Star Wars: X-Wing - A Retrospective Analysis

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  • čas přidán 28. 06. 2024
  • A longform review/analysis of Star Wars: X-Wing.
    Patreon - / spacecadetrewind
    Ko-fi - ko-fi.com/spacecadetrewind
    Wing Commander Retrospective - • Wing Commander - A Ret...
    Guide for modding the Windows version to run on today's computers - steamcommunity.com/sharedfile...
    0:00 Intro
    0:02:31 First Impressions
    0:05:32 Flight Controls
    0:13:56 Combat
    0:16:17 Power Management
    0:27:21 Combat II
    0:32:30 Player Ships
    0:44:17 Tours of Duty
    0:53:52 Docking Simulator '93
    1:07:40 Mission Design
    1:29:08 Damage Effects
    1:32:01 Capital Ships
    1:37:12 Damage / Repair System
    1:41:38 AI
    1:44:42 High Level Gameplay
    1:51:28 The Meta-Gaming Problem
    2:04:54 Mission Design II
    2:08:09 Situational Awareness
    2:13:18 Wingmen
    2:15:06 The Late-Game Experience
    2:22:55 The Death Star
    2:27:22 The Story
    2:29:49 X-Wing (Original Release)
    2:39:55 X-Wing Collector's CD-ROM
    2:43:14 X-Wing Collector's CD-ROM (Mac Port)
    2:46:52 X-Wing Collector Series
    2:54:18 X-Wing in 2023
    2:55:34 Conclusion
    Credits
    Majora's Mask 3D footage captured by Haxmega
    Some visual elements by Haidaraaaaa
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    Special Thanks
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Komentáře • 1,2K

  • @spacecadetrewind
    @spacecadetrewind  Před 9 měsíci +74

    Hey just a heads up that someone has been trying to impersonate me in the comments in order to run some kind of scam. I'll do my best to deal with these whenever they appear, but be vigilant in case one slips through the cracks. I will never message you on Telegram or other services like that, and any comments from me on this channel should be specially flagged by CZcams's interface as from the channel owner. Stay safe out there!

    • @takabaierun
      @takabaierun Před 9 měsíci +10

      That scam is ancient... and what pisses me off most is that CZcams is doing next to nothing about it. But if a content creator has .7 seconds of copyrighted music somewhere, they go nuts.

    • @beneficent2557
      @beneficent2557 Před 9 měsíci +1

      Hey man where is my Xbox?

    • @PetersonZF
      @PetersonZF Před 8 měsíci +1

      It's the highest form of flattery! ;)

    • @michaelandreipalon359
      @michaelandreipalon359 Před 8 měsíci +1

      You're not the only one, don't worry.
      Oh, and on a soft spot, if they actually want to impersonate you, that means you've already left a good mark on the algorithm.

    • @Hellohallo
      @Hellohallo Před 8 měsíci +1

      There are people that modded X-win and Tie-fighter for years, look at the total conversion versions.

  • @gufu21
    @gufu21 Před 9 měsíci +50

    You touched on it, but the immersion factor _really_ sunk its teeth into 9- or 10-year old me. It never occurred to me that reallocating shields or managing power could seem tedious-I was an ace Alliance pilot, dang it, and the more keys I had to tap on the keyboard during a frenzied battle, the more awesome I felt.
    And those medals and ribbons ... getting those felt amazing. I'm not even kidding, I think the main reason I rejoined the Cub Scouts at that age was so I could chase that feeling I got in X-Wing of getting patches on a uniform.

  • @superfahd
    @superfahd Před 9 měsíci +72

    A couple of things from an old XWing veteran:
    1. You didn't mention speed management which was a critical part of dogfighting and might have also helped you avoid all those collisions. You see, you're most maneuverable at 2/3 speed so the standard tactic while engaging fighters was to close in to gun range at full, and then hit the 2/3 speed key to drop to that speed, set your laser charge to 75% or 100% and start blasting away. Similarly, there was a key to match speed with target, useful for engaging slower crafts so that you can maintain a safe distance from them and avoid any collision damage that way
    2. Concussion missiles are indeed faster and track targets better than proton torpedoes. It's been a while bit in my experience, firing a torpedo at a fighter was a waste. A missile, on the other hand was more reliable choice for hitting fighters, especially in a head on approach where they could close the distance faster and thus hit farther out
    3. One way to deal with the laser spread of the XWing (at least in my opinion) was to dual or quad link your lasers. It slows down your rate of fire but gives you a better chance of at least one of them hitting. Dual link was my preferred choice, if for no other reason then that Wedge Antilles does it in A New Hope!
    (that's as far as I've gotten in your video. I'll see if there are more things I can add)

    • @lebensraummetal
      @lebensraummetal Před 9 měsíci +4

      There's more Ion cannon stuff in TIE Fighter so he'll definitely need to learn to mash the 'match speed' key when he closes on a target.
      Alternately he can just turn off collisions in the menu and save himself the trouble.

    • @Raistlen007
      @Raistlen007 Před 9 měsíci +2

      The lower speed maneuverability was a feature in tie fighter. Not xwing.

    • @613aristocrat
      @613aristocrat Před 9 měsíci +5

      All stuff that's in the manual. Playing this game was such a blast because of how in control you were. It felt like actually flying a starfighter.

    • @jasony8480
      @jasony8480 Před 9 měsíci +1

      Torpedoes can be used effectively against fighters if you lock and fire at them before you get into cannon range, then dive a direction, but keep going roughly at the craft shooting at you (so they keep going at the torp), so the cannons do not hit the warhead. Not many targets for them, since it isn't worth the overkill against most imperial fighters. Works well against tie advanced or interceptors with shields (not sure it X-wing has those, I didn't get very far into it but played the heck out of Tie Fighter and later)

    • @mpcox
      @mpcox Před 8 měsíci +3

      Speed management wasn't actually introduced until the XvT engine. The original DOS versions of TIE Fighter did not have it - you were as maneuverable at 100% as you were at 33.
      In XvT, you were most maneuverable at 1/3rd throttle, and they carried that mechanic over to XWA.

  • @bobcat9087
    @bobcat9087 Před 9 měsíci +167

    I remember being about eight or nine years old when I first played this with my friend in 1994 or so. It took two of us to handle all of the keyboard controls. We took turns where one of us was the pilot, handling steering and weapons, while the other was the astromech droid, handling shields, power, and targeting.

    • @jackasslawyer
      @jackasslawyer Před 9 měsíci +7

      I'm so old school I played wing commander split controls with my friend. "Push A dude!" LOL

    • @Vandecker
      @Vandecker Před 9 měsíci +7

      That sounds like some amazing memories to have with your friend :-)

    • @jedipathworking
      @jedipathworking Před 9 měsíci +3

      I got similar memories, it was incredibly fun.

    • @MrZombiefrank
      @MrZombiefrank Před 9 měsíci +9

      Your friend was role-playing a R2 unit

    • @DSzaks
      @DSzaks Před 9 měsíci +8

      Me an my brother use to do this as well. He would pilot and fire and I would be on the keyboard selecting targets and managing the shields and power ratios. It was like having an actual pilot and co-pilot sim. Good times.

  • @samtheweebo
    @samtheweebo Před 9 měsíci +46

    It makes you feel like you are actually flying the ships. Making adjustments to systems all the time. Was a great game series. I miss it.

    • @pqsnet
      @pqsnet Před 9 měsíci

      If you still play games, you should look up XWAU (X-wing alliance upgrade)
      There has been a lot modding by old developers to keep the old games skeleton but putting on a new skinn.
      As of now, X-wing 95, Tie Fighter and X-wing alliance looks up to paar with EA Battlefront.

    • @Strideo1
      @Strideo1 Před 9 měsíci +10

      I remember thinking the power management system was so cool when I played these games. I wasn't expecting so much bellyaching over it in the video.

    • @afterburner94
      @afterburner94 Před 3 měsíci

      Pinnacle was really XWA. The modding community on that last game is probably the best there is with revamped models, textures, VR compatibility and Total conversions of Tie Fighter exist. Absolute banger.

  • @xenxander
    @xenxander Před 9 měsíci +69

    This game series made real use of the joysticks of the time.
    The proper joystick makes flying the ships very intuitive without having to really use the keyboard much if at all during flight and combat.

    • @greyshadow9498
      @greyshadow9498 Před 9 měsíci +18

      I actually came to complain about him using an Xbox controller 🤣
      Thrustmaster MKII FTW!

    • @unclerukmer
      @unclerukmer Před 9 měsíci +7

      I bought a Sidewinder just to play these games. Once I had all the buttons perfectly configured the game controls were very intuitive.

