Maya Auto Rig with Quick Rig and Mixamo - Rig Any Character in Minutes!

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  • čas přidán 5. 09. 2024

Komentáře • 52

  • @mitchalegron4977
    @mitchalegron4977 Před 2 lety +6

    Thanks for all your great work helping me with my homework! You do a great job explaining things and I really enjoy watching your tutorials.

  • @ronydey2696
    @ronydey2696 Před 2 lety

    Great and thankful sir for these valuable explains and tutorials over auto rig and animate the mesh chacrecter over mixamo to maya ..Hi sir myself Rony an VFX student from India

  • @evodesignsracing5925
    @evodesignsracing5925 Před 2 lety +1

    mixamo saved me on my fmp as the first method wasn't working cheers!

  • @CombatFXZone
    @CombatFXZone Před 3 lety +11

    The Mixamo solution is great for quick and dirty prototyping, but I struggled once I tried to make custom animations in Unity (use keys and animate bones in the editor). The Problem is that Mixamo is rather bad when it comes to skinning.

    • @OnMars3D
      @OnMars3D  Před 3 lety +2

      Agreed, you definitely have to clean up the skinning when it comes from Mixamo. I mainly use it for quickly posing my character models

  • @epicvillain8308
    @epicvillain8308 Před 3 lety +4

    Would honestly love to see this done using anything but a 1:1 humanoid format. Like a baby or Pokémon for example. Something with tiny legs or short arms that don’t have elbows or knees. It’s not so simple once you get there…

    • @OnMars3D
      @OnMars3D  Před 3 lety

      Yeah, definitely agree, anything non humanoid would need a custom rig, but there are tools out there to help with the process.

  • @TheLillianYoung
    @TheLillianYoung Před rokem

    That's very cool. I'm not good at modeling characters nor rigging. It takes a long time for me to follow a rigging tutorial BUT my hardsurface models no matter how cool only get a few likes. Moving, animated beings that seem to have should garner more attention, I believe.

    • @OnMars3D
      @OnMars3D  Před rokem

      I agree, quick rigging is a great way to present you models.

  • @ayumaki
    @ayumaki Před rokem

    man just saved my life, ty so much

  • @GENIUSGT
    @GENIUSGT Před 3 lety +1

    I think Adobe used to have a Mixamo auto control rig plugin for Maya but removed it.
    Academic Phoenix Plus made a video about it with a link to her copy of the plugin.

    • @OnMars3D
      @OnMars3D  Před 3 lety

      Good to know, thank you for sharing!

  • @cakeartbym
    @cakeartbym Před 3 lety +1

    Great tutorial

    • @OnMars3D
      @OnMars3D  Před 3 lety

      Glad you enjoyed it, thanks!

  • @julienrobinson5849
    @julienrobinson5849 Před 2 lety +2

    hey, great tutorial, quick and easy. I have a question tho, can you rework the skinning with the paint skin weight after using the maya auto rig?

    • @OnMars3D
      @OnMars3D  Před 2 lety +2

      Yeah, you can edit the skinning once you've implemented the auto rig.

  • @sohanv996
    @sohanv996 Před 7 měsíci

    when i move the hip joint the eye balls and eye brows move. they are already parented to the head joint ,any help?

  • @sanggnas2329
    @sanggnas2329 Před rokem +1

    ???
    ????
    ?????
    HELP ME, i couldnt keframe individual controls... example, when i keyframe his foot ik, the rest of the controls also got keyframed?????????????
    ???
    ????
    ?????

  • @christiangrafe8048
    @christiangrafe8048 Před 2 lety +1

    Its not working for me, i just get the notification "unable to create guides: unable to perform discrete embedding.
    Try using different Skeleton embedding method or a different mesh"

  • @staffanhermansson
    @staffanhermansson Před 3 lety +1

    Thank you!

  • @danpym3D
    @danpym3D Před rokem

    Is there a way to create a master control to move the character or scale it?

