The Backrooms Found in Fortnite! (Level Hub, The Moon, & Car)
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- čas přidán 13. 10. 2022
- I made level hub, the moon, and added a broken car in The Backrooms in #Fortnite! #thebackrooms
Watch the other Backrooms Videos here: • The Backrooms Found in...
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Another goal reached! What should I build next time?
Hi mustard
Hi
Definitely room 2610 ( my user number)
Level 69
Hi I'm a big fan
Maybe make the hub and the warp button something you unlock after you finish all the levels, so you can explore them freely and warp back if you want.
Yeah
And make special levels only available to the hub
That’s what I was thinking when I watched this
I have an idea that keeps that immersion of the opening but keeping the hub in too. Make it so that the player can gain access to the hub when they complete the map, in the desk room
7:11 the last idea was good. like only some of of the rooms has a secret way of getting to the hub
Hey Mustard, if we get three strikes, can you still make a final update? Like, making sure of no bugs, a final level, and a ton of secrets. I think that would be a great ending to the series.
@Mustard Plays should do it
Yep! I'll for sure wrap it up if we get there.
@@MustardPlays Wait what if your map runs out of memory, will you end the backrooms series or make a second backrooms map?
Loving this series! For the moon level I'd suggest using a mutator zone set to low gravity rather than using classes just so you can make sure no one has low gravity in other parts of the map!
Yeah this would be better
I have to agree since you can escape some levels with that.
Yeah, but there is a barrier
smart
Yeah it's better
Love the map! For the hub I suggest having a glitched wall or floor to warp you to the hub. Keep up the great work
Maybe it can be hidden somewhere around the beginning or maybe in every level.
A level that would be cool to see added to the game is Thalasophobia. It’s a room with water up to your ankles. There’s a door that when you open, gravity seems to switch and you fall through into an ocean. If you look back up, somehow the door is opened above you and on the bottom of the room not on the side.
This is probably the best backrooms map in the whole game. Keep up the good work Mustard!😁
One Pretty good idea is on the Hub level that you should build a small segment of the level in the back so people know what level they'll venture in.
good idea
Good idea
Level 777. consists of a street, which is lined all around with casinos. The street itself is rather short, only being 14 kilometers. Buildings line the sides and mark the ends of the street. There are no alleyways, and any attempts to climb over the buildings to access the other side
This series is amazing! Could you be able to do level 32? It's a carnival level. Just a suggestion though.
I love this series! I really hope we can make more levels 😁
For the hub i'd say that you should only have access to the hub in later levels because it would be a bit op to beable to skip a bunch of rooms that have been worked on well
I absolutely love this series! You should add level 459, Mirror Mirror On The Walls.
You should make the Field Of Wheat. (Level 10) With a castle and civilization but just like the lore, the civilization will fire bow and arrows if you get too close.
I love your backrooms videos!
Thanks for watching!
@@MustardPlays I'm going to count the days now (day one of asking)Make level ashes to ashes -319 also I hope you get well soon :)
Typical Gamer just discovered a way to escape your map in his latest video, how do you feel about that mustard??? (it was the level with the building parkour :])
I love the backrooms lore and how much levels there are and infinite possibilities
I have an idea about the lab in level zero you could maybe make missions and tasks you could do in different levels and keep up the good work I love this series
Idea: Have the players spawn in the hub. Then they can go to any level. But make it to where they can only go to level 0 at the start, and then they can unlock levels as they go. Also make it to where the game saves if you leave.
Good idea mate
And have a remote control to save or something like that (if possible).
wait what? how can they choose any level and only start at level 0?
That’s actually really cool
@@ItsBoltify No, they progressively unlock levels in The Hub, but they start with level 0 unlocking further levels.
Make it so that in the hub you can only go to levels you have unlocked. Although the mechanics might be hard
I think there needs to be more unique levels. There have been a lot of levels where you have to interact with the correct thing to escape.
Mustard! Expand the async room make either like a mini office or mini facility where we see MPCs working prop movers and other stuff that isn't you know the back rooms so we can see how asynced gets in the back rooms instead of a locked door so we have to think how to get in we can see what the place looks like before they get into the back rooms
For a suggestion, you could have a searchable crate inside the A-Sync control room that gives you the controller that teleports you to the hub where you access all levels, as it makes sense for them to possess this technology. In the hub area, you could have the rooms except for the moon room and level 0 to be locked; and you could have it where the player has to find A-Sync Files (A folder prop) in different rooms to unlock doors for other levels. For example: In the Poolrooms, you could find a file with an interactive button named "Snackrooms" that opens the door of the snack rooms in the hub. The same concept applies to other rooms. Find the file, and unlock the room. This idea would allow players to visit commonly skipped-over levels to access their favorite rooms and feel a sense of accomplishment once they find everything. You could even put pop-up devices for these files if you'd like that give you information or facts about the named room or hints about how to escape it.
