Super Mario Bros. 2: The Lost Levels (The True SMB Sequel!) 🍄 VERSIONS Comparison ▶ PORTS EVOLUTION
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- čas přidán 15. 06. 2024
- It's time to have a look at Super Mario Bros. 2, commonly known as The Lost Levels. This game was released originally in Japan for Famicom Disk System as a true sequel of Super Mario Bros. Due to its much higher difficulty compared with the first game, it wasn't released outside Japanese markets until 1993, with the release of a Super Nintendo remake bundled in Super Mario All Stars, renamed as Super Mario Bros: The Lost Levels.
For the international markets, a different version of Super Mario Bros. 2 was released. Actually it is a modified version of Yume Kōjō: Doki Doki Panic featuring playable characters of the Mario's series. It is known as Super Mario Bros. 2 - Mario Madness or Super Mario Bros 2. USA in japan. Watch the comparison here:
• Super Mario Bros. 2 🍄 ...
This versions comparison features a playthrough of the first world of the following versions:
0:00 Famicom Disk System (1986)
4:04 Super Nintendo / Super Famicom / SNES - Super Mario All Stars (1993)
7:57 Game Boy Color / GBC - Super Mario Bros. Deluxe (1999)
11:33 Game Boy Advance / GBA - Famicom Mini Series (2004)
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It triggers me so much when I see Luigi turn into Mario when he uses a Fireflower.
IKR?
But then otherwise he should stay the same. The solution is to change the colour palate of Luigi but that takes away the uniqueness of Luigi. So I dunno
It only triggers me in the GBA version when they had fixed that in the GBC version
Its because of limitations on the nes. They could only use a few colors
Why could they only use a few colours?
This game looked like a romhack of the original Super Mario Bros., so it's not surprising to see this game not released in my country until we got the 16-bit version shown in Super Mario All-Stars.
The reason we didn’t get it was was Howard Philips thought the game was too hard to be fun.
@@GardevoirBoy1991 that was more Nintendo as I recall not wanting to have anything that they thought Westerners would find offensive in their games so they banned really specific things for the certification of the games when they were released in Europe and America, specifically if it was believed to be interpretable as religious in any form. They also tried to encourage developers to tone out thing significantly culture specific to Japanese culture.
@@hdofu Nintendo must have been paranoid after what Atari has done to the video game industry. So pretty much games back then had to be true to what was socially normal to Westerners because all the content in the Japanese version looked too weird to foreigners. I understand that Nintendo was being careful of what to put in video games, but I felt bad for them having to censor out so much content from the Japanese version after all the paranoia in terms of what was going on with the video game industry outside of Japan.
They were going to release it but it was considered "too hard" so Nintendo switched up some things on a game they had already created and released it as super Mario Bros 2 (and Super Mario Bros USA) in Japan
@@GardevoirBoy1991 lol nintendo dint learn their lesson though when they used islamic chanting in zelda LUL
appropriately enough for a difficult game, some of the levels are taken from vs. Super Mario bros (the arcade version of smb1)
I believe it's the other way around, VS. Super Mario Bros. levels we're taken from Super Mario Bros. 2 JP
@@pug_lover_6450 yea that’s true
@@pug_lover_6450 No, VS. Super Mario Bros was released before The Lost Levels
@@zachatck64 I believe there were 2 lines of arcade NES ports. There was the PlayChoice-10 line which is just the original game but you need to pay to start and continue. Then there was the VS. line which actually modified things to be harder (to be more akin to an arcade game). The first release you are talking about was the PlayChoice-10 release. VS. Super Mario Bros. was released AFTER Lost Levels, which has the changed levels
@@zachatck64 though if u beat smb 8 times in a row, you get tp to lost levels...
I'd say the All Stars version is the definitive version, simply because you can save and continue where you left off at any part of the world, you don't get bumped to the beginning of the world after a game over and you don't have to complete the game 8 times to get to worlds A through D.
I 100%-ed that version once, it was BRUTAL! At least I can say I did it
@Heartwolf Phantom93: The Super mario bros. the lost level in the Super mario bros. Deluxe for game boy collor version if you game over you still start over from the same level you game over in, not the begining of the world, and it also save progress. The only diffrence is the GBC version you cannot high bounce of enemies, and the bonus world are remove including world 9 because of the lack of high bounce on enemies the bonus world would be too hard except for world 9, the removal of the 1-up from flag pole. in the GBC version.
You can still do that in the GBC version.
