A1 Bombing Guide & Test -- At What Height The "Spirit Bomb" Kills You? | Science & Fun 3.21 Live 4K

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  • čas přidán 6. 07. 2024
  • Three topics in this video: 1. How to use the "Spirit Bomb". 2. Max height for the bomb. 3. At what height will it kill you? Please enjoy!
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    00:00 intro
    00:31 Bombing guide
    03:04 Max effective height for the spirit bomb
    05:34 Minimum safe sprit bomb height
  • Hry

Komentáře • 113

  • @lunamaria1048
    @lunamaria1048 Před 8 měsíci +12

    Another ship with a bugged main feature? Yay!

  • @justalex4214
    @justalex4214 Před 8 měsíci +71

    The bombing interface gotta be one of the worst of any game and is in dire need of a rework

    • @eddiemarohl5789
      @eddiemarohl5789 Před 8 měsíci +6

      tbh there's only two ships that use it so realistically it probably won't be fixed until more dire issues are addressed.

    • @nologin5375
      @nologin5375 Před 8 měsíci +2

      We'll probably get one (or at least it may become an actual possiblity) when bombing missions get added in any capacity

    • @Ash_Rackham
      @Ash_Rackham Před 8 měsíci +3

      It is a placeholder, eventually a second person will be doing the targeting from the pilot.

    • @technocracy90
      @technocracy90 Před 8 měsíci +1

      What delusional coping mechanisms are going on here. It's 2023, and almost any "competent" game engine comes with a bomb targeting mechanism right in the box. It's nothing like you have to invent or work on. If it's not such a glorified "college-student-project" game engine from 10 years ago, there's no need to use the so-called placeholder in the first place.
      Be consistent; recognizing the engine and system of this game is outdated garbage or believing it's the bleeding edge Jesus techs that opens up a new frontier of the gaming industry. If you wanna say this game engine needs a placeholder for such a basic thing like bombsight and still can't handle inventories properly after 10 years of development, it's time to understand this engine is nothing but a trash and such technobabbles like server meshing is long gone.

    • @eddiemarohl5789
      @eddiemarohl5789 Před 8 měsíci

      The world isn't black and white don't fall to a false dilemma fallacy just because it justifies your criticism.@@technocracy90

  • @franknitty69
    @franknitty69 Před 8 měsíci +16

    for people saying the targeting hud is bugged, it is not. previously the hud disappeared when entering missile mode and setting desired impact point.
    you should be flying at scm speed or slower when trying to set the desired impact point and releasing the bomb. once you set the impact point, the cross in the hud indicates your distance from the impact point and if you are lined up. there is dot that will move up the hud as you approach. when it is in the center, if you fire the missile, it will land inside the impact point.

    • @Matthew.1994
      @Matthew.1994 Před 8 měsíci +5

      The blue circle wont Show up until you are 500 Meters away atm, it flickers and the Indicator after Designating disappears as soon as i Move the ship a Tiny bit. It is 100% bugged and also there are many reports in the Forums with people having the same problems

    • @michaelsmith2039
      @michaelsmith2039 Před 8 měsíci

      The bombing interface is very buggy on the A1. Sometimes you cannot lock target while on approach at a safe range. The idea of loitering over target zone within 2.5k to get a target reticle and then trying to performa drop at speed often results in under or over shoot in my experience. Additionally, try to factor in leading moving targets and not just stationary facilites or emplacements.

    • @DrPet80
      @DrPet80 Před 8 měsíci

      the whole ship is a bug fest.
      Bombing HUD not working as intended.
      Shilds overheat out of nothing and do not recharge on the right side and backwards.
      The ramp is bugged and some times causes dmg on the ship when moving. Also the ramg can cause dmg to the player character.
      The weapons do not charge or recharge.
      Even the bombs intselfes are bugged.
      They did no PTU testing with the Spirit A1.

    • @BGIANAKy
      @BGIANAKy Před 8 měsíci

      Idk. My bombs kept dropping to the right

    • @dt9233
      @dt9233 Před 7 měsíci +1

      😉💯👍

  • @The_Irish_Fox
    @The_Irish_Fox Před 8 měsíci +13

    The 3-4 second delay between drops kinda needs to be lowered

    • @LordBeef
      @LordBeef Před 8 měsíci

      Why? Do you find it unbalanced?

    • @The_Irish_Fox
      @The_Irish_Fox Před 8 měsíci +4

      @@LordBeef it causes the bomber to have really a long spread in a bombing run. And makes bombing feel awkward a 2 second delay would feel better tbh.

