What Does My Animation Look Like in 60 FPS?
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- čas přidán 26. 08. 2024
- Hey there! It's been a while since I've uploaded anything on this channel. For the past six months, I've been pretty caught up with my day job and some outside projects/commissions- sorry about that!
Good news: the next character is still on the way! She's my favorite Touhou character, and I'm excited to bring her to life. Thinking of doing a short sketch since we've got a bunch of characters now. Who could it be? You'll have to wait and see! c:
Also, this year I'll try to find more time to make more animations! The most exciting part is that I've planned to do "Making Animation on Live Stream" sessions, so stay tuned! c:
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I know this is not a new video, sorry again. This video is to show how my animation will look in 60fps. It's pretty unconventional and breaks a lot of rules, principles in making keyframe animation and yeah, I DON'T LIKE IT of course, mainly because in the industry, we mostly use only 24fps in animation films.
Please watch on 720p or above!
AND I NEED TO WARN YOU: PLEASE DON'T LOOK AT THIS FOR TOO LONG, OR ELSE YOU'LL SEE ALL OF MY ANIMATION ON THIS CHANNEL LOOKS LIKE VERY LOW FPS AND STUTTERING!!
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Rig Creator
▶︎ / mega_bubu
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Voice Actor
▶︎ / jkittymeowvo
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My Twitter!
▶︎ / mochianimator
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If you guys see no difference, please watch it in 720p or Full-HD 1080p quality!
It's Perfect! Well Done, Mochi!
I mean, I could see a difference at 480p 30FPS. 60 just made it even smoother.
CZcams gave me 144p, and it still took a bit of time to load!
Nope, even at max quality i literally see no difference in the slightest. Maybe i'm doing something wrong, like, i don't know how to use my eyes right or sumthing, shit
Pfp (Profile picture) and / or Banner Sauce (Source [Artist])? 🗿
i really like how her bow acts similar to ears for more expression. Very well done
She's just a cat
i think thats a bow
that reminds me of the cookie contradiction animation
She's just a humangirl
God the animations are just so good either way, I don’t know anything about animation but the animation work is just so good
It really is well made
It is but its an anime character 🤮
@@LinkRammer sigma mfers when they see the most beautiful work of art they've ever seen but the character vaguely resembles a popular Japanese animation style
@@LinkRammeridentifying a touhou character makes you out to be an anime fan
so like basically, how many frames you use to animate something can convey how rigid the feeling being portrayed and a bunch of other things I suggest going to Noddle's video about animation
I watched this 5 times and still can't see the difference
You're probably blind! 😂
Don't worry, I can't either...
You might be watching at too low of a quality. It was set to 480 for me and I couldn't tell a difference, but then I set it higher and was able to notice
Saaaaaame!
Your screen may be just 30hz, not 60, there's an abysmal difference.
It feels like whiplash for the eyes. I think the issue is that the timing was made with 24fps in mind. At 60FPS it's like the animation is constantly going from Zero to 100 and then slamming on the breaks. It's almost like those store display TVs that all have really high motion smoothing and frame interpolation turned on.
1 like and no comments?
😮
@@DieguitoGamer4341😑
It's a 3D animation, mate. There's no "made with 24fps in mind" here.
You should give it a chance. It may seem weird at first if all you've watched in your life was TV and played on consoles, but once you get used to it, you won't go back.
@@LecherousLizard It being 3D has nothing to do with it. That's like saying that Spider-verse or Last Wish should be 60FPS.
I've seen action animations that do use 60FPS to capture wild camera movements and action scenes that are one continuous shot. It can look good, But those are animated almost like mo-cap where some movement is always going on and always flowing.
This isn't doing that. It's a more cartoony TV-like animation where actions start and stop. The wind up in the motions isn't working for 60fps.
Even something as constantly animated as Who Framed Roger Rabbit was only 24fps and you'll never see a moment where the animation takes a small pause and then resumes.
And animation is almost never a constant frame rate. There is a reason some scenes are 1s and others are even as low as 4s. It's important to choose the right frame rate for a scene so you can better focus the audience's eyes on the details you want them to really take in.
