’Roidvania: Dr. Jekyll and Mr. Hyde & Amagon | NES Works 121

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  • čas přidán 9. 01. 2024
  • This episode's games share exactly two things in common: Both involve guys who hulk out and turn into massive ’roided rage monsters, and both are so terrible that they will make YOU want to hulk out as well. However, here is the interesting thing (for a certain value of "interesting"): Both are terrible in completely different ways!
    Dr. Jekyll and Mr. Hyde takes a bizarre, almost experimental approach to game design, sending its protagonist on a journey across Victorian London, where he is beset by an endless succession of utterly mundane nuisances that drive him mad, causing him to collapse in fury. This sends him to a freakish parallel universe where he exists as a hideous, twisted effigy of a man who can shoot parabolic energy beams at evil babies and hopping meatballs. Just like in Robert Louis Stevenson's classic novel!
    Amagon, on the other hand, presents you with a pretty compelling hook and some well-considered risk-reward design. Do you play as a weakling with a machine gun, or as the durable muscleman with a limited attack and a massive hitbox who can't accumulate bonus items? Unfortunately, the game goes way too eagerly for punishing, kaizo-style design, which doesn't pair well with the limited lives, lack of continues, and iffy controls....
    Production notes:
    Video Works is funded via Patreon ( / gamespite ) - support the show and get access to every episode up to two weeks in advance of its CZcams debut! Plus, exclusive podcasts, eBooks, and more!
    Why watch when you can read? Check out the massive hardcover print editions of NES Works, Super NES Works, and Virtual Boy works, available now at Limited Run Games (limitedrungames.com/collectio...! SG-1000 Works: Segaiden Vol. I is available NOW, and Metroidvania: The First Decade is due in 2024.
    NES footage captured from Analogue Nt Mini. Video upscaled to 720 with xRGB Mini Framemeister. "Before the Storm" courtesy of Jacob Le.
  • Hry

Komentáře • 154

  • @AQuestionofCharacter
    @AQuestionofCharacter Před 5 měsíci +135

    I literally almost choked on raisins when you mentioned Hyde fires the psycho wave "just like in the novel."

    • @ChristopherSobieniak
      @ChristopherSobieniak Před 5 měsíci +1

      Ha! 😂

    • @num488
      @num488 Před 5 měsíci +5

      Probably based on the one featured in The Pagemaster.

    • @JetstreamGW
      @JetstreamGW Před 5 měsíci +2

      @@num488 Shame we won't be hearing about _those_ games for a while :P

    • @MAMoreno
      @MAMoreno Před 5 měsíci +1

      I know, right? It's a NOVELLA. Get it right.

  • @georginabensley9453
    @georginabensley9453 Před 5 měsíci +62

    The Jekyll segments make a lot more sense when you take into account that Jekyll was a bit of a jerk all along. From this viewpoint, his segments are an *exaggeration* of normal daily life in London, in which he finds every single thing and person he encounters to be irritating and wishes he could just destroy them all. Hyde is not a curse at all, Jekyll deliberately created Hyde to have an excuse to carry out his dark desires without feeling guilty about them.
    If the Hyde segments played better, this could actually be a far more faithful adaptation of the original than most (since it's so common to depict Hyde as a separate personality taking over). You'd play through the Jekyll segments, getting increasingly ticked off at all the stupid obstacles life put in your way for no reason. Then you'd switch to Hyde and have a great time smashing monsters and tearing scenery apart and feeling free, until you switched back again. Then the game would have to slowly starting hinting to the player that there never were any monsters... you as Hyde have actually been beating up children and dogs and opera singers, you just let yourself see them as monsters so that you wouldn't have to feel bad about it.

    • @willmistretta
      @willmistretta Před 5 měsíci +10

      Yeah, I do think that point is missed. Jekyll wasn't upstanding and "good" because it was his true nature, but because his status in society molded him that way. The alternate identity of Hyde cut him off from all that, presenting the freedom to manifest the nastier parts of his nature that had long been held in check by social pressures.

    • @TeruteruBozusama
      @TeruteruBozusama Před 5 měsíci +6

      "he's good because we're told he is, not because he is" kind of way?

