PSVR 2 THROUGH-THE-LENS - What It REALLY Looks Like! How bad is Mura?

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  • čas pƙidĂĄn 23. 02. 2023
  • Finally here it is: my PSVR 2 Through-The-Lens video! THIS is how the PSVR 2 actually looks like. Of course, checking it out yourself is much better, but if you don't have a device at hand, this is your next best bet. How sharp/blurry is the PSVR 2? How bad is Mura and what is it? Here you will find out by looking through the lens of the PSVR 2 in Kayak Mirage, Star Wars, GT7 and Horizon!
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  • Věda a technologie

Komentáƙe • 658

  • @ThirdEye_oOo
    @ThirdEye_oOo Pƙed rokem +31

    You're right about the sweet spot being very small. I found that adjusting the headset while looking at text on screen to confirm when it's clear gave me the best picture

    • @allanallen1835
      @allanallen1835 Pƙed rokem

      small?....its about the size of a fleas nut sack

    • @666Daheretic
      @666Daheretic Pƙed rokem

      Very good way to get in the sweet spot until you develop the muscle memory for it. That is exactly what I used to do. It used to take me 6 minutes of fiddling to get in the sweet spot of my rift s which also did not have adjustable IPD making it a nightmare lol.

    • @dalebrown4724
      @dalebrown4724 Pƙed rokem

      Ya thats how I do ,and get the best picture

    • @AxeDragon1989
      @AxeDragon1989 Pƙed rokem +3

      Compared to the Pico 4 with pancake lenses, I felt super annoyed I had to keep adjusting the scope to get the sweet spot. Made a brand new device feel so outdated already

    • @aralifefarming
      @aralifefarming Pƙed rokem

      quest 2 actually is even smaller but seems easier to align naturally 2. just need to tune it. the ability to roll the wheel to space the optics so easy and precise on PSVR is one factor that is better than others.

  • @brandonbliss9071
    @brandonbliss9071 Pƙed rokem +11

    The blacks are absolutely perfect. Really loving oled and hdr.

  • @danielbecker9449
    @danielbecker9449 Pƙed rokem +14

    Wow! That’s really impressive capture through the lens! Amazing! Really good job dude! 😁👍

    • @delick01
      @delick01 Pƙed rokem +3

      Yea, impressive capture. I can't even get that with my psvr2

    • @mixedrealityTV
      @mixedrealityTV  Pƙed rokem

      Thanks!

    • @gokuita1982
      @gokuita1982 Pƙed 3 měsĂ­ci

      czcams.com/video/uqyynuPKUTE/video.htmlsi=ykwIpPeXe6OYX_c-

  • @BrandonLeProktor
    @BrandonLeProktor Pƙed rokem

    Hi sir how did you manage to record through the lens ? Smartphone or professionnal camera ?

  • @thomasdietz8123
    @thomasdietz8123 Pƙed rokem +7

    Loving it! After the Fall online with my brothers has been a blast!

  • @mstrthief00
    @mstrthief00 Pƙed rokem +4

    PSVR2 - Ghosting issues - Horizon Call of the Mountain czcams.com/video/gmYPcInrG6A/video.html
    PSVR2 - Reprojection Artifacts - Horizon Call of the Mountain czcams.com/video/DJ_IxCJksXM/video.html
    PSVR2 - RE8: Village - Ghosting issue czcams.com/video/fi1_K8Mkzyc/video.html
    PSVR2 - Re8: Village - Reprojection czcams.com/video/jAmCx03ZRO4/video.html
    Quest2 - Re8: Village czcams.com/video/doOdU7Q3ZGc/video.html

  • @anarfox
    @anarfox Pƙed rokem +22

    Coming from the Index, I personally find the oled black levels, saturation and contrast way outweighs the mura. The lacking picture quality of the Index lcds in all other aspects bother me more. Looking at a fire in a dark room in RE8 makes me almost feel the heat.

    • @dtz1000
      @dtz1000 Pƙed rokem +2

      Yeah, I always felt OLED looks way more real than LCD. But I was hoping for OLED without the issues. I didn't have mura on my OLED Quest 1.

    • @majkkali
      @majkkali Pƙed rokem +1

      @@dtz1000 yeah but you had massive screen door effect so even worse than mura

    • @dtz1000
      @dtz1000 Pƙed rokem +1

      @@majkkali The Quest 1 had massive screendoor effect and it still managed to be better than the Quest 2 for certain things. Hopefully LCD will become extinct in VR soon.

    • @Rammvis
      @Rammvis Pƙed rokem +1

      Yeah coming from index there are so many pluses, way lighter, better colors, better black levels ,eye tracking provides a big performance boost, easy setup, head haptics. Feels like next gen VR in comparison, only thing I'm not a fan of is grap buttons with finger sense, I'd much rather have the finger tracking of the index but def not a deal breaker.

  • @zegel85
    @zegel85 Pƙed rokem +9

    Congrats on the video. I wish someone had told me this before so I didn’t have my expectations so high. Anyways, and after two days playing and having overcome fitting issues that affected image quality now I can say I’m enjoying PS VR2 so much.

    • @Cragadom
      @Cragadom Pƙed rokem

      I totally agree!! I have been wiping my lenses every day and also asked my mate if I can do a side by side comparison with his headset to see if I need to send it back to get one without blurry edges and the mura effect!
      I guess not.
      Even with all these issues, it is still phenomenal though. And my god am I enjoying it!! đŸ€©
      Horizon, Resident Evil and Star Wars
! Just wow. đŸ€€đŸ˜‹
      Flat screen gaming will just never cut it again!! 😼😊

    • @aralifefarming
      @aralifefarming Pƙed rokem +1

      yes when you can easily adjust and no longer have that jsut set up not sure moments,, it is very enjoyable. Mura a bit disappointing but your brain channels it out so fast you just don't notice it any more. IT does help with over galre issues liek on meta Q2, and the blacks are so black, it is also nicer in that way.

  • @Bevallalom
    @Bevallalom Pƙed rokem +16

    My first vr headset was psvr1 on base ps4. So psvr2 on ps5 is a huge leap for me. 😀
    I was able to "forgive" the psvr1 blurriness when a vr game was fun to play. With psvr2 its waaay better experience and affordable (as I already own a ps5 and I don't plan to buy a gaming pc). For Playstation owners it's a good headset to get into VR gaming.

    • @paokaraomadara258
      @paokaraomadara258 Pƙed rokem

      and I was the only experience I had with psvr1. I bought psvr2 with the logic that it will be much better. I wasn't really impressed. I don't like it on the horizon where the rocks look so fake from afar. also the fingers they said actually work awfully

    • @MrVmporras1
      @MrVmporras1 Pƙed rokem

      Of course is a great headset, to all doubters here, please read this: czcams.com/play/RDCMUCnsAq8DF3xfWjC9sm_r_h2w.html&playnext=1

    • @paokaraomadara258
      @paokaraomadara258 Pƙed rokem +1

      @@shojo8708 finally vr2 is perfect. I hadn't even done the setting for 120hz. after 3 hours on the horizon I have to say that it is fantastic. in the darkest spots, the graphics look great. the problem with the camera does not exist anymore and you enjoy the game. It's super.

    • @HugoStiglitz88
      @HugoStiglitz88 Pƙed měsĂ­cem

      Also I went back to psvr1 recently to see how blurry it was and some games literally looked fine, or great! Wipeout Omega still looks amazing and is still one of the best vr games ever. Same with astrobot

  • @niklasfritzell6465
    @niklasfritzell6465 Pƙed rokem +3

    Thanks for this video. It's crazy how fast time went from the launch of psvr 1. Everybody dreamt about the features future vr would have and went bananas when it was revealed that psvr 2 would have eye tracking. Now the psvr2 is available and it's like "totally fine really" :D

  • @Jdb63
    @Jdb63 Pƙed rokem +80

    After being initially disappointed and realizing that my initial expectations were too high, I'm now starting to enjoy playing on this headset quite a bit. I still think we're 5-10 years away from VR going mainstream. It has to be a seamless experience, and the resolution doesn't have to be out of this world but there can't be so much blur when moving or in the edges of the lenses. Horizon was kind of a let down for this reason. I'm also noticing the wire a lot more than I thought I would, so wireless connectivity will be a must in the future. For now though, I'll definitely have a lot of fun in this headset.