Close ups like this are usually on the lower end to focus more on the character's expressions. Make it too high and you focus more on the fluidity of the motion it's self more then what the character is expressing, which might be why it is so jerky. Because it's pausing a moment to let you take it in and then goes back to whiplashing your focus.
Less is more in this particular case. At 24 you can take in every frame and moment of the expressions instead of wasting a ton of frames. Blink at the wrong time and the visual whiplash is even worse.
Thinking 60 is just straight up better in all applications is ignoring even the basics of animation. This is no "used to TV and films" problem. I haven't watched TV in ages and spend more time in videogame cutscenes that are a smooth 60FPS or even 120FPS.
I'm more used to 60 or higher in CG animation at this point and this just looks bad.
@@AceTheOcarinaMaker Cope and seethe, then. Gotcha.
Yes, there's a reason some scenes are 1s and some are 4s. It's the production cost. To save as much money as possible in every scene.
Everything beyond that is a coping mechanism to explain it away.
60 fps makes it feel modern and clean while 24 fps for some reason makes it feel more cartoony and show more emotion because of it
I'd wager it's kinda the same idea behind pixel art: restrictions breed creativity.
I think way 24 fps feels more cartoonish because it gives your eyes more time to process the frames
They kind of look and feel the same to me, probably because I do not notice the subtle differences.
@@StoryTeller796Make sure you're watching on at least 720p
@Josuh Of course, I would have to jack up the Pixel count, of course.
I like that it stopped when reimu drank the grimace shake
That's when u know its bad
F for hakurei
@@Sakuurei f for fumo
People saying 60 fps is modern and clean and 24 fps is cartoony while im still trying to figure out the difference
SAME
Well, my eyes can't see any difference
Same lol
Increase resolution to at least 720p
@@firkinflamer8604 Please do teach me how to increase eye resolution
@@firkinflamer8604 still can't
because ur watching at 30 lol
If mochi had a million fans, I’d be one of them
If they had 1 fan, it would be me
If they had non, I’d be dead
if the world is against mochi, I'm against the world
Till my last breath, I'll support mochi
(Insert extremely badass line about supporting mochi here)
… like a Wednesday in the middle of the week.
me asf ✊️
wow, usually I don't prefer 60fps in animation but yours transitions great.
It's rather easy to do 60fps for 3D animations (speaking from some animation experience). Sure as hell far easier than trying to do 60fps hand-drawn animations that are more than 5 seconds.
I think 3D animation always look better in high fps, unlike real footage or 2D animations. Pixar movies would definitely look better in 60fps too, as video game cutscenes have shown, or if you want a closer example look at SFM movies that are rendered at 60fps.It's a neat upgrade over 24/30 fps
@@TheSteam02 there is ai in-between frame generators but they make it look awful
@@ajddavid452cos people who interpolate don't know a thing about animation.
I swear gaming has given people brain rot when he comes to enjoying animations and videos.
@@ajddavid452 those are, obviously, not what I'm talking about. 3D animation is done with all the models and assets made. Thus, all movements are tweened and interpolated by the user. You just change the framerate and then expand upon the keyframes, rather than needing to draw x2 the new frames.
Everyone's saying "ohhh it's all down to preference. This makes it look this way while the other makes it look another way" You could swap the labels on these and i would be none the wiser
Love the style and expressions! Both look great! The higher framerate makes it a little bouncier, while the lower framerate has more weight to it. Keep it up!
Your animations are organic enough that the difference is mostly down to preference. One way or another I'm down for anything you make!
What preference exactly? Preference implies there's some reason someone would actually PREFER the laggier version, but there is no reason.
@@sirbirbtonof course there is reason to prefer the laggier one, why do you think most animation does't just render at 60 fps?
@@Gale42 Budget restraints, time restraints, technical restraints, or laziness. Now that I've answered your question, why would someone prefer animations to look worse? Maybe if looking bad is the point but that seems like such a rare case
@@sirbirbton I'm not an artist, so I'll just link a very good explanation to your question: czcams.com/video/BBoVomEOKbc/video.html
@@sirbirbtonwhy is it "worse" at 24 fps?
The way Mochi does her expressions, both fsp's are extremely life-like and expressive.
A side by side comparison was very appriciated. 24 is easier on the eyes.
Mochi is da beautiful best waifu girl Queen my brudda she know da wae and show da wae
I really disagree, higher framerate buttery smooth animation is much easier on the eyes imo.
