BIGGEST Powerspike Left? Reforge Stones Guide! | Diablo Immortal
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- Äas pĆidĂĄn 1. 07. 2024
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â°Timestampsâ°
Intro: 0:00
Reforge Stone Types: 0:24
How to Get Bonus Attributes: 2:06
Complete Attribute Overview: 4:12
For business inquires - veiledshot@amg.gg - Hry
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finally!
you didnt mention though the chance to proc increases for every family bonus unlock you have
so if your running 18 wildfire benefits across all your gear you get 12% chance to proc Hydra's not 2%
Hell yea I'd love to see another more in depth guide exploring potential attribute maximums & stuff that would be awesome!
I am so thankful you did this video! I have a bunch of reforge stones and no clue what to do with them. Jon did a video that helped, and with this, I am finally ready to make use of them. Thank you!
Hey Veiled do you have any idea if the family bonus will stack if you have them on multiple pieces of gear? I doubt it does but that'd be pretty dang cool if it did.
What family do u recommend for crusader? Great job man!
Hey boss, now that quite a few have got to 220, what do u see as BiS family bonus for Wiz? I'm personally let down by Hydra, way too underwhelming. Torn between tremor and jolt for pvp and going 2/1 for pvp and skipping family bonus. (222 Para and have 1st hand been let down by hydra)
practically watching all ur videos for diablo information. Looking forward to a tier list family bonus for each class. i understand you dont use monk alot so you might get more info from your clan mate i suppose. great job keep up.
Is it true that "dmg to players" increase/decrease will be reduced by a further 66% in PVP? From the wording it seems like an attribute for PVP only?
i still dont get it so how much i need family stones? only one for whole set of gear? what if i buy 6 family stones and put on every peace? it will stack that chance? or family stones have a 2% chance to get that bonus stat like charms? then its just p2w thing
How do you add 3 to one piece if equipment? I'm only seeing the ability to add 2 to mine.
Has anyone found a source to check caps for attributes?
Was wondering how if there is a cap on crit dam? đ€
Is there a cap on the actual family set bonus? So when we get 3 of one stone on one item letâs say my head has all 3 tremor slots, now this gives me the 2% stun ability. If my shoulders has 3 tremor on it too now does this become 4% chance and increase damage in stun? Wondering does it stack
I would assume they donât stack like you would like meaning it wouldnât be a 12% but it would roll 2% 6 times considering seeping bile is 4% and how often that procs is very often I wouldnât be surprised if these reforge bonuses become very relevant . Not sure if anyone knows the answer to this 100%
@@blackaspitch5547 from what i heard the chance to proc increases which each gear piece you have that has unlocked that family however the secondary effects increase at a different rate.
like the Vengeance one that gives 2% chance to give 100% dmg for 1 second, the 100% dmg increase goes upto 160% if you have 6 legenadaries with vengeance family unlocked
so it should look like:
Vengeance:
Your Primary Attacks have a 12% chance to increase all damage you deal by 160% for 1 second (goes up 10% per additional family)
Tremor:
Your Primary Attacks have a 12% chance to inflict X dmg and stun nearby enemies for 5 seconds (goes up .5 stun duration per additional family)
assuming you have tripple vengeance/tremor reforges on all 6 legendaries, If this is the case DHs just got stupidly strong
Dmg against elite count also for bosses I think. I managed do get something like 35% against elites and my conjuration of light ticks for ~15k instead of ~11k (with banner) . U should check it out =)
The question I have is what do they mean by summon hydra? Is is an attack like zwensons or an actual summon and how much damage does it do?
I think it's like Zwensons curse, and will give a base character damage, but will desapear after attacking.
Life regen if u stack ticks for a lot !!! and its not reduced in pvp by any means . Also many of the skills u said have reduced effect it pvp ...they dont !
They are
Got there too. But after that I was disappointed. I managed to get to 6 complete family hydra set. So, 12% chance to proc on kill. But my surprise was to see it so rare appearing. Then I read about some 80 secs cooldown that is not mentioned in description. Tested and I found that true. So, beside the fact that activating on kill, has cooldown too. What's the point ? Will proc when there's no use of it, all mobs being killed in the meanwhile lol. Then I read about different families have different cooldowns. And i see that there's 6 family... For 6 items. So they design all these to use all sets, one for each item, if you wanna have some effects. Now I wonder if it is worth to redesign all my items to have all 6, or to focus instead on attribute given by every piece and don't care about making a set family.
Iâm doing 3 hydra and 3 with different
Great Video! Iâve been asking around if thereâs a âDamage Done by Summons Increasedâ %Max??? But Iâve hear no word yet.
Is 24% the max??? Where did you get 24%? Cuz I can get 16% on my rings alone
Wondering this as well. If family bonuses stack.
Yeah I was wondering that as well. I think there is a max because I've tested it with taking summons damage rings off and using something else and the summons damage didn't seem to change.
Where it says its reduced 66% ? I thought only legendary gems effects are reduced in pvp not gear bonus attributes
In fact it's only legendary gems
i dont get it.
whats the point showing "increase damage to players by 1.5%" but then they nerf it 66% in pvp?
why dont they just give the actual number like where else im gonna use dmg to players if not pvp?
where you get these nerf information from?
continual dmg not useful?? Sounds like somthing a wizard player would say...
But are u sure the stats stack?
so i need just one stone thats it? what other gear peaces?
It would be cool if we could quickly change between pvp and pve enchantments without farming and upgrading a complete new set of gear.
I hope that's not their intention for us to do.
I probably go with pvp enchantments, that's the only area where I need some extra power.
The current pve content: Running circle and dungeons doesn't require more power IMHO.
Second!! Tangerina be thizzzzin. End of days. Elegy. Fypm.
66% reduce doesn't make any sense.
If the effect mostly or only works in pvp, why should It get reduced in pvp?
So 1% more dmg to players will be 0.33%?
No way, first it would be way too low and 2nd why not just put the correct percentage to not confuse everyone.
You can say no way but the game literally tells you with the debuff inside PvP.
I don't believe it without some testing I guess. 1.5% more dmg to players is already very low compared to 6% dmg to elites.
You could say its already reduced by 66%.
@@VeiledShot does it say for enchantments as well, or maybe they just mean the affixes on items
lol did u just ripped 4% primary ata for no reason ?1 hahaha
FIRST!!!