    • @eddiemarohl5789
      @eddiemarohl5789 Před 8 měsíci +5

      with how the bomber is desinged / what was in the trailer it's supposed to have some carpet bombing capabilities. Since they're all separate launch tubes n all.@@LordBeef

    • @technocracy90
      @technocracy90 Před 8 měsíci +1

      We all know they had to put the stupid delay between bombs because they weren't able to handle the colliders and physics of carpet bombing lol

    • @BoiiBurper
      @BoiiBurper Před 8 měsíci

      Feels like 5 secs to me🤣🤣

  • @mcaddc
    @mcaddc Před 8 měsíci +5

    Most definitely helpful, enjoyable and fun! Thanks again for science! 😁

  • @Aquatic2005
    @Aquatic2005 Před 8 měsíci +3

    Always appreciate your testing, you answer so many of my "what ifs"

  • @UneedTherapist
    @UneedTherapist Před 8 měsíci +4

    You didn't check how high the ground is. So i think its better to minus the terrain level from altitude to measure the actual range

  • @Akiel_o7
    @Akiel_o7 Před 8 měsíci +1

    Thanks for the video! Usefull content for using the A1 Spirit. 👍

  • @RahzZalinto
    @RahzZalinto Před 8 měsíci +6

    yeah the target mode or whatever its called is bugged according to ppl I talked to. Last night I was able to only target inside an armistice zone lol but nowhere outside...very weird XD

    • @eddiemarohl5789
      @eddiemarohl5789 Před 8 měsíci +1

      I can target at other poi's like jumptown and wreck sites

  • @terriorx
    @terriorx Před 8 měsíci +9

    last night i dropped 6 of em on a criminal bunker at about 2700m they worked, turrets dead. but yeah the targeting is bugged. love your content gud testing!

    • @gnbilios
      @gnbilios Před 8 měsíci +1

      bomb should impact at any height

    • @terriorx
      @terriorx Před 8 měsíci +1

      @@gnbilios indeed they should, or give them a time fuse so ppl wont be dropping them from orbit suddenly ppl on the ground get an explosion
      Though seems bomb performance is super dependent on server status bad server your bomb don't go off even if they hit the groind

  • @Cimpher
    @Cimpher Před 8 měsíci +1

    Thanks for making!

  • @Redclaw340
    @Redclaw340 Před 8 měsíci +1

    Helpful and hilarious! Great video!

  • @Sarsour_
    @Sarsour_ Před 8 měsíci +1

    Awesome stuff!

  • @cree8ion401
    @cree8ion401 Před 8 měsíci +3

    a fun and informative video. Thanks for explaining the green circle targeting method.
    Enjoy citizencon tomorrow 👍

  • @Adnexus181
    @Adnexus181 Před 8 měsíci +1

    Cant wait to use it ingame! Keep up the good work Captain!

  • @technocracy90
    @technocracy90 Před 8 měsíci +3

    Carl Norden would be furiously crying over in his tomb, witnessing so called 30th century space bombers have much scrappy bombsight than he manufactured in WW2.

  • @themando-smith
    @themando-smith Před 8 měsíci

    Very nice, thanks for the info :) great video. Btw what is that white paint? I don't know that one. Where'd u get it?

  • @tunnelrat4348
    @tunnelrat4348 Před 7 měsíci

    Awesome performance test video that many players and streamers alike can gain value from. I will share this with anyone I know testing bombing runs with the A1. I also have won this ship in a contest and can't wait to fly it. Keep them coming, you record good useful vids.

  • @CasyUnsung
    @CasyUnsung Před 8 měsíci +1

    thanks for testing, ready to do those backflips now.

  • @gabzsy4924
    @gabzsy4924 Před 6 měsíci +1

    The bombing interface needs to be placed on a MFD with visuals of the ground below coupled with a sonar or radar that displays the 3D topography of the terrain and enemies. Having to literally point the nose of the ship to the ground to acquire a visual is not only comical but straightout slow, dangerous and clunky.

  • @mitchelvandermeer1421
    @mitchelvandermeer1421 Před 8 měsíci +1

    Thanks for the bomb drop explain it is good layout you show us and very helpful

  • @johnny_magalhaes
    @johnny_magalhaes Před 8 měsíci +1

    This was a beautiful experience to watch hahaha..