    • @1BrknHrtdRomeo
      @1BrknHrtdRomeo Před 9 měsíci +1

      Hah...Remember when the joystick connected via VGA? LOL
      Oh yeah that was me hah...and I brought second hand joysticks that were like 5-10 bucks xD

    • @theblackgoatofthewoods
      @theblackgoatofthewoods Před 9 měsíci +3

      Tie Fighter was fantastic when I got a joystick with forcefeedback

    • @lordbreadington9889
      @lordbreadington9889 Před 9 měsíci +3

      ​@1BrknHrtdRomeo ahhhhh, the old "game port" joysticks. Usb was such a breakthrough.

  • @dano8902
    @dano8902 Před 9 měsíci +37

    Wing Commander was the casual experience, X-Wing was for us psychos who loved the complicated sims. Honestly, I did love both...but the X-Wing series still takes up the vast majority of my 90's Space Sim headspace and holds a special place in what remains of my cold, black heart. But if you liked Wing Commander more, well that's cool too. More power to ya! It was an amazing time for PC gaming, and these titles were massively influential in their own ways.
    Edit: One more thing about X-Wing...it was absolutely necessary to use a flightstick-type joystick...it allowed total control of flying the ship in one hand so the other could seamlessly be used for power management and other functions. Muscle memory took control after a surprisingly small amount of practice. Even using a gamepad today is kinda clunky and imprecise in comparison.

    • @Stefonius
      @Stefonius Před 9 měsíci +6

      X-Wing Alliance (a sequel) is still my favorite space flight sim. I bought an MS Sidewinder flight stick just for that game. To this day, I can't game with a mouse and keyboard.

    • @michaelandreipalon359
      @michaelandreipalon359 Před 8 měsíci +5

      For me, TIE Fighter and X-Wing have aged more well, kinda like how LucasArts' Monkey Island, Day of the Tentacle, and Full Throttle surpassed King's Quest, Quest for Glory, and Space Quest.

    • @DurkMcGerk
      @DurkMcGerk Před 7 měsíci +6

      And then TIE Fighter came out which allowed you to press Enter to match your target's speed. That was a life-changer. It was hard to go back to X-Wing after that.

  • @korndogz69
    @korndogz69 Před 9 měsíci +117

    Power management is 100% necessary to be successful in this game. It's part of the "basics". There are power configurations that are optimal for max speed so you're not heading at near light speed towards enemies like you were doing on the first training mission. There's many scenarios where you need to know what power config to use for that situation. For example, when the mission briefing says you're going out on a rescue mission, as soon as you come out of hyperspace, you need to immediately dump all power to engines and drain your weapons and shields to get max speed (150). Once you get close enough, then you start charging weapons and shields as you close in. If you don't do that, more often than not, you won't get to the objective in time. Then you just have to target the enemy that is targeting your objective and tap it once so it disengages the objective, and turns its attention to you instead.
    When your shields get hit, you have to instantly re-balance them. You just get used to it. Get hit, re-balance shields. X-Wing is a very challenging game. If you can play this game at an expert level, you have accomplished something. I got to the point where I was taking on star destroyers solo after telling my wingmen to go home. To take out a star destroyer, you have to first take out all 52 fighters in its hangar. Then you do runs on its shield generators while doing the "Wotan Weave" to dodge the turrets. This is a "git gud" kind of game that won't hold your hand in any way.
    *Edit* Oh yeah! One mistake you made was not realizing you can link all 4 X-Wing lasers to fire at the same time. This gives you more vectors to intercept your target. At least 35 minutes into the video. Just don't go spray-N-pray with it, or your laser energy will be depleted quickly. Deliberate, calculated linked shots is the way to go. Also, you CAN take on cap ships in an A-Wing. You can take on cap ships with anything. A-Wing, B-Wing, X-Wing, Y-Wing, any Alphabet-Wing.

    • @flowinsounds
      @flowinsounds Před 9 měsíci +7

      you certainly can take on capital ships with an A wing. so much fun

    • @bunkerhousing
      @bunkerhousing Před 9 měsíci +7

      Yeah valid comment, I remember doing the death star run and setting all shields back.
      There was a training mission in an A-wing that thaught you above, you set all power to engine and zipped around and scanned everything.

    • @tirirana
      @tirirana Před 9 měsíci +8

      power management is especially important, because shields recharge super slowly, but lasers recharge faster, so it's more efficient to recharge your lasers and directly transfer that energy to the shields instead of charging them slowly.

    • @stephenkolostyak4087
      @stephenkolostyak4087 Před 9 měsíci +11

      No power management = failure. No shield rebalancing = failure. No dumping laser capacitor into shield bank = failure. And sure you can take out all of the tie fighters inside of a Star Destroyer, but is it really even living if you give them a chance to break formation after they launch? As for linked fire on cannons? Against capital ships, sure - and since the fully-charged cannons fire around 1.15 km (or around there) you can start firing before the targeting reticle lights up and dodge away before incoming fire has a chance to reach you with Y-Wing and B-Wing having the greatest advantage because of having both laser and ion cannons which could be fire-cycled by holding weapon selection down (it worked best after all torpedoes were fired off 6 shotting corvettes or blapping shield generators).
      100% fire accuracy was a real pain in the ass to get, but completely doable if you didn't mind reloading a save file.

    • @korndogz69
      @korndogz69 Před 9 měsíci +5

      @@stephenkolostyak4087 Yep! There's a lot of tactics in X-Wing! The linked shots comment was specifically for that part when he was talking about how much trouble he was having hitting that tie fighter he kept missing. Mine fields are best cleared with single weak shots at high speed.
      Another great way to use your concussion missiles is for those pesky rescue missions where if you don't get there in time, you fail. I would usually lock-on to the ship(s) targeting my objective at long range and fire one missile at it. That's enough to get them to break off their attack, and you'll have plenty of time to close in to protect your objective.

  • @centauri0
    @centauri0 Před 9 měsíci +34

    X-wing was the first PC game I had ever purchased. Still have the same box and floppies today :) I understand the annoying collisions, that's why there is an option to turn it off. I would say most of your negative comments are simply because your not playing the game with a keyboard and joystick. Power management and speed control is so much easier when one hand is always on the keyboard. Totally agree with you on the mission designs. Most of the issues were fixed in Tie Fighter.

    • @jackasslawyer
      @jackasslawyer Před 9 měsíci

      Flight stick is the ONLY way to play x wing What's even the point otherwise. I rigged mine between my legs top gun style

    • @alexrose1ukv2
      @alexrose1ukv2 Před 9 měsíci +6

      That is why Tie Fighter is often considered one of the greatest PC games of all times. All of the awesome intact, more awesome added, most of the not-awesome dealt with. The original dynamic music is still awesome.

    • @gordoncrutchfield3453
      @gordoncrutchfield3453 Před 8 měsíci +2

      Tie fighter is where I started.

    • @hardyakka888
      @hardyakka888 Před 8 měsíci +4

      Tie fighter CD, once you played that, you never go back to x wing. Advancements like goals menu, enemy shield rating, dockig with transports, being able to actually shoot down missiles. Long live the empire.

    • @AZMR240SX
      @AZMR240SX Před měsícem

      Yeah, for sure. I very much wish there had been an updated X-Wing using the TIE Fighter improvements.

  • @wayner396
    @wayner396 Před 9 měsíci +53

    Loved this game and tie fighter. I wore out 2 of my mom's mice playing this so for Christmas she bought me a flight stick so I'd stop breaking her mice.

    • @Superschokokeks
      @Superschokokeks Před 9 měsíci +1

      Man, took me a second to get that you're not talking about animals.

    • @Dr-Weird
      @Dr-Weird Před 9 měsíci +1

      Man your poor cat. Breaking all those mice like that.
      (Lol I loved tie fighter, I played it b4 I got xwing)

    • @kendoyle
      @kendoyle Před 9 měsíci +1

      I broke a joystick playing it. Don't have any idea how I'd play it with a joypad. Think some mice also took a battering here too.

    • @mitcheldurnell267
      @mitcheldurnell267 Před 8 měsíci

      ... how did you break the mice? lol

    • @wayner396
      @wayner396 Před 8 měsíci

      @@mitcheldurnell267 the tracker ball in thr bottom wore out from me having to move the mouse so fast, often, and hard.

  • @Darthborg
    @Darthborg Před 9 měsíci +248

    When I talk about this game or Tie Fighter, zoomers think I’m always talking about Rogue Squadron. FML but so glad to be a teen when these games came out to experience how awesome these games were in the 90s. ❤

    • @themarchinggoblin8294
      @themarchinggoblin8294 Před 9 měsíci +10

      Both were great! X wing was a ball ache to get working

    • @Darthborg
      @Darthborg Před 9 měsíci

      @@themarchinggoblin8294 no it’s not. Maybe if you are a zoomer used to consoles where you drop a disc in, but basic setup was and is easy for anyone with an IQ above a garden snail.

    • @planescaped
      @planescaped Před 9 měsíci +8

      I remember old people would always talk about how great these games were on GameFaqs Rogue Squadron or Jedi Outcast message boards back in the day, lol.

    • @silkwesir1444
      @silkwesir1444 Před 9 měsíci +4

      @@themarchinggoblin8294 Yes, both were great. But this confusion shows a certain level of ignorance with regards to the distinction between different video game genres.

    • @anjetto1
      @anjetto1 Před 9 měsíci +14

      Yeah, it's really rude of people to be born after us and have different experiences

  • @jackasslawyer
    @jackasslawyer Před 9 měsíci +11

    IF YOU DIDN'T PLAY X WING WITH A FLIGHT STICK, YOU DIDN'T PLAY XWING

    • @puntfake
      @puntfake Před měsícem

      Played thousands of hours with mouse. I have scars.

    • @PiotrPilinko
      @PiotrPilinko Před měsícem +1

      @@puntfake It was so much easier with a proper joystick. Also true for Tie Fighter.

    • @p60091
      @p60091 Před 3 hodinami

      @@puntfake Bet your ball mouse had scars.

  • @docweidner
    @docweidner Před 9 měsíci +27

    First mission of TD2. Stars' End was a prison that first showed up in the Brian Daley novel Han Solo at Stars' End. The first of a trilogy of books that gave more backstory on Han Solo. Daley had to make it a prequel and could not involve the Empire, so he created the Corporate Sector Authority as the new villian. Andor used a similair concept in the early episodes. Daley also created the Z95 Headhunter that you will see later in TIE Fighter.
    These games embraced the Expanded Universe. Sometimes in little ways like this or in bigger ways by bringing Thrawn into TIE Fighter.

    • @DIEGhostfish
      @DIEGhostfish Před 9 měsíci +1

      It's weird though because Stars' end is way out of the way, in a tributary state with "Theoretical independence" of the empire. And also kinda long blown up by the start of this game.

    • @docweidner
      @docweidner Před 9 měsíci +6

      @DIEGhostfish Good points. One thing I always enjoyed about the EU, in general, was it tended to make the galaxy feel bigger in a way the movies never did.
      I guess we could potentially explain it away as either the CSA rebuilt it, or the Empire liked the idea enough to nationalize it. Much like what happened in Andor, the Empire decided the CSA was dropping the ball, so they took over.
      Of course, the real reason was it was a bit of fan service.

    • @DIEGhostfish
      @DIEGhostfish Před 9 měsíci +1

      @@docweidner Impst just stole the name. Because it sounded cool. All the missions are also focused on a couple of sectors pretty far from CSA space though the galaxy hadn't been mapped at the time.

    • @michaelandreipalon359
      @michaelandreipalon359 Před 8 měsíci +2

      It's extra lore like that made me feel disappointed with Squadrons. That game felt way too safe, even compared with the Jedi games by Respawn.

    • @DIEGhostfish
      @DIEGhostfish Před 8 měsíci +2

      @@michaelandreipalon359 Big issue is only having like three things to pin lore onto for Squadrons. And one of those things being Disastermath.

  • @ByteSizeTech
    @ByteSizeTech Před 9 měsíci +7

    Regarding 26:00 - Power Management
    The solution is a HOTAS that you can configure with repeated button presses. When I used to play, I used a throttle with a middle button that was setup to press the S key 3 times, rebalancing shields automatically.
    This is why using a modern gamepad is a poor choice for this game.

  • @Aelendris
    @Aelendris Před 9 měsíci +10

    Being captured in X-wing (or rescued) is determined at the ejection of your pilot from the ship. What determines your fate is "which craft was closest to you?" Enemy => straight to jail, Friend => straight to your homely friendly Nebulon-B-Frigate-hospital ship
    That's why you get captured a lot more often than not, because your enemy's usually in very close proximity to you when you die.

    • @michaelandreipalon359
      @michaelandreipalon359 Před 8 měsíci +1

      Either way, the lack of proper save states is a huge disadvantage for this game, and thank the Force the sequels did a 180 on that.

    • @Jiub_SN
      @Jiub_SN Před 7 měsíci +2

      @@michaelandreipalon359not at all imo, but an option to toggle would be nice for those who don't like it

  • @cameron398
    @cameron398 Před 9 měsíci +28

    I remember the first version of the game was on 3.5 disks. No voices until years later with the collectors CD version. So much fun.

    • @kristiandomke
      @kristiandomke Před 8 měsíci

      Yes, I played both of them as well. Great that they fixed some of the extremly hard bordering to impossible missions in the CD-Version as well...

  • @monstarosadeliciosa
    @monstarosadeliciosa Před 9 měsíci +47

    Your channel is routinely featured in those “how to start a youtube channel” videos as the rare unlikely video with exceptional quality that will break the algorithm with 3hr longform video of all gameplay footage getting over 100k views for the first video featuring a game over 30 years old! Keep it up, man!

  • @danielmcdonagh1693
    @danielmcdonagh1693 Před 9 měsíci +4

    Hearing that description of the mission with the infinitely respawning gunboats activated a long buried memory of disabling fighters to prevent their replacements spawning in so I was really happy when you covered that as a valid tactic.
    Child me felt so fucking clever.

    • @barongorn
      @barongorn Před 9 měsíci +2

      I remember that at least regular ties couldn't be ion-ed. They still blew up when you got them disabled

  • @MartinKuek
    @MartinKuek Před 9 měsíci +10

    I never had any issue with scans. When told to get within 0.2, my first instinct was the high speed fly-by as you discovered.
    Secondly there is a huge difference between torpedoes and missiles. The missiles are much faster and manoeuvrable than torpedoes. That's why they're for fighters.

  • @RoamingAdhocrat
    @RoamingAdhocrat Před 9 měsíci +9

    You need to cut your shield power - the X-Wing is very comfortable at 100% laser, 0% shield, and transferring to shields whenever your lasers are at least half supercharged. Also, cutting throttle to 1/3rd when turning. You get the best turn rate when your engines have 50% power (the blue bar on the ELS is halfway) and throttle is at 33%.

    • @RoamingAdhocrat
      @RoamingAdhocrat Před 9 měsíci +5

      The AI (I am 98% sure) aims simple deflection shots. So, if you change speed or course, that's enough to make them miss - fighters and turrets both. But if you're too close/slow/large, they'll still hit your ship. At 2:15:00 you have a Y-Wing with 100% laser, 100% shield, moving at grumpy-toddler pace - any shot aimed at you is gonna hit no matter how extravagently you evade. If folk are shooting at you in a Y-Wing, try 75% or 100% laser, 50% shield. Or 0% laser, 100% shield for a bit.
      IIRC I spend a bit of Y-Wing time with 50% laser, 50% shield, using extra speed to avoid hits and using the shields as a battery

  • @markusroth8770
    @markusroth8770 Před 9 měsíci +11

    Pro tip that I learned from none other than my mom (I guess in the 90s she was the pro gamer of the family): "Pilots" are actually save files that you can copy and avoid the points and your rank.

    • @docweidner
      @docweidner Před 9 měsíci +4

      Yep, .plt files. In the original DOS game, you could pick your wingmen. And you could either copy yourself or the Top ACE pilot if you wanted better wingmen. Later versions, you couldn't do that, but you could, as your Mom did, save yourself.

    • @hardyakka888
      @hardyakka888 Před 8 měsíci +1

      The dark side is a path to many abilities some consider unnatural....... yeah i did the same back in the 90's

  • @jameslewis2635
    @jameslewis2635 Před 9 měsíci +7

    Unlike the Rogue Squadron games, the X-Wing / Tie Fighter series were made by a team of people who specialised in combat flight simulators rather than arcade games. As such these games were designed to simulate as many features of the craft involved as possible based on the movies and made up elements that would flesh out the experience like the scanning mechanic. People back then were used to this as combat flight simulators were quite common back then. It was an age where everyone was expected to RTFM for anything more complicated than an arcade game (including many racing games).

    • @linuslau888
      @linuslau888 Před 3 měsíci

      Being huge into flight sims with my first experience shooting the Sopwith Camel in Flight Sim (1984 ver), I couldn't agree more the X-Wing Tie Fighter series were simulators for sure. This series would eventually lead to future hits like the Descent series.

    • @AOClaus
      @AOClaus Před 2 měsíci

      I'm still mad about the lack of support for Squadrons...

  • @BrianCooperGplus
    @BrianCooperGplus Před 9 měsíci +5

    It's interesting because from the modern vantage point there are so many valid critiques of this game from the design and mechanics perspective. That being said at the time playing it I had never experienced anything like it. I loved messing with all the controls and things like long travel distances and annoying scanning missions were absolutely part of the immersion experience.
    Incredibly fond memories of getting totally lost in playing these games. Thanks you!

  • @MsOpportunity68
    @MsOpportunity68 Před 9 měsíci +6

    Excellent retrospective. One of the things that annoyed me about the final version of X-Wing, the one that used the X-Wing vs TIE Fighter engine was that whoever did the Imperial shuttle got the angle of the wings wrong compared to the original games. They were much to shallow. It might sound nit picky, but to the Star Wars geek that I still am, it was important. Thankfully when X-Wing Alliance was released the Imperial Shuttle wings were back to their correct angle.
    Back in the day having some sort of joystick was important and in days before USB a 15 pin game/midi port was included with the Soundblaster cards, and if you were going to play games like the Microprose Simulators or X-Wing you owed it to yourself to buy a Joystick. Indeed trying to play X-Wing without one had you using the mouse to control the X and Y axis, but you had to be constantly moving the mouse to turn. As soon as you stopped moving the mouse you stopped turning, and this often led you to having to move the mouse till you ran out of space and quickly pick it up to move it to the other side of the desk so you could continue steering. TIE Fighter required you to use a Joystick from the outset in comparison.
    Even today I would argue that it is still best to play this type of game with a Joystick rather than a gamepad because the extra length of the former provides much finer control.

  • @daveb1930
    @daveb1930 Před 9 měsíci +11

    X-Wing was one of the "Big Three" that convinced me to move on from my Amiga and get a decent 486 back in 1994, the other two being Doom and X-Com.

    • @captnwinkle
      @captnwinkle Před 9 měsíci +4

      I hated the giant self destruction discs....
      "your base is under attack". One time the Aliens attacked my base, with zero weapons cuz my team was gonne, my remaining guys only had harsh language, but one of them charged a gray and the gray threw a grenade at him and killed himself as well, so another Xcom guys picked the alien's gun and I ended up defending the base...such a great game!

    • @michaelandreipalon359
      @michaelandreipalon359 Před 8 měsíci

      At least Doom as is aged far better. X-Wing got easily surpassed by TIE Fighter onwards, while XCOM has those Firaxis remakes.

    • @randlebrowne2048
      @randlebrowne2048 Před 7 měsíci +1

      @@michaelandreipalon359 X-Com also has the Xenonaughts 1 and 2 spiritual remakes (much closer in design to the original X-Com).

    • @davidspencer7254
      @davidspencer7254 Před 7 měsíci

      X wing was surpassed by the Atari arcade games. 😂 ... that's came out before it.

    • @michaelandreipalon359
      @michaelandreipalon359 Před 7 měsíci +1

      @@davidspencer7254 Hmm, how so?
      Even so, those will also be eclipsed by TIE Fighter.

  • @Cloud3623423423
    @Cloud3623423423 Před 9 měsíci +10

    I'm glad youtube recommended this video to me. I would have never believed that I too would be a person who unironically watches a 3-hour analysis of an old video game, until now. Thanks for the videos you have been doing- it's been nice to see a modern in-depth analysis on games that I played when I was very young. I hope you will consider doing Privateer at some point.

  • @DarkVaati13
    @DarkVaati13 Před 9 měsíci +34

    The bit about meta knowledge reminds me of this mission from TIE Fighter where Admiral Harkov betrays you and tries to get you killed when clearing out some mines. It was very hard and after a point your two wing mates will turn hostile and attack. Almost every guide I see says to begin the mission by shooting them down and because they are hostile and told to do nothing you wont get penalized.

    • @docweidner
      @docweidner Před 9 měsíci +3

      I remember that mission. TIE Interceptor to clear Mines before your wingmen turn on you. One of the few times, iirc, that I used the call for help option, or maybe that was scripted. The Rebels show up as well, and you get a bonus scan a shuttle mission. I think Harkov sent TIE Advanced. That one was one of the hardest, if not the hardest of that game.

    • @muddlewait8844
      @muddlewait8844 Před 9 měsíci +12

      I remember there was one TIE Fighter mission where you were sent to intercept some Correllian freighters in a Defender, but they jumped to hyperspace very close to mission start and you started very far away, the idea being they’d jump before you could get there, setting the stage for an ambush. Except that if you took advanced torpedoes, pumped all your shield and laser energy into the engines, barreled toward the freighters at full speed, and emptied your tubes the moment you got in range, you could juuuust barely blow up the freighters before they jumped, which soft-locked the mission. Flying a Defender was just sick.

    • @bunkerhousing
      @bunkerhousing Před 9 měsíci

      You are a real smartass pilot?

    • @isyoulame
      @isyoulame Před 9 měsíci +8

      There's Missile Boat mission where you make many Bothans die. I think you wind up killing about 60ish fighters in that mission alone. And you spend it zipping back and forth with SLAMS. I am not sure if the fact it's Bothan space is supposed to be meta with what Mon Mothma says in ROTJ or not lol. But indeed many Bothans died.

    • @michaelandreipalon359
      @michaelandreipalon359 Před 8 měsíci +1

      A super hard mission, B5M1, but by the Force, it's still more rewarding and replayable than almost every Squadrons level and even 95% of the X-Wing levels.

  • @gungriffen
    @gungriffen Před 2 měsíci +3

    Energy Management in a Space Sim is like driving a manual car, you're always shifting gears.
    Space Sim is Simulation.
    It's why we still play them 30 years later.

  • @ricashbringer9866
    @ricashbringer9866 Před 9 měsíci +4

    I was in college when I played this game. I loved it. The problems you highlight, I learned to manage. It was part of the realism for me. You didn't see X-wings withstand damage well in the films.

  • @udirt
    @udirt Před 9 měsíci +38

    can confirm that the opening text scroller was incredibly exciting in 1993/1994. there was neither bad pre- or sequel movies so this was triggering only the best memories.

    • @BaronGrackle
      @BaronGrackle Před 9 měsíci +3

      Similar when playing Dark Forces or Jedi Knight.

    • @SECONDQUEST
      @SECONDQUEST Před 9 měsíci

      They're all sorta bad, some just less bad, since they were made for your age demographic

    • @michaelandreipalon359
      @michaelandreipalon359 Před 8 měsíci

      ​@@SECONDQUEST...What do you mean?

  • @mt0068
    @mt0068 Před 9 měsíci +3

    Tie Fighter was almost a perfect sequel improving on X-Wing in every way. Its hard to think looking back now at how rough the graphics were - I remember playing this and being blown away

  • @Acrosurge
    @Acrosurge Před 9 měsíci +10

    I loved this game. As a kid, it introduced me to many facets of the Star Wars lore and fed my fantasy/scifi ship geekdom. I loved the B-Wing. Still do.

    • @pqsnet
      @pqsnet Před 9 měsíci

      If you still play games, you should look up XWAU (X-wing alliance upgrade)
      There has been a lot modding by old developers to keep the old games skeleton but putting on a new skinn.
      As of now, X-wing 95, Tie Fighter and X-wing alliance looks up to paar with EA Battlefront.

    • @michaelandreipalon359
      @michaelandreipalon359 Před 8 měsíci

      The X-Wing Alliance B-Wing has the better laser link though. Heck, you can even fire both your lasers and ions there altogether.

    • @fansofER
      @fansofER Před 8 měsíci +1

      The B-Wing is my favorite. Armored space tank heavy fighter! 💪

  • @docweidner
    @docweidner Před 9 měsíci +15

    Another challenge with these games, especially Wing Commander was you sometimes needed to boot the computer with its own configuration to properly allocate the memory. I'm not sure if X-wing didn't have this issue as much or if I had just gotten used to it with WC, but I learned a lot about how PCs worked from getting these games to run properly. I think that is why the complexity in the game itself wasn't as much of an issue.

    • @mitchellforney6109
      @mitchellforney6109 Před 9 měsíci

      I think when I was a kid, I spent more time tweaking my config.sys and autoexec.bat files to coax my computer into running games than I did playing the games themselves.

    • @junglespinner
      @junglespinner Před 9 měsíci +4

      shout out to MEMMAKER

    • @walterteply-schnabl6379
      @walterteply-schnabl6379 Před 9 měsíci +1

      @@junglespinner For games like this it was nice to know you could always squeeze out a few more bytes by not loading the German keyboard drivers, because the controls were mapped for US/UK keyboard layouts anyway (and rebinding controls was not a thing back then, at least not for sims).

    • @korndogz69
      @korndogz69 Před 9 měsíci +4

      @@junglespinner This comment just brought some flashbacks of editing autoexec.bat, and config.sys to run certain games with optimal memory! Like using the "LOADHIGH" command to make more conventional memory available, and tweaking how other things were/were not loaded.

    • @docweidner
      @docweidner Před 9 měsíci +1

      @korndogz69 Yeah, I haven't thought of EMS and XMS in years. As I think about it more, I recall having different boot disks for different games since they didn't always agree on how to use system resources.

  • @MrHarbot
    @MrHarbot Před 9 měsíci +5

    X-wing, like Star Wars itself, space battles are inspired by WW2 air combat. Speed, turn fighting, avoiding crashing, keeping your six clear, etc. I really loved it when I was 12 and still love it. :D

  • @random007nadir
    @random007nadir Před 9 měsíci +6

    I played the hell out of this as a teenager. Never noticed any problems with speed or collisions.

    • @Andrew-qu7lq
      @Andrew-qu7lq Před 9 měsíci +1

      My most annoying collisions were hitting the Death Star surface. A whole game of open space, then the missions switch to flat ground underneath and I"d constantly lose track and turn into it unexpectedly.

  • @folcotook3049
    @folcotook3049 Před 9 měsíci +8

    While Wing Commander might not have been dependent on the manual, my experience from back then (yes, I'm old and started computer gaming on a C-64 in the '80s) was that most flight sim type games did assume you actually read through the manual.
    The concussion missiles are faster and more maneuverable than torpedoes and are indeed for targeting smaller ships.
    Not sure what happened to the special edition in the Steam version, but the original special edition (from the actual CD) cutscenes were fine. That's what I had.

    • @randlebrowne2048
      @randlebrowne2048 Před 7 měsíci

      Most games back then tended to have pretty in-depth manuals (including strategy games).

  • @dasparado
    @dasparado Před 9 měsíci +8

    I was in the middle of high school when this came out and first saw a girlfriends of mine little brother playing it at her house. I thought the whole game was just going through those training rings and still thought it was epic. Imagine my surprise when I bought it that there was an entire military campaign as well. Tie Fighter came out soon after I got X-wing and to say those were amazing games would be an understatement. PG Gamer at the time declared Tie Fighter the ideal game to have on a Deserted Island if you only could have a single game. Good memories.

  • @groadoswaggins
    @groadoswaggins Před 9 měsíci +6

    The reason you crashed so much early on is that once you get behind them, I think there was "match speed" throttle position button iirc, so you didn't overshoot them all the time.
    *edit* I see from reading more replies that I am remembering TIE Fighter for that particular feature. Or you have to play the remake version. It still had Throttle positioning that helped.

    • @michaelandreipalon359
      @michaelandreipalon359 Před 8 měsíci +1

      And besides, you're also better off speed energy to either shields and/or lasers for efficiency reasons.

  • @michaelhurley3363
    @michaelhurley3363 Před 9 měsíci +3

    I remember playing these games when I was a kid and I think the video game culture of the time was a lot different than it is now. Having a joystick was mandatory for playing games on a PC. Flight simulators were some of the most popular games around. So a game that brought all those fiddly flight sim mechanics into the Star Wars universe was mind-blowing for us.
    I know now the idea of looking at a game manual to learn how to play seems crazy, but in the 90s you typically shared a PC with the whole family. Reading and rereading the manual was something you could do when you weren't allowed to play the game. I probably spent more time imagining what it was like playing X-Wing in my bedroom than actually playing it. Probably the reason it's so hard to get a good physical copy of these game manuals nowadays is we would drag them with us everywhere we went. Most of them were kept to together by tape and grime by the time we were finished with them.
    I think we were also a lot more used to games being front-loaded with unfair skill challenges. It was fairly common for developers to make a first level of console games super difficult to prevent people from just renting it. A game that didn't take months to master was seen as poor value for money and would absolutely be a financial failure.

    • @michaelandreipalon359
      @michaelandreipalon359 Před 8 měsíci

      Granted, the mouse+keyboard niche still works well for some games and gamers. Look at X-Wing gaming veteran LPhoenix, for example.
      Not only that, the manuals also have brilliant story bits in them. One sure hasn't experienced the entire game if they don't know the mostly offscreen backstory from said books.

  • @heralds
    @heralds Před 9 měsíci +7

    Power management is honestly one of my fav features, Elite Dangerous still uses it as well.

    • @heralds
      @heralds Před 9 měsíci +1

      also, TIEs were based of the Japanese Zero. In the Chinese theater of WW2, the preferred strategy was the Boom and Zoom, where you'd zoom in, shoot the shit out of them, and fly off, because you were bigger and faster, but they'd out maneuver you.

    • @Jiub_SN
      @Jiub_SN Před 7 měsíci

      Most space sims do today, though I don't think any are as good as some of the earlier stuff

    • @davidspencer7254
      @davidspencer7254 Před 7 měsíci

      Funny how all knowledge of exactly which WW2 action films led to the basis of the scenes in Star Wars. Hint: it wasn't the Pacific theatre.

  • @HeavyArms0404
    @HeavyArms0404 Před 9 měsíci +10

    I'm looking forward to the tie fighter review. This was a really great watch. Thanks for including the wing commander context. Oh, if you do tie fighter check out the new total conversion. The remastered music is amazing and the greater amount of original music in tie fighter compared to xwing makes me think it was a budget issue for the xwing project.

    • @michaelandreipalon359
      @michaelandreipalon359 Před 8 měsíci +3

      'Course, before one should try that still ongoing fan remake, the Collector's CD-ROM Edition is the better starting point.

  • @benkonczal4584
    @benkonczal4584 Před 9 měsíci +3

    My friends all agreed that the sequel: X-Wing vs Tie Fighter, was better. But to me, this was the gold standard in the early 90’s. We spent hours playing this game. The music was on point, the explosions were always satisfying, and you had to use your head and develop some skills. It still holds a warm spot in my heart.

    • @michaelandreipalon359
      @michaelandreipalon359 Před 8 měsíci

      I still prefer the singleplayer titles, since XWvsTF unfortunately wasn't made with full on Internet competition in mind compared to first person shooters then and now.
      Still beats the rinse-and-repeat state of Squadrons though.

    • @hardyakka888
      @hardyakka888 Před 8 měsíci +1

      Did you skip Tie fighter CD? That game was perfect

    • @michaelandreipalon359
      @michaelandreipalon359 Před 8 měsíci +1

      @@hardyakka888 No, their friends did.

  • @Sarissae
    @Sarissae Před 9 měsíci +2

    Great to see this review come through, have been waiting since your first video. Very comprehensive, please keep it up and looking forward to your next video.

  • @Cascadian_Ranger
    @Cascadian_Ranger Před 9 měsíci +4

    "Chances are its been multiple days since you saw that part".
    Ha, nah this was a full sitting from start to finish.
    Never been exposed to this game much beyond knowing it exists and Jontron making a couple jokes about it during the old "Starcade" videos.
    Definitely looks really interesting, and I think you contrasted it well with Wing Commander despite existing in the same realm.
    Great presentation on the game, looking forward to a follow-up about the expansions (lord know why they thought that much was necessary).

    • @michaelandreipalon359
      @michaelandreipalon359 Před 8 měsíci

      How insulting of casual and inane YTuber commentarists like him to belittle great games like this. I swear, every time they sing hossanahs for Battlefront 2 2017 and Squadrons... they make me puke.
      Tie up some loose ends between Episodes IV and V, I guess. Star Wars Legends is nicely full of those extra explanatory backstory moments.

  • @ericsimard5889
    @ericsimard5889 Před 9 měsíci +4

    I was lucky when I started this game to notice right away that you could transfer gun energy to shields. At the start of every mission I would immediately transfer ALL gun energy to shield to have double protection. It made the missions so much easier.

    • @michaelandreipalon359
      @michaelandreipalon359 Před 8 měsíci

      That's actually the standard mission start procedure shown in the manuals, so you were on point.

  • @danielbeshers1689
    @danielbeshers1689 Před 9 měsíci +4

    The Y-Wing's technical read out should be 75 SBD, 40 RU. The X-Wing is 50/20, and the A-Wing is 50/15.

    • @RoamingAdhocrat
      @RoamingAdhocrat Před 9 měsíci

      whoa, the A-Wing has equal shields to the X-Wing? makes sense now you say it but I always thought it was less

  • @Quamikaze
    @Quamikaze Před 9 měsíci +19

    I love to tell people how many times X-Wing made me cry as a kid

    • @docweidner
      @docweidner Před 9 měsíci +5

      I was in college when it came out. I don't think I cried, but I screamed at that game on more than one occasion.

    • @jtjames79
      @jtjames79 Před 9 měsíci

      And then in TIE fighter you get to murder orphans to make the Emperor proud.

  • @wllmhlmn
    @wllmhlmn Před 9 měsíci +4

    I literally watched your first video yesterday! Keep it up man you’re killing it!

  • @RyanEX2000
    @RyanEX2000 Před 9 měsíci +5

    In defense of the laser spacing of the X-wing's weapons, it was a deliberate design choice. The Rebels always expected to fight outnumbered against massed Tie waves. To compensate the X-wings lasers were spaced as they were to maximise hits on multiple targets at the start of combat.

    • @Jiub_SN
      @Jiub_SN Před 7 měsíci +1

      Kind of like grapeshot canons, they're inaccurate but that was the point. They were meant to spray not to hit single targets, the difference being xwings can still do that. Honestly I never had an issue with the spread on my first play through, I just think he doesn't like complexity

  • @korndogz69
    @korndogz69 Před 9 měsíci +5

    Regarding missions: When you get your mission briefing, you're being told what the objectives are for success. It would be unrealistic for the briefing to include how the enemy will react to your mission. You're not going to know which ships the enemy has tasked with attacking your mission objective. That would be pretty dumb really. You have to figure that out yourself just as you would have to in a real mission. That's part of the fun.

    • @PiotrPilinko
      @PiotrPilinko Před měsícem

      This change made Tie Fighter defense missions much easier.

  • @Cajun7907
    @Cajun7907 Před 9 měsíci +1

    You've done it again! (Caused me to stay up way later than I should have). Awesome video, and storytelling. Another blast of nostalgia!

  • @jediguy634
    @jediguy634 Před 9 měsíci +5

    These space sims were my bread and butter in the 90s. Great to look back and see all the different versions.
    I really hope you play you X-wing alliance as it’s by far the most “playable” by today’s standards.

    • @michaelandreipalon359
      @michaelandreipalon359 Před 8 měsíci

      Granted, that game still feels like an obvious beta at times, especially with experience with XWAU and fellow players like LPhoenix trying to remedy this by making a lot of fan fixes on certain missions.
      TIE Fighter is different though. Still the peak of the series.

  • @vibaek78
    @vibaek78 Před 9 měsíci +5

    I liked this game a lot, but I loved Tie Fighter even more - For some reason the dark side was even more compelling. Great video

    • @korndogz69
      @korndogz69 Před 9 měsíci +1

      Yeah! Being a pilot for the Empire was more challenging! You had to work your way getting promoted to fly each ship, and the first 3-4 TIE variants have no shields since the Empire sees its pilots as expendable resources.

    • @michaelandreipalon359
      @michaelandreipalon359 Před 8 měsíci

      Same goes for Jedi Knight: Dark Forces II, Jedi Academy, Battlefront II 2005, and Empire at War+Forces of Corruption. Makes me disappointed with Battlefront 2 2017 extremely high.

  • @cull510ender
    @cull510ender Před 9 měsíci +3

    Thanks for this trip down memory lane! I remember playing both this and wing commander back in the day (to completion), although I had forgotten much. Looking forward to your next videos.

  • @UstraMage
    @UstraMage Před 9 měsíci +5

    I only played X-Wing a little as a kid, the first game like this I got was TIE Fighter. I do remember this game and enjoying it a lot. Great video dude.

    • @michaelandreipalon359
      @michaelandreipalon359 Před 8 měsíci

      Sequel's so good, the first game nowadays feels like a tad bit skippable demo.

  • @Crocogator
    @Crocogator Před 9 měsíci +9

    You have earned a sub. If you plan on doing something similar for TIE Fighter and Alliance, I'm soooo here for it. These games formulated my childhood. One of my first memories is sitting in my dad's lap and him letting me pretend I was the one playing X-Wing. OG DOS version baby.
    ETA now that I'm further in: I love the power management in these games. It's just four buttons (five if you include beam in TF/Alliance) but it makes you feel like a frantic pilot. Combine that with the 1/3 and 2/3 speed being super important... Mm.
    Also if you want to get REALLY spicy, cover Star Crusader. I have everything you need to play that if you're interested.

    • @spacecadetrewind
      @spacecadetrewind  Před 9 měsíci +1

      I wish I had known about Star Crusader a little earlier, or I'd have put it in my Patreon poll. Oh well. All worlds will be conquered assuming I make it that far.

    • @Crocogator
      @Crocogator Před 9 měsíci +1

      @@spacecadetrewind Heck yeah. The story is absolutely bonkers, and it's like Wing Commander in that 'failing' a lot of missions just branches the story - and gets you a dressing down.
      One of the coolest things is that you can disable enemy ships, and one of the three ships you start with has a tractor beam. If you disable a ship, complete the mission, then tractor beam that ship while you warp home... You get to keep that ship and use it.

    • @michaelandreipalon359
      @michaelandreipalon359 Před 8 měsíci

      If only that game wasn't abandonware.
      By the way, feel free to check out Tachyon: The Fringe and, though not exactly about space warfare, the first Archimedean Dynasty.

    • @Crocogator
      @Crocogator Před 8 měsíci

      @@michaelandreipalon359 Yeah :( The planned expansion advertised IN GAME and in the manual never came out.

  • @EriolBraveheart
    @EriolBraveheart Před 9 měsíci +4

    Awesome to see you back!

  • @Solbadgreg
    @Solbadgreg Před 9 měsíci +5

    Star Wars X-Wing Franchise. A beautiful series. Still some of my favorite space sims next to Wing Commander and Free Space.

  • @oelfeinself
    @oelfeinself Před 9 měsíci +4

    I loved those games. Your videos hit a special place in my heart, so niche but so spot on. Thank you.

  • @tristikov
    @tristikov Před 9 měsíci +5

    Great to see another great video from you! I only remember seeing X-Wing at a friend's house and playing the training mission, so it was cool to see how it compared to Wing Commander--Since I have played games in that series throughout the years since my childhood. Looking forward to WCII and beyond. Keep up the awesome work!

  • @fatfreddyscoat7564
    @fatfreddyscoat7564 Před 9 měsíci +5

    Played this soooo many times, and the extensions. Then Tie Tighter came along and it was perfect!

  • @razvanmazilu6284
    @razvanmazilu6284 Před 9 měsíci +13

    As someone who only very briefly experienced this game to the point I barely remember it as it was a bit before my time, but spent a lot of time as a kid playing X-Wing Alliance, it's interesting to see how much of that game's structure and mechanics already existed here.
    As a side note, I really hope this video does well and the channel takes off. Your original video really came out of nowhere, with its high quality and its success despite its subject being on a very niche subject. I'm not normally too fond of very long videos on games and find I prefer them to be within the 30 to 60 minutes margin, but somehow your videos flow so easily that I didn't even realise when I was the 1hr mark. I'd definitely love to see more such videos on this genre and, perhaps, even some let's say genre adjacent games like Rogue Squadron or some of the more open world space games that feature a lot of combat in addition to other mechanics like trading. Thinking of stuff in the vein of the X series.

    • @cburger4life144
      @cburger4life144 Před 9 měsíci +1

      Same here! Was a little too young for Tie Fighter/X-Wing, though somehow I had and managed to beat Rebel Assault so I guess I should just say I didn’t have access to it. But X-Wing Alliance was an early “hype” game for me. It’s one of the first games I remember reading early previews for and getting excited about, not just seeing a cool box at the store and begging my parents for.

    • @afishynado6812
      @afishynado6812 Před 9 měsíci +1

      Was a huge fan of Tie Fighter more than X-Wing. When XWA came out at first I was like "OMG wtf is this family stuff? I was expecting the alliance bit!" Until I realised how much depth there was in the story and family elements.

    • @michaelandreipalon359
      @michaelandreipalon359 Před 8 měsíci

      In short, we will be watching him with great interest.

    • @michaelandreipalon359
      @michaelandreipalon359 Před 8 měsíci

      ​@@cburger4life144Ugh, would never recommend the Rebel Assault to both Star Wars veterans and newbies anytime.

  • @frost8077
    @frost8077 Před 9 měsíci +1

    As a 90s kid who liked sci-fi games, this channel was made for me. Many modern games feel like they don't care much for world building and mechanical design, but more like a copy of a copy of a copy. Space sims and mecha used to involve designs where every part of a ship had purpose and function. Now I see so many designs that look like nonsense. I had Wing Commander on the SNES and didn't have the luxury to play every PC space sim, so it's nice to see a channel covering these sorts of games, especially for the younger crowd coming in.

    • @Idazmi7
      @Idazmi7 Před 9 měsíci +1

      Exactly. I had this game, and _Starfleet Academy_ when I was a kid, and I absolutely loved them. Nothing nowadays gives me that true "simulation" feeling.

  • @Peremptor
    @Peremptor Před 9 měsíci +1

    Excellent. Good to see you're back man. Have a great one!

  • @RyanEX2000
    @RyanEX2000 Před 9 měsíci +2

    My first memory of this game was going to my cousin's house and seeing him playing it and thinking how cool it looked. But he only griped and said he got a bugged copy because it never let him do any new missions.
    It was only after I went to school a couple days later and talked to some friends in the computer lab that I found out why. When I told them about his problem they just laughed and said he had to turn off the invincibility option or the game wouldn't let him progress.

