Source SDK - Portal 2 Soundscapes

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  • čas přidán 29. 08. 2024

Komentáře • 62

  • @soer4769
    @soer4769  Před 7 lety +16

    Now a soundscapes list for portal 2 is finally out after about 7 weeks working on it, another glyphx tutorial is going to be released next at some point in the future, enjoy, order of every soundscape posted below

    • @soer4769
      @soer4769  Před 7 lety

      *soundscapes_test_chambers.txt*
      00:05 - EntryExitElevator.Interior
      00:20 - EntryExitElevator.Exterior
      00:35 - EntryExitElevator.IndustrialStairs
      00:50 - EntryExitElevator.OpenChamber
      01:05 - TestChamber_01.Vent
      01:20 - TestChamber.Vegetation
      01:35 - TestChamber_Intro_02.BigRoom
      01:50 - TestChamber_Intro_02.IntroRoom
      02:05 - TestChamber_Intro_02.IntroRoom_02
      02:20 - TestChamber_Intro_02.SideRoom
      02:35 - TestChamber_01.Awake

    • @soer4769
      @soer4769  Před 7 lety

      *soundscapes_vegatation.txt*
      02:50 - TestChamber_Vegetation.Crows
      03:05 - TestChamber_Vegetation.AfricanBirds
      03:20 - TestChamber_Vegetation.WaterDrips
      03:35 - TestChamber_Vegetation.Insects_01
      03:50 - TestChamber_Vegetation.Insects_02
      04:05 - TestChamber_Vegetation.Insects_03
      04:20 - TestChamber_Vegetation.Elevator_Birds_01
      04:35 - TestChamber_Vegetation.Elevator_01
      04:50 - TestChamber_Vegetation.Standard
      05:05 - TestChamber_Vegetation.BirdsInsects
      05:20 - TestChamber_Vegetation.NoBirds
      05:35 - TestChamber_Vegetation.Intro_01_Main
      05:50 - TestChamber_Vegetation.Intro_01_MainPortal
      06:05 - TestChamber_Vegetation.Intro_01_CubeRoom

    • @soer4769
      @soer4769  Před 7 lety

      *soundscapes_destruction.txt*
      06:20 - TestChamber_Destruction.MetalPipe_01
      06:35 - TestChamber_Destruction.MetalGroan_01
      06:50 - TestChamber_Destruction.WaterDrip_01
      07:05 - TestChamber_Destruction.WindEerie_01
      07:20 - TestChamber_Destruction.DestructionBeauty
      07:35 - TestChamber_Destruction.DestructionBase
      07:50 - Testchamber_Destruction.Grain_Click
      08:05 - TestChamber_Destruction.GlaDOS_Chamber_Diver
      08:20 - TestChamber_Destruction.GlaDOS_Chamber_Whoomp
      08:35 - TestChamber_Destruction.Intro_03
      08:50 - TestChamber_Destruction.Intro_03_Alt
      09:05 - TestChamber_Destruction.Intro_03_Halls
      09:20 - TestChamber_Destruction.Intro_03_EndVeg
      09:35 - TestChamber_Destruction.Intro_04
      09:50 - TestChamber_Destruction.Intro_05_Start
      10:05 - TestChamber_Destruction.Intro_05
      10:20 - TestChamber_Destruction.Intro_06_BTS
      10:35 - TestChamber_Destruction.Laser_Redirect_Intro
      10:50 - TestChamber_Destruction.Laser_Stairs
      11:05 - TestChamber_Destruction.Dual_Lasers_Intro
      11:20 - TestChamber_Destruction.Dual_Lasers
      11:35 - TestChamber_Destruction.GlaDOS_Chamber_Prewake
      11:50 - TestChamber_Destruction.Glados_Chamber_Postwake
      12:05 - TestChamber_Destruction.GlaDOS_Breaker_Room
      12:20 - TestChamber_Destruction.GlaDOS_PreBasement
      12:35 - TestChamber_Destruction.GlaDOS_Basement
      12:50 - TestChamber_Destruction.GlaDOS_New_Basement