    • @JeremyParish
      @JeremyParish  Před 5 měsíci +25

      So you're saying that Advance Communications would have designed a hell of a Breaking Bad game, basically

    • @ValkyrieTiara
      @ValkyrieTiara Před 5 měsíci +15

      This is actually more or less what the game is, and I think it's very interesting for that. I think it would be an even better, more compelling game without the life meter (which makes me wonder if perhaps it was mandated by an executive). It's a very interesting sort of morality play in game form: Moving to the right represents becoming a better person, with settling into marriage representing getting over your dark impulses. Moving to the left represents regression and giving in to evil. This is why you lose when you pass the starting point as Mr Hyde; it represents completely losing oneself. It is also why, no matter what side you're hit from or which way you're facing, taking damage *ALWAYS* forces you back to the left. This was almost certainly deliberate, by simple virtue of the fact that I can't think of a single other game that works that way. Whoever made this definitely had some kind of vision or artistic expression they were trying to get across. I don't know if it's the first game to attempt to use mechanics as metaphor and tell a story directly through gameplay like this, but it's almost certainly one of the first and that's pretty amazing. I would be very interested to learn who was behind the project and whether they went on to do anything noteworthy.

    • @GribbleGob
      @GribbleGob Před 5 měsíci +1

      sprinkles on a turd dont suddenly make it icecream

  • @digamejh
    @digamejh Před 5 měsíci +39

    Jeremy Parish is the anti-AVGN and I am here for it.

  • @Cubehead666
    @Cubehead666 Před 5 měsíci +11

    Jekyll music was composed by one Michiharu Hasuya, who scored not only Rygar, but also Top Secret Episode, and Clash at Demonhead. So at least they had the good sense to hire him!

  • @gnohman8580
    @gnohman8580 Před 5 měsíci +11

    I have nothing more to add than the Japanese title of Amagon translates to "Suddenly! Machoman"

  • @officialFredDurstfanclub
    @officialFredDurstfanclub Před 5 měsíci +7

    I unironically love Jekyll and Hyde. It’s one of my fave NES games. It’s obtuse, it’s slow, it’s tedious, it barely makes any sense, it seems to actively hate you, but it’s so unique and downright bizarre that I could never hate it. The devs tried something different and while it’s up in the air of if it worked or not, I think it’s fair to say they created a one of a kind experience. It’s borderline avant-garde and I can’t think of any other games like it. Plus the atmosphere is genuinely creepy and unsettling at times, especially the endings.

  • @DeepWeeb
    @DeepWeeb Před 5 měsíci +25

    Actually the coins in Jekyll & Hyde can also be used on certain buildings you can enter to if there's a lady on the window which will restore your health (yeah take a guess of what's going on there), unfortunately this feature was removed in the US version for the aforementioned connotations (even though it and all the cut content are still referenced in the manual!)
    But honestly once you get a hold of the systems the game isn't that hard to complete; most enemies and hazards won't actually "kill" you but merely push you closer to Hyde, which aren't as bad if you just approach them as a shoot'em up (just spam the PSYCHO-WAVE™ no problem, later stages require a little of platforming which isn't so good) and doing well as Hyde will heal you instantly. With this knowledge the game becomes mostly declawed and you are left to traverse a rather clumsy obstacle course
    There's a bit of a balancing act to get the true ending (yes because they really had that level of ambition); you do have to make progress as Hyde but never let him overtake Jekyll, so the easiest way to this is to make most progress as Jekyll up to the last level and do a make-up course of Hyde before reaching the end, and this can cause a bit of a grind as you *actively try to get Jekyll angry*
    P.S.: there's also a funny glitch in one of the staircases in one of the levels (forgot which one), the collision is wonky when walking left and sometimes Jekyll will clip right through them and fall off the screen *just to fall down from above*

    • @JeremyParish
      @JeremyParish  Před 5 měsíci +15

      The thing about "you must never catch up to Jekyll as Hyde" is a bit of a flop anyway, since it suggests you might somehow be able to keep track of the ugly, repetitive mish-mash of background graphics.

  • @jonothanthrace1530
    @jonothanthrace1530 Před 5 měsíci +15

    It just occurred to me that two entire NES revolving around gentlemen wielding canes were released in 1989; perhaps if Dr. Jekyll could pogo on his cane this game would be held in better esteem.

  • @misterschifano
    @misterschifano Před 5 měsíci +17

    Amagon is unironically one of my favorite games. Sure it's Nintendo hard, but the soundtrack is so jaunty and catchy! The whole thing feels like what a little kid would make up in his head if he was playing alone on a beach, with a stick/machine gun and dangerous animals and aliens but he transforms into his secret superhero identity and PUNCHES THE LION IN THE FACE and... idk, it's just charming and dumb and fun.

  • @RANDOMCOLLISION
    @RANDOMCOLLISION Před měsícem +1

    Nearly 20 years later, I’m back to where I started with internet videos about NES games. Thanks for all you do, Jeremy.

  • @vincentgood2234
    @vincentgood2234 Před 5 měsíci +9

    Respect for managing to work the Jekyll critique back around to dunking on Kung Fu Heroes at the end.

  • @nilzero5686
    @nilzero5686 Před 5 měsíci +5

    one thing I want to say in defense of Amagon is that one of the bosses is the Flatwoods Monster from UFO folklore, which is neat and predates its appearance in Zelda by quite a bit.