@@Kateshibut the screen crunch is bad, it have up and down scrolling and harder to see
Ah Lost Levels, the game that first used the scummy techniques to make a Mario level stupid difficult that are still being used to this day in Kaizo rom hacks and Mario Maker levels.
8:08 El verdadero Luigi :D
Más o menos XD
Ya que Luigi es un poco más larguilucho y no tiene color marrón en su ropa
Pero bueno...el Mario clásico también tenía partes de ropa marron así que...
I played the All-Stars version on the SNES back in the day. I never played it but the GBC versions looks like it'd be near impossible with the up and down scrolling, you can't always see the floor and where you're supposed to land.
That's correct. I played and won that version of the game, and yes, it makes the game even harder.
@@JorgeCastro92 save for the fact it cuts worlds 9-D
@@hdofu yes! I forgot it 😅
@@JorgeCastro92 even though there’s no wind?
@@robbiewalker2831 but your visibility is reduced
Nintendo: this game seems too hard for American players.
Kaizo Hacks: Hold my mushroom!!
Este canal es una jodida maravilla, sigue así crack!
Sorry I don't speak edgy romance
@@AnnoyingBastsardonSteam ñ
@@AnnoyingBastsardonSteam
Sorry i don't speak school shooting and obese people
@@AnnoyingBastsardonSteam l don’t speak Taco Bell sorry
Ñ
I still love the fact that on the Gameboy color you have Super Mario Bros for Super players, while Japan calls it just Super Mario Bros 2 :p
That's how they subtitled JPN SMB2 on Japan's Super Mario Collection for Super Famicom (Japanese version of Super Mario All-Stars)
SNES had this game by a ROM hack runner. So it was made from PowerFest 64. In that game, you have multiple/unlimited lives! So have fun playing that game from PowerFest 64.
I like the SNES version due to the graphics & music.
Difficulty is the same, though. 😕
The Super NES version is slightly easier. It lets you save progress every level, so getting a game over isn't actually terribly punishing.
Sadly it and the GBC version lack some of the unique spritework like the ground and the mushroom lifts.
i dislike the SNES version the quality (standard) of
SNES games didn’t seem to improve much in 1993
But wait, aren't warp pipes leading to world 1-1 removed in Super Mario Collection?
I played the SNES version on my switch
The Lost Levels does not feel like a sequel, more like a missing half to the original, whereas Super Mario USA DOES feel like the true sequel
It was I believe, but then they decided to change that to Doki Doki in Japan.
Yo jugué el de 1986 en las famosas maquinitas, si llego de contrabando a México, me parecía más alucinante que el Mario Bros 1. Me compraba mis clicles tutifruti y me daba un viajesote jugándolo en la miscelánea de doña Carmen 😅
Yo me encontraba varias versiones de este juego para el polystation, y lo que no me gustaba era que a la princesa del nivel 8 en algunas versiones en algunos finales se le veía 1 solo ojo en serio yo era chiquito y hasta ahora eso me da miedo
"Too difficult for American players."
Not for me folks, in case anyone don't know that I played this game on the SNES. Don't let the original version fool you, because most Super Mario Bros. games that I played are the best, sure the Japanese version of Super Mario Bros. 2: The Lost Levels may looked different to you guys, but let me tell a little secret that you don't know, some levels when you jump on the flagpole, it allow you to get an extra life.
@@aaronbaker5887 Like in every Mario game after it?
@@CLOYO To answer your question; I think Super Mario Bros. 2: The Lost Levels was the only game that can do that.
To be honest I think the American SMB2 is harder than the Japanese SMB2
Look at 4:34… notice it? The bush from behind the second stair on the staircase was removed compared to the FDS version. The SNES remake did a better job of cleaning the scenery up, though not perfectly.
Also on 1-1 on the SNES version there are three Goombas at the beginning where the 1UP is compared to two…The FDS has 3 there originally but can only load 2 due to limitations. The GBA version is more or less an emulated version of the FDS version (with some minor improvements) so it carries that limitation. GBC version sometimes loads this.
Also, on the GBC version Piranha Plants loads two extra pixels under the its leaves when it comes all the way up compared to every other version - look for yourself. The piranha plants have 2 extra pixels under the leaves (stem). Every other version has those pixels but never shows them.
Edit: Another fix was that the smiling clouds on the GBA version fixed a white pixel from outside the outline of the clouds compared to the FDS version.
I actually am quite impressed. The original Famicom Disk System version is now available on Wii (Not anymore due to the Wii Shop Channel closing, Nintendo you will be regretting this in the future), and 3DS and Wii U (Glad to still have them open).