Well, not life like, more like cartoony, stuff doesn't move this way realistically. But yeah, it's very expressive and animated
people are justifying 24fps better because they are biased by artist's video. In realty nobody wants to play 3d animation on lower fps.
@@Bos_Meong some fanatics actually do, but yeah, even for them its usually only passable if the animators put in a lot of effort to make it work, like here. But there's some caveats, like this vid - if the animation is made for 24 fps, there's work needed to make stuff look right, which includes making the frames count, limiting motion... Which is why here the hair looks weird in 60 - its motion range is limited for 24, and in 60 it looks like its made of rubber
I love how her bow moves like cat ears for the different reactions!! Lowering when neutral/upset and perking up when happy/alert!!! Its such a cute detail 💕💕✨
These kinds of animations bring joy to my soul, they both look clean as heck✨
That seriously wowed me! I had already known your animations as some of the smoothest independent animation on CZcams. And now it's a whole other level!
60fps looks worse.
This is splendid! I mostly prefer 24fps but either way, they are both so cool!
I feel like, because your style of animation is so bouncy and possibly clean and smooth, 60 FPS works better for it.
I preefer 24
@@eryarer I hate 24fps it's so ugly
I think the expressions looked better at 60 fps, but the shake animation look better at 24 fps. It's weird.
@@blakkwaltz we found the shooter game sweat.
I'll just say that this is some _top tier_ animation work, regardless of what frame rate it runs at
Keep doing what your doing bro 💪💪
From film to videogame cutscene💥
that looks very good, 60fps i liked it. the hair movement so accurate :D
accurate? It looks like rubber wdym
Both are phenomenal. 60fps is clean as hell, and the 24fps gives me a nostalgic feel, it makes me feel like I’m playing one of those early 2000’s 2D games, like some of those Shantae the half genie games.
How smooth...
Looks fantastic and fits the shading very very well
Awwww your animation looks so adorable😊😊 Awesome Job!!
Usually I dont, but i actually really like the smoothness of the 60fps animation here. I think it's just cus it's not 2D and it's not just garbage interpolation. It looks great!
Finally, i can play my Mochi animations competitively.
24fps gives a more animated feel while 60fps gives a more processed feel. Interesting test indeed :0
Im surprised you see the difference 💀
@@BIaze_BIox Ikr, I thought people were unable to see more than 12FPS. Absolutely preposterous.
@@LecherousLizard I just realized this right now. You have the put the speed on 0.25x to notice a slight difference.
@@BIaze_BIox Wait, what?
@@LecherousLizard try it out
Both feel right! In this style these different framerates feel like a cutesy collectaton game at 60fps (a la hat in time) and a French animation at 24.
The same. Nostalgic though. Your animation is nostalgic. That's an achievement.
As someone trying to grow back out their hair, I’m jealous of Reimu being able to just move however she wants and not go all over the place. Like the slightest twitch of my head would send my hair flying to the other side of my face yet she makes these wild twists and turns and her hair stays completely normal? It’s just not fair. (Also the 60 fps looks kinda normal for this style, but I feel like these a kind of bounce in the original that is lost with the smoothness. I don’t know how to explain it better.)
i really like the 60fps style, wish more animators filled that niche
absolutely no difference and I have it set to the right quality
This is my Opinion, The Animation looks Great, the Expressions are Great, Everything Looks Brilliant and I give it a Rating 10/10 and 5 Stars
a lot of people seem to prefer 24, but honestly i just like 60 fps more. lower frames fit the 2D animation style better in my opinion :)
Unrelated reply - Galaxy from Spore warms my heart
@@akeem2983 related response - glad to hear! finding a high quality picture of it and removing the objects on the side was quite the hassle but well worth it
Higher framerate is a straight up upgrade, when the animation is actually designed for it (and not just "animation designed for low framerate, that's being interpolated by AI".)
@@theSatoAnd this us what the "You ruined it by making it 60 FPS" snobs don't realize
Making it 60 FPS isn't the issue, it's when it's poorly done and leaves a muddy or distorted image in between frames as a result. It's not a universal upgrade but it's not a universal downgrade and with some animations it does look way better in the end
@@theSato Even then mediocre interpolation enhances the experience. It's basically impossible to properly follow an average action scene in anime with the "default" framerate, but interpolation solves that completely.