    • @-Downmine-
      @-Downmine- Pƙed rokem +1

      Agreed

    • @dankzvr
      @dankzvr Pƙed rokem +6

      maybe try some kiwi cable management as a wire solutions , I use it for my pc vr and it can help a lot! I also just got this headset and feel similar to you about being a bit let down at first but after messing with it and finding the best way to wear it and focus it I am enjoying way more. I even really enjoy Horizon a lot once you get it all dialed in. every VR headset I've own/ owned (this being my 4th) have a bit of a learning curve. good luck with it and hope you keep having fun!

    • @cemeter1832
      @cemeter1832 Pƙed rokem

      I feel exactly the same way.

    • @niklasfritzell6465
      @niklasfritzell6465 Pƙed rokem +1

      I think you are in for a wild ride. The envy is strong in me.

    • @arnoldboulz1365
      @arnoldboulz1365 Pƙed rokem +6

      Bro I returned mine because of the blur in the corners. Only the center was clear. I thought my vr was broken, they told me they will send me a new one. Maybe I was expecting too much, but I can't wait to play again.

  • @SpacehotelMusic
    @SpacehotelMusic Pƙed rokem +12

    black blacks is #1 for me, then OLED colours and (now) HDR. Everything else is secondary at this stage (inc even my previous pet-hate : god rays). I've put about 10 hours in my PSVR2 so far (4 on GT7 6 on RE Village last night) and had an awesome, immersive time.... probably the best since my first days of VR back in 2014 with the rift DK2 (then vive/psvr1/rift cv1/quest 2), with PSVR2 the slick system, good FOV, proper blacks, great controllers/haptics and AAA software I finally felt like we are that proper minimum bar for 'great VR' and it'll only get better from here.
    Yeah I'd prefer no mura, no wire, no god rays and to not have aliasing in the distance due to the games cutting down on their settings for VR (which Foveated rendering helps with a lot but clearly they are still having to down res or turn some features off even in the focus area), the reprojection and jitter can be annoying, but on balance it's the most proper gaming fun I've had yet with VR and I've played a fair bit in the past (Alyx, Lone Echo, PSVR1 stuff, Quest 2 standalone stuff). If VR is going to ever succeed then we need to support Sony and PSVR2 as the only really viable mass market GAMING FOCUSSED VR system at this time (until index 2... but even then PCVR is sporadic at best and Valve/index will never have the sales numbers like Sony could potentially reach.. esp if we get PSVR3/4/5 in years to come)

    • @JAKOB1977
      @JAKOB1977 Pƙed rokem

      For me its resolution, FOV, and sweetspot and small pixels,, so very low PPI when we are talking VR, for that immersive experience. ..
      for gaming on TVs, its obviously other things, as sweetspot and FOV aint factors, so there its resolution, Contrast, and brightness and why I turn to an OLED 4K TV the moment they drop in price in 2017.
      HDR is a very relative thing, as you almost cant find a cheap monitor from CN that aint got a HDR label on it, same with TVs.. there are certain things that need to be met before HDR have any relevance, and that is what rec value. is that HDR in, and are the brightness high enough, to give it any legs.
      I recall most people remember Red dead redemption2... and its HDR, and it were simply an SDR color-oom in a HDR container (gimmick) and it had no meaning, no matter if you run it on a OLED panel or, so its a twoway street, and we all remember how long it took before HDR took main gaming scene, so actual VR games with good HDR.. can be a long time comming and depend on many things, so it aint just a gimmick
      what HDR format does PSVR2 actually support.. HDR10, HDR10+, Dolby Vision?.. is it dynamic HDR, and what brightness can PSVR2 deliver.. all these factors needs tmeet a certain criteria before HDR aint just a gimmick and VR games need to be build with this in mind.

    • @GizmoMaltese
      @GizmoMaltese Pƙed rokem

      Well you OLED people got your black blacks but now people are complaining about blurriness. I think clarity and sharpness are far more important for VR adoption than black blacks. I love my G2 because it is incredibly sharp. You no longer feel like you're sacrificing graphical quality for VR immersion with the G2. I was hoping the PSVR 2 would be the same, But then the screwed up and used OLED with pentile pixels.

    • @Flaggyt
      @Flaggyt Pƙed rokem

      Funny thing is is that it often feels like people choose their favorite platform first and after that they are prioritizing their preferences to match said platform. :)

  • @GaaraDaKazekage
    @GaaraDaKazekage Pƙed rokem +1

    WOW LOOKS AMAZING!!

  • @RogerEssigArtist
    @RogerEssigArtist Pƙed rokem +1

    Good effort getting such good video quality. I know pancake lenses are super easy to record through & frensel lenses are way trickier.

  • @dragoon282
    @dragoon282 Pƙed rokem

    Hey man quick question, when you're showing Horizon in your video, does it look that clear and detailed to your eyes, when you're actually playing, like how it's showing in the video? Watching your video on my phone screen, when you're looking at your hand and bow it looks extremely clear and sharp to me though the CZcams video but not that clear on my actual PSVR2, really hope I can get a response

  • @jamiesalmonsculpture8599
    @jamiesalmonsculpture8599 Pƙed rokem +7

    The over hyping of PSVR2 by so many of the PS5 CZcamsrs is getting silly and will mislead many. I think it's because simply they are not experienced in VR at all. They are console gaming CZcamsrs. Thanks for more balanced and experienced review

    • @varshoee
      @varshoee Pƙed rokem

      This channel also hyped it a lot.

    • @mixedrealityTV
      @mixedrealityTV  Pƙed rokem +1

      I still love it! No hyping though. But Horizon is still one of the most awesome things ever!

    • @jamiesalmonsculpture8599
      @jamiesalmonsculpture8599 Pƙed rokem

      @@mixedrealityTV I'd love to play Horizon, but unless someone I know gets it I may be in for a long wait! I can't drop the $1,800 Canadian to get the whole setup. Ouch.

  • @xxsilverxx1063
    @xxsilverxx1063 Pƙed rokem +3

    Sebastian, have you any contacts at Sony? Could you ask them if mura can be improved by software updates

  • @PythonPlusPlus
    @PythonPlusPlus Pƙed rokem +2

    Having come from the Valve Index. It looks better. I can actually read text in the game without needing my glasses in the headset. It also doesn’t fog up as much, so I tend to have better overall clarity as well when playing games.

  • @ravenlocke42
    @ravenlocke42 Pƙed rokem +32

    I am a bit surprised you didn’t really go into what actually makes it a phenomenal headset, it’s black levels! I own a Hp reverb g2 and though it’s superior in resolution and clarity, I greatly prefer my psvr2 due to its deep inky black levels. This adds soooo much to the suspension of disbelief and combined with the hdr brightness, makes for a better overall experience. Re8 on psvr2 is hands down the best looking vr game period and I finished Alyx on my G2.

    • @KindOldRaven
      @KindOldRaven Pƙed rokem +10

      This was the most immersive experience I've had so far: flaslight in the dark in this game. Is it the best looking? No. The sharpest? No. But the depth of the visuals is so much better when you're not staring at lightblue/grey black levels ;p

    • @jlepage36
      @jlepage36 Pƙed rokem +5

      I had a completely opposite experience. PSVR2 colors and vibrancy is not much improved over G2, and resolution is dramatically lower than G2. When comparing same games on each, same 1080p movie, G2 stands head and shoulders above PSVR2 -- no matter how I adjust it. I finished Alyx on G2 with an RTX 3080 PC, and found it far better looking than RE8 on PSVR2.

    • @danwarb1
      @danwarb1 Pƙed rokem +1

      You can play RE8 with the VR mod on your G2 with much higher visual fidelity.

    • @allanallen1835
      @allanallen1835 Pƙed rokem +4

      i was blown away playing gt7 when the car hit sunlight and it filled the car with bright light, felt real, you almost felt warm as the sun moved across your incar body, now thats what vr is all about, immersion.