    • @soer4769
      @soer4769  Před 7 lety

      *soundscapes_partial_destruction.txt*
      13:05 - colo_chamber_01
      13:20 - colo_chamber_02
      13:35 - industrial_gen_01
      13:50 - goalie_interior_01
      14:05 - TestChamber.Industrial_muffled_01
      14:20 - TestChamber.liquid_01
      14:35 - TestChamber_transition_01
      14:50 - TestChamber.Industrial_muffled_06
      15:05 - TestChamber_transition_02
      15:20 - TestChamber.liquid_02
      15:35 - trust_ratman_01
      15:50 - TestChamber.Industrial_muffled_02
      16:05 - TestChamber.Industrial_muffled_02a
      16:20 - TestChamber.Industrial_muffled_02b
      16:35 - TestChamber.Industrial_partial_open
      16:50 - TestChamber.Industrial_muffled_03
      17:05 - TestChamber.Industrial_muffled_04
      17:20 - TestChamber.liquid_03
      17:35 - gap.ratman_01
      17:50 - preTestChamber.Industrial_muffled_01
      18:05 - TestChamber.Industrial_muffled_05
      18:20 - warehouse.Industrial_01
      18:35 - warehouse.Industrial_02
      18:50 - TestChamber.liquid_04
      19:05 - Turretchamber.intro_01
      19:20 - Turretchamber.liquid_01
      19:35 - Turretchamber_01
      19:50 - Turretchamber_02
      20:05 - Turretchamber_03
      20:20 - Turretchamber_04
      20:35 - Turretchamber_04a
      20:50 - Testchamber_med_01
      21:05 - rug_ratman_01
      21:20 - Testchamber_med_01a
      21:35 - laser_chamber_lg_01
      21:50 - testchamber.liquid_lg_01
      22:05 - testchamber.liquid_lg_02
      22:20 - util_lo.end_mach
      22:35 - util_water.drain
      22:50 - utility.metal.imp.lo
      23:05 - util.abstract.random.ambient

    • @soer4769
      @soer4769  Před 7 lety

      *soundscapes_industrial.txt*
      23:20 - TestChamber_Industrial.Fire_01
      23:35 - TestChamber_Industrial.BowedMetal_01
      23:50 - TestChamber_Industrial.ScrapedMetal_01
      24:05 - TestChamber_Industrial.ClickStick_01
      24:20 - TestChamber_Industrial.BubblingGoo_01
      24:35 - TestChamber_Industrial.WarehouseWronk_01
      24:50 - TestChamber_Industrial.WarehouseImpact_01
      25:05 - TestChamber_Industrial.WarehouseMotor_01
      25:20 - TestChamber_Industrial.WarehousePower_01
      25:35 - TestChamber_Industrial.HotelFluorescents_01
      25:50 - TestChamber_Industrial.HotelRefrigeration_01
      26:05 - TestChamber_Industrial.Incinerator
      26:20 - TestChamber_Industrial.Incinerator_Destroyed_Hall
      26:35 - TestChamber_Industrial.Incinerator_Destroyed_Hall_Inferno
      26:50 - TestChamber_Industrial.Incinerator_Destroyed_Hall_Goo
      27:05 - TestChamber_Industrial.Incinerator_Destroyed_Room_Goo
      27:20 - TestChamber_Industrial.Intro_01_Ride_01
      27:35 - TestChamber_Industrial.Intro_01_Hotel_PrePowerLoss
      27:50 - TestChamber_Industrial.Intro_01_Hotel_PostPowerLoss

  • @AllisonGhost
    @AllisonGhost Před 2 lety +16

    I know this is overstated by now but just wanted to let you know again how useful this video has been even 4 years later. the entire community thanks you for the time you put in

  • @pancakesandsyrup1233
    @pancakesandsyrup1233 Před 6 lety +14

    Thank you! This was actually NEEDED, thank you so much!

  • @Portal2Player
    @Portal2Player Před 3 měsíci

    I'm constantly coming back to the video to see what soundscape I should use, thank you for this.

  • @helmie6619
    @helmie6619 Před 7 lety +4

    At last! I've been waiting for it soooo long. All mapmakers are grateful! THANK YOU

  • @Parkdum
    @Parkdum Před 4 lety +1

    You have no idea how badly I needed this, god bless your soul.

  • @EEEEEE1337
    @EEEEEE1337 Před 5 lety +3

    awesome skills! keep it up,
    I think this channel will go viral one day

  • @rogers5887
    @rogers5887 Před 7 lety +2

    This is awesome, thanks so much for this resource :D

  • @kitrod
    @kitrod Před 4 lety +15

    50:33 ok random boomer

  • @ronannieforth5717
    @ronannieforth5717 Před 3 lety

    portal 2 is such a masterpiece in sound design

  • @graysonpeddie
    @graysonpeddie Před rokem

    Oh, so the behind the scenes is still the underground section. That explains it for me. I was thinking of "behind the scenes" filled with test chambers, vacuum tubes, vents, and catwalks.

  • @Volian0
    @Volian0 Před 7 lety +2

    Man I love you

  • @therochedox
    @therochedox Před 7 lety +3

    Omg. Thank you.

  • @kingofthequicksave6482
    @kingofthequicksave6482 Před 5 lety +1

    You sir, are a fucking legend.

  • @unintelligible-synapse

    11:50 Why is is glados whoomp sound?

  • @jojogape
    @jojogape Před 4 lety +3

    12:25 I don't know if my brain is making it up, but I'd swear those dripping sounds are the same you hear in Ty 2 at the sewers. Why do I notice these things...
    I guess they're stock assets, just like the seagulls from the Spongebob opening? :p

    • @joshuadenis3968
      @joshuadenis3968 Před 3 lety

      Do you mean tf2 or ty2 ?

    • @jojogape
      @jojogape Před 2 lety +1

      @@joshuadenis3968 Ty 2 Bush Rescue! If you explore the sewers below Burramudgee, you'll hear these exact dripping sounds too.

    • @joshuadenis3968
      @joshuadenis3968 Před 2 lety

      @@jojogape the tasmanian tigre ?

    • @jojogape
      @jojogape Před 2 lety

      17:26 From here onwards I swear I can hear an occasional soft wobbly drone (you can still hear it in gap.ratman) and I think this exact drone/sample was previously used in the Ratchet and Clank 3 OST, in Obani Gemini. When I heard it in Portal 2 I though it was super familiar and I couldn't make out why, I think this is it. I love finding this sorta stuff. I think this drone is in some other early 2000s tracks.

    • @itscs1175
      @itscs1175 Před 8 měsíci

      Definitely stock assets, the water dripping can be heard in many games and movies.

  • @thecaketubby5764
    @thecaketubby5764 Před 3 lety

    THANK YOU

  • @emilioolated6821
    @emilioolated6821 Před 3 lety +1

    The Last 2 Chapters Soundscapes are Destruction or Industrial?

    • @soer4769
      @soer4769  Před 3 lety +1

      Neither, those are 'BR train interior' and 'Press demo', timings for what you are looking for can be found in the video description and/or my comment detailing timings for all individual soundscape entires :)

  • @DownDance
    @DownDance Před 5 lety +1

    Thanks Thanks Thanks Thanks Thanks :D :D :D :D :D

  • @roberthunter6122
    @roberthunter6122 Před 4 lety +1

    I can't find a good soundscape for a small chamber. Like 512 x 512 kinda chamber.. hmm

    • @grnsweatervevo
      @grnsweatervevo Před 4 lety +1

      Why would you need a chamber that small?

    • @roberthunter6122
      @roberthunter6122 Před 4 lety

      @@grnsweatervevo because, any test can be in any sized chamber!

    • @_triplix_3476
      @_triplix_3476 Před 3 lety +1

      I really like small/compact test chambers

    • @roberthunter6122
      @roberthunter6122 Před 3 lety +1

      @@_triplix_3476 That's kinda what I do. I'm usually just making small chambers packed into one map, and then once I finally get it done, upload it. So far, it's not been too bad.

    • @graciouslump9695
      @graciouslump9695 Před 3 lety

      i mean the triple laser does feel kinda tight, but it also feels like you are hearing stuff from a bigger room outside the test chamber.

  • @Fractorification
    @Fractorification Před 4 lety +1

    Is there a way to download these as MP3’s for other uses?

    • @soer4769
      @soer4769  Před 4 lety +1

      Do you mean if there is a way to download the individual soundscapes or these kind of videos for other uses?

    • @Fractorification
      @Fractorification Před 4 lety +1

      soer4769 [ENG] yes, exactly.

    • @soer4769
      @soer4769  Před 4 lety +1

      sorry, but that does not answer the question, except if you mean both of the options - if so do you?

    • @Fractorification
      @Fractorification Před 4 lety +1

      @@soer4769 I meant the soundscapes.

    • @soer4769
      @soer4769  Před 4 lety +2

      If so no, there is no way to download these separately as mp3's for other uses, since they are technically script files that tells the game what sounds to play and in what manner. If you want to use the soundscapes in other source engine games you have to export the scripts and the sounds they play to make them work properly, however if you just want to listen to them you can create a simple empty map in hammer and use the console command 'playsoundscape' to play the one you want in-game and further record it with audacity to listen to them outside of the game.

  • @D4rkNFS
    @D4rkNFS Před 7 měsíci +1

    10:20

  • @phalanxHH
    @phalanxHH Před 3 lety

    Is there a way to use these in HL2 maps?

    • @soer4769
      @soer4769  Před 3 lety

      Not out of the box but it is possible, however you have to export all of the soundscape scripts and the sounds used there in, all of which has to be packed with your released map

  • @MrGermandeutsch
    @MrGermandeutsch Před 6 lety

    HolyHell, this is fucking amazing.
    Can I kiss you?