  • @usmcabbott888
    @usmcabbott888 Před 8 měsíci +1

    blast radius is 150m. so as long as youre 151+ meters from impact youre good. just dont forget that the elevation readout isnt how far from that spot on the ground as terrain changes

  • @RicoZaid_
    @RicoZaid_ Před 8 měsíci +2

    2:35 Little Dot

  • @DrunkenCitizen
    @DrunkenCitizen Před 8 měsíci +1

    Lol love your vids. All for science lol.

  • @AmanoEu
    @AmanoEu Před 8 měsíci +1

    Very helpfull!

  • @rio20d
    @rio20d Před 8 měsíci +1

    I still find the bomb targeting system is just very cumbersome and so much hassle, even after following your guide.

  • @michelvandeweetering4450
    @michelvandeweetering4450 Před 8 měsíci

    haha this is glorious. bravo

  • @Therealben80
    @Therealben80 Před 8 měsíci +1

    Good to know!

  • @subnautios7023
    @subnautios7023 Před 8 měsíci

    You have got to be the only person who understands what we want to know, excellent testing. And thanks for throwing away a few aUec for the restock (for science)

  • @Godwinsname
    @Godwinsname Před 8 měsíci +1

    Good info!

  • @timteeling7348
    @timteeling7348 Před 6 měsíci

    Great video

  • @ArterialCanine
    @ArterialCanine Před 8 měsíci

    Lol luv it nice science class. 😂🤪

  • @eldersoul9694
    @eldersoul9694 Před 8 měsíci +4

    WWII style bombing... in this advanced future sci fi game. C'mon CIG :) I wished this "bomber" would drop bombs in shorter intervalls... else I love the ship design, sleek, not too big. Looking forward to the C1 and E1 :)

  • @Explorer_42
    @Explorer_42 Před 2 měsíci

    How to get the camera perspective to the bomb?

  • @spcrowe
    @spcrowe Před 8 měsíci +1

    Approved

  • @inducejuice
    @inducejuice Před 7 měsíci

    Great video, btw you spelled "height" wrong in your title

  • @dionagona8205
    @dionagona8205 Před 8 měsíci +2

    Cig needs to rework the bombs. We have ships that can travel faster than light but apparently a bomb computer isn’t common technology for a multimillion dollar bombing ship. You should be able to mark any spot on the planet in a separate ui and just have to drop it within range of the area and let the bomb do the rest. I get that bombing isn’t really a completed loop, but cig needs to complete it and make sure we don’t have this ww2 bs, especially when you’re in a ship as fragile as the A1 spirit.

  • @Serra12
    @Serra12 Před 8 měsíci

    This is the way

  • @kiloxman117
    @kiloxman117 Před 8 měsíci +1

    So apparently you have to be like 15k ft in the air cause when i dropped a few it was flipping my ship & I said WEEEEEEEEE😂

  • @CriticalMach
    @CriticalMach Před 8 měsíci

    How did you switch the camera to the bomb itself?

    • @cpt_foxyloxy
      @cpt_foxyloxy  Před 8 měsíci

      Check this video, it shows how
      czcams.com/video/XNjUX4scsiE/video.html

  • @tonymarti5316
    @tonymarti5316 Před 8 měsíci +1

    How do you get the camera to follow the bomb?

    • @cpt_foxyloxy
      @cpt_foxyloxy  Před 8 měsíci +1

      Torpedo cam
      Check this out
      czcams.com/video/XNjUX4scsiE/video.html

  • @strubbleler
    @strubbleler Před 8 měsíci +1

    im sure that the altitude limit per bomb changes per planet! as there are different heights in atmosphere! :o

  • @the_magic_moose
    @the_magic_moose Před 8 měsíci +2

    And yet I hear it won't kill a player unless they are less than 100m from the impact??

    • @KYDEX97
      @KYDEX97 Před 8 měsíci

      100m is pretty reasonable to survive that kind of explosion

    • @the_magic_moose
      @the_magic_moose Před 8 měsíci +1

      @@KYDEX97 I'm more concerned on how the ship blew up at 320, but a player on the ground would survive

    • @undeadpeak
      @undeadpeak Před 8 měsíci +2

      The altimeter is set to a fictional barometric alt not radar alt if you see on that bomb drop the distance to impact was 0.1km or 100m putting the ship in the blast range.
      320m above sea level, 100m from the terrain.

  • @bilbob4g1nz
    @bilbob4g1nz Před 2 měsíci

    imagine if they added laser targeting on the ground

  • @karmabad6287
    @karmabad6287 Před 8 měsíci +2

    Whats the defaul key to see that bomb cam?