    • @jamesyoungerdds7901
      @jamesyoungerdds7901 Pƙed rokem +3

      I loved my G2 and it was like discovering Alyx all over again vs my playthrough with Quest 2. But then I saw Flight Sim Guy do a review of the Pico4, I ordered one... and my G2 went into a box 2 days after the Pico4 arrived.
      Essentially the same resolution, but those pancake lenses make a HUGE difference. No glare, no small sweet spot, and my G2 was always fogging up but the Pico4 has that fan to take care of that. And then having the Pico4 wireless w/ Virtual Desktop and not having to futz around with Windows Mixed Reality. I'm hoping the Pimax Crystal can unseat the Pico4
      So I might be one who is not blown away by PSVR2, but I'm still seriously considering the whole PSVR2 kit + wheel just for that GT7 immersion driving. That looks amazing.

  • @PenguinYayOne
    @PenguinYayOne Pƙed rokem +1

    Do you also see the pixel grid or bright surfaces?

  • @darkcult99
    @darkcult99 Pƙed rokem +2

    Thank you for this video. It’s actually blurrier than I expected, does foveated rendering helps to make things a little sharper? Also, I’m pleased there’s no jaggies all over the place !

    • @666Daheretic
      @666Daheretic Pƙed rokem +2

      Foveated rendering uses eye tracking to know where you are looking directly and render that focal point at full resolution everything outside the focal point gets rendered at a lower resolution. That resolution decreases incrementally as distance from the focal point increases.
      This is how Horizon Call of the Mountain has the graphics it does on it's limited horsepower. That is why a GPU with the same horsepower on PC would not be able to run this game in VR. Current generation GPUs could but they are crazy expensive.
      Now to be clear foveated rendering is not bad. Put some text in your peripheral vision and then focus on something straight ahead and see if you can still read the text clearly. Foveated rendering works similarly to your eyes so it's actually a good solution to getting more fidelity in VR and a lot of PCVR users would love to have this in more of our headsets as we need $1000 GPUs to get this level of graphics in VR.

    • @MrVmporras1
      @MrVmporras1 Pƙed rokem +1

      @@666Daheretic exactly, that is why I say this video is pointless because if you want to really see everything without any blur, then you would have to see it for yourself on the headset because you actually won’t notice any blur as you can’t see anything outside of your focal point, then everything will look very sharp, am I correct? If I am, then Sony did good with its psvr2

    • @hatdownlowofficial
      @hatdownlowofficial Pƙed rokem

      @@666Daheretic the foliated rendering only seems to work with things that are close up - for example gt7 the road in front of you looks blurry and bad even when you’re looking directly at it but inside the car looks amazing. If you look in your rearview mirror, the quality of the graphics look better than what you are seeing in front of you. - seems that it only works for things that are close - in kayak if I stay completely still, and look at the boat or the water near to me it looks really good, but then if I focus into the distance, even remotely, it’s bad and blurry the rendering doesn’t seem to kick in - honestly inside of the headset looks like ps3 games

    • @hatdownlowofficial
      @hatdownlowofficial Pƙed rokem

      @@MrVmporras1 the problem is my eyes notice outside of what I’m directly looking at so I constantly notice the blur around me - this is why all of the games are preset to slow movement and snap turning - because they know

  • @douglasrobitaille7122
    @douglasrobitaille7122 Pƙed rokem +3

    I see that the hype has worn off a bit for Seb. Nice to hear the details, and not told to just to run out and buy it. Thx

    • @mixedrealityTV
      @mixedrealityTV  Pƙed rokem

      I still love the headset! :) But I found that people would get too high expectations seeing me so happy. :)

  • @ahirunakamura9592
    @ahirunakamura9592 Pƙed rokem +5

    I dunno, coming from Nintendo Switch VR and no experience in PCVR whatsoever, this looks absolutely amazing
 still waiting for it to arrive (thanks Amazon BR for delaying my delivery
)

    • @666Daheretic
      @666Daheretic Pƙed rokem +1

      If you enjoyed the Switch VR PSVR2 will be reality shattering lol. Not really but it will be a huge change in experience for you. Switch VR is basically Nintendo's Goggle cardboard. I mean it is literally cardboard lol. I'm excited that you are excited. Keep your expectations tempered though. VR is awesome but not perfect. Hope you enjoy it and maybe I'll see you in PAVLOV or After the Fall.

  • @andreyradovski8514
    @andreyradovski8514 Pƙed rokem +30

    I was bothered by mura on the original PSVR and then I found a simple solution: I turned down display brightness to about 40%. I found that it is still plenty bright, especially in contrast to oled black levels, but mura is not noticeable anymore. As a bonus I feel like my eyes don't get as tired after long sessions. Don't know if this will work the same for PSVR2, but it's worth trying.

    • @emmamcgorrin2478
      @emmamcgorrin2478 Pƙed rokem

      Yes it works a bit I have turned the brightness down to about 80 %

    • @HeavenUpsideDown
      @HeavenUpsideDown Pƙed rokem +2

      I think people are losing their minds. The less bright you make the VR screen the absolute WORSE it is. Load up Kayak VR on your 40-70 percentage in a Dark location. Go back to settings and put it back to 100%. Its WAY WORSE on anything less than 100% brightness

    • @NeonPizzas
      @NeonPizzas Pƙed rokem

      @@HeavenUpsideDown
      Except, the motion blur is horrific with higher brightness, the lower you reduce the brightness slider the more motion blur is reduced. Lower it completely and it produces motion on par with PSVR1.

  • @cherryfruit5492
    @cherryfruit5492 Pƙed rokem +8

    Brightness and colors are great, clarity is better than my quest 2. I love the plug and play, and the controllers are cool.

    • @cherryfruit5492
      @cherryfruit5492 Pƙed rokem +2

      Mura is very strong though, that is the only thing I'd complain about with the image.

    • @dtz1000
      @dtz1000 Pƙed rokem +1

      Other people say clarity is not as good as Quest 2. What is going on?

    • @cherryfruit5492
      @cherryfruit5492 Pƙed rokem +2

      @@dtz1000 Overall, psvr has more detail, although it's not "crisp" like the quest 2. This is because psvr has a filter to hide the space between the pixels. It's really personal preference which you prefer, but I actually like the psvr 2 more, as it has more detail. I notice on racing games I can see the other cars way better on psvr 2 when they are far away.

    • @dtz1000
      @dtz1000 Pƙed rokem

      @@cherryfruit5492 I just saw two videos turn up on CZcams from two different CZcamsrs saying how to fix the blur in the PSVR2. Not a good sign.

    • @DJeb86
      @DJeb86 Pƙed rokem

      @@cherryfruit5492 how can the cars look better at far distance, if the image is more blurry !? Sounds paradoxical

  • @johnavy1722
    @johnavy1722 Pƙed rokem +3

    The Kayak Mirage is among my favorite VR games.I kayak on a lake often and having those locations that Mirage offers is great.I hope the developer will offer more locations for us at some point.I wouldn’t have any problem paying for a dlc of additional Locations.

    • @ur_round_next1216
      @ur_round_next1216 Pƙed rokem +1

      I have this on PSVR2 also for PCVR love this game so relaxing
they said they will be bringing out more locations

    • @johnavy1722
      @johnavy1722 Pƙed rokem +1

      @@ur_round_next1216 that is awesome news.Thank you.They did wonderful with this game.I love those dolphins in Costa Rico. I’d love to see new locations,that’s great.

    • @aralifefarming
      @aralifefarming Pƙed rokem +1

      I Downloaded it as well. I used to KAyak RL for 2 decades until a bad injury (not kayak related). I miss driving out to lakes, or doing the inner coastal bay on my touring kayak packed for camping. the game really is relaxing. I am using VR to help strengthen and as therapy.

  • @sachoslks
    @sachoslks Pƙed rokem +1

    You also have to remember that the foveated rendering takes effect when using your eyes and since you cant use your eyes while recording the screen it maybe is making the footage even blurrier than it would be otherwise?

