Now a soundscapes list for portal 2 is finally out after about 7 weeks working on it, another glyphx tutorial is going to be released next at some point in the future, enjoy, order of every soundscape posted below
I know this is overstated by now but just wanted to let you know again how useful this video has been even 4 years later. the entire community thanks you for the time you put in
Oh, so the behind the scenes is still the underground section. That explains it for me. I was thinking of "behind the scenes" filled with test chambers, vacuum tubes, vents, and catwalks.
12:25 I don't know if my brain is making it up, but I'd swear those dripping sounds are the same you hear in Ty 2 at the sewers. Why do I notice these things... I guess they're stock assets, just like the seagulls from the Spongebob opening? :p
17:26 From here onwards I swear I can hear an occasional soft wobbly drone (you can still hear it in gap.ratman) and I think this exact drone/sample was previously used in the Ratchet and Clank 3 OST, in Obani Gemini. When I heard it in Portal 2 I though it was super familiar and I couldn't make out why, I think this is it. I love finding this sorta stuff. I think this drone is in some other early 2000s tracks.
Neither, those are 'BR train interior' and 'Press demo', timings for what you are looking for can be found in the video description and/or my comment detailing timings for all individual soundscape entires :)
@@_triplix_3476 That's kinda what I do. I'm usually just making small chambers packed into one map, and then once I finally get it done, upload it. So far, it's not been too bad.
If so no, there is no way to download these separately as mp3's for other uses, since they are technically script files that tells the game what sounds to play and in what manner. If you want to use the soundscapes in other source engine games you have to export the scripts and the sounds they play to make them work properly, however if you just want to listen to them you can create a simple empty map in hammer and use the console command 'playsoundscape' to play the one you want in-game and further record it with audacity to listen to them outside of the game.
Not out of the box but it is possible, however you have to export all of the soundscape scripts and the sounds used there in, all of which has to be packed with your released map
Now a soundscapes list for portal 2 is finally out after about 7 weeks working on it, another glyphx tutorial is going to be released next at some point in the future, enjoy, order of every soundscape posted below
*soundscapes_test_chambers.txt*
00:05 - EntryExitElevator.Interior
00:20 - EntryExitElevator.Exterior
00:35 - EntryExitElevator.IndustrialStairs
00:50 - EntryExitElevator.OpenChamber
01:05 - TestChamber_01.Vent
01:20 - TestChamber.Vegetation
01:35 - TestChamber_Intro_02.BigRoom
01:50 - TestChamber_Intro_02.IntroRoom
02:05 - TestChamber_Intro_02.IntroRoom_02
02:20 - TestChamber_Intro_02.SideRoom
02:35 - TestChamber_01.Awake
*soundscapes_vegatation.txt*
02:50 - TestChamber_Vegetation.Crows
03:05 - TestChamber_Vegetation.AfricanBirds
03:20 - TestChamber_Vegetation.WaterDrips
03:35 - TestChamber_Vegetation.Insects_01
03:50 - TestChamber_Vegetation.Insects_02
04:05 - TestChamber_Vegetation.Insects_03
04:20 - TestChamber_Vegetation.Elevator_Birds_01
04:35 - TestChamber_Vegetation.Elevator_01
04:50 - TestChamber_Vegetation.Standard
05:05 - TestChamber_Vegetation.BirdsInsects
05:20 - TestChamber_Vegetation.NoBirds
05:35 - TestChamber_Vegetation.Intro_01_Main
05:50 - TestChamber_Vegetation.Intro_01_MainPortal
06:05 - TestChamber_Vegetation.Intro_01_CubeRoom
*soundscapes_destruction.txt*
06:20 - TestChamber_Destruction.MetalPipe_01
06:35 - TestChamber_Destruction.MetalGroan_01