    • @bradleygiven5193
      @bradleygiven5193 Před 5 měsíci +1

      Cool, I came here to say that. Last year I got a little obsessed and found about 14 Japanese games that featured the Flatwoods Monster (most famously Space Harrier 2 and Majora's Mask). No idea why the runner-up of West Virginian cryptids is so popular in games, I would guess because it's such a cool "design". Somehow, still no Pokemon, unlike other UFO related Appalachian cryptids The Kelly-Hopkinsville Goblins.

  • @horgh_japan
    @horgh_japan Před 5 měsíci +17

    Actually, Amagon's mcho form has a projectile attack that costs hp (which are determined by points, furthering the risk vs. reward mechanic).
    Also, the Japanese version of Jekyll and Hyde allowed you to duck inside certain houses alongside a lady where you regain health in exchange for money. It's not impossible this may have been cut due to space limitation, but I like to think someone got wind of it and feared Nintendo's disapproval at what this mechanic could suggest.

    • @jasonblalock4429
      @jasonblalock4429 Před 5 měsíci +8

      Eh... Zelda 2 had a pretty similar mechanic (not to mention Golgo 13) so I doubt it was a content problem.

    • @stevenglowacki8576
      @stevenglowacki8576 Před 5 měsíci +1

      @@jasonblalock4429 You didn't pay the women in Zelda 2, given that there was no currency in the game.

    • @officialFredDurstfanclub
      @officialFredDurstfanclub Před 5 měsíci

      It’s likely censorship. There’s a hanging corpse that appears when you beat the final boss that turns into a haphazard mess of unintelligible pixels in the American version, most likely in an effort to obscure what it is. It wouldn’t surprise me if they straight up cut the levels because of the implications regarding the health houses

    • @horgh_japan
      @horgh_japan Před 5 měsíci

      @@jasonblalock4429 To be fair, Golgo 13 got away with using Hitler (much like Bionic Commando)...

  • @Dilios_of_Sparta
    @Dilios_of_Sparta Před 5 měsíci +7

    The only thing remotely redeeming about Jekyll & Hyde is the rather freaky Rick Baker-esque box art.

  • @michaelturner2806
    @michaelturner2806 Před 5 měsíci +3

    Displaced Gamers recently reviewed some of the code of this game, including surprising hit boxes. (The bombs are effectively much bigger on the left, for example.) He plays around with the walking speed too.

  • @absolutezeronow7928
    @absolutezeronow7928 Před 5 měsíci +16

    1989 had its share of a surprising amount of games on the Famicom based on 19th Century literature: two games based on Tom Sawyer (one that we'll actually see on NES Works), a few games based on Hakkenden, and even a game based on Little Lord Fauntleroy. I definitely like the accidental theme and I look forward to next week with a discussion on a classic 1980s film that subtly criticized American foreign policy and which has a great ending credits that can be used with any sitcom music.

  • @michaelrousseau2472
    @michaelrousseau2472 Před 5 měsíci +2

    My mental health issues cause me to think the whole world is against me, too, and the world constantly auto scrolls past me.

  • @2dskillz
    @2dskillz Před 5 měsíci +23

    I rented Dr Jekyll & Mr. Hyde...sometimes you take one on the chin. Fantastic editing and care given to these "what could have been" games.

  • @Jessiedoesyoutubee3838
    @Jessiedoesyoutubee3838 Před 5 měsíci +2

    Jeremy's Dr. Jekyll review is the Taittinger 2008 Comtes de Champagne Grands Crus Blanc de Blancs Brut Chardonnay of reviews while James' was a Rolling Rock beer, warm.

  • @dawsonescott8428
    @dawsonescott8428 Před 5 měsíci +11

    I appreciate the consideration you devote to bad games that have a clear heart and interesting creative direction buried in them.

  • @tcbvgames
    @tcbvgames Před 5 měsíci +2

    Vice: Project Doom was also mentioned in Jeremy's Ninja Gaiden retrospective, and I'm glad it gets a blurb as part of the Amagon coverage. I still think Vice beats Ninja Gaiden at it's own game, by streamlining most of what Ninja Gaiden tried to do, without being dependent on the Castlevania-like candle-whipping for resource collection.
    It helps that Vice's primary weapon is WAY more useful than Ryu's deku stick. It's admittedly kind of overpowered, since the whip's speed and massive hitbox renders most of Vice's auxiliary weapons nearly useless.
    It sounds like Vice studied Ninja Gaiden's jump-and-attack rhythm of blindly collecting powerups from opaque containers, consumable subweapons, and wall climbing. Then they said, "We don't need most of this."