  • @ArbitraryConstant
    @ArbitraryConstant Před 9 měsíci +4

    I remember taking out a star destroyer with a Y-Wing using protons to take out the shield towers, then disabling it with ion cannons. It starts launching unlimited TIE's but you can mostly avoid those.

    • @mitcheldurnell267
      @mitcheldurnell267 Před 8 měsíci +1

      Yes, during the missions that have you slowly wearing down the Star Destroyer in order to destroy it, I recall blowing it up in each mission for fun even though it returned in each mission by cheesing it in this way. They probably should not have allowed little fighter ion cannons to disable anything much larger than ships of similar size haha

    • @michaelandreipalon359
      @michaelandreipalon359 Před 8 měsíci +1

      The grind does give you enough points to gain more stuff for your Kalidor Crescent.
      Sure breaks the lore, unfortunately. If it were me, I would nerf the number of replacement waves, whilst giving the STDs/ISDs that'll have to reappear in future missions (or perhaps even future storylines; look up the Immortal in Wookieepedia, and be surprised) due invincibility.

  • @orbaitv5991
    @orbaitv5991 Před 9 měsíci +4

    Wow a 3 hour video analysis on X-wing? I just started playing it a month ago and have only a few missions left in tour 5. Can't wait to watch the video.

  • @theodorelopez8971
    @theodorelopez8971 Před 9 měsíci +3

    You just have to know how to use the x wing lazers. Use single shots to put out a constant stream of fire on capital ships, fixed hard targets, or distant groups of fighters. Use the stream to firehouse their flight path. For close range dogfights switch to quad and go for precisely timed snap shots. Sure it wastes energy because not all foir bolts hit or may be needed to destroy the target. But blasting a tie Advanced in a whirling dogfight with an instinctual shot in the split second it's in your cross hairs is deeply satisfying. Dual linked is mostly useless.

  • @CannotFindServerSA
    @CannotFindServerSA Před 9 měsíci +4

    I played X-Wing after TIE Fighter and found it several orders of magnitude rougher. TIE Fighter polishes most of the issues up so much, though I do remember there still being lots of downtime in some missions.

    • @antaniserse
      @antaniserse Před 9 měsíci +1

      There was still downtime, which in a wierd way added some charm and mistery to the mission design (I never liked too much the instant "autopilot to waypoint" when there is no more danger), but they introduced two critical new features: an extended info screen for your target, showing how long it would take for them to complete the next step of their script, and a time compression mode, up to 4X

    • @CannotFindServerSA
      @CannotFindServerSA Před 9 měsíci +1

      @@antaniserse Yeah, I do remember that stuff. I also remember there being a screen within missions that would show you what the objectives were and whether they were complete or not. Given that they redid X-Wing after TIE Fighter had already come out, it's crazy that they did not bring any of that stuff back into X-Wing. TIE Fighter ended up as such a smoother experience due to these additions, it really feels like X-Wing was a rough draft.

    • @michaelandreipalon359
      @michaelandreipalon359 Před 8 měsíci

      A sequel so good it makes the fist installment (almost) worth skipping. Brings into mind Age of Empires II > AoE I, Doom and Return to Castle Wolfenstein > Wolfenstein 3D, Tiberian Dawn and Red Alert > Dune II, and Titanfall 2 > Titanfall.

  • @jasonwycheung
    @jasonwycheung Před 9 měsíci +3

    This game was the reason I bought a Soundblaster.

  • @arugulatarsus
    @arugulatarsus Před 9 měsíci +2

    Great video! I'm looking forward to seeing the series.

  • @mattmurphy7030
    @mattmurphy7030 Před 9 měsíci +2

    I got this working with a VKB joystick and had an absolute blast from the past. Great review thanks for sharing

  • @ManuelDornbusch
    @ManuelDornbusch Před 9 měsíci +8

    Fascinating. I have played this 30 years ago and do not recall death through crashing. :-) But yes, your basically back then targeted a single pixel at distance

    • @MikeTXBC
      @MikeTXBC Před 9 měsíci +1

      Me neither, but X-Wing is basically played through emulation now so maybe that has something to do with it.

    • @mitcheldurnell267
      @mitcheldurnell267 Před 8 měsíci

      Yes I sort of wonder; I played this shortly after release and do recall destroyed ships sometimes shooting off at some random vector from what they were flying, but never backwards at me. Maybe emulation changes the math that could allow this to happen (or my 27 year old memory is wrong, lol) @@MikeTXBC

    • @jasonbroander
      @jasonbroander Před 7 měsíci

      Yeah I agree with the others. I think this was not a problem back then.

  • @thequazi
    @thequazi Před 9 měsíci +5

    It was so much easier to use a joystick to kill the Tie Advanced back in 1994. I couldn't imagine doing that with any other kind of controller.

  • @TheGregoryodd
    @TheGregoryodd Před 9 měsíci +1

    Think you found the perfect niche for YT retro(spective) gaming content. Keep up the good work!

  • @BrutalMaximus
    @BrutalMaximus Před 9 měsíci +2

    Fantastic video, looking forward to more!

  • @Nakor29
    @Nakor29 Před 9 měsíci +4

    Ahhh the memories... like reporting back from the evacuation of Hoth and having a ridiculous debriefing experience that... if put into a movie would probably look a bit like this:
    "Sir, I'm back from my third try to evacuate everyone from hoth, thanks to our Quantum Leap Device, that allows to do missions again... and again... and again. This time the Star Destroyer didn't came out of hyperspace a bit beside the convoy like usual but right within it... maybe a bug in the mission but anyway. This time I resuced them all, also that shuttle with the officers, the troop transports and what not. I managed to save them all, just that one freighter exploded some seconds before I could destroy their attacker. But it only had some supplies and equipment on board... should be easy to replace.
    That loss is a bit regrettable but I dare say, given the circumstances the mission was a big success."
    "Lost a freighter? Which one?"
    "Nothing important, I think they had some old matraces on board, some tables maybe a desk and some office supplies..."
    "What?! Our office Supplies?!! *takes a look at a checklist* Indeed... that were our yearly supply in Paperclips!!! Now we can't file stuff properly! And we can't buy any more anywhere. The Empire controls the paperclip market!
    You damn fool!!! That little freighter was the most important asset we ever had! The whole war is lost! Without proper filings we're totally doomed!"
    "Well you could use scotch tape instead... or maybe a stapler..."
    "You damn young fool! Those were also on board!"
    "You could buy more... or make them... we still have all the soldiers, supplies, rescued ships and officers... that single freighter can't be that important..."
    "Not Important? NOT IMPORTANT! Lieutenant.. or whatever you pilot are... don't you have a heart?! No no no no... that single freighter was special to.... to... to someone! You have to do it again!"
    "Sir? That's what feels like 20 minutes of my life, that's totaly nonsensically wasted ... why?"
    "Because of the rules here!" *points on a clipboard*
    "But why are there such rules? Why not making it so, that 98% is enough and only doing it again if you feel like you want to get better and maybe give a medal or so if you resucue them all... it really was a hard fight out there."
    "What?! Yeah, that's what you dream of pilot! Pfff... who do you think we are?! The EMPIRE?! We're here to annoy the hell out of our pilots. You do it all or you do nothing of it.
    You won't see anything else of the campaign, like with the Empire.
    You won't have contact with any higher ups or secret orders to give you secret additional missions, like in the Empire.
    You won't get optional goals as Bonus, like in the Empire.
    You won't have any fun from here on, like you would have in the Empire.
    You won't see the light of day until you worked like a clockwork and you will like it, you.... hey! Were are you going pilot?! I'm not finished with you!!!"
    *from a place far far away, where he should have been a long long time ago* "To the Empire, Sir! You made an extremly good point there!"
    The Empire - Treating pilots surprisingly fair since 1994, a renegade Tie Fighter
    (Disclaimer: If I didn't got all the goals I did the missions in Tie-Fighter usually again until I got all the goals right, just like in the Alliance, but there it was just much more fun to do so even while you're in a flying tincan at the start of the game. It was a total surprise back then.)

    • @michaelandreipalon359
      @michaelandreipalon359 Před 8 měsíci

      Never got into Quantum Leap, so I just imagined Maarek Stele using a Force empowered buckler shield, not unlike Puella Magi Madoka Magica's Homura Akemi.
      And just slyly add references to Groundhog Day, Steins;Gate, and Edge of Tomorrow willy-nilly if and when I can.

  • @alarmedresponse
    @alarmedresponse Před 9 měsíci +3

    Great video! Glad to hear you created a patreon, you deserve the money!

  • @jasonbenson036
    @jasonbenson036 Před 9 měsíci +3

    Hey, just wanted to say that your videos have been really good so far. While I'm definitely in the "Elite Was First!" camp, I'm also a true fan of both the Wing Commander and X-Wing games. Your deep dive into the mechanics and game play are well thought out, and your chill attitude is so much better than all the videos that start with "Hey CZcams! Ya Boi Floofy Here!" or some other over the top nonsense. Keep being chill my dude.