Yeah that’s a good idea
Yeah I really like this idea
I really hope he does this 🙏
Nice job! Hope you make more😁
The final level you build should be a series of mini escape rooms of all the “final” rooms you’ve had so far
Make the doors random so then when you pick a door, u go to a random level! Loving the series❤
Hello, I had a really nice Idea. You could make the Map accessable by like alot of players since the limit is now 100, and every player spawns in a different level. And at some Points when Players get to the finish of the map they get teleported to the hub with the remote control, and just like in the wiki lore the hub will be used by a lot of players as a place to meet and to explore the backrooms.
It wouldn't work because it would cause a lot more bugs and potential crashes
Hey Mustard , if you want give the car some more character , might I suggest using primitive shape in black colors ( like the tips of triangles to be similar to shards)
That was really good! I think you should add some more crystal types, if that isn’t too much work. Maybe a crystal that randomly teleports you into another level, or one that makes you fight zombies, but if you win, there is some amazing reward(be able to acces the hubNice job mr mustard!
For the hub level you should add an area in the end ,with the astronaut, where you can check out all of the levels
Mustard theres a level that has houses and a road when you fall in the pits please add that! I cant remember the name of the level but it would be awesome to make it! Keep it up Mustardplays! And there are entity that come out the doors of some houses!
I like the idea of having branching paths that go back to the Hub, but I also think that there should be a signal remote you get in the waiting room at the end.
You should start in the hub and you go to the first level then beat it then you get teleported back and you on lock the next level and some people in there that you can talk to, based off Tcs game
For the Hub i think you could make it so that you try to find the signal remote in level 0. On a desk, in the car, in a corner?
You should make level 138 where it's a bunch of houses. Level 138 is like a really creepy neighborhood you should check it out.
You should make level 18 which is called “memories” it’s supposed to be like a daycare, you know, nostalgic, stuff like that! If you read this thanks! Oh yeah also for the hub maybe u could put a trigger that could teleport you back to where you began or just next to the other dark black place and then put one ther so if they try to go back it’s like it’s infinite. I know I sound confusing but if you understood me yeah!
THANK YOU FOR PUTTING IN MY IDEA MUSTARD!!!!! 😯😯😯
I found a way to escape the map through the first parkour level. There is a hole tucked away in a random corner of the level that lets you escape.
For the infinite hallway hub thing, it would be pretty cool if there were rifts at either end so when you go through one end, you come out the other, giving a sense of true infinity
It's so good seeing you, from 65k subscribers to 650! CONGRATS!!
So glad this series is getting more and more traction as it’s amazing. Keep it up😊
I might have screamed of happiness when i saw that you had uploaded (i missed the notif yesterday cuz at i was at my grandparents)
Keep going mustard, i love your videos!
I love this series and you so glad we got the goal and you continued I watched a lot of youtubers that don`t coninue the series after we crush the goal
When it’s multiplayer when you are triangle to go to the fun rooms when you go first the other player can go out because a hole will be in the place where the first player teleported to the funrooms.
I feel like you should include the remote controller. But maybe the player will get it from either beating the map or by finding it in a level
You can put the remote control in level 0 that control room and make like a password or puzzle you have to solve before you can go in the control room
There is an arcade level that gives you some tasks to do in certain levels, and it gives you a button to return to the arcade level, you can use it to unite the highway level!
Love you content! Hope you continue the series with more levels.🎉
Okay an Idea for the Hub:
At the end of an infinite tunnel, a giant door that you’ll need to unlock to escape the BACKROOMS.
and to unlock the door you’ll have to collect some items from dangerous and difficult levels.
After that, you finally end the nightmare and escape the backrooms.
Or not?
Idea: so in level 1 that A sync area if you find it have a npc and if you interact with them do you have to do a quest but if you complete it you became an A sync employee so you get the hub teleport controller but you can only go to levels you’ve gone to before (I know it’s dumb)
I have an idea make a trigger so when ur running to the end of the tunnel it activates a portal to tp u farther back in the level so u can get a infinite tunnel
Cant appreciate you enough for recording and editing these videos! They take so much time to make I'll bet!