  • @RecklessRetro
    @RecklessRetro Pƙed rokem +26

    I found the PSVR 2 to be a wonderful experience and a significant step up from the quest or the PSVR 1. It has a great launch library and over 70 more games coming soon. Controllers are fantastic. Colors are great, some fuzziness in the picture but not so much to cause sickness, distract from gameplay, etc. It’s decent clarity. Many are upset with the price tag, but decent PCVR is close to the same if not more. If you want a fun first VR experience that will excite you and entertain, this is it.

    • @maxmaxneolit
      @maxmaxneolit Pƙed rokem

      Fuzziness is not what causes nausea when using VR.

    • @666Daheretic
      @666Daheretic Pƙed rokem

      ​@@maxmaxneolitto be fair there isn't a lot of sources outside of the VR enthusiast space that are speaking on the causes of motion sickness in VR and a lot of the info outside the space is false or intentionally misleading. Hell sometimes even in the space it can be misleading just look at everything meta does lol.

    • @maxmaxneolit
      @maxmaxneolit Pƙed rokem

      @@666Daheretic it's very simple and this is why Sony's first psvr was the one least likely to make you barf and shit yourself (if you continue insisting on using a vr while you are nauseous) because PSVR was letting a bit of reality come in due to the fact it wasn't sealing off the eyes completely.
      Here is the thing: in the past 100 000 years, the only time when the following would not be in sync - what we see, what our inner ear (balance) feels, what our ears would build as sound space and what our bodies feel as motion -
      was when we got poisoned by something we ate. And our bodies know what to do then. Make us throw up and if the symptoms persist, shit it out.
      VR manufacturers are fighting 100 000 years of existence. If you have any motion sickens while traveling in real life, VR is a big no no for you, and forget about using it unless you take some motion sickness prevention drugs like Dramamine beforehand.

    • @JimV90
      @JimV90 Pƙed rokem +1

      @@maxmaxneolit Hope I never get poisoned. After all the VR my body would just be like "Oh he's just doing this shit again". Lol

    • @maxmaxneolit
      @maxmaxneolit Pƙed rokem

      @@JimV90 hahaha... that was funny. But also, very concerning đŸ˜±đŸ˜

  • @sachoslks
    @sachoslks Pƙed rokem

    This looks much better than i thought it would based on the blurry comments. And it obviously looks even better when using the headset and the foveated rendering in action.

  • @daytonablue2041
    @daytonablue2041 Pƙed rokem +5

    I don’t understand the blow back. If you use the headset and your brain is tricked even for a short period that you’re in another world then it is a success. It’s a monumental step up from PSVR1 hands down. Remind me how many current VR sets have pancake lenses and of those that have all the features that the PSVR2 has. I’m happy with what has been offered and I know the software is only going to get better as long as Sony doesn’t abandon the platform.

    • @jlepage36
      @jlepage36 Pƙed rokem +4

      The problem is that we were expecting a 4K headset with HDR for our $600. What we got looks fuzzy and blurry. I think most people would happily trade a bit of color depth for more clarity. If you have a PC, your dollars are far better spent buying a Reverb G2 than this. I had high hopes, but right now I honestly don't even see myself keeping this headset.

  • @tahustvedt
    @tahustvedt Pƙed rokem +27

    All the reviews made it sound like the picture was better than anything else. Then I saw through the lens comparisons and saw it was soft soft, blurry and had lots of chromatic abberration. I hope to see one for myself if they're demoed in a store some day.

    • @xguy9999
      @xguy9999 Pƙed rokem +13

      I have it, and the video doesn't really do it justice. It's hard to show the vibrant colors with HDR.

    • @KobraVR
      @KobraVR Pƙed rokem +5

      This analysis is correct. If you are used to high end pcvr then its a step down apart from the oled ofc. I use Quest 2 with link cable and 3090 and its way sharper than psvr2 that I'm using. Anyone that hasn't invested in pvcr though its a great start and way cheaper.

    • @danielcolt5542
      @danielcolt5542 Pƙed rokem +2

      ​@@KobraVRcheaper??

    • @s3rv3r3rror8
      @s3rv3r3rror8 Pƙed rokem +8

      ​@@danielcolt5542 Yes absolutely cheaper! PC + quest 2 you're looking at 2500$+ at least. Ps5 +PSVR2 950 - 1050.
      I also have a PC (3070) with quest 2 and for me PSVR2 is a huge step up. The blur comes down to 3 things, either setup how the headset sits on your head, a lot of people put the backstrap half way on their head, while you're supposed to put it further down over the "ball" of your head so to speak. And adjust the ipd wiggle the headest until letters become clear and Sharp.
      2. A faulty headset! A little bit of blur is normal and present in all VR headsets except for the ultra high end that cost wel over 1500$ for the headset alone like the pimax crystal. And even that one has a little mura.
      3. Your eyes are fuckedđŸ€Ł Go see an optometrist.

    • @mixedrealityTV
      @mixedrealityTV  Pƙed rokem +3

      Exactly!

  • @Heisenberg0086
    @Heisenberg0086 Pƙed rokem +4

    Good video, wish this was available before I had chance to cancel my pre order for launch. I should have waited. The blur makes me feel sick as soon as I start playing. Really disappointed can not even use it

  • @counted8646
    @counted8646 Pƙed rokem +2

    Hey mate I get this type of spot when looking from bright areas to dark also always near bottom centre also very visible in the ps5 home screen when looking at the bottom towards the dak area it's like a light reproduction spot in the middle towards the bottom

  • @kraenk12
    @kraenk12 Pƙed rokem +2

    Good video but what about the eye tracking in those videos? Don’t those games he’s showing use it? So how can it be representative without the foveated rendering?

    • @mixedrealityTV
      @mixedrealityTV  Pƙed rokem

      No eye tracking and it will be sharp in center, where I record at.

  • @WOojerVest3andQuest3onMe
    @WOojerVest3andQuest3onMe Pƙed rokem +8

    I want to say it is better than I expected. I was worried, it would be a blurry mess due to the fresnel lenses. But, I am actually surprised on how good it looks inside the headset once you find the sweet spot, adjust the IPD, calibrate the eye tracking, and Modify settings to your personal preferences.
    It is a Wonderful Image.
    I am Very Happy with the Visual Quality. Played Horizon Call of the Mountain until I got fatigued from all the rock climbing and fighting machines with my bow.
    This game gives me Tomb Raider Vibes. It is magnificent. I am Very Happy with My Purchase!
    Note: I would Trade My HP Reverb G2 Version 2 for this PSVR2 any day, anybody want to Trade...? Let me know. 😉👌😁👍

    • @MrVmporras1
      @MrVmporras1 Pƙed rokem +2

      I do agree totally! Please everyone saying it has blur problems see this: czcams.com/play/RDCMUCnsAq8DF3xfWjC9sm_r_h2w.html&playnext=1

    • @AxeDragon1989
      @AxeDragon1989 Pƙed rokem

      I had a Reverb G2 and currently have a Pico 4, and I returned the PSVR2 after one day. It was a huge disappointment in comparison. I made sure to spend the time to adjust it and get the sweet spot but anything further than right in front of your face was terribly blurry and the reprojection/ghosting was awful. Not at all worth the money.

    • @WOojerVest3andQuest3onMe
      @WOojerVest3andQuest3onMe Pƙed rokem

      @KUB04 what games did you try out on the PSVR2. Just Curious, I Noticed alot of people saying it is Blurry. Which, isn't what I experienced at all.
      Everything I have seen is Sharp, Crisp, and Clear. I find it to be much better than my Reverb G2 Version 2.

    • @aralifefarming
      @aralifefarming Pƙed rokem

      @@AxeDragon1989 Pico is nice with the pancake lenses but has its own issues, and darks def are not as dark, flares happen. each has its pluses. It will be some time until optics get more standard and better. Also the mura has a purpose in so clarity causing effects. note however sony states a update is coming to correct some notable issues including the filter. IF you want a really good vr experience, plan to spend about 5k to get 200+ FOV , true 8k, and better optics, and they work as a neck strengthener. .