06:50 - TestChamber_Destruction.WaterDrip_01
07:05 - TestChamber_Destruction.WindEerie_01
07:20 - TestChamber_Destruction.DestructionBeauty
07:35 - TestChamber_Destruction.DestructionBase
07:50 - Testchamber_Destruction.Grain_Click
08:05 - TestChamber_Destruction.GlaDOS_Chamber_Diver
08:20 - TestChamber_Destruction.GlaDOS_Chamber_Whoomp
08:35 - TestChamber_Destruction.Intro_03
08:50 - TestChamber_Destruction.Intro_03_Alt
09:05 - TestChamber_Destruction.Intro_03_Halls
09:20 - TestChamber_Destruction.Intro_03_EndVeg
09:35 - TestChamber_Destruction.Intro_04
09:50 - TestChamber_Destruction.Intro_05_Start
10:05 - TestChamber_Destruction.Intro_05
10:20 - TestChamber_Destruction.Intro_06_BTS
10:35 - TestChamber_Destruction.Laser_Redirect_Intro
10:50 - TestChamber_Destruction.Laser_Stairs
11:05 - TestChamber_Destruction.Dual_Lasers_Intro
11:20 - TestChamber_Destruction.Dual_Lasers
11:35 - TestChamber_Destruction.GlaDOS_Chamber_Prewake
11:50 - TestChamber_Destruction.Glados_Chamber_Postwake
12:05 - TestChamber_Destruction.GlaDOS_Breaker_Room
12:20 - TestChamber_Destruction.GlaDOS_PreBasement
12:35 - TestChamber_Destruction.GlaDOS_Basement
12:50 - TestChamber_Destruction.GlaDOS_New_Basement
*soundscapes_partial_destruction.txt*
13:05 - colo_chamber_01
13:20 - colo_chamber_02
13:35 - industrial_gen_01
13:50 - goalie_interior_01
14:05 - TestChamber.Industrial_muffled_01
14:20 - TestChamber.liquid_01
14:35 - TestChamber_transition_01
14:50 - TestChamber.Industrial_muffled_06
15:05 - TestChamber_transition_02
15:20 - TestChamber.liquid_02
15:35 - trust_ratman_01
15:50 - TestChamber.Industrial_muffled_02
16:05 - TestChamber.Industrial_muffled_02a
16:20 - TestChamber.Industrial_muffled_02b
16:35 - TestChamber.Industrial_partial_open
16:50 - TestChamber.Industrial_muffled_03
17:05 - TestChamber.Industrial_muffled_04
17:20 - TestChamber.liquid_03
17:35 - gap.ratman_01
17:50 - preTestChamber.Industrial_muffled_01
18:05 - TestChamber.Industrial_muffled_05
18:20 - warehouse.Industrial_01
18:35 - warehouse.Industrial_02
18:50 - TestChamber.liquid_04
19:05 - Turretchamber.intro_01
19:20 - Turretchamber.liquid_01
19:35 - Turretchamber_01
19:50 - Turretchamber_02
20:05 - Turretchamber_03
20:20 - Turretchamber_04
20:35 - Turretchamber_04a
20:50 - Testchamber_med_01
21:05 - rug_ratman_01
21:20 - Testchamber_med_01a
21:35 - laser_chamber_lg_01
21:50 - testchamber.liquid_lg_01
22:05 - testchamber.liquid_lg_02
22:20 - util_lo.end_mach
22:35 - util_water.drain
22:50 - utility.metal.imp.lo
23:05 - util.abstract.random.ambient
*soundscapes_industrial.txt*
23:20 - TestChamber_Industrial.Fire_01
23:35 - TestChamber_Industrial.BowedMetal_01
23:50 - TestChamber_Industrial.ScrapedMetal_01
24:05 - TestChamber_Industrial.ClickStick_01
24:20 - TestChamber_Industrial.BubblingGoo_01
24:35 - TestChamber_Industrial.WarehouseWronk_01
24:50 - TestChamber_Industrial.WarehouseImpact_01
25:05 - TestChamber_Industrial.WarehouseMotor_01
25:20 - TestChamber_Industrial.WarehousePower_01
25:35 - TestChamber_Industrial.HotelFluorescents_01
25:50 - TestChamber_Industrial.HotelRefrigeration_01
26:05 - TestChamber_Industrial.Incinerator
26:20 - TestChamber_Industrial.Incinerator_Destroyed_Hall
26:35 - TestChamber_Industrial.Incinerator_Destroyed_Hall_Inferno
26:50 - TestChamber_Industrial.Incinerator_Destroyed_Hall_Goo
27:05 - TestChamber_Industrial.Incinerator_Destroyed_Room_Goo
27:20 - TestChamber_Industrial.Intro_01_Ride_01
27:35 - TestChamber_Industrial.Intro_01_Hotel_PrePowerLoss
27:50 - TestChamber_Industrial.Intro_01_Hotel_PostPowerLoss
I know this is overstated by now but just wanted to let you know again how useful this video has been even 4 years later. the entire community thanks you for the time you put in
Thank you! This was actually NEEDED, thank you so much!