Maybe use teleporters at each end if the tunnel so it feels infinite even people aren't there for long
1. It’s pretty easy to escape the moon
2. If you respawn on the moon, you keep the low gravity when you go back to other levels
3. You should add level 5
4. You should connect the hub to the lab in level 0
My theory for the backrooms is that the real life was gonna be a horror maze but someone changed it to a normal life game but they didn't deleted the old model and code of the game and that's why we can glitch into the old game, thanks for reading 🙂👍
Level 4 the electrical station
man mustard you sound so sick! hope you get better soon!
You should make the hub map the world at the end so that it's like a level select when you beat the game
Hey mustard! I think you should add level 3! I think it would be a really fun level atleast to me keep up the good work you give my most creative inspiration.
I think when you get to the end and finish the game you should get the controller to go to the hub, because it would be like a sort of free play after you beat the game, where you can go back and re-try or practice certain levels, like a sort of in- game creative mode
hello mustard, i recommend to you that when you go to the moon use a mutator zone instead, and you can also put low gravity
and for the hub, once you complete the map, you go to a place like "congratulations, you've escaped the backrooms" and give them the remote signal so they can go to the hub and replay any level they want (only an idea)
Nice job admiral mustard!
I love your map mustered plays
keep Up the Good work Mustard!!
Honestly if you watch this video or any others in this series, just give it a like. Mustard deserves it and we will keep getting videos
in the parkour level u can get out and explore the whole map OUT OF BOUNDS
Maybe you can make a portal to anoter map were you make more levels if you ran out memory at the original map
Please never stop the series
For the hub, you should do 2 game modes. An explore where you no clip around through levels, and a open play where you choose what levels you wanna play
I think that the hub should be the last level in the map so that once you finish the map you basically unlock “open world” mode kinda.
The hub I REQUESTED THIS!!!!!! Love these series ❤
Hey Mustard, just a small little thing to add to the car wreck could be that spray that looks like that tunnel that leads somewhere. Sorry if I did a really horrible job at explaining it
Hello! I love your series. Can you make level 171 (mannequins) you can use the character device
hello I think it would be a good idea if you tried to do the level: "the beginning" and you could put there the remote control that teleports back to "the hub"
I love your backrooms series
I hope this series doesn’t stop because this is by far my favorite set of videos from you
You's so awesome!
Keep making good maps and I will keep playing and don’t stop making the backrooms
You need to make the smiler jumpscare first person with the helicopter pad
I hope you get better soon mustard
Hey Mustard I'm just saying there is a glitch in the spider level if multiple players die at the same time that are in the level one will spawn in the leve, while the others spawn outside the map
Sick mustard moment
You should do it so you have the remote when you spawn in but when you beat every level it triggers the door for that level to unlock which means that people won’t just be going to the hub and going to the final level.
i feel like you should keep the hub level for when the player has reached that room you add in once the player has finished all the levels
the npc could say something like "you finished all the levels now wait here for more or go back using the hub!" and behind them is a door that teleports you to the hub
Maybe for the Moon level you could maybe add like a moon base in the distance (or inside that you can go to perhaps)
I also have another idea: once you run out of memory create a new map where you do the new updates and delete a few memory taking things that a useless from the first map to put in a matchmaking thing for us to go to the 2nd map
Try making "press the button" backrooms thing its at level 0 lemme explain
Pressing the button opens a wall in front of you and a random level Spawns then so try remaking that
Idea: You can place a teleporter in the security room in level 0 to the hub
I think you could place the remote controller in item placer in the end of the backrooms (i mean the end where is the guy telling you to wait for more levels) and you could explore right after you finish
Good skid marks for the crashed car is the newish types of nature gallery where u can customise it to like a black
You should build level 94 with the new hill devices that came out in Today October 18’s update! Maybe you should make it so that the way to exit the level is to try to find the right house out of all the houses and to escape, the correct house will let you open the door and take you to the next level. (Basically find the house where you can open the door to progress)
Keep up the good work 😃
Mustard let them go out People who want to join the level can enjoy the level
I think the signal remote should be a gift that you can obtain from kitty in some way or it could be found by searching a certain prop.
You should add a rift on both black walls in the hub so if people run into it they get teleported to the other side, making it feel more “infinite”
Mustard and that collapsing City map There's a Hole somewhere which can fall out and glitch out of the map
In my Opinion the map need the level 64 for the Cars that make interesting for all roads where would you advance
Could you maybe add level 4 witch is an office building with a monster you’ve made office’s before so take this as a challenge good luck,