  • @cristianobr9
    @cristianobr9 Pƙed rokem

    Very nice video! I will buy my PSVR2!

  • @danbad1380
    @danbad1380 Pƙed 8 měsĂ­ci

    its amazing, i hope in the future use it with pc

  • @cronus33
    @cronus33 Pƙed rokem +9

    Are you able to do comparison with the Quest2/Index Vs the PSVR2? Mainly I am curious about the blacks/contrast. My biggest complaint with my Quest2 and Index are the awful, washed out grays (and colors, but mainly the poor blacks).

    • @zimatom007
      @zimatom007 Pƙed rokem +7

      Blacks are basically pitch black. I also own quest 2 and there is absolutely no comparison between those two headsets

    • @WesleyFiles
      @WesleyFiles Pƙed rokem +1

      If you use the Accessibility settings in Quest 2, you can adjust contrast, and even a very small amount turns those "gray-blacks" into decent blacks.

    • @williammumford9890
      @williammumford9890 Pƙed rokem +5

      colors and inky blacks are what the headset excels in. You will be very happy with it from that standpoint. The downsides are what he mentioned in the video.

    • @mixedrealityTV
      @mixedrealityTV  Pƙed rokem +5

      It's so much better! You will love it!

    • @666Daheretic
      @666Daheretic Pƙed rokem +2

      Quest 2 and Index both use LCD so you answered your own question honestly. OLED has true blacks. LCD has washed out blacks so obviously PSVR2 has better blacks/contrast.

  • @StanboVR
    @StanboVR Pƙed rokem +2

    Im coming from PSVR1 so im VERY VERY HAPPY

  • @johnrose5980
    @johnrose5980 Pƙed rokem +2

    My issue isn't the film grain or mura but when I tried horizon call of the mountain everything was super blurry or fuzzy....
    Ive tried turning down the brightness, reposition the headset a bunch of times and redone eye tracking a bunch of times, other less detailed games like pavlov seem fine but im very disappointed with horizon. Any help would be appreciated!

    • @kevinidotta1593
      @kevinidotta1593 Pƙed měsĂ­cem

      I have the same issue have you fixed it?

  • @jonglammy4595
    @jonglammy4595 Pƙed rokem +1

    Lower the brightness to 80% brightness and look for the sweet spot, the sweet spot is tiny but it means the area where all the blur and pixels disappear. It might be frustrating to find you may think its not there.... but its there. Then you will be blown away.

  • @marcoalias7176
    @marcoalias7176 Pƙed rokem +2

    Hi Seb!
    Nothing about ghosting?

  • @dennispena5496
    @dennispena5496 Pƙed rokem

    Thank you for this video. When i tried my PSVR2, i was wondering why everything didn't look sharp and crisp like the screenshots for the games. People in forums were saying how sharp the PSVR2 was. I thought maybe something was wrong with my eyes since I wear glasses. But even at 2k resolution, the images aren't so crisp as seeing it straight at your tv. To me it's like looking at the bottom touch screen of a Nintendo DS compared to the top screen which is sharper.
    Anyway, I still enjoyed the PSVR2. My only issue was the clarity. I'm glad I wasn't imagining my issue with it. :) So far the game demos I enjoyed was Star Wars and Puzzling Places. Resident Evil was way too scary for me. Too real. My anxieties were kicking in. Horizon was okay. Way too much climbing. And I was getting dizzy.

    • @zombievac
      @zombievac Pƙed rokem +1

      You know, I used to feel that way until I accidentally found I enjoyed being safely scared a long time ago, so I started forcing myself to play through that fear in horror games. It actually reduced my anxiety in real life, like exercise. Try it!
      RE8 VR is the best game on the system so far IMO, the gunplay and such with the environments is very cool

  • @mixedrealityTV
    @mixedrealityTV  Pƙed rokem +2

    And how do you like the PSVR 2 so far?

    • @DanPyjamas
      @DanPyjamas Pƙed rokem +3

      Enjoying it. Kayak is beautiful. GT7 is pretty damn fine.

    • @FredrickRafael
      @FredrickRafael Pƙed rokem +1

      Enjoying it Horizon, GT7,kayak, & can’t wait to play village

    • @marcusroot168
      @marcusroot168 Pƙed rokem +2

      PSVR1 is the only other headset I've owned and tried. I am VERY happy with my PSVR2. The gameplay and experiences in VR trumps any detracting technical limitations for me. Maybe I'm just more prone for immersion than others, or maybe I just like to like things instead of looking for stuff to complain about. Long live VR!

    • @fj06carnone
      @fj06carnone Pƙed rokem +1

      There are certain times when GT7 and RE8 look absolutely amazing (not just 3d, but as if you could literally reach out and touch the object). You simply cannot convey just how amazing without letting someone try it themselves. That said, there are also times where the graphics are pretty janky lol. The value, imo, is unbeatable at the moment. It's rare as an adult I get to say "wow!" like a child, so it's a small price to pay.

    • @Kiwiintransit
      @Kiwiintransit Pƙed rokem +2

      To be honest, compared to my Pico 4 + 4090 its pretty disappointing. The Controllers are great, cable not so much, chromatic aberration pretty bad on text, strong mura, poor edge to edge clarity (on my headset anyways) and unable to disable re-projection which drives me nuts. If i had gone from a PSVR1 or Quest 2 to the PSVR2 I am sure my option would have been a lot better.

  • @Vartazian360
    @Vartazian360 Pƙed rokem +1

    PLEASE do this for GT7!! I really am trying to figure out how much better GT7 with PSVR2 is than my HTC Vive +Assetto Corsa setup. I dont own a PS5 but am thinking about buying one for PSVR2 GT7

  • @jabilee5584
    @jabilee5584 Pƙed rokem

    what about media and movies does it worth it ?

  • @bastman1302
    @bastman1302 Pƙed rokem

    Wondering how eye tracking works when you put an camera into the headset instead of your head 😀

  • @inceptional
    @inceptional Pƙed rokem

    If all I've ever used is a Rift CV1 and now a Quest 2 (sometimes with PC VR, but with an i5 and GTX 1060), where does PSVR 2 stand--is it basically better across the board?

  • @Random_4U
    @Random_4U Pƙed rokem +1

    The Mura you show looks not as bad as i see it in my psvr 2. Do you think some headset have more Mura then the other ?

    • @mixedrealityTV
      @mixedrealityTV  Pƙed rokem +2

      That could be the case. But I have also found games now where I can see it stronger. Try putting brightness to 70% that will help.

    • @Random_4U
      @Random_4U Pƙed rokem +1

      ​@@mixedrealityTV I wanted to replace the headset but if its almost the same for everyone i will except it for what it is. Thanks for your quick reply.

  • @rushmore3927
    @rushmore3927 Pƙed rokem +2

    It's a shame Sony decided to go the PSVR1 route and use the film on the lens modules again. Games though look great, but movies actually look far better on the Q2, in spite of gray blacks due to far better clarity.

  • @alanedwards4618
    @alanedwards4618 Pƙed rokem

    Thanks for this man. I've not purchased psvr2 yet as heard so many conlicting reports regarding image quality. I'm going to invest and accept that its not the 4k oled experience I was assuming it was going to be. The immersion is worth the compromise imo. Especially now I know what to expect 😊

    • @mrbob4104
      @mrbob4104 Pƙed rokem +1

      I think people forget that vr is like having a tv just in front of your face. So seeing blur or pixels is expected. Unless you want to spend thounsandS of dollars dont expect real life clarity. You have to be realistic. You cant have 500$ with the capacity of multiple thounsands dollars.
      Same with the wireless vs wired vr thing. You want wireless, then dont expect amazing graphics. you want amazing graphics? then dont expect wireless. Its being realistic. Thats like playing on cloud and complaining about it not being smooth or input latency not being good or graphics not being as amazing unless your network is out of this world. This is being realistic.
      And people arent. this psvr2 at its price is the best simply put. I see people complaining about it not being as sharp as a 1000$+ headset or it not being wireless like quest but forget to mention quest has bad graphics like ps3 and worse.
      Also they say, buying it plus a ps5 meaning 1000$ in total is too expensive. Well guess what, I dont have a gaming pc. And I am building myself one with a 3080 card, and just the card alone cost like 1200$. and Im not including the 300$ cpu or the 250$ 64gb ram or the pc case etc... and all that cost almost 2500$ tax included and i dont even include the mouse, keyboard or monitor. And it doesnt even include the vr headset.
      So yeah when I see pc people doing their evangelism, and i look at what im spending especially because its not for games but for work. I realise how deceptive that community is. They complain of 1000$ for ps5 and vr headset, but forget only a 3080 cost more than that.

