The last part of creating the track is working on different types of surfaces and weather. So now I am finalizing this part and I hope - keep crossing fingers, before Christmas, it will open for the public
@@RBRallyLT so in theory it's possible to add cubemaps for water as well, maybe in combination with normal maps? not working sometimes - in regard getting the cube coords right?
Hi, thanks, yes I saw one one video. It's of course very strange, track must use standard GB particles system. As in my videos. I hope soon It's will fixed together with damp-wet surface physics
Wow,can wait when realese
❤ Really great work..The splashes are such a nice little touch.
damn track looks great, love those camera angles
holyshit that road looks amazing!
Looks wonderful!!
Very nice!!!
Really nice piece of work. The forest is really good.
Nice!
🔥
can't wait 🔥
that guy is losing about 200k worth in the gear chilling under the rain :P
Wait, is that a working cubemap for the puddles?
Yes, it's a cubemap for puddles. Only sadly, it's not working in all 100% in every place where it is necessary
@@RBRallyLT so in theory it's possible to add cubemaps for water as well, maybe in combination with normal maps?
not working sometimes - in regard getting the cube coords right?
Congratulations on this new stage! But in the RSF version lacks the dust lifted by the wheels
Hi, thanks, yes I saw one one video. It's of course very strange, track must use standard GB particles system. As in my videos. I hope soon It's will fixed together with damp-wet surface physics
Beautiful stretch, you should think about making a game with a cost, it's the least you deserve... Thank you!
дождь финке к лицу
Compare to ea wrc, these roads are like highways 😂