  • @youmiaaaaaaaaaa
    @youmiaaaaaaaaaa Před rokem

    thanks! it s help me

  • @ACEcrafter77
    @ACEcrafter77 Před rokem

    I'm having this weird issue where after I add the skeleton and try to go into Arnold Render View, my texture disappears and basically becomes translucent. It only happens for the main body mesh though, every other mesh/object seems fine. Any tips on fixing this issue?

  • @MauricioBG
    @MauricioBG Před 2 lety

    I´m getting some problems animating by hand with the HIK, some strange interpolation happens and chaging the tangent types in graph editor have no effect (I already changed the quaternion curve type to independent euler for rotations). Some hint?

  • @Jamie_D
    @Jamie_D Před 10 měsíci

    Wish you could bloody just drag the auto rig parts around to put them where they should be, would be so much easier, for me the entire rig is just maybe 3 cm to the left of where it needs to be :(

  • @3dmodelers
    @3dmodelers Před 3 lety

    Thank you very much!

  • @MichaelChidubem
    @MichaelChidubem Před 2 lety +1

    Hello. Great video. Thanks for sharing. Is there a way to get Mixamo script run properly in Maya 2022. I keep getting an error message when running the Mixamo script. I look forward to your response. Thanks

    • @OnMars3D
      @OnMars3D  Před 2 lety

      What is the error message you are getting? For Mixamo, you just download the model from the website and import it into Maya. Did you mean the QuickRig?

    • @MichaelChidubem
      @MichaelChidubem Před 2 lety

      @@OnMars3D Hello. Thanks for getting back to me . This is the error message I get
      import MayaAutoControlRig
      MayaAutoControlRig.UI.Main_UI.MIXAMO_AutoControlRig_UI()
      # Error: ModuleNotFoundError: file C:\Program Files\Autodesk\Maya2022\Python37\lib\site-packages\shiboken2\files.dir\shibokensupport\__feature__.py line 142: No module named 'Utils' #

  • @3ddesk988
    @3ddesk988 Před 3 lety +1

    Hi, can you help me? It's doesn't work Mixamo. After set markers showing error

    • @OnMars3D
      @OnMars3D  Před 3 lety +2

      lets talk on Discord: OnMars3D#8621

  • @grahamhiggins1816
    @grahamhiggins1816 Před 3 lety +1

    What about. skinning the character afterwards?

    • @OnMars3D
      @OnMars3D  Před 3 lety +1

      Yup, you can modify the skin after quick rigging or importing from Mixamo.

  • @imydavies3744
    @imydavies3744 Před rokem

    does this work with xgen?

  • @dremm9502
    @dremm9502 Před 2 lety +1

    can I add a facial rig to an already auto rigged character?

    • @OnMars3D
      @OnMars3D  Před 2 lety +1

      Yup, you can expand upon either of the auto rigged characters and add your own custom controls.

  • @PKUltra
    @PKUltra Před 2 lety

    Are you able to remove joints and then reposition auto rig joints?

    • @OnMars3D
      @OnMars3D  Před 2 lety

      Yeah, you can modify the Auto Rig just like any Maya skeletal rig.

  • @vijaykohli1999
    @vijaykohli1999 Před 2 lety

    My character is A pose how to change it in T pose

  • @dacarly1330
    @dacarly1330 Před 2 lety

    I am having a problem where when I import the fbx to maya, it only will import 30 frames, and I cannot fix it for the life of me.

    • @OnMars3D
      @OnMars3D  Před 2 lety +1

      How many frames does it show under the "Trim" menu in Mixamo when you want to export? There are sliders there so you can export more or less frames.

    • @dacarly1330
      @dacarly1330 Před 2 lety

      @@OnMars3D I got it to work but it was very bizarre! It was playing the speed of lightning and I made a brand new scene and it magically started working. I am assuming it was Maya shenanigans😭

  • @alexstuf3
    @alexstuf3 Před 8 měsíci

    very low quality rigging job for non realistic human models

  • @Violazemo
    @Violazemo Před rokem +1

    For quick rig, how do you add the fingers??

    • @OnMars3D
      @OnMars3D  Před rokem

      This should help: czcams.com/video/DkeTifkDHiQ/video.html

  • @Haruyuki_Art
    @Haruyuki_Art Před 3 lety

    awesome thank you