  • @Makemefamousplease
    @Makemefamousplease Pƙed rokem +1

    No way people are complaining about this, I thought this was the social screen at first like Jesus Christ that is a high quality headset.

  • @GizmoMaltese
    @GizmoMaltese Pƙed rokem +1

    You said in a previous video that the clarity was on par with the G2. From what I'm hearing it's not the case at all.

  • @pistachiodisguisey911
    @pistachiodisguisey911 Pƙed rokem +1

    Idk what people are saying about it being blurry looks fantastic in this, plus with foveated rendering it’s sharp where ur looking combined with Oled HDR

  • @GM-cm3qc
    @GM-cm3qc Pƙed rokem +10

    I’m new to vr and expected super clear visuals that being said holy smokes it’s so awesome lol. So excited for the future of vr.

    • @666Daheretic
      @666Daheretic Pƙed rokem +2

      I noticed a lot of new comers to are expecting the games to look the same as it does in flatscreen and are dissapointed when they see the game getting lower render fidelity.
      In case you want to know why it is because in VR they have to render two seperate frames from two different angles which requires a lot more hardware horsepower than we currently have so render resolution has to be lowered to maintain a high FPS. Low FPS in VR is guaranteed to make someone vomit.

  • @MAX_DARKIAN
    @MAX_DARKIAN Pƙed rokem +4

    Foveated rendering is a technology that allows a virtual reality headset to dynamically reduce the picture quality in your peripheral vision. If you're not directly looking at the left portion of the headset's display, it makes sense to reduce the number of pixels rendered in this location. So the camera can not be eye tracked

    • @rickywise9614
      @rickywise9614 Pƙed rokem +1

      yeah whats he playing at ?

    • @paulc3037
      @paulc3037 Pƙed rokem +1

      I thought this too. Also, what is he using to capture this? Because that will also come with its own technical foibles, quirks, etc, surely?

    • @666Daheretic
      @666Daheretic Pƙed rokem

      ​@@paulc3037the only way to capture the image through the lens is with a camera so he uses a camera. Nothing wrong with that and he even states it not a full representation of what it may look like when you put the headset on. Through the lens videos are meant to give you the best idea of what it may look like without actually wearing the headset. They are honest videos and there really is no other way to capture it. Screen capture does not work as it gets the rendered frames not the display.

    • @666Daheretic
      @666Daheretic Pƙed rokem +1

      If the eye tracking does not recognize an eye it will default the the center. You can actually see the foveated rendering in the video. The center has full detail as the render there has the full rendered polygons whereas the edge has less rendered polygons lowering the noticable detail on the scenery. Even my tech illiterate wife noticed it without me explaining how to spot it.

    • @paulc3037
      @paulc3037 Pƙed rokem

      @@666Daheretic Thanks. I know it's a camera he's using but was wondering which type - I should have made that clearer! :)

  • @jackass486
    @jackass486 Pƙed rokem +5

    For me the sweet spot is a tiny tiny spot in the center, and when i look around anywhere outside of the center of the screen it's just awfully blurry, such a disappointment i had high hopes for this.

    • @slothsarecool
      @slothsarecool Pƙed rokem

      Same 😱 and quite a bit of chromatic aberration, especially if you try to bring the lenses closer for FOV, the FOV is kinda shit.

  • @user.asleep
    @user.asleep Pƙed rokem +5

    Seems like the eye tracking sensors are causing this blurriness that many are experiencing. Hope it's just a software issue that can be patched

    • @kingscorpion26m
      @kingscorpion26m Pƙed rokem +1

      Does Sony know that issues?

    • @Q-Limited
      @Q-Limited Pƙed rokem +5

      Could be , GT7 looked almost like gt sport vr for me until I turned eye tracking off.
      I then recalibrated (the eye tracking) and it looks really good 👍

    • @kingscorpion26m
      @kingscorpion26m Pƙed rokem

      @@Q-Limited why dose psvr 2 get so blurry?

    • @user.asleep
      @user.asleep Pƙed rokem

      @@Q-Limited Great to hear you were able to resolve the issue. You may also send them your feedback about this so they could fix it asap, as many who are new to VR would think they have a faulty hardware

    • @Q-Limited
      @Q-Limited Pƙed rokem +2

      @ʄʍ push square have done a instructional on how to Calibrate if the image is poor so I'm sure sony are aware.
      Mine only had an issue with GT7 not other games. So I was going to message PD

  • @maxbouvatte
    @maxbouvatte Pƙed rokem +1

    I’m thinking of returning my psvr2 ( bought it yesterday) the Mura / hazy layer on top of the image is too distracting for me, and I think the oculus 2 looks better overall. I’ll get the quest 3 when it comes out soon.

  • @Glerox
    @Glerox Pƙed rokem +2

    Its a decent headset but the difference is in content! With support from Sony, this will have more and better games than Meta and SteamVR. I don’t get what is the mura effect? any other examples?

  • @tasmania9576
    @tasmania9576 Pƙed rokem

    Good disclaimer đŸ‘đŸŒ

  • @KobraVR
    @KobraVR Pƙed rokem +6

    Coming from pcvr it is a significant drop in clarity. Even using Quest 2 with link cable gives a crisper image. There is a lot of movement on screen due to the anti-aliasing I think and very fuzzy edges. The screen door is ever-present too. I'm quite critical though so it's just an honest opinion. It doesn't sit firmly in place either as it rests away from your eyes, moving your head in Pavlov wobbles the world, this would never happen on Quest 2 with it firmly fixed in place the world stays steady.
    My advice would be if you are not already invested in pcvr and want a next-level experience over a native Quest 2 then it's a great option. PlayStation will heavily optimise apps for it too. If you have a disposable income and want the best experience, ofc go for pcvr.

  • @icekuba
    @icekuba Pƙed 23 dny

    Can you compare this with Pimax Cristal Lite ?

  • @Rammvis
    @Rammvis Pƙed rokem

    My experiense coming from index, it looks like a huge difference. Thanks for the video as always!

  • @j0nh2bad
    @j0nh2bad Pƙed rokem +1

    Thank you for the video, you are currently one of the few people to talk about the real rendering. for me I come from quest2 (standalone) and it's a disappointment to see the image so little. the graphics are exceptional but the rendering of the image is painful and makes me lose immersion. resident evil4 on quest2 is amazing compared to psvr2 game so far...

  • @HugoStiglitz88
    @HugoStiglitz88 Pƙed měsĂ­cem

    It literally looks sharper that any other headset I've used (I haven't tried pimax or index tho)
    The problem is some people aren't smart enough to realize there's a sweet spot even though the setup process literally guides you to find that sweet spot LOL

  • @pipp33
    @pipp33 Pƙed rokem +3

    The image at 5:47 demonstrates the thing that has been bugging me, making me wonder if I got a sub-par headset since there have been so many reviews saying “crystal clear” etc. Its sharp in the middle where you’re pointing your face, but if you look away from the middle with your eyes (like at the words in the lower left corner) then things look bad and are blurry. Its very noticeable when on the Home Screen. Is this pretty much what everyone is seeing?

    • @jbrink1789
      @jbrink1789 Pƙed rokem +1

      I think you're not wearing headset the right way it's perfectly crystal clear for me way better than PC gaming and I have high end gaming rig absolutely blown away!

    • @Kiwiintransit
      @Kiwiintransit Pƙed rokem +4

      Hi, its the same for me. Really small sweet spot for clarity compared to the Pico 4. When doing the eye tracking test with the dots the dots to the left and right are quite blurry. Also the chromatic aberration on text is terrible on the main screen. Mura is really noticeable and generally in game things are usually only clear close up and quickly loose resolution in the distance.. though i think this is due to the PS5's lack of processing power. I wish i had waited for the hype train to pass before buying one.