It is NOT a true sequel. It is fucking expansion pack at most. They got it right back in the 1990s when they referred to it as "The Lost Levels". Even Legend of Zelda was honest enough to call the extra levels "The Second Quest".
The game in Dreamland with Wart was more like a real sequel. Why? Actual differences in characters, story, gameplay and appearance. Also, Super Mario 3 was also a true sequel. Different characters, story and gameplay. Nintendo of America made the right decision.
But minor character stat changes and occasional object reskins is hardly anything, like with Lost Levels.
As far as I remember the game was available also on regular bootleg Famicom carts, but since it was a conversion it doesnt differ from FDS version
@KISSbestfan: the bootleg Famicom carts his a terrible version to played, this his the reason why in world 4, vertical strait up pipe have red pirahna plant, but in the pirated version they stay green and easy, the trampoline that his green that cause to walk off screen for a limited amount of time, on the pirated cart, the green trampoline that does this stay red, and the normal one his also red. In the pirated cart it his imposible to unlocked world A through D because they remove the title screen, and also in the pirated cart it his imposible to have world 9, even if you do without warp, because of the lack of the title screen it will always crash before world 9 load.
Everyone says the the GBC version is "unplayably difficult" due to the visibility, but the game has unlimited continues and a save feature.
The visibility issues can't possibly be that bad when every level is a permanent checkpoint. Even if you have to rely on memorization and trial and error, you can retry pretty quickly with no threat of losing progress.
If the game sent you back to the beggining of the world or the whole game, I could see the visibility issues as a far more significant problem.
But as it stands, it's a most harmless annoyance.
The GGC remake has unlimited continues with permanent checkpoints at the beggining of every level, always starts you with 5 lives and has a save feature.
It's WAY friendlier than the original game, which started you with 3 lives and getting a game over means re-doing the whole game again unless you use the A + Start at the title screen, which the game doesn't tell you about.
This game didn't get a release outside of Japan prior to Super Mario All-Stars because at the time this game was made, the American market wasn't too market friendly.
I still remember making it to world 9 in the Lost Levels version. I probably died 100, 120 times doing so. Ah, good times.
My first exposure to Mario 2 was through all stars back in the day
I never passed it until recently smh
The Lost Levels is also playable on Wii, 3ds and Wii U virtual console, as well as Switch and Game&Watch Super Mario Bros.
Yup, the only difference from the other versions is that in the western releases, the title screen replaces the "Super Mario Bros. 2" title with a "The Lost Levels" one.
0:05 Famicom Disk System
4:05 SNES
4:05 Super Famicom
Let’s Compare Super Mario Bros 2: The Lost Levels
1: Famicom Disk System (1986)
2: Super Nintendo (1993)
3: Game Boy Colour (1999)
4: Game Boy Advance (2004)
That’s what this video is so why did you type it 🤣
Cool Speedrun
The lost levels,
Yes
True
But Found!!!
but epic!
I like all the versions I actually have the Famicom Disc System version on an NES cartridge and on Super Mario All Stars for the SNES
Me quedo con la de game boy color porque ese fue el súper Mario que tuve de niño ❤️
Parts:
Famciom disk system (1986)
Super NETENDO/super famciom (1993)
GAMEBOY color (SMBD)
GAMEBOY advance (super Mario advance 5: super Mario bros.) (2004-2005)
GBC version is harder than 16-bit remake and original version when you possible to land off the floor.
The Japanese "Super Mario Bros 2" is called "Super Mario USA" and the japanese "Super Mario Bros: The Lost Levels" is called "Super Mario Bros 2"
Yes, right👍
Infite life trick with the shell got me over 100 lives
255 lives in original -- but due to the way it was coded, the lives never end and as they are checked with the negative flag, then from 129-256 lives (80 to FF hex) you get Game Over the next time you die so you will want to stop at 128 (7F hex). As FF hex is used as the zero base value, then the actual life count is one less (hence, #02 for three lives). The number of lives (stored at $075A) is thus checked with the negative flag and uses the BPL (if result #7F or lower) and BMI (if result #80 or higher) branches.
128 lives in SMAS -- stops there. How? First the lives counter is loaded into A, and then incremented by one. As in the original NES release, FF hex is used as the zero base value (hence, #04 for five lives) and thus checked with the negative flag (hence the BPL and BMI branches), this is why we compare against #80 and not #81 for 129 lives. If we haven't arrived at 128 lives, we branch to leave the routine. If we have, then A is loaded with #7F instead, thus stopping it at 128 lives. This is actually redundant use of code: an economical way would be to start the routine by directly incrementing the life counter, using the positive flag branch (BPL) to tell it to leave the routine if not yet at 128 lives (#7F), and to decrement the life counter when the negative flag is set, to keep it at 128 lives.