  • @Yungbeck
    @Yungbeck Před 5 měsíci +1

    A lot of people had this in their collection but it was always just played a few minutes, until it was switched out 😂 That's how I remembered it.

  • @JohnLearned
    @JohnLearned Před 5 měsíci +9

    "Curtains of ennui"

    • @JeremyParish
      @JeremyParish  Před 5 měsíci +6

      I’ll be honest with you, I don’t remember why I thought that was a sensible phrase to use.

    • @JohnLearned
      @JohnLearned Před 5 měsíci +5

      @@JeremyParish The court will allow it

    • @mesponsler
      @mesponsler Před 5 měsíci +6

      They pair nicely with the venetian blinds of malaise.

    • @Idunnoyouguessit
      @Idunnoyouguessit Před 5 měsíci +8

      Castlevania: Curtains of Ennui

    • @masonasaro2118
      @masonasaro2118 Před měsícem

      @@Idunnoyouguessitan adaptation of season 1 of the Netflix series, no doubt

  • @BRICK101
    @BRICK101 Před 5 měsíci +1

    What a double feature! One of your finest scripts.

  • @willmistretta
    @willmistretta Před 5 měsíci +5

    I've come to genuinely enjoy DJ&MH. It's arguably one of the weirdest games ever made. Far too weird to hate. I pull it down and play through it every couple years just to be immersed in that strangeness. The way most of the "damage" Jekyll take represents frustration that both he and you, the player, feel is almost accidental genius. The American version is not the one to get, though.

  • @DSMTheEditor
    @DSMTheEditor Před 5 měsíci +3

    I have no idea why that box art was so cool to me as a kid, but it was!

    • @JeremyParish
      @JeremyParish  Před 5 měsíci +4

      No, young you was totally right. The Jekyll box art is EXTREMELY rad in a "whooaaaa, check this out, 11-year-olds in the year 1989!!" kind of way

    • @ChristopherSobieniak
      @ChristopherSobieniak Před 5 měsíci +2

      ​@@JeremyParishTrue, that's how they caught us.

  • @treymoney
    @treymoney Před 5 měsíci +4

    "Battle Demons With Hyde's PSYCHO-WAVE" should be the new "Featuring Dante from the Devil May Cry series"

    • @goranisacson2502
      @goranisacson2502 Před 5 měsíci +1

      Dante AND Funky teaming up to overcome the dreadful Mr Hyde's fearsome Psycho Wave... yeah, I think we might have enough meme-power there to make enough sales to make our loss of dignity worth it.

  • @eddievhfan1984
    @eddievhfan1984 Před 5 měsíci +2

    The walking stick *can* do damage... but it only kills bees if you can manage to hit their hitbox.

  • @michaelreddy4697
    @michaelreddy4697 Před 5 měsíci +4

    Jeremy this is a masterpiece in sarcasm and snark, Hats Off.

  • @SEGAClownboss
    @SEGAClownboss Před 5 měsíci +15

    I'll always love your episode titles Jeremy

  • @alanelkins2408
    @alanelkins2408 Před 5 měsíci +1

    Regarding the score seeming to "reset" in Amagon: that's actually what powers your beefy Megagon form. Transforming costs 5000 points per health unit, up to a maximum of 14 health units (70,000 points). If you beat a level as Megagon, you'll get a refund for any health you were able to keep until the end of the level. When I beat the game years ago, I found that the best way to get through was to farm for the best scoring powerups early on so that you'll have enough points to stay in Megagon form as often as possible. To do this, you have to scroll the screen to a certain point in the first level so that enemies always drop 10,000-point icons, since stage progress seems to somehow determine what items drop.
    ...yeah, it's all pretty opaque, and not especially intuitive.

  • @crithon
    @crithon Před 5 měsíci +2

    wow, I have never played this game, but I'm amazed how much interest is over it.

  • @malkneil
    @malkneil Před 5 měsíci +6

    Another good episode Jeremy. Just a few asides from me:
    I've not spent much time at all playing Jekyll, but it's well known for its jank play. If you haven't already discovered the Displaced Gamers channel on YT, he does an episode on Jekyll where he dives into the assembly code to fix some of the jank -- pretty fascinating. You beat me to the punch on calling out the Rygar music similarities. Tones also remind me of Solomon's Key which is also from Tecmo.
    I had Amagon as a kid and I wouldn't malign it quite as much as you. Granted it was a case of me only having a few games and therefore playing it more than I otherwise probably would have. The "uber dude" does have a ranged attack if you press up while punching -- but it takes away a life bar each time -- a la Final Fight super moves. I did beat Amagon as a kid but it definitely takes many play throughs to get the knack for and overcome its quirks. As you said, a few programming tweaks and I think it could have been a great title.
    Keep up the good work!