    • @VincentVanBro
      @VincentVanBro Pƙed rokem +1

      Mine has been insanely crystal clear except at the extreme edge of the fov

    • @pipp33
      @pipp33 Pƙed rokem +1

      Thanks for the replies
these first three replies are a microcosm of what has me wondering if I have a bad headset or not. We have two people experiencing blur etc and two people who are experiencing perfectly clear results. I’m not wearing the headset wrong, I’m not new to VR and I’ve tried a ton of fine tuning of the IPD, the position on my head, re-doing the eye tracking etc. There isn’t some magic piece I’m missing that is going to change what I’m seeing
I’m just trying to figure out if what I’m seeing is normal for PSVR2 or if I got one that is
not performing as it should.

    • @Kiwiintransit
      @Kiwiintransit Pƙed rokem +3

      @@pipp33 I did a quick google after i got my headset and all these issues seem quite common from what i can see. I am am wondering if its due to peoples different expectations or some people just got better units than others.

  • @MrVmporras1
    @MrVmporras1 Pƙed rokem

    Hello, I just need to know, only about the video feature, pico 4 or psvr2? Thank you very much in advance.

  • @henry306
    @henry306 Pƙed rokem

    I'm curious to know how the clarity compares to a 1080p monitor or TV

    • @666Daheretic
      @666Daheretic Pƙed rokem +2

      Monitor will look better than PSVR2 if it 27 inch or less but TVs and monitors larger than 27 inch will probably look worse. It's a distance thing more than a resolution thing. Monitors and TVs will be feet from your eyes whereas VR displays are mere inches.

  • @Alextraz
    @Alextraz Pƙed rokem +2

    My main issue is with the small focus area for me its like 15% maaaaybe 20% and it is kind of frustrating but not in all games to be honest. Till now it was only bad in Moss maybe because you are looking at small details where in game like pistol whip it really is absolutely ok....

    • @666Daheretic
      @666Daheretic Pƙed rokem +1

      I agree some games are more sensitive to sweet spot. Anything with a lot of details make being out of the sweet spot more noticeable whereas games with low detail and fast movement you may not notice as much. I know I notice it less in beatsaber than I do in Half Life Alyx.

  • @allenalmasi9990
    @allenalmasi9990 Pƙed rokem +3

    The only balanced and honest review on all of CZcams. Thank you for your honest, concise, and informative content.

  • @TomsTech94
    @TomsTech94 Pƙed rokem

    Love the little pose lmao

  • @FreakField
    @FreakField Pƙed rokem

    Playing star wars at the same bar in the video and from where I'm standing the multi eye alien look sharp and crisp, but when I'm raising the left hand for the navigation pad the 3 yellow buttons and the hands doesn't look sharp and crisp as the alien. Is it normal? Doesn't close items suppose to be the most sharpest? Thanks!

    • @mixedrealityTV
      @mixedrealityTV  Pƙed rokem

      Should be sharp! Check out my latest video about how to fix blurriness!

    • @FreakField
      @FreakField Pƙed rokem

      @@mixedrealityTV watched it already, thanks. Did exactly what you said to do, but it is the same.

  • @jonahga
    @jonahga Pƙed rokem

    Seb I'm a long time fan of your channel and have appreciated what you do for a long time. However, I could be very wrong here but doesn't your 'through the lens' footage view forget the fact that the PSVR2 has foveated rendering? The resolution is only meant to be sharp where the eye is looking, not the whole picture. It strikes me that taking shots through the lens and suggesting the edges are blurry is a misrepresentation of the technology? Apologies if I've missed the point. Cheers

    • @jonahga
      @jonahga Pƙed rokem

      My unbiased opinion and experience with the PSVR2 so far (and I have used around 6 different headsets / platforms including PC, Quest 2, PSVR1 etc) is that it is currently representing my best overall VR experience to date. The very thing that made the PSVR1 rise above its hardware limitations; great solid games and convenience; I'm convinced will catapult PSVR2 to new and greater heights.

  • @ginatails
    @ginatails Pƙed rokem

    How is the resolution on the PSVR2 compared to the Reverb G2?
    2000x2040 on the PSVR2 seems similar to the 2160x2160 on the Reverb G2, but the Reverb G2 has 13% more pixels compared to PSVR2.
    I feel like the OLED on PSVR2 probably makes it better due to the contrast, but idk

    • @mixedrealityTV
      @mixedrealityTV  Pƙed rokem +1

      Lower! But close and better colors.

    • @ginatails
      @ginatails Pƙed rokem +1

      @@mixedrealityTV Yeah, the PSVR2 resolution isn't the sharpest for me, but it has great contrast and definitely looks a lot better than the Quest 2

  • @sawdust8691
    @sawdust8691 Pƙed rokem +4

    The Headset is about what I expected.
    A lot of people had expectations set too high. They see "4K HDR OLED" and think it would be comparable to a TV, when it's just not.
    It is a very nice headset, that manages to compete with higher end PC VRs, with some fancy tech, and a nice OLED display.
    But I do see a lot of people online disappointed because they are new to VR and expected more, or don't have the sweet spot and it looks worse than it would otherwise, or both.
    It's a shame, because it really is a great headset. But a lot of people weren't prepared with proper expectations for a good VR headset.

    • @jlepage36
      @jlepage36 Pƙed rokem +1

      We see 4K HDR and think, ok this should be comparable to HP Reverb G2. It is not. They put a film inside the lenses to blur out the screen door effect between pixels. To me, this looks very much like PSVR1 except with better textures and graphics.

    • @decadent.
      @decadent. Pƙed rokem +1

      Overpromise and Underdeliver is the standard practice in business today.
      Sony knew exactly what they were doing as did the various VR content creators.
      I just hope those who returned their PSVR2 do not abandon VR forever.

    • @sawdust8691
      @sawdust8691 Pƙed rokem +3

      @Deca Dent I wouldn't say this headset was over promised or under delivered.
      It's exactly what they said it was. They were extremely transparent, lied about nothing, and gave us exactly what we paid for with this product.
      The PSVR2 is one of the best headsets out there currently. It's a great headset.
      I'm just saying that a lot of people seemed to expect a higher level of visual quality, probably because they didn't know what VR headsets were like.
      But anyone with any VR experience knows that it's not going to be as good as a TV.
      No reviewers lied either. It is indeed a state of the art VR, that is clearer and sharper than most. When they praise the visual quality, it's because it deserves praise compared to other headsets.
      People had unrealistically high expectations because they didn't know exactly what to expect. That's all.

    • @siaolang
      @siaolang Pƙed rokem +3

      ​@@sawdust8691 I also noticed most people that complained are new to vr.

    • @666Daheretic
      @666Daheretic Pƙed rokem

      Those people who thought it would look like a TV didn't consider they sit a good distance from the TV so the individual pixels are.much smaller. Also 4k split between two display is not the same as 4k on one lol. People who fall for marketing hype could mitigate a lot of that and have proper expectations if they just went and read from time to time. Plenty of documentation on VR now and even more so on display technology. Everybody wants to use tech but they don't want to understand it.

  • @Superhyuman
    @Superhyuman Pƙed rokem +5

    Do you have tips for people like me who just had a blurry image all around the screen no matter how much you calibrate it?
    It felt like my foveated rendering didn’t work at all.
    The very center looked decent sometimes but the rest was awfully low quality and full of godrays.
    In the light brigade I couldn’t even read the ingame text in the center because it was rendered so bad and completely blurred out.
    Please help me out bro, I returned the headset and they told me it works fine, I really don’t know how to solve this problem.
    Maybe I just have an unlucky headshape or eye position. :(

    • @LeBrulox
      @LeBrulox Pƙed rokem +7

      it's because the most important thing about PSVR2 is the scope height and not the IPD or Eye tracking. Try moving your headset scope up or down until you have a clear image. Then, adjust your IPD and eye tracking again afterwords.

