No-Budget DIY Marketing for Indie Games

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  • čas přidán 8. 05. 2023
  • In this 2023 Independent Games Summit talk, Michelle Lega, Senior Producer at Armor Games, provides a framework for developing a marketing and PR outreach plan that only takes an hour of work a day. By the end of the presentation, attendees will have the knowledge to develop their own no-budget marketing plan that covers press outreach, social media, and more, with a minimal time commitment.
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Komentáře • 89

  • @gamongames
    @gamongames Před rokem +116

    This seems like the ultimate talk on this subject for indie devs.
    It covers it all, gives example structures and plans to follow and even when it doesnt go deep into something its still mentioned and contextualized so you can research it on your own.
    Its a high level professional consult on a subject small devs struggle with, from macro to micro, and for free.
    Thank you very much, Michelle.

  • @fejori-tl8do
    @fejori-tl8do Před rokem +14

    The topic was covered so well. I'm impressed!
    It is sad that so many game developers handle marketing as an afterthought. 😥
    Michelle speaks very well and the practical tips were amazing.
    Thanks Michelle for the content, and the GDC team for bringing it here.
    You guys rock!

  • @nicholasandriani
    @nicholasandriani Před rokem +32

    As an indie game developer, Michelle Lega's GDC talk on "No budget marketing" was incredibly valuable. I've worked as a narrative designer and writer for years now but have little experience with the hands-on aspects of game development.
    Michelle's emphasis on building a community around your game and engaging with your audience is exactly what I needed to hear. Particularly her advice on using social media to connect with players and using player feedback to improve your game. I mean, I "get it," intellectually, but it's the weekly, Monday-Friday workload that I needed to hear more about.
    Michelle's talk was full of practical tips and strategies that I will absolutely implement in my own marketing efforts.
    Thanks, Michelle!

    • @theonlyron
      @theonlyron Před rokem +5

      How much did you get paid to write this comment

    • @nicholasandriani
      @nicholasandriani Před rokem +4

      @@theonlyron Woah, slow down, I wasn't paid a dime. I just caught the video on my lunch break and enjoyed the hell out of Michelle's insights... I'm just trying to write a helpful review for anyone interested in tuning in. Believe me, I could use the cash if someone wants me to watch content for a buck. But no such luck... Cheers.

    • @theonlyron
      @theonlyron Před rokem +9

      @@nicholasandriani No hate here bro. It was supposed to be a joke because your comment read like it was written by AI. I don't mean anything by it other than that. Have a good one as well! 🙂👍

    • @nicholasandriani
      @nicholasandriani Před rokem +5

      @@theonlyron You make a good point, for sure! I suppose I've spent too much damn time writing academic jargon and professional content that I have a bad habit of sounding formulaic. I actually appreciate you pointing this out to me. Cheers, Ron.

    • @deathtidegame
      @deathtidegame Před 7 měsíci +3

      @@nicholasandriani you sound like chatgpt

  • @twoboxtoofurious
    @twoboxtoofurious Před rokem +11

    Best talk from this year (of the ones I've seen so far) 🎉
    Thanks and greetings from Argentina ❤

  • @Wishbone_Games
    @Wishbone_Games Před rokem +43

    Ive been making games for 3 years now and ive literally never marketed, so this is will be really useful for my new game

  • @VilaRicaGames
    @VilaRicaGames Před 4 měsíci

    We all should thank Michelle and GDC for sharing such a rich content. This has been helping me greatly along with talks like the one from Jared J. Tan. Amazing work from all of you.

  • @TolgaDurman
    @TolgaDurman Před rokem

    This is so nice. Marketing Bible for indie devs! Thank you Michelle Lega and GDC for bringing up this important topic in a such a great way.

  • @auroraRealms
    @auroraRealms Před rokem +2

    I cannot thank you enough for this talk, and all the tools that just filled my toolbox. Absolutely amazing.

  • @mashafalkov
    @mashafalkov Před rokem +2

    This is such a great video on a complex topic that changes subtly every couple of years. Thank you!

  • @carlosbarcena6069
    @carlosbarcena6069 Před rokem +2

    Excellent talk, thank you very much!

  • @QuelOhmCeGoerg
    @QuelOhmCeGoerg Před rokem

    This is one of the best guide for Indie teams. Thanks a lot !

  • @JustDaZack
    @JustDaZack Před 10 měsíci

    Insanely valuable information here! Great talk. 🙌🏽

  • @PouyanArephpoor
    @PouyanArephpoor Před 9 měsíci

    Thank you I needed all these :X

  • @ZacharyYates
    @ZacharyYates Před 9 měsíci

    Excellent talk, well structured and actionable advice!

  • @leolightfellow
    @leolightfellow Před rokem +1

    This is a useful GDC video, for sure. There's actual useful tools in here.

  • @thepolyglotprogrammer

    I just started creating my Steam Page today for my first game. At least first official released. This is super helpful!

  • @OlivierMadiba
    @OlivierMadiba Před rokem

    Super interesting talk. Thanks a lot for it

  • @m0rph3u5.
    @m0rph3u5. Před 5 měsíci

    Super informative talk especially for Solo Devs. Worth watching more than once indeed

  • @neoware9030
    @neoware9030 Před rokem +1

    Great video!