There are some problems related to movement and transitions over a bit more elaborate backgrounds, but otherwise it's an upgrade.
Hi I'm new! Your character and your animation is beautiful!
It's Reimu from Touhou
Honestly I don't see a difference. ALSO I FRICKING LOVE IT IT'S SO COOL AHSFGD
what are you doing here Dizzy
Translated really well from 24 to 60 fps!
My eyes some bums cause I genuinely can't tell the difference 💀💀
Too smooth. Like playing a video game. I like the 24 fps better.
Aaaawwww the bow! It perks up when she does!
They're both so good to the point that I don't know which to prefer
i was looking at the right way reimu thinking it was the 60 fps one, but both are very good, i love your animations
That 60fps hits different 🤩
Anythijg greater, including 60FPS is just amazing.
Honestly when I read the title I thought it was talking about first person shooter for fps wasn’t expecting this still was great too watch though
I personally prefer the 60 fps, but 24 isn't bad either still goes a long way and either is a joy to watch keep up the great work!
The difference is so subtle, and yet it _does_ have an effect on how I see it. It's like the more frames are added, the more uncanny it feels.
Not really feeling the uncanny here, but I have seen older live-action movies up-rated and the result is unnerving, almost like it was shot on a TV set.
It's "uncanny", because you've conditioned yourself into thinking a slideshow that is 24FPS is "normal".
@@LecherousLizard Not really. I watch live action stuff too and it's totally fine. The CGI there is not quite there yet though.....
Come to think of it, I've seen animes come close to 60fps sometimes. And I've seen movies with noticably higher framerates than others.
@@supercoolmaniajon265 Most animes are actually made in 12 or even 8FPS (some go even lower, but going below 12 is already literally a slideshow). What you may have seen are anime produced in actual 24FPS.
I can't think of a single anime that's been made in more than 24FPS.
Well, technically, Bubblegum Crisis: Tokyo 2040 had an opening scene made in 30FPS, but that's more of an exception.
Oh, and that reminds me.
While anime and movies are made with 24FPS as a basis, the broadcast standards in America, Japan and some other countries are using a 29.97FPS standard (as a result of TVs being made in 60Hz configurations), which means the frame rate of the media displayed has to be "stretched out" to match it, otherwise it'd appear slowed down.
It's called 3:2 pulldown and means that half of the frames are interlaces with each other.
Basically in a 24FPS video, two frames are displayed for 2 frames each and two frames are displayed for 3 frames each, but for half of a frame at the time with the other half of the frame being taken by the next frame of the video.
It's quite a technical fuckery, but wikipedia page got a nice image to explain it visually.
Yours are so smooth and full of expression.
I love how emotional and animated (no pun intended) the facial expressions are!!!!!
Seeing an animation go from 24 fps to 60 fps is the same feeling when a noisy fan in the background turns off. I wasn't noticing it consciously, but I was putting in subconscious effort to block it out, and having that go away is amazing
It's like going from dial-up to fiber mid-game.
Nice job. Looks even more fluid and shows off more of your attention to getting the rigging right.
I seriously can't get over the eyes taking a second to settle on where they wanna look
it's so subtle but so great
That looks really good haha.
Just as a reminder to all, that animation at 24fps or even 12fps is good especially if the animation is made with the frame rate in mind, higher frame rates are superior for games, because of two reasons 1. Games typically create the animations on the fly, so smoother animations can be created without loosing impact, 2. Games need to react to your input and you need to react to thw game, so more frames means better communication of what is happening in the game and what you are trying to do.
Clearly you've not watched an animation with action scenes where the "made with the framerate in mind" bullshit makes you unable to figure out what's even going on unless you rewatch the scene three times.
The only valid point is that higher framerate in animation requires higher production costs. That's true in games too, fyi.
Smash
💀
real
24 is already what most people can perceive and I'm on my phone so this just looks the same. Can't tell unless I had a monitor.
I can't unsee the Penelope from "Ralph" just by looking at her adorable mimics😮
Honestly if the 24fps needs more snap movement from key pose to key pose, and some smear frames for inbetween frames, I'd prefer it.
