast mode on even the map whiteout but it means flaking alot
No shotgun needs a nerf in this game, but the TAC-12 could actually need a small buff in range, or damage at range. Only my opinion, you may disagree, but guns that are rarely used, are rarely used because it does not compete with other guns in that class (Vector, Ameli, VKS, FAD, Grach, TAC-12), or is just a crappy gun (ARX-160, LYNX, post-patch MSBS, .44 Magnun), OR it is just being ignored (CBJ-MS, MTS)...
Meh. I think this is better than the tac12 if you suck at aiming and want to go point blank only. Otherwise, if you are accurate, adsing with the tac12 can one-shot an enemy at low-middle range. I firmly believe the Tac 12 is the best shotty in ghosts.
Do a tac 12 shotgun review
Ahoy your a beast!
Can you please go over the pistols after the LSAT?
I gotta say Stu, that is an awful FP6 loadout, it's my most used/kills with gun in ghosts (2.4k/d), you wanna be running it with ready up, agility, marathon, dead silence, amplify & sitrep, you outmanoeuvre everything else, you can hear them but they can't hear you, you can cross the map damn quick and long flank without taking too long, and you won't have to worry about IEDs, satcoms, IMS etc. Being immune to IEDs and flanking campers quickly whilst hearing everything and not being heard, makes it a damn good loadout, and a lot of fun.
Jeremy White Concussion grenades can be a very powerful option in tandem with the shotguns. Mobility is great to have, but I don't want to recommend the same build for every shotgun.
I use the fp6 with slug rounds and either muzzle break or rapid fire. I love this gun like if u agree
best shotgun in this game
BEST PUN EVER
What are your thoughts on 6vs6 for Titanfall? Do you think it will make for a slow -paced game?
Another misinformed person. There will be up to 24 players in a single game, with most being bots.
@J F ??
This is the best gun to use in squads
I love this Shotgun. But why doesn't it have extended mags?
Stu, did you get any gold guns yet?
Since when did captain price start doing commentaries???
Hello Stu, Emily Haines, or Alison Mosshart?
It almost reminds me of the Remington of black ops 2
with each posted guide I'm getting more and more excited, because after this forced weapon guide series end, we are going to get absolute new and shiny videos about whatever Stu wants, and I'm sure at this moment they will be insanely good, not just because they will be made at a very high quality level, but also because this cod series are dying and are not more interesting for this generation, oversaturation!
*Fabulous* i knew it i freakin knew it lol
From what I know, the foregrip on the pump action shotguns does absolutely nothing, not even steady the shot nor decrease the recoil. If the FP6 allowed extended mags, it'd be a much better choice.
In previous games, the foregrip let pump-action shotguns fire more quickly, however I haven't seen anything to indicate that this is still the case in Ghosts. So, I would agree that the foregrip is better served on other weapons.
Yep. Like maybe some of the semi-auto shotguns, especially the Bulldog and MTS. But it's mostly effective on ARs, SMGs, and LMGs.
my best class is a waste but fun the remingtion r5 and fp6 w/ 2 primary full ammo and third att
I haven't played or bought Ghosts. Are the shotguns better or worse than the ones on Black Ops 1?
Honestly they are about the same. You can compare the Bulldog to the BO1 Spas-12. The FP6 is similar to the Stakeout. Infinity Ward's only mistake was not bringing back the Olympia.
Chet Wingler Oh but instead of the our beloved O/U we have the MTs-255 now,just wish they would have dumped the rails on it,i would even take the synthetic furniture they gave the 1887 in MW3.
the bulldog is better just because of its spam-ability and quicker reloads. yes, the fp6 has greater ranger, but like he said if you don't get the one hit kill, the bulldog will deliver some hard bites back lol :p
The FP6 kills dogs in one shot.
Can anyone tell me stu's upload schedule?
i thought he was going to say, "this give you more bang for your buck"
He sounds like captain price
Doesn't he do the voice in Deadliest Warrior?
What about extended mags?
Do the IA-2 pls
what system are you playing on?
Chain Saw!
I also noticed a lot of campers in every single game I join and people using the IED.
woah, extended mags over grip
Say hi to Alison from me, Stu.
Stu, would you consider doing Forza 5 guides?
Subbox issues ahoy.
faparm?
My mates cant stand this gun but I love it
nice
What's the point in having reflex if you don't have a secondary.
Zanguez You can pick up enemy weapons faster and essentially gain overkill for free. You could also switch the class around to fit in a secondary if you wanted - I just geared my class around an idealised 'breach and clear' scenario.
Thanks for clearing it up for me.
Recoil don‘t matter but uses grip
when i look at this with 50" widescreen and 1080p it still look like im watching youtube on the phone, poor quality xboxahoy, or is it cod ghost we need to blame?
turn up brightness
I don't think youtube videos are designed to be watched on a screen that size. I've watched on similar and it does that for all videos.
RadimaxRadimaX Blame CZcams's compression.
is there a reason for you not humiliating your enemies throughout the videos? as this isnt the first time you ignored the field order.
FP6 be like "Bitch im FABULOUS"