Game Boy Color? Also stops there, but at 127 lives instead, since the life counter uses zero as the base starting value (hence zero is zero, one is one, two is two, and so on) and therefore the code tells it to stop it at 127 (#7F).
For GBC Luigi is looking like Mario and I like it!
What I like about the gbc version is they gave Luigi a unique color palette never seen again except maybe promo art for smm2. Also the poison shroom also had a unique design for this game also never seen again. However the game looks and plus like the oh smb. Luigi doesn’t jump higher or slip more. Also “wind” levels were removed or modified so that the jumps were possible. Also all the design elements changed and n the original release like floor tiles and backgrounds are absent . What I hated was the scrolling cause of the smaller screen. This allowed lakitu to get very close and hit you. 😜
I remember that promo art. I wonder if it was early sprites before they decided to use the more iconic white and green, or if the magazine just fucked up on that one
This game is very hard.
Yes and is for super players (which is those who mastered Super Mario Bros. Even fans of Super Mario who also mastered the original).
👍🏻
Super nintendo and game boy advance, my favorites
You should change the name of Luigi into Mario when Luigi uses A fire flower
I only have three versions of this game, I have two copies of it for the Famicom disc system (with the original RF Famicom (with box) and disc system).
I also have a super Famicom, with the Super Mario Collection (AKA Super Mario Allstar).
I also have the Wii, with of course the port of the Allstar versions on disc, with an included history music cd (I think it was a 25th anniversary thing).
I am a collector, and this is only a small amount of what I have.
I don’t think anyone counts super Mario maker, I haven’t even watched through more than 19 seconds though, but I have super Mario maker for the Wii U, and hypothetically, as with many media, someone could recreate the so called lost levels on it.
Sorry for my bad grammar.
Funny thing, I have an NES and Famicom, but I only have a super Famicom no SNES. I plan on getting an SNES though, but my father has already been quite generous recently. So to ask for another console would be ludicrous. I cannot list all of my systems off memory. I am admittedly quite spoiled, I never feel satisfied though, I always want another console to add to my collection, and I have no friends. I wish I had friends, I would like a truly devoted relationship.
Thanks you
You forgot super Mario Brothers Super super players switch it
🤦♂️Súper Mario Bros For Super Players is The gameboy color version
He didn't, that's part of Super Mario Bros Deluxe.
👍🏻
ALL OF YOU DAMN SHUT UP
Never play as Luigi because he's too slippery. I learned that the hard way.
Out of context the double entendres are amazing.
Good to see that the GBA release fixed the awful graphic problems of the first SMB. No more "Hunchback Mario/Luigi".
It's Cool That You Played As Luigi. That's My Favorite Character!
I love the SNES version.
i need that super mario bros deluxe version
Heh, I've always thought the Mario All-Stars version's music sounded like Mario Paint remixes 🙃
Once again, the Super NES version takes it for me. Enhanced graphics and sound as well as being able to save every level make it the definitive way of playing this lost classic in my opinion.
My fav is all of them
Luigi is my favorite character in this game version
Ever since me and my brother bought the nes we would agree to buy mario bros 1 and we would also agree to play 2 player mode everyday and i was always 2nd player so to put it simply i never have ever used mario in a mario game before i got closer to luigi until the point where i hate mario and when the game considers luigi a secret character before i even start the game i typed in the internet "how to play as luigi in nsmbw" or some other game but if you couldn't play as luigi in a mario game i would just wait until someone makes a mod for luigi i now hate mario and my brother probably regretted to play 2 player mode everyday i only play as mario in other games like smash or some mario tennis game and that's it
I've been trying to find an official copy of the original game but I can't find it anywhere. I know it wasn't sold in America originally but I thought at least some would arrive over the years
Famicom Disk System games dude. Never available on cartridge, just disks for the expansion that ever released outside of Japan.
all of this is very hard
I really loved TLL.
So matter which one, you will always lose your power up in bowsers castle
no sabia que habia tambien para GBC
@kevin weinz oooh ya veo, gracias por la info 😁
After I'm playing SMB2. I intend to play this nightmare on the SNES switch online.
But definitely not with Luigi.
I won the first time with Luigi 😅
Welcome to part two!