  • @williamdufort176
    @williamdufort176 Před 9 měsíci +1

    I literally popped over to your channel to see if this xwing video dropped yet. Really looking forward to this and the rest of the retrospectives over the next couple years. Your wing commander vid is aces for a 90s nerd like me.

  • @CompleteAnimation
    @CompleteAnimation Před 9 měsíci +9

    The later games in the series make the power management much better. X-Wing vs TIE Fighter takes so many of the issues you have, and improves them to the point that you won't complain about them anymore.

    • @planescaped
      @planescaped Před 9 měsíci +3

      FTL is the only game I've played where I enjoyed power management.

  • @lynnmckay9273
    @lynnmckay9273 Před 9 měsíci +4

    As I said in my comment on your first video, I love X-Wing's power management. I admit it's not super intuitive and certainly not well tutorialized, and shield recharge rates were not properly thought through. But having to constantly micromanage everything in the moment makes it feel much more like piloting a machine than just playing a first person shooter with six degrees of freedom.
    I don't think every game should go for it or that every game that did, did it well. Squadrons completely fails to capture that feeling for me, for example, despite clearly including power management in an attempt to appeal to fans of X-Wing and TIE Fighter. But there really is something to the experience of messing with those little bars in the middle of a fight, scrambling to get power back to the rear shield arc, or enough laser to squeeze off a few more shots.

    • @spacecadetrewind
      @spacecadetrewind  Před 9 měsíci +3

      While it's never going to be my favorite activity, I can acknowledge that if done well, this kind of thing can add to a game.
      Thinking about it now, at least some of my animosity towards the concept probably comes from my experience with bad implementations of power management I've had to deal with in other games, despite what I said in the video, heh.
      As you said, the biggest problem with it in X-Wing is the learning curve. Once you've gotten past that, it functions just fine as part of the gameplay.

    • @thewewguy8t88
      @thewewguy8t88 Před 9 měsíci

      @@spacecadetrewind yes the game had an extremely step learning curve. sadly for me i think it was too steap :(

    • @michaelandreipalon359
      @michaelandreipalon359 Před 8 měsíci

      It's steep, but thankfully not as much as Wing Commander (a reason why I now lost my once reverential and replaying love for that series), Descent (still great, but can be darned at times), and Il-2 Sturmovik: Complete Edition/1946 (then again, that game isn't about starfighters).

  • @Remedey49
    @Remedey49 Před 8 měsíci

    I just watched all 5 hours of your content while building Lego, both X-wing and Wing Commander where some of my fave dos era games. Excellent content, I can’t wait to see what’s next. Thanks!

  • @Straswa
    @Straswa Před 5 měsíci

    Great work Space Cadet. Thanks for the in-depth info.

  • @arrrgee
    @arrrgee Před 9 měsíci +5

    This was one of the first PC games I played, and I played it again and again and again, it was awesome!

  • @ryanjarrard9938
    @ryanjarrard9938 Před 9 měsíci +4

    Wow, I played this game (and TF and XvT) to death when I was a kid.
    My only comment on the Imuse and why its better to play with than the Collectors Edition: its key to helping your situational awareness. If you hear that Imperial March drop, it time to immediately cycle through your targets and start looking for the group of Tie bombers or Gunboats that just showed up to kill your mission objective.
    They cleaned up the message log by Tie Fighter but in X wing Imuse really helps you know what's going on in real time.
    Anyway, great vid.

    • @spacecadetrewind
      @spacecadetrewind  Před 9 měsíci +2

      Thanks! This is a good point and something I hadn't considered.

  • @taquito-sama4346
    @taquito-sama4346 Před 9 měsíci

    This will definitely blow up, nice video, man!

  • @ProctorZakharov
    @ProctorZakharov Před 9 měsíci +1

    Fantastic video. Can't wait for the next one.

  • @mitchellforney6109
    @mitchellforney6109 Před 9 měsíci +4

    Totally right on about the docking. So much docking. There's only one other thing in the universe that also subjects the viewer to such mind-numbingly transcendant levels of docking: Star Trek: The Motion Picture.

    • @spacecadetrewind
      @spacecadetrewind  Před 9 měsíci +3

      Damn, that's a good pull. At least there they had the excuse that at least some of the audience wanted to get a good look at the fancy new Enterprise model.

    • @fonesrphunny7242
      @fonesrphunny7242 Před 9 měsíci +1

      Aside from the sound effects seemingly made by mouth, all I remember is the ending, which is essentially some dude screwing a satellite. Nothing happened for 2 hours and the climax happened off screen...possibly in an incomprehensible way.

    • @michaelandreipalon359
      @michaelandreipalon359 Před 8 měsíci

      At least TIE Fighter and that Star Trek film's edited cut redeemed these flaws.

  • @ClusterShart
    @ClusterShart Před 9 měsíci +9

    When you get to TIE fighter, I’d recommend the DOS CD version, but with cycles set properly to keep it from getting too fast. There’s an extra layer of difficulty added by the hit box changes in the special edition versions.
    You also get the dynamic music, and 480 instead of 240 as your resolution.

    • @terrylandess6072
      @terrylandess6072 Před 9 měsíci

      That Gouraud shading was such a hit fans demanded X-Wing be remastered and released so I played Tie first and then the X-Wing 'redux'. On 3.5" floppys.

    • @NeovanGoth
      @NeovanGoth Před 9 měsíci +2

      Ah yes, the TIECD version was awesome, absolutely loved the narrated mission briefings. The Gouroud shaded SVGA graphics are glorious. Too sad X-Wing never got that treatment (Gouroud shading yes, but no SVGA).
      Back then I was super excited by the remakes using the engine from X-Wing vs TIE Fighter, but sadly there were too many compromises, particularly the lack of the dynamic music.

    • @michaelandreipalon359
      @michaelandreipalon359 Před 8 měsíci

      ​@@NeovanGothAnd even then, CD-ROM X-Wing still doesn't have switchable secondary armaments, time compression, more ships and the availability of space stations, and 3D targeting systems.

  • @jerglow
    @jerglow Před 9 měsíci +1

    Didn't know I've been waiting for this for 3 decades.... but here we are

  • @express0ne103
    @express0ne103 Před 9 měsíci

    Love both your vids, look forward to the full set of both game series. 👍

  • @AK-xn6ds
    @AK-xn6ds Před 9 měsíci +3

    Great series! Keep it up

  • @TimPiatek
    @TimPiatek Před 9 měsíci +5

    I'm going to watch this over the course of a few days - lovely content! I REALLY hope a Descent: Freespace video is incoming!

    • @michaelandreipalon359
      @michaelandreipalon359 Před 8 měsíci

      It'll come, but that shall be a reality at least a few years later, what with the other Wing Commander and X-Wing installments.

  • @adfaklsdjf
    @adfaklsdjf Před 8 měsíci

    I somehow missed this video when it first came out, even though I've subscribed and rung the bell. It just came up in the related/recommended sidebar. Thank you for your excellent work.

  • @LungMing23
    @LungMing23 Před 9 měsíci +1

    Woah!! Before I watch this lemme just say thank you and welcome back! You and me seem to love the same old big box pc games.

  • @Furluge
    @Furluge Před 8 měsíci +3

    Another great video. Thanks for taking the time to put it together. I'm really looking forward to that Wing Commander 2 video though. :D Back in the day I was definitely more into Wing Commander than the X-Wing and TIE Fighter games. That said, when I heard people talk about these games they were always most interested in the TIE Fighter game in particular so it will be curious to see how you feel about it. I do have these games on a CD someplace but I can't say I've played them very extensively.

  • @nikoladd
    @nikoladd Před 9 měsíci +4

    The transfer energy keyboard buttons are the most important ones in this game. Shields DO NOT recharge unless their energy input is set above half. Same for lasers. You need to increase your energy input to recharge them. This will lower the energy to your engines though. So you have to balance between the three. Energy management is what this game is about. Much like dogfighting.

    • @michaelandreipalon359
      @michaelandreipalon359 Před 8 měsíci

      It's nuances like this that really make me like Wing Commander less, Chris Roberts bullkriffery nowadays notwithstanding.

  • @mikefraley748
    @mikefraley748 Před 7 měsíci +1

    Thanks for this exhaustive review of one of my favorites from back in the day. I have to say that even your criticisms and final evaluation is fundamentally fair. I'd love to see your review of the expansions.

  • @jeremyarcus-goldberg9543
    @jeremyarcus-goldberg9543 Před 8 měsíci +1

    This video and the comments are full of nostalgia that I am enjoying. This game was beyond my skill level and that was so frustrating because I wanted to get to more of the story! Great game and use of all Star Wars elements.