    • @flicsmo6838
      @flicsmo6838 Před 5 měsíci

      I was hoping someone would mention Displaced Gamers' video! Great complement to this one.

  • @jennid8123
    @jennid8123 Před 5 měsíci +3

    Honestly "what were they thinking" - James Rolfe

  • @rodneylives
    @rodneylives Před 5 měsíci +3

    I completed both of these games on single rentals back in the day, and my recollections match your review closely, although I like Amagon a little better. The key to Amagon is finding a place and time when the game's willing to spawn extra lives and farming them as much as you are able. There's something interesting going on with its item generation, but I don't remember the details right now.
    Megagon (Amagon's muscley alter-ego) does have a missile attack, I forget the input for it but it exists, it's Up+something. But it's costly! Each use takes two bars off of Meg's health bar! And there's no way to refill your health without turning back into Amazon and transforming again. But it does huge damage, it's easily your strongest attack, and it's great for obliterating bosses, especially since you turn back automatically after beating them anyway.
    Another interesting aspect of Amagon is that the health you get as Megagon depends on your score! When you transform, you get one bar of health for every (I think) 5,000 points you have, filling up completely with 70,000 points. But these points are lost when you transform! You get points back for left-over health at the end of a level.

  • @TheAlexSchmidt
    @TheAlexSchmidt Před 5 měsíci +3

    Rygar had the same composer as Dr. Jekyll and Mr. Hyde, Michiharu Hasuya, I believe.

  • @alex_-yz9to
    @alex_-yz9to Před 5 měsíci +5

    Whats funny is that the megagon form actually has a projectile attack... but it cuts into your life reserve when you use it as it will detract 1 bar from it once used... whats the hook to make you use it? ITS FOUR TIMES AS POWERFUL AS THE UPPERCUT... WHICH IS 4 TIMES AS STRONG AS THE MACHINE GUN.

  • @RetroHobo
    @RetroHobo Před 5 měsíci +3

    "Would all the people of Salem band together to completely abuse this woman if she wasn't really a witch?"

  • @SaxcatGamingCorner
    @SaxcatGamingCorner Před 5 měsíci +2

    The cane does hurt one enemy. The bee. Nothing else.

  • @BagOfMagicFood
    @BagOfMagicFood Před 5 měsíci +3

    I always wondered if Dr. Jekyll & Mr. Hyde was aiming for a "Eurojank" feel after seeing some European "microcomputer" platformers with stiff, slow characters that can only just barely pass through the many moving obstacles, sometimes seeming to require an impossible amount of foresight. Hey, later on the NES the first version of The Fantastic Adventures of Dizzy would play like this, with Dizzy being so slow that it's hard to anticipate the paths of birds, volcanic eruptions, and spiders that move up and down randomly.

  • @dreamlandnightmare
    @dreamlandnightmare Před 5 měsíci

    The Psycho Wave was my favorite element of the novel. Genius invention by Robert Louis Stevenson.

  • @philiplonidier
    @philiplonidier Před 5 měsíci +2

    I adore your commentary, but your work on this video for this particular game is absolute gold.

  • @Kungfuhouseplant
    @Kungfuhouseplant Před 5 měsíci +2

    On one hand, there's some details about these games that have been left out, like the HP-draining wave attack in Amagon and Jekyll having two endings. On the other hand, it's THESE janky games and I can't blame anyone for not spending more time with them than they need to.
    Fascinating messes, both of them.

  • @decoyoctopus
    @decoyoctopus Před 5 měsíci +7

    Dr Jekyll will always be in the Hall of weekend ruining games but I doubt it ever toppled Taboo for me. I've never been so upset after a game rental

  • @jonothanthrace1530
    @jonothanthrace1530 Před 5 měsíci +6

    Perhaps the reason everyone is so hostile to Dr. Jekyll is that, like Charlie Brown, he was an absolute ass to his peers in his early life and they're determined to never let him live that down.

  • @lampdevil
    @lampdevil Před 5 měsíci +2

    I have vaguely fond memories of Amagon even though it's way too hard. It's got such character! Such color! Such a fun concept!

  • @jusducks07
    @jusducks07 Před 5 měsíci +2

    Wait wait wait there is a Dr Jekyll TV movie staring Kirk Douglas and Donald Pleasence and episodes of the Incredible Hulk starring Gerald McRaney, what a world!

    • @JeremyParish
      @JeremyParish  Před 5 měsíci +2

      Yeah, I found that Jekyll movie on LaserDisc and it's wild. It's not just a TV movie starring Kirk Douglas, it's a friggin' MUSICAL.

  • @BillyTBum
    @BillyTBum Před 5 měsíci +5

    I remember when you first started this series how much you really tried to remain objective and not just hyperbolize the shitty games. It's been an interesting journey to see that intention get slowly eroded away.