Super Mario World 2: Yoshi's Island
Super Mario 64
Mario Party 1 2 and 3, N64, 1998, 1999 and 2000
Mario Party 4-7, Gamecube, 2002-2005
Which is your favorite game?
Wii? Wii U? Switch? 3DS? Game and Watch? where are those?
those aren't native ports, they all run the nes/snes(depending on the rom) version through emulation
the thing i hated about the GBC one was that the thing for Mario and Luigi even in the SMB2 version was still cosmetic nothing visually different and Luigi was able to jump higher in the NES version
@Smauel Mauldin: Super mario bros.2 for the family computer disk system was never suppose to exist, the original plan for it was being Vs. Super mario bros.2 the sequel to the arcade, you don't believe me, finish Vs. Super mario bros. on the Nintendo switch e-shop, then go finish Super mario bros. the lost level NES version on Nintendo switch if you can't on the nintendo switch, WiiU e-shop, 3ds E-shop, 8-4 ending his the same. So the GBC version of Super mario bros. the lost levels shows exactly what it would look like if it stays as the arcade version with the lack of the high bounce.
where is the version of the game and watch of the 35th anniversary of Super Mario Bros.?
@NIK STICK I know it is the original but it has very few changes, examples such as copyright of the title
"¿" isn't used in english
@@poble is that I am Spanish that's why I put it but I did not know that in English that sign was not put
How come Super Mario Bros. and The Lost Levels are the only games from Super Mario All Stars + SMW that didn't get into the advance series for GBA while SMB3, SMW and Super Mario USA did?
Could be because of super mario bros deluxe for the gbc
Instead of thinking of SMB2J as the Japanese SMB sequel, it should have been treated as an SMB1 expansion.
A Second Quest would involve the first 8 worlds from SMB2J.
And a Third Quest should involve world 9 and worlds A through D, as well as add worlds E through H as the hardest ones in the game, which only Super Players can beat.
They did A through D because it was hexadecimal not because of the alphabet! E and F would be the highest it would go without going to another digit!
Real good.
My favourite version was the Super Famicom Version
Cool
i like this video game.
This arcade game was made in 1986.
35 years ago
I like this video game.
I like this arcade game.
Muy favorite is the version game boy color.
The Super Nintendo Lost Levels
WEEGEE TIME
7:59 GameBoy Colour
11:33 GameBoy Advance
The poison mushroom has a negative effect.
Tbh I like gbc luigi because it fits him more
Yes, I agree. In the other versions his default color is "small fire luigi"
Imagine a mario 35 with lost levels...
You know that one dude who always dies in 1-1? That would probably be half the server now.
@@SuperhyperC exactly !
Wait where is the one from the bew game and watch
Same as FDS.
yeah the game and watch version just is an emulator
I wont tolerate the game hate in the comments.
super mario the lost levels
A lot of people called this Super Mario Bros 2 the lost levels actually its Super Mario Bros 2 the Luigi levels lol just kidding I think the Gameboy Advance is the best out of all of them because its as close as it will get from the original Famicom that American Nintendo console will work on with a physical copy you can play in the US on the GameCube. 😄
asi me gusta mas jaja, videos cortitos
But in Super Mario Bros:The Lost Levels you can play only as Luigi?
I played it on game and watch super Mario bro
Ah yes my favorite mario game
Kaizo mario 2
the sound quality is a little messy
That's Weird
what about the version on the suler mario bros game & watch
I have this game on the nes nintendo switch online
Smb is popular isn’t it?
Super Mario Brothers the lost levels
"shellcreeper"
SUPER LUIGI ALL STARS
It's-a Weegee time!
What is that glitch sound? 😖. Minute: 6:02
It doesn't matter what version it is, I hate this game so much that I want to stomp it underfoot and throw a curse on it afterwards.
I'm not way too good at Super Mario, but these levels are unfairly difficult, full of gimmicks, traps and puzzles (I can't even fucking get past world 1-2), and if you play as Luigi it gets near impossible. And the GBC port makes it even worse because of the screen resolution - how can you know what's below you and where you will land!?
Of course Nintendo knew that it would have been too hard for American and European players, and released it in Japan only, but I'm sure that even nipponic gamers would rage quit at it.
So, in all seriousness, DO NOT PLAY THIS GAME AT ALL UNLESS YOU WANT TO LOSE YOUR SANITY. IF YOU'RE A PRO PLAYER, YOU CAN GO AHEAD, OTHERWISE IGNORE THIS SHITTY TITLE AND PLAY THE ORIGINAL SMB.
I like the Super Nintendo version.
Super Mario Bros the lost levels
Game boy colour version (d: