The Key Points from This Yooka Replaylee INTERVIEW

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  • čas přidán 27. 08. 2024

Komentáře • 66

  • @soupe2000
    @soupe2000 Před 2 měsíci +27

    they were really really critical of the first game
    thats a good thing that they're taking into consideration all these elements, maybe the remake will be very interesting to redo !

    • @baalfgames5318
      @baalfgames5318 Před měsícem

      I'm not getting my hopes up. It seems like anytime a promising anthro-starring game or game with anthro protags comes out, it almost ALWAYS underperforms, especially if the anthros are likable and interesting.

    • @syeo501
      @syeo501 Před měsícem +1

      I highly doubt that. I dont think they'll fill those large (empty) worlds with new content at all.

    • @GamerOfPhones
      @GamerOfPhones Před měsícem

      There was serious glitches that can permanently affect Nintendo Switch save data cloud files for multiple games. There's also an item that when collected, can trigger anomalies in your console's data that makes it appear that your console is in the wrong time period. Which in the past has had some unusual effects and accusations thrown. They need to remove the cursed pirate treasure item, or at least replace them with some of their new items, as long as they place the location of the items slightly off center from the original positions and the items visuals, voicetext, and sound effects have been changed, their should be no quantum issue where the electrons in the console appear to be off vibration.

    • @GamerOfPhones
      @GamerOfPhones Před měsícem

      @@syeo501 I mean, there are multiple caves in the first level that lead nowhere, those caves can be modified to lead to new locations added to the game easily.

  • @Simoss13
    @Simoss13 Před měsícem +5

    The graphics was never a problem with me in the game.
    The camera was alright when I played it (about a year after launch).
    The biggest issue was the hub world was large and empty and some challenges seemed unbalanced. It wasn't a bad game just needed some intimacy

  • @svenmandelkorn3238
    @svenmandelkorn3238 Před 2 měsíci +8

    I can't wait for this game. Visually it looks GREAT and I wanna see all the new changes, improvements, new content etc.

  • @MyDarkestFriend
    @MyDarkestFriend Před měsícem +1

    you can tell Gavin learned so much from his experience working with Nintendo that his game design philosophy very closely mirrors the way they do it in Kyoto.

  • @Korudo
    @Korudo Před 2 měsíci +6

    Thanks for this. That interview was very meandery.

  • @Metalizationer
    @Metalizationer Před 2 měsíci +7

    Great stuff dude! Both their perspective and your upload. I think the format was a little messy/disorganized on thier part tbh. Only Steve was right next to the mic throughout. The clear cuts and captions are appreciated and much better than their upload ironically.
    The trailer, I think, could also be handled better. I trust the devs FULLY, it's other positions that worry me, lol! Great editing bro!

  • @gobcity
    @gobcity Před 2 měsíci +5

    I was super eager to play Yooka-Laylee when it was first announced, unfortunately I came to skip it upon seeing the reception, the self-criticism is really good to see! Most likely will pick up!

    • @chvgcharts
      @chvgcharts Před měsícem +4

      The truth is the game didn't deserve to cop nearly as much flack as what it did. Don't get me wrong, it has its flaws, but overall the game is great! I think the majority of the negative reception can be attributed to the public anticipating it to have the exact same charm as Banjo-Kazooie, and while it does feel very similar in a lot of ways it should be taken for what it is, Its own unique game. Since Yooka-Laylee started as a kickstarter project with the goal of it being the spiritual successor to the Banjo-Kazooie franchise It's understandable that people had such high expectations of the game.. and it did deliver, just not in the way many had hoped.
      The good - music, level atmosphere, good platforming
      The bad - mediocre protagonists, bare areas in most levels with no collectables, some backtracking
      I'd suggest waiting for the remaster for a fresh coat of paint and improved controls.. then It'll be well worth picking up a copy!

    • @bobbysworldofficial
      @bobbysworldofficial Před měsícem

      @@chvgcharts I got it on the switch when it came out, and it's one of the last "great gaming experience" memories I have (I'm 29 now, so I don't play games very often, also games are sort of worse on the whole tho 4080 supermaxxing is pretty sick). Never understood the hate for the protagonists, and I kind of like walking around beautiful environments where not every single inch is full of overstimulating shit

  • @braelhawke2189
    @braelhawke2189 Před měsícem

    I wasn't convinced by the announcement trailer, but knowing there will be new content and improvements to movement and some of the traversal on top of the new coat of paint has me practically sold. Really looking forward to this now!

  • @TheMultiverseSpider-Man

    Oh my god. I thought I was CRAZY about the movement because NOBODY seemed to be talking about that in any review that I saw so I just thought maybe it was an issue with my computer I just kept being like, "I love this game I'm glad I backed it, but something about the movement just feels a little off to me like Yooka doesn't stop when I stop."

  • @RyguyAlpha
    @RyguyAlpha Před 2 měsíci +1

    I actually liked exploring the worlds, they weren’t too cumbersome to explore, except the swamp level. If they add more stuff to do in each level and tweak the controls and camera, I’m game.

  • @ben-tendo
    @ben-tendo Před měsícem +1

    While I really enjoyed Yooka Laylee, the thing I can't grasp here is the Kickstarter for this game made SO much more cash than they originally expected. It raised £2,000,000+ in the end when their original target was only £175,000. So how were they money poor in the end when their original expectations must have been in line with a budget not even a tenth of the final budget?

    • @devinspencer1678
      @devinspencer1678 Před měsícem +2

      There's a couple ways this can happen. Either their original estimates were way off, or they increased the scope of the game to match the new budget, but overshot the scope.
      Also, without a big parent company to fund them, their time is limited to their budget, so they can only ever do so much.

  • @wallridez514
    @wallridez514 Před měsícem +19

    The yooka laylee hate was really really weird to me. Like oddly aggressive for a perfectly fine game. Sure it wasn't banjo levels, but it wad a perfectly fine outing. And impossible layer really proves that Yooka laylees shortcomings were probably just growing pains. I still find it strange how much people had against it.

    • @mrshmuga9
      @mrshmuga9 Před měsícem +5

      Even separate from Banjo, it just isn’t good. Poor controls, broken/bad bosses, areas too big for what content was actually in it, no map which made getting lost in that ice level easy and irritating, abilities having meters where they shouldn’t, and so on. And controls might be “one” aspect, but it’s more important in a platformer where the fun comes from moving around. That is the selling point of the game.
      Now pack on top of that the excitement of ex-Rare devs making a Banjo spiritual successor after nearly a decade, and the fact that despite all of the 3D platformers funded on Kickstarter, none of them materialized (except A Hat in Time which released the same year as Yooka-Laylee), and it’s not surprise why the response was stronger than some rando team.

    • @mackit
      @mackit Před měsícem +1

      @wallridez514 I’m with you, I was never in tune with the online discussion around this game and I loved it when I played through the whole thing. I was really surprised when I found out that other people had so many issues with it.

    • @jamiecal11
      @jamiecal11 Před měsícem +5

      It has nothing to do with Banjo. It's just a mediocre game. They wouldn't be redoing it after only a few years if there wasn't glaringly bad bits to fix.

    • @picantepollo6238
      @picantepollo6238 Před měsícem +2

      Probably it being one of “thee” Kickstarter games skyrocketing levels of self hype had something to do with it. People always ape out on their expectations with overly hype games and of course get mad when the game is just ok.

    • @logiclunacy606
      @logiclunacy606 Před měsícem +1

      Game was honestly fantastic, the large environments helped me get absorbed and lost in the world and finding all of the unique ways to explore or the mini games for the pages. As a person that grew up with these kind of 3d platformers, I thought it was fantastic.
      Can't say I found the Controls an issue in all honesty but that's a personal thing, I'm accustomed to all kinds of platformers so adapting to physics and depth perception takes no time for me.
      I think this game did not deserve the hate at all, with all the fun I had and the sense of wonder it real nailed what I enjoy in collectafons without being generic.

  • @dallionaire8947
    @dallionaire8947 Před 23 dny

    I loved this game

  • @MyDecade
    @MyDecade Před 28 dny

    Dang the hate really beat down their confidence

  • @dillonwright13
    @dillonwright13 Před měsícem +4

    I just hope those of us who got the original game can get a discount on the new one.

  • @gazzola41
    @gazzola41 Před 10 dny +1

    For me, as a super fan of Nintendo 64's Banjo Kazooie, the problem with Yooka Laylee is that the game feels empty. That's it

  • @phenex777
    @phenex777 Před 2 měsíci +6

    They need to address the level design. It is very open with a lot of areas that kind of just lack any sort of direction. Take the first level. It contains a weather mechanic and yet is not really used. The level is massive and there are no sub areas. If they want to make a tooie sized level, then having sub areas with a gameplay goal in mind goes a long way. The swamp fixes this, as well as some of the glacier level. The swamp still being far too open ended with lots of wasted space. Tooie while still large, kept it confined and you never really felt like there was a ton of wasted space. Except for maybe terrydactyland. Tribalstack tropics had those big cave entrances and they literally lead nowhere.
    Also the rextro minigames should have been more original and thematic to the level. Tooie's minigames while reusing the gameplay elements were still better imo than rehashes of old games. Plus them all being rextro removes the unique character variety as its the same 4 in all the levels.
    Also make all the shooting abilities into collectable ammo you can collect, this will make the world feel more alive. The banjo games look very lively due to all the shiny and bouncing objects littered around the levels.
    Get rid of stamina bar and have flight consume a item like feathers, infinite flight and no pad breaks the game waaay too much.

  • @2sallads
    @2sallads Před měsícem

    "Taking the annoying bits of figure this out" is a worrying statement as i love the "annoying bits" figuring stuff out in a game is the best part and why Banjo Tooie is still the best colectathon ever made.

  • @eeveefennecfox
    @eeveefennecfox Před měsícem +1

    bring the remake to the switch please

  • @AshaiTides
    @AshaiTides Před měsícem

    Very humble, nice!

  • @pellmara5045
    @pellmara5045 Před měsícem +1

    Sadly, I think the main problem with Yooka-Laylee is down to its core level designs and can''t be fixed with a few tweaks and improvements but I hope they prove me wrong, I would like this game to succeed.

  • @TheHorrorExperiment
    @TheHorrorExperiment Před 2 měsíci +1

    My only beef with the original was the controls, they felt very heavy and momentum based, I hope they fine tune yooka so hes really resposive like like banjo was.

  • @Smelly285
    @Smelly285 Před měsícem +1

    Can I get a free upgrade for this?

    • @curtishimel
      @curtishimel Před měsícem +3

      Can the devs get free rent and food?

    • @MarkHarper.
      @MarkHarper. Před 9 dny +1

      ​@curtishimel with a £2M Net revenue just through the kick starter alone, not to talk about the overall net value they raked in after market sales.
      Yeah, poor devs definitely won't be paying their rent, eating and barely scraping the barrel to live 😂😂😂
      Just hear yourself talk!

  • @SecretFoxtail
    @SecretFoxtail Před měsícem +2

    Linux support please

    • @SolaireIntensifies
      @SolaireIntensifies Před měsícem

      Fuck linux, I hope you never get it

    • @MarkHarper.
      @MarkHarper. Před 9 dny +1

      ​​@@SolaireIntensifies Someone has a Windows Superiority Complex I see, stay mad 😂😂😂

  • @ScarfKat
    @ScarfKat Před měsícem

    I was glad to hear him mention the flying because it is by FAR the worst part of the original. What's the point of a platformer where you can fly everywhere? It just totally broke all the level design and felt like a baffling addition.

  • @SynthLizard8
    @SynthLizard8 Před měsícem

    Laylee looks like a FNAF animatronic in the background.

  • @stevehughes1280
    @stevehughes1280 Před měsícem

    Will this be on switch? I will buy if so. I have the first version. Great game, but it had some very difficult aspects.

    • @bobbysworldofficial
      @bobbysworldofficial Před měsícem

      Low chance, it was a miracle they got it on the first switch. Too big of a waste of time to get it running on nearly decade-old mobile hardware at this point.
      I was in the same position has you for years (switch was the most capable system I had), then I finally built a computer for work stuff and kept upgrading it--it's more expensive but it's just sooooo much better. So much so that I will buy a switch game then dump it so I can play it on my computer (4K and stable + higher framerates is so much better than "600px24"). Also if you're a gamer, games are soooo much more cheap on the PC a lot of the time.

  • @Lucrei.
    @Lucrei. Před měsícem

    This is neat, do original owners get a discount on the new version? Game isn't even ten years old

  • @citizenofhyrule
    @citizenofhyrule Před měsícem +1

    in my experience, the huge world and having content spread throughout it was a bad call, to me a 3d platformer is at its best if it can combine a believable world, with short jogs into challenges.
    this does mean that i consider the desert map of mario odyssey even, a game i raelly like, quite flawed. since the downtime of just holding your stick forward is quite high
    in case of yooka laylee, i could hardly stomach the first level since it was just all style no substance most of the time, getting around to just learning yookalaylees moveset didnt make the long stretches any more fun to play. neither did nintendo's marios moveset that i consider very fun, again, the desert level is smelly. even if the atmosphere is right.