    • @kayceecheshall2818
      @kayceecheshall2818 Před 5 měsíci +2

      He doesn't do it often, which makes it even more fun when he lays into some kusoge

  • @Jordan3DS
    @Jordan3DS Před 5 měsíci +2

    I actually beat Dr. Jekyll and Mr. Hyde twice back in high school, lol

  • @OriginalMasters
    @OriginalMasters Před 5 měsíci +1

    Shtick sez: Some great insights! Now, as I kid I picked this one out at Kay Bee Toys in 1989, on the way back from the dentist, as a reward. As, a, reward.

  • @magitek_riding_imperial_witch
    @magitek_riding_imperial_witch Před 5 měsíci +1

    Anyone else think Hyde's stage music sounds kind of like "We are Number One?"

  • @JetstreamGW
    @JetstreamGW Před 5 měsíci +2

    Wait... Transformat...
    Monster Party! This is the same year mothafrackin' _Monster Party_ came out! Hell yeah! :D

  • @pocketacessuited
    @pocketacessuited Před 2 měsíci +1

    I'm pretty sure it's was The Thing who said, "It's CLOBBERIN' TIME!" 😊

  • @therealthirst8099
    @therealthirst8099 Před 5 měsíci +1

    Jekyll and Hyde is one of those few games where it actually deserves its spot among some of the most retchid software to ever grace the NES

  • @jessragan6714
    @jessragan6714 Před 5 měsíci +3

    I actually rented these two games. A good time was had by none.
    I think Dr. Jekyll was a pretty good psychological experiment, if not a game. How much stress can YOU handle before you go mad from all the cheap hits and turn into the monstrous Mr. Hyde? I imagine the player looked a lot like the monster at that point.

  • @tekkensentai
    @tekkensentai Před 5 měsíci +3

    In Amagon, if you use your force wave then you can obtain items

  • @mikedx42
    @mikedx42 Před 5 měsíci +2

    thanks for extruding out another winner

  • @trapmouth
    @trapmouth Před 5 měsíci +3

    It’s impossible to review this game without mentioning AVGN.
    - The Rolfe Rule

  • @therush420
    @therush420 Před 5 měsíci +1

    Appreciate the Hellblade reference

  • @ArcaneAzmadi
    @ArcaneAzmadi Před 5 měsíci +2

    Jesus, it's hard to believe it's possible for anyone to design a game as incompetently as Jekyll and Hyde. The fact that the majority of Hyde's enemies are too low for his basic punch to hit, but he _cannot crouch attack,_ just boggles the mind.

  • @fierifipor
    @fierifipor Před 5 měsíci +4

    Amagon always reminded me of Altered Beast, albeit a far cry in terms of quality.
    I remember renting it in 1990 and enjoying it, and then forgetting entirely it existed until only a few years ago

  • @Larry
    @Larry Před 5 měsíci +12

    Jekyll and Hide always reminded me a bit of Captain Silver on the Master System, ironically also based on a book by Robert Louis Stevenson, but all they had to do is make a knock off od CastleVania, stick some monsters from other Victorian novels in there for good measure, and everyone would have been happy.

  • @0tt0z
    @0tt0z Před 5 měsíci +1

    I just found your channel, and I gotta say it's awesome and i had to subscribe! I'm looking forward to watching all your other videos. Great job! 👍

  • @aliasisudonomo
    @aliasisudonomo Před 5 měsíci +1

    Jekyll and Hyde is a good example of an actually pretty interesting idea - the dual gameplay, overtaking Jekyll as Hyde as a game over - with utterly horrid conveyance.

  • @massivepileup
    @massivepileup Před 5 měsíci +2

    I wonder what they were thinking with Amagon's music, those are some nasty dissonant notes.

  • @crimsonharvest
    @crimsonharvest Před 5 měsíci +1

    speedrunner as the happy Sisyphus is so on the mark

  • @billcook4768
    @billcook4768 Před 5 měsíci +2

    To be sung while attempting Jekyll and Hyde:
    This is the moment
    Damn all the odds
    This day, or never
    I'll sit forever
    With the gods
    When I look back
    I will always recall
    Moment for moment
    This was the moment
    The greatest moment
    Of them all

  • @aznluvr7
    @aznluvr7 Před 5 měsíci +2

    I loved Amagon as a kid, it was tough though. I as never able to beat it, but I have fond memories.

  • @edguty3811
    @edguty3811 Před 5 měsíci +2

    Armpit Magic!!😂

  • @AndrewPowerSM
    @AndrewPowerSM Před 4 měsíci +1

    Love to have a CZcams video unexpectedly start talking about The Green Door. Not enough do!