  • @NekoPatty06
    @NekoPatty06 Před 2 měsíci

    As an Indie Developer myself, currently working on The Tale of Two Nekos. This is really helpful

  • @jacklyoung
    @jacklyoung Před rokem +1

    Amazing talk! Perfect for hobbyist game devs that create games with low-budget or no-budget.

  • @RewdanSprites
    @RewdanSprites Před rokem +3

    I screenshotted that hour a day marketing plan so fast. It was like BAM! Anyways, great talk. One day I'll start marketing it 😅...

  • @KordTaylor
    @KordTaylor Před 26 dny

    Thanks for the nice video. 👏🏻

  • @struggling3dartist910
    @struggling3dartist910 Před rokem +4

    One of the most useful and informative talks I've ever watched here.

  • @1Ryan4
    @1Ryan4 Před rokem +1

    this is some Top Tier advice . nice one

  • @sigridopps3049
    @sigridopps3049 Před 3 měsíci +1

    now that was some precious info

  • @leavemydogalone
    @leavemydogalone Před 2 měsíci

    This was great!

  • @monstereugene
    @monstereugene Před 10 měsíci

    45:37

  • @SwordofAslan
    @SwordofAslan Před 9 měsíci

    While taking notes for this video, I amended your "story details" pitch example this way:
    The beautiful town of Horseburg has been overrun by evil horses with a penchant for stomping crops…especially carrots. Only one hero can save them…a special cowboy with grit. Are you that cowboy? Do you have the grit?
    *grins* I feel very proud of myself.

  • @orlovskyconsultinggbr2849
    @orlovskyconsultinggbr2849 Před 3 měsíci

    That was interesting!

  • @davejeltema3
    @davejeltema3 Před 10 měsíci +1

    Anyone have a link to the Ana Opara twitter thread about Tik Tok strategy mentioned at 21:40?

  • @bonsaipropaganda
    @bonsaipropaganda Před 8 měsíci

    good talk

  • @drawingmoo4109
    @drawingmoo4109 Před 4 měsíci

    Amazing talk, thank you so much for making this available to folks. Any recommendations for board games? A lot of this applies, but the emphasis on channels like steam and de-emphasis on social media like Instagram (Facebook, I can understand not using) leaves me floundering a bit on where to start. Are the eyes really only on TikTok? As someone in graphic design and social media, it feels like a blind spot to only be using one channel for promotion.

  • @Ratstail91
    @Ratstail91 Před rokem +6

    Pitch: Buy some eggs, train your team, and battle your friends in this turn-based monster battling game!
    Well, I hope it works.

  • @utterrubbish6768
    @utterrubbish6768 Před 10 měsíci +3

    The comments about twitter haven't aged well.

  • @GypsumGeneration
    @GypsumGeneration Před rokem +6

    Common Michelle W

  • @49wares
    @49wares Před rokem +22

    Marketing your game is now almost more expensive than developing it. In today's world, without good marketing, you usually won't be successful with your game. A good video on a really important topic😀👍. Maybe I will also make more videos on the subject.

    • @TheOrian34
      @TheOrian34 Před rokem +3

      How much was hollow knight marketed? Factorio?
      Expensive marketing isn't the only way.

    • @49wares
      @49wares Před rokem +5

      @@TheOrian34 You are absolutely right😀👍. But marketing overall whether expensive or not is soo important these days. You sadly can't make games anymore and they just get bought.

    • @TheOrian34
      @TheOrian34 Před rokem +2

      @@49wares That's fair yeah.

    • @voultronix761
      @voultronix761 Před rokem +1

      I think if you're entering a saturated sub genre it can be tough. If your game is niche and is underrepresented it can be cheap to do. Some smaller content creators will work for free just to have exclusive acess 🤝

    • @49wares
      @49wares Před rokem

      @@voultronix761 🤝I agree. But you still need to put in some work into the marketing, even in a small niche. 😃

  • @KrakenStudiosGames
    @KrakenStudiosGames Před 11 měsíci

    Question about TikToc. I develop wargames. Would TikToc be worth it for this style of game?

  • @dredan88
    @dredan88 Před 7 měsíci +1

    very good, even tyler the creator asked a question

  • @aussieraver7182
    @aussieraver7182 Před 9 měsíci

    What if my game is 15+? (violence) and I want to post on TikTok?
    Can I have my posts age restricted?

  • @mohokhachai
    @mohokhachai Před 4 měsíci

    Game is like football

  • @AlyneRodrigues-md2zi
    @AlyneRodrigues-md2zi Před 8 měsíci

    🎉🎉🎉🎉🎉🎉❤❤❤❤❤❤❤❤😊

  • @jtheking6832
    @jtheking6832 Před 3 měsíci

    Was that Tyler the creator that asked the question around the 46 min mark?? lmao

  • @BrandonCourt
    @BrandonCourt Před 8 měsíci +3

    It's hard to make a video about your game when you're the one who made it. I find I always come of cringy af cos my brain is too conflicted knowing too much about the game in general while trying to be cool and not care like 'what up fellow kids, this ol game thingy i made in 3 days (def not 3 years) check it or don't ya know its kool...' wtf do I say!!!!😂

  • @umartdagnir
    @umartdagnir Před rokem +3

    Twitter is still alive and kicking, I wouldn't write it down. Especially now when the algorithm has been published, and you can abuse it to make your tweets more visible.