Same!
I'm constantly coming back to the video to see what soundscape I should use, thank you for this.
At last! I've been waiting for it soooo long. All mapmakers are grateful! THANK YOU
You have no idea how badly I needed this, god bless your soul.
awesome skills! keep it up,
I think this channel will go viral one day
This is awesome, thanks so much for this resource :D
50:33 ok random boomer
portal 2 is such a masterpiece in sound design
Oh, so the behind the scenes is still the underground section. That explains it for me. I was thinking of "behind the scenes" filled with test chambers, vacuum tubes, vents, and catwalks.
Man I love you
Omg. Thank you.
You are welcome :D
You sir, are a fucking legend.
11:50 Why is is glados whoomp sound?
12:25 I don't know if my brain is making it up, but I'd swear those dripping sounds are the same you hear in Ty 2 at the sewers. Why do I notice these things...
I guess they're stock assets, just like the seagulls from the Spongebob opening? :p
Do you mean tf2 or ty2 ?
@@joshuadenis3968 Ty 2 Bush Rescue! If you explore the sewers below Burramudgee, you'll hear these exact dripping sounds too.
@@jojogape the tasmanian tigre ?
17:26 From here onwards I swear I can hear an occasional soft wobbly drone (you can still hear it in gap.ratman) and I think this exact drone/sample was previously used in the Ratchet and Clank 3 OST, in Obani Gemini. When I heard it in Portal 2 I though it was super familiar and I couldn't make out why, I think this is it. I love finding this sorta stuff. I think this drone is in some other early 2000s tracks.
Definitely stock assets, the water dripping can be heard in many games and movies.
THANK YOU
The Last 2 Chapters Soundscapes are Destruction or Industrial?
Neither, those are 'BR train interior' and 'Press demo', timings for what you are looking for can be found in the video description and/or my comment detailing timings for all individual soundscape entires :)
Thanks Thanks Thanks Thanks Thanks :D :D :D :D :D
I can't find a good soundscape for a small chamber. Like 512 x 512 kinda chamber.. hmm
Why would you need a chamber that small?
@@grnsweatervevo because, any test can be in any sized chamber!
I really like small/compact test chambers
@@_triplix_3476 That's kinda what I do. I'm usually just making small chambers packed into one map, and then once I finally get it done, upload it. So far, it's not been too bad.
i mean the triple laser does feel kinda tight, but it also feels like you are hearing stuff from a bigger room outside the test chamber.
Is there a way to download these as MP3’s for other uses?
Do you mean if there is a way to download the individual soundscapes or these kind of videos for other uses?
soer4769 [ENG] yes, exactly.
sorry, but that does not answer the question, except if you mean both of the options - if so do you?
@@soer4769 I meant the soundscapes.
If so no, there is no way to download these separately as mp3's for other uses, since they are technically script files that tells the game what sounds to play and in what manner. If you want to use the soundscapes in other source engine games you have to export the scripts and the sounds they play to make them work properly, however if you just want to listen to them you can create a simple empty map in hammer and use the console command 'playsoundscape' to play the one you want in-game and further record it with audacity to listen to them outside of the game.
10:20
Is there a way to use these in HL2 maps?
Not out of the box but it is possible, however you have to export all of the soundscape scripts and the sounds used there in, all of which has to be packed with your released map
43:34-51:30
45:31
HolyHell, this is fucking amazing.
Can I kiss you?
lol, I am just happy to help the community :D
:3