    • @cpt_foxyloxy
      @cpt_foxyloxy  Před 8 měsíci +1

      czcams.com/video/XNjUX4scsiE/video.html
      You have to set it up

  • @Otaku073
    @Otaku073 Před 8 měsíci

    How are you having your view follow the bombs?

    • @cpt_foxyloxy
      @cpt_foxyloxy  Před 8 měsíci +1

      czcams.com/video/XNjUX4scsiE/video.html
      This video will show you how

    • @Otaku073
      @Otaku073 Před 8 měsíci +1

      @@cpt_foxyloxy awesome! Thanks!

  • @axmil1286
    @axmil1286 Před 8 měsíci

    SCIENCE!!

  • @acli9704
    @acli9704 Před 8 měsíci

    data achived

  • @CopperRavenProductions
    @CopperRavenProductions Před 8 měsíci

    How do you have a white version of this

    • @JayMatth
      @JayMatth Před 8 měsíci

      The Spirit Ardent Pain should be included in a purchase.

    • @1991lessi
      @1991lessi Před 8 měsíci

      Only when you buy it now, concept buyers are f*cked up

  • @MultiFishslayer
    @MultiFishslayer Před 8 měsíci

    I wish you would of told us what buttons you were pushing. seemed a lil rushed.

  • @edgelordcutting
    @edgelordcutting Před 8 měsíci +1

    who bombs from a stationary position? should have tested it while moving you could be a lot lower cause you are out of the way by the time the bomb lands

    • @KYDEX97
      @KYDEX97 Před 8 měsíci +1

      yeah its also kind of weird doing a first run to lock the target just to reverse back and repeat the run to drop the bombs, its as if you're telegraphing your course of attack

  • @Titopaivag3
    @Titopaivag3 Před 8 měsíci

    Are bombsights the Greek fire of 2953? How is this bomber not equiped w a bomb sight?
    Things this bomber needs:
    Bombsight
    And make it controlable by the copilot, giving ot some multicrew capabilities other then the ones literally every other ship has, AKA turret and Soon™️ engeneering.
    Honestly a missed oportunity

  • @twentieth_r
    @twentieth_r Před 8 měsíci +3

    This was honestly a terrible guide for HOW to drop the bombs, targeting specifically. You're not using the UI right. The white (or blue as you're saying) circle, is the target area, this becomes available in Missile Mode when you get low enough to the ground to be able to target an area of impact. You lock the location of the white circle by holding T. The red circle is showing you at your current drop location - thats where the bomb would hit. It's always red because it will always be outside the white circle, until the white circle turns green from target locking the blast area. When you pass over, the red circle turns to green, to signify that bomb impact location will be atleast INSIDE the green targeted area.
    Let it be known at this point, that the UI is expecting you to do a pass of the target location to lock the target, and then a second pass in which you will line up the missile UI - as the system detects you are in drop range at the speed you are travelling at, it'll turn green. You'll have a dual axis within the circle, highlighted by dots - thats the range of intended impact area. So if you have the X axis pip at the far right of the line, and the Y axis pip at the bottom... the bomb will impact somewhere inside the closest right side quarter of the target location.
    So to correct this, you would need to move left a little bit, to get the X axis pip to center, and release the bomb a little later (or closer, as it were) in order to impact the center of the target blast area.
    The targeting UI is not buggy, you're just not using it correctly. It's actually very simple and intuitive.

    • @undeadpeak
      @undeadpeak Před 8 měsíci

      The ui is really buggy hate to tell ya unless the game is expecting me to fly with my ass scraping the ground for the ui to show its buggy.

  • @Ash_Rackham
    @Ash_Rackham Před 8 měsíci +1

    That seems like its a bigger blast than the A2 bombs.

    • @lildiana
      @lildiana Před 8 měsíci

      So now a2 will be Lil bomber and how small the a1 is. But A2 is still the beast.

  • @dt9233
    @dt9233 Před 7 měsíci +1

    350 meters 🤣🤣🤣🤣🤣😂😂😂❤

  • @v77z
    @v77z Před 8 měsíci

    Height.

  • @DoXLocK
    @DoXLocK Před 8 měsíci +1

    bro, pls dont cut 20 times in one step. the only think i learned here are the keybinds to trial and error myself xD

  • @DrunkenCitizen
    @DrunkenCitizen Před 8 měsíci

    But yeah bombing interface is trash