  • @mudsh4rk
    @mudsh4rk Před 29 dny +1

    I bought and beat Jekyll and Hyde (only the Hyde ending) early in the pandemic before game prices got out of control and honestly it's kind of a good game.

  • @jorymil
    @jorymil Před 5 měsíci +2

    I think the phrase "auto-scrolls in reverse" when applied to a game pretty well dooms it. That and jumping with the B button.

  • @MichaelHeide
    @MichaelHeide Před 5 měsíci +3

    I wonder how much better Jekyll/Hyde would have been without the hardware limitations. The core idea of Hyde regularly undoing Jekyll's process is a great one, so if this had been made on 16-bit, or even newer hardware than that, with more level variety, fairer hit boxes and other quality of life improvements, history would likely be much kinder to the game.
    Would a 2024 remake by, say, WayForward or Sabotage Studios be a good idea, or would the bad reputation of the original game doom such an endeavor from the start?

    • @goranisacson2502
      @goranisacson2502 Před 5 měsíci +2

      I think that a wellknown studio trying to "redeem" the game would be enough to get it some sales, perhaps even enough to make the venture profitable... but I feel like any such game should also include the original in emulated form, NO enhancements, no changes- just the raw terror, so that everyone could compare and contrast it to the remake.

  • @roguerifter9724
    @roguerifter9724 Před 5 měsíci +4

    Maybe everyone in town hates Jekyll's bride to be and are after Jekyll because they can't bring themselves to harm a woman so they try to take out the man she loves instead.

    • @ChristopherSobieniak
      @ChristopherSobieniak Před 5 měsíci +1

      Sounds like the thing to do 150 years ago.

    • @JeremyParish
      @JeremyParish  Před 5 měsíci +5

      No, I'm pretty sure people were just as collectively awful to women 150 years ago as they are now.

  • @garrickgreathouse
    @garrickgreathouse Před 5 měsíci +2

    Wow, Beauty and the Beast cutaway! I watched that show as a tiny kid because I thought the makeup was cool!

  • @bfish89ryuhayabusa
    @bfish89ryuhayabusa Před 5 měsíci +3

    I was curious what you'd say about the "true ending" to Dr. Jekyll & Mr. Hyde, and the path required: send Hyde to the roof tops in the city, so he can get to the chapel first, defeat the final boss, and then Jekyll wakes up and takes a calm, uneventful walk the rest of the way to the church.

  • @brianoconnor3979
    @brianoconnor3979 Před 5 měsíci +3

    The BIG form in Amagon actually does have a ranged attack. I think you hit up and select to shoot a weird, super-powerful muscle beam... but it each shot depletes your health one segment. And the points you collect determine how big your life meter will be when you transform.
    Interesting design mechanics, nice looking graphics, and a catchy soundtrack... but the difficulty truly ruins the game. Game Genie makes it slightly better, but not by much.

  • @changkwangoh
    @changkwangoh Před 5 měsíci +1

    Amagon is awesome. I’m looking for a CIB right about now!

  • @MattHall
    @MattHall Před 5 měsíci +1

    I’ve long tried to love Amagon

  • @begemottt
    @begemottt Před 2 měsíci +1

    IMMORTAL HULK MENTIONED !!

  • @masonasaro2118
    @masonasaro2118 Před měsícem +1

    if i remember correctly, in the original novella, hyde wasn’t a split personality at all, and jekkyl made the potion so he could freely be an asshole as hyde because he was tired of living under society’s expectations for a man as “upstanding” as him.

  • @jasonking3182
    @jasonking3182 Před 5 měsíci +3

    I do wonder if some of 1989s trash games were because of the famous memory shortage that plagued the NES in 88 and 89. I know it contributed to Mario 3 being delayed a year. At least 1990 maybe the NES best year

    • @ginormousaurus8394
      @ginormousaurus8394 Před 5 měsíci +2

      I think it had more to do with the NES being near the height of its popularity in North America. The NES dominated the home video game market in North America in 1989, but the arrival of the Sega Genesis and TurboGrafx-16 heralded the coming of the 16-bit era. In attempt to cash in on the NES craze while it lasted, publishers released games that had been developed years earlier for the Famicom like Kung-Fu Heroes and quickly-made junk like Dr. Jekyll and Mr. Hyde. People usually rented NES games instead of buying them, so even if a game was garbage people might be enticed to rent it if it was based on a known property or had an eye-catching cover. However, 1989 also saw the release of great games like Ninja Gaiden and Mega Man 2 that were the result of developers having learned more about game design and what the technology could do.

    • @jasonking3182
      @jasonking3182 Před 5 měsíci +2

      @@ginormousaurus8394 The one thing this series shows is how much NES games evolved over a short time. As developers figured out what the hardware could do and new chipsets came on the market the NES has almost 3 generations in one console lifespan.