  • @baconugenx
    @baconugenx Před 4 měsíci +1

    "make JIFS..." uuugghhhaaa

  • @homeoffice3524
    @homeoffice3524 Před 8 měsíci +1

    And again concentrate only on Steam games like rest of videos. I'm making games myself, never playing any game from steam. There is web browser games, mobile games, normal installable PC games. But no one absolutely no one is talking about anything else. Just a steam. 😂

  • @CoreFlux
    @CoreFlux Před rokem +1

    One of the best talks I've come across so far, especially for no-budget starters like myself with no marketing background.
    There was one thing where I have heard different advice, and that's in the area of giving out free keys to friends and family. The advice was exactly not to do that if you're still very small, as usually those people will be more eager to support, both with a purchase and a review. Not only will you lose some of the sales which Steam uses to judge whether you're on a good track or not (although admittedly you need more than those to get some extra Steam traction), you're also losing out on x reviews, since reviews from free copies don't count towards your 10 Steam review treshold. Currently I'm still thinking it's better to reach out to friends and family asking for help with a purchase (and review if they want to go the extra mile), and use the free copies to try and get some streamers/youtubers to play your game. (So asking help and reciprocating through other means rather than using the free keys to build some positive reciprocation balance.)
    From the talk I really liked the schedule, putting the asset preparation on Friday to kind of look back on what you did that week and also to have everything in place to make your monday posting easier and make for a smoother start of the week.

  • @pupiberto
    @pupiberto Před rokem +14

    >hates current twitter
    >loves tiktok
    like clockwork

    • @sealsharp
      @sealsharp Před rokem +4

      There's a difference between using it and loving it. Personally, i think social media is both a portal to hell and a way to reach customers without requiring money or the benevolence of people in positions of influence.

    • @argylemanni280
      @argylemanni280 Před rokem +5

      Yeah, big shock. "Oh no a man bought a company, everything changed." This sort of attitude is why you can't take any of these people seriously.

    • @a.w_.
      @a.w_. Před rokem +2

      when someone doesn't agree with my exact worldview 🤯🤯🤯

    • @DoctorMandible
      @DoctorMandible Před rokem

      She's a marketer. She works in emotion. Surprised?

    • @SquishypuffDave
      @SquishypuffDave Před rokem

      Just looking at the raw data, Twitter isn't currently very effective for videogame marketing. Because TikTok is a relatively new platform it's in a temporary sweet spot for promotion, but once it reaches critical mass it's going to start paywalling its users to boost their content just like every other social media platform does.
      But sure, you can ignore the industry professional's advice and focus on infantile culture war bullshit instead if it suits you.

  • @bonehelm
    @bonehelm Před rokem +91

    If you're a no name dev then do NOT focus that much on social media. I promise you'll be disappointed. Social media only benefits you if you already have a sizable following, but to get a sizable following you need to release a good game. See the issue? Better to spend time on a good demo, hire an artist to make a good steam capsule (thumbnail), and reach out to streamers and CZcamsrs, then put the demo in as many of online festivals as possible (steam next fest being the best). To summarize: only things that work for no name devs is streamers/CZcamsrs and online festivals. But to make those work you need a nice steam page and good demo.
    Edit: her 1st point is still valid though, need to come up with good messaging which can be communicated through your trailer and steam page.

    • @Mohawesome
      @Mohawesome Před 7 měsíci +4

      How right is this comment? Isn't this the complete opposite of what the talk is saying?

    • @bonehelm
      @bonehelm Před 7 měsíci +9

      @@Mohawesome Yes it is the opposite lol. Her advice in the video is great if you have a person who can dedicate all, or at least half their time doing social media. But for solo devs, or tiny teams of 2-3 people, which I believe the title of this vid would mostly attract, it doesn't apply. If you have limited energy and resources, the best bang for your buck is to put 90% of energy into the demo and trailer, then only 10% into social media and maybe you'll get lucky.

    • @henrique_zsp
      @henrique_zsp Před 6 měsíci +1

      Hey man can you more in depth with your exp with posting on social media? Which platform did you make an effort and what is the story behind your comment?
      I for one also am a bit skeptic with the easyness and the amount of resources this talk is pointing out it's needed.

    • @DesignedByTaz
      @DesignedByTaz Před 6 měsíci +4

      As a brand marketer for the past decade, I 100% agree with this comment. Well done 🎉

    • @TGameDev
      @TGameDev Před 6 měsíci

      Even if you reach out to youtubers and streamers its a gamble that they'll read your message let alone play your game, and I'm not even talking about the big ones.

  • @divpolitics9520
    @divpolitics9520 Před 2 měsíci

    Downvoted for saying yiff