    • @Superhyuman
      @Superhyuman Pƙed rokem +2

      @@LeBrulox I think I already did that but I will try again as soon as I get my headset back. I sent it to the retailer to check if it really does work how it should because the poor quality shocked me so much. But they said it looks good on their end so maybe I really didn’t find the perfect sweet spot yet. I hope it‘ll work when I get it back.
      Would you advise to find the perfect image in game or in the menu?

    • @piepo5002
      @piepo5002 Pƙed rokem +1

      @@Superhyuman also move head when you want to look to f.e. the left. Not only your eyes. So eyes are almost always somewhat in the centre... :) have fun

    • @xguy9999
      @xguy9999 Pƙed rokem +4

      You definitely have to find the sweet spot. I'm getting better finding it, and it looks amazing

    • @williammumford9890
      @williammumford9890 Pƙed rokem +1

      You may also need to wear glasses...don't know if you've had your vision checked recently but that can definitely be the cause of a blurry image all around the screen.

  • @yuryrabushko508
    @yuryrabushko508 Pƙed rokem +1

    in fact, few people know how video in vr format works. If you think that you see video even 2000 * 2040 through a headset, then you are mistaken. The key is NOT the resolution of the headset,, but the quality of the incoming video. And here almost no one knows that unlike for normal video, when viewing 360° video, only part of the original image is shown on the screen (approximately 60 degrees out of 360). As a result, the true resolution of the visible area does not exceed 1.3k if the original video was 8k. The problem is if Horizon Call of the Mountain comes from ps5 in 4k format, that means you will get only 4k/6=0.65k.This is the main reason why people are disappointed: they expect 4k but get 0.65k.For example,I can run 5952*2976 180VR video on my ps4 slim and it looks fckng cool dispite the fact that resolution of psvr1 headset is only 960*1080 per eye.So,if you want real 4k 360VR quality you need 24K incoming video to your headset(sorry for bad english)

  • @CyberTodBG
    @CyberTodBG Pƙed rokem

    All those screen effects all are describing I have no problem with them. I see some along with not perfect resolution. But they don't bother me at all. It's kinda like a cinema experience from picture quality perspective, which is nice. My only problem is the FOV. I don't know if it is my expectation, but I see a lot of black frame on the edges of my peripheral vision. Or maybe shape of my head and I cannot get the lens close enough, I don't know yet.

  • @hydzior
    @hydzior Pƙed rokem +6

    As a long hiend pcvr user the ps vr2 is a letdown. The screen look dirty because of the filter to hide screen door and the fresnel lenses are one of the worst. Plus some games run 60fps reprojected to 120hz adding a lot of blur.

  • @chrisr5675
    @chrisr5675 Pƙed rokem +1

    When will we get pimax crystal full review

  • @slothsarecool
    @slothsarecool Pƙed rokem

    I think what surprised me the most is there’s absolutely no way the FOV is bigger than the Quest Pro, not even close, you can smash the Pro right up to your eyes and it’s incredibly clear everywhere. You do it with the PSVR and it’s a blurry mess with tons of CA.

  • @mattymatt2323
    @mattymatt2323 Pƙed rokem

    Need a comparison with the Samsung Odyssey Plus, from memory this is how i remember it looking with the diffuser they had on the screen

  • @aralifefarming
    @aralifefarming Pƙed rokem +2

    The "Mura" effect is def so much more noticeable on this unit. While the resolution is higher/ blacks much blacker, and details over the meta quest 2 (because of the Ps5). The LCD's of the Quest 2 and other headsets didn't have mura at all, however objects on quest 2 produced much more noticeable rings from the optics especially in darker areas, and even moderate, so the psvr improves on that. FOV is higher as well on PSVR2. Meta quest 2 on pc with higher resolution looked amazing (minus those rings in some ways). Sadly psvr 2 is not as huge a leap as I hoped when compared. PSvr2 is blacker in dark areas, brighter in bright areas. The Mura you will notice and meta users might be disgruntled at first, however your brain quickly tunes it out and the other aspects pay off. PC vr users even meta 2 on pc users may not feel its as giant a leap.

    • @alexamar6702
      @alexamar6702 Pƙed 11 měsĂ­ci

      You think that meta quest 2 is better than this?

  • @eddyawesomes
    @eddyawesomes Pƙed rokem +7

    It looks great in person. Idk what people were expecting?! When I've tried other headsets i see the screen door effect that is much worse than what's going on with Sony. I feel like part of this is just the PC VR elitists starting crap. My husband and i are having an absolute BLAST with PSVR2

    • @decadent.
      @decadent. Pƙed rokem +2

      People new to VR were expecting it to look like it does in 2D videos.
      The issue is that many VR channels do not point out that at present the image in a low end VR headset like PSVR2 looks worse than a 720p tv at a typical viewing distance. That is simply because of the image taking up a lot more of your field of view in the headset.
      The screen door effect has been reduced by using a diffusion filter which is in effect like smearing Vaseline on your screen - it is poor trade off IMO.
      Most of the criticisms are valid . Sony could have done a better job.

    • @TheAbvsyork
      @TheAbvsyork Pƙed rokem

      It's more people new to vr, the people on pcvr seem genuinely pleased for the most part. It's people expecting native 4k... even though the panels are 4inches and magnified lol, it will never look pixelation free until each panel is like 8k

  • @ConservativeJuggaloPodcast

    Wait 5:30 are you saying psvr1 has mura? Isn't that subject to oled only?

  • @esoekidjo
    @esoekidjo Pƙed rokem +6

    I tried my best but I don’t see mura at all. So I guess I’m good with the psvr2.

    • @Rick2k2k
      @Rick2k2k Pƙed rokem +1

      Go to night time scene in Kayak VR

    • @jlepage36
      @jlepage36 Pƙed rokem +1

      @@Rick2k2k Or the tutorial in RE8 where you need to turn on the lights in the garage. Or try to read the RE8 tutorial instructions on the walls from 15" away.

    • @foolofdestruction
      @foolofdestruction Pƙed rokem

      Or the grey text block when starting the game. It has Mura all over the grey area of the text block in resi 8.

    • @esoekidjo
      @esoekidjo Pƙed rokem

      I’ll try to look for it when I get hands on experience with the device.

    • @Rick2k2k
      @Rick2k2k Pƙed rokem +1

      @@esoekidjo I thought you had tried it? You can't see mura from a video

  • @alexanderivankovic8966
    @alexanderivankovic8966 Pƙed rokem

    I was seeing so many videos that say that it looks soooo blurry I was expecting it to be worse than the quest

  • @Handyandy8888
    @Handyandy8888 Pƙed rokem

    I honestly could not see the Mura on your recording. Mine looks a lot worse lol. Part of me really wants to try replacing and see if there is a difference

  • @johnmann7o2
    @johnmann7o2 Pƙed rokem +1

    Is this foveated rendering? Because a camera doesn’t have fovea.

    • @kraenk12
      @kraenk12 Pƙed rokem +1

      Yeah weird he didn’t mention this.

    • @MrVmporras1
      @MrVmporras1 Pƙed rokem

      There you go! Is foveated, pointless to judge the image in this video.

  • @crimsiden
    @crimsiden Pƙed rokem +3

    I've played about 10+ hours on it, and the mura is only noticeable in some games. But when it is, god, it kills the image so much. Imma try to play around with the brightness, but we will see. Controller battery life is also an issue. Once you hit around 50 percent (2 hours), the tracking starts to go a little whacky. Overall though, I think anyone with a 3080 or lower rig will be impressed with psvr 2. I like that I can play games smoothly, but I like my quest pro lenses way more. Ultimately I wish I didn't buy into the hype around this headset and just saved up for a 4090 rig.

    • @Kiwiintransit
      @Kiwiintransit Pƙed rokem

      How do you find the edge to edge clarity? When doing the eye tracking are the dots to the left and right clear or blurry. On my headset they are blurry. My Pico 4 seems to have a much better edge to edge clarity. Some people are saying their PSVR2 is clear edge to edge while for others its not. And yes .. the 4090 is pretty amazing. Alyx at full settings