  • @GODIGY
    @GODIGY Před 5 měsíci +2

    Always like people hear when they pronunciate Amagon. I'd been saying Ah-mah-gon

  • @palmsk123
    @palmsk123 Před 5 měsíci +1

    I can’t wait to see you in more RPG genres

  • @badtzmzo
    @badtzmzo Před 5 měsíci +2

    Vice Project Doom is MIDDLING!? I need to sit down.

    • @osurpless
      @osurpless Před 4 měsíci +1

      I thought so, but probably expected too much from hearing about the great music and Ninja Gaiden looking gameplay.
      Good game otherwise.

  • @FallicIdol
    @FallicIdol Před 5 měsíci +2

    I rented Kung Fu Heroes one weekend when a friend stayed the night and we had a lot of fun. We were very young. Im not saying its a good game or even an average one. But it had some value for me and my friend one night.

    • @jorymil
      @jorymil Před 5 měsíci +3

      For me, that friend game was Deadly Towers. Pretty much a pile, but you're still having fun because you're friends.

    • @ginormousaurus8394
      @ginormousaurus8394 Před 5 měsíci +1

      I think Kung-Fu Heroes is okay for a game that was originally released in Japan in 1986, but by the time it reached North America in 1989 it was dated.

  • @thewolfgabe3656
    @thewolfgabe3656 Před 5 měsíci +3

    Watching Jeremy Parish look at Dr Jekyll and Mr. Hyde after seeing the Angry Video Game Nerd tear it apart hits different.

  • @luizpaulo45
    @luizpaulo45 Před 5 měsíci +1

    Dr, Jekyll maybe is lost in his cycles of guilty, for what i saw in that old movie.

  • @unoclay
    @unoclay Před 5 měsíci +1

    hes going to ha e to walk back all this kung fu heroes hate when he eventually plays it with a friend someday.

  • @chamchamtrigger
    @chamchamtrigger Před 5 měsíci +2

    I only played Amagon once way too long ago, and before I was even 10 years old, but did the muscle form have some form of wave attack, or am I misremembering? I think my child mind removed as much trauma from my mind as possible leaving only the death tune in my memory.

  • @goranisacson2502
    @goranisacson2502 Před 5 měsíci +1

    Amagon gets me curious for a world where it's a little less Kaizo and a little more quality, and where he could remain the adventurer-scientist he is in Japan rather than the marine the US made him into. Less soldiers, more science- at least the Japanese version made the drugs turning him Macho, whereas Soldier Boy just takes what he is prescribed.

  • @Dwedit
    @Dwedit Před 5 měsíci +1

    The speedrun of Dr. Jekyll and Mr. Hyde absolutely breaks the game. Walls are ignored, and Hyde gets to pass Jekyll, and thus defeat the end boss and remove all enemies from the Jekyll stages.

    • @bfish89ryuhayabusa
      @bfish89ryuhayabusa Před 5 měsíci +2

      Not sure if that qualifies as breaking the game, since that's just the so-called "true ending".

    • @Dwedit
      @Dwedit Před 5 měsíci +3

      In the speedrun, Hyde is passing Jekyll a lot earlier than the intended branching point on the last level. That would qualify as breaking the game.

  • @TheVgrey
    @TheVgrey Před 5 měsíci +1

    Vice project doom it's pretty good to me

  • @RogerPyoko
    @RogerPyoko Před 5 měsíci +2

    Doesn't Amagon have a bit of a rep as a lovable kusoge in Japan?

  • @MiguelPaulettePerez-bj8ml
    @MiguelPaulettePerez-bj8ml Před 5 měsíci +1

    JP throwing a little projection in this one... This game seems to bring it out of anyone. I took The Nerd's advice to let him play the game so I didn't have to.

  • @Scarybug
    @Scarybug Před 5 měsíci +1

    It's too bad Canabalt and other one button auto scrollers hadn't been invented yet. That would have been a better model for this concept.

  • @Fattydeposit
    @Fattydeposit Před 5 měsíci +1

    Anyone else watch these NES/Famicom videos in black and white? Much nicer colour palette that way.

  • @bigjohnsbreakfastlog5819
    @bigjohnsbreakfastlog5819 Před 5 měsíci +1

    Any chance we can get an update on Episode 109 (Snake Rattle n Roll & WWF WrestleMania) or is that lost media?

  • @jamesmoss3424
    @jamesmoss3424 Před 5 měsíci

    It's a good thing that The Angry video game nerd beat Dr. Jekyll and Mr. Hyde in the recent episode.

  • @Mikey-zj8bn
    @Mikey-zj8bn Před 5 měsíci +1

    Wait was I so young at the time I rented king fu heroes I thought it was good