As it stands, the 60fps is preferable.
i think there should be 34 rules in animations
It looks 2D and 3D at the same time, it’s so trippy but I love it
Tbh there both so smooth that I can't even tell the difference
I can’t see the difference.
Fun fact, our brains are quite literally conditioned to 24fps. It's the most visually appealing that captures that "cinematic" feeling. That's films/tv projects that are in 60fps lose their charm, quality, and overall feel when in 60fps. It's why I hate displays that interpolate a 24fps film to 30-60fps, because it's not meant to be that way and it takes away from what our brains think looks good.
YOURE ONE OF THE BEST ANIMATORS I KNOW ‼️‼️💯💯🔥🔥🗣️🗣️🗣️🗣️🗣️🗣️
60fps feels 3d for some reason... It's very amazing
24 FPS looks more pleasing to me as an animation fan. But maybe some elements (like maybe some fx or background) could be animated at higher FPS, combining both worlds?
The problem is keyframe tracking, you'd almost be animating on 2s with 60 fps for some elements, and 24 fps for other elements. Effectively at that point just build everything in 60 fps and adjust down to 30 / 24 fps.
@@MinecraftLD10 Since most animations are made with 24 frames as a base, you don't want to be using 60 fps anyway, because it makes an odd frame having to be displayed for longer than the rest of frames. 48/72fps would be optimal.
I can’t be the only one who doesn’t see a fucking difference
It looks so smooth! I feel like the higher frame rate looks more natural with this style of 3D animation, beyond 60 frames I doubt there would be any noticeable difference to the average person.
Love how you're using the hair things as ears for expressions
Remember artist, though 60fps looks cleaner, it all comes down to intent. Hi frame rates, or low frame rates. It all depends on what you're doing and what style you're going for.
A coping mechanism to excuse production costs, nothing more.
24 fps all the way! Plus, there's less frame-to-frame fixing while cleaning 😉
I thought this was interpolation shit for a second, and was pleasantly surprised. Great work!
Me, watching video in 30 fps, and trying to see the difference, because I didn't change quality:
can't even tell whether it's 2D or 3D and that's the type of style i love most
I wonder how you make your animations, they are incredible!
Your animation looks so good! I love the expressions :)
Every movement ends with an eye twitch and I can't stop thinking about it
this video led me know my eyes can just handle 24fps or lower ,I can't see the difference between 24fps and 60fps in 1080p(shit eyes)
It's looks nice because it's a blender animation and it's easy to up the framerate without losing detail, this kind of boost would usually destroy a 2d animation or a 3d animation if the fps boost was done outside of the program
I feel I know why, but the 60 fps feels like a cutscene in a game, while 24 fps feels like animation done for fun
In a /pos way! I love your facial expressions. Very well done
the amount of talent you have is ridiculous
This is one of the few times in animation where I personally like the 60 fps a little more. It seems to work well with the large shapes and vibrant movements.
Animation looks fantastic! I've been trying to find the song you used for like a week straight, and finally discovered the entirety of Cafe de Touhou, so now I can listen to all of it!
looks, sounds, and feels like a tech demo (it's good)
Randomly found you
Idk what it is about your art but it feels familiar and i really like the style
This gives off SFW animation by NSFW animator vibes.
The specific way this character is animated works very well for upscaling. Although snappier movements likely won't look as good.
This might be the best presentation of the difference between these framerates I've ever seen
i really like 60 fps, it's so smooth and reminds me of creu cat, cant go wrong with low fps animation tho!
60 fps kind of reminds me of ace attorney in marvel vs capcom, it's mostly the black outline on smooth animation
bro I js saw this.. UR CHARACTER IS GORGEOS OMGGG
AAA I LOVE THE WAY YOU ANIMATE
Everyone: wow 60 looks more modern and 24 feels more cartoony
Me: trying to see whats deferent*
Same bro. And it's already 1080p. I see no difference
I think thay the 24fps has that special quality of not only feeliny emotive, but your style helps the brain fill in the gaps and it looks quite smooth normally
The 60 fps has slightly more move than 24 fps, making the animation look smoother.
i love how the ribbons moves with the emotions
Unrelated but I like the way her bow expresses her emotions along with her face