  • @shreksnow1918
    @shreksnow1918 Před 2 měsíci +3

    I personally couldn’t care less about the visuals. I’ve played a bunch of older games, and Dwarf Fortress (original and Steam) is one of my favorite games. The thing I’m concerned about is whether or not they’ll fix stuff like the stamina being annoying (in Banjo Kazooie that wasn’t even a thing), the world being too big and empty (should’ve had a bunch of smaller worlds that were unique), and it got dull after a while. Highly doubt I’ll buy the remaster since I didn’t like the original. I played Banjo Kazooie 1/2 on GamePass and had a blast. Played the spiritual successor and it sucked.

  • @cooldragon1990
    @cooldragon1990 Před 2 měsíci +3

    For me personally, I really really hope they fine tune the final boss. That garbage was way too overlong needlessly difficult and harsh. That fight was basically a 9 phase boss battle with NO way to heal. I mean what was the mindspace for that.. the final portion of it with the stingers was needlessly cruel at times because if he is too far ahead or flying randomly.. you won't be able to hit him at all and take a forced damage point eventually. Why did they make the bosses so marathon binge fights... Only the first and third bosses had a way to heal.. everything else you had to live.. If they don't shorten the fight... give a way to heal the player or checkpoints to make it less of a trainwreck in surviving.. I will NOT be buying the game cause then I could just play the original.
    I always died between 30-50 times because mistakes and messups added up and eventually I would die at the last phase consistently because avoiding the stingers and flying into him felt buggy and RNG.. I actually liked this game but the flaws made playing this game for long periods of time exhausting. I doubt it though...

    • @Evanpianomaster
      @Evanpianomaster Před 2 měsíci

      It sounds like that type of stuff is on their mind too! I forgot if they mentioned the final boss in the full interview (I don't think so), but it seems like lots of that type of game design bothers them too. I hope they fix it as well! :)

    • @cooldragon1990
      @cooldragon1990 Před 2 měsíci +1

      @@Evanpianomaster I stand by this game.. I LOVE these kinda games.. I got burned HARD by Clive n Wrench when I played it and the second boss was annoyingly hard and jank... Made me appreciate YL and if they fine tune this game I would love it... Do we know if they are going to NightDive it and give this as a free update for people that own it (Switch Pc and PS5) or is this a physical game)
      I got burnout at Impossible Lair because I suck at 2D platformers

    • @Evanpianomaster
      @Evanpianomaster Před 2 měsíci

      @@cooldragon1990 LOL Don't tell anyone that I run the YL wiki, and I still haven't 100%'d Impossible Lair 😅

    • @cooldragon1990
      @cooldragon1990 Před 2 měsíci +1

      @@Evanpianomaster I do have it but I suck at DK Country (I also never really played it.. I can assume it's hard and again I suck at 2D Platformers) so I was not really into it.. if I can find an idiot friendly video, maybe I can play it.. I really hope it's a one time thing and Tooka Laylee is back to being Banjo

    • @Metalizationer
      @Metalizationer Před 2 měsíci

      ​@@Evanpianomaster🧐

  • @kevinc8597
    @kevinc8597 Před 2 měsíci +2

    Translation: "Enjoy funding losses on our next project by double dipping beta testers!"

    • @mrshmuga9
      @mrshmuga9 Před měsícem +2

      I get it, the original failed in a lot of aspects. I didn’t like it and didn’t even finish it. But I don’t think that’s being entirely fair either. The original Yooka-Laylee was a Kickstarter game for crying out loud. Teams underestimate how much it actually costs to account for polish, and you’re lucky if they even complete, let alone be good. And that’s just talking 2D games. 3D complicates that further. Heck, of all the 3D platformers funded on Kickstarter, YL and A Hat in Time are the only ones that ever materialized (even though others were funded). Took years longer still, and they’re also younger and so even if that original funding wasn’t enough, it’s not like you’ve got a team of middle aged guys with families to support.
      It’s clear they’re gonna make a sequel, and using this remake/remaster to test out what they’ve learned in that time (and see what failed) to apply (or avoid) for the next game. I’m not gonna say I’m interested in buying this remake/remaster, but I can see where they’re coming from.

  • @CappuccinO80
    @CappuccinO80 Před měsícem +2

    I loved the original, didn't quite get wher all the criticism was coming from. I honetly would've prefered a sequel, but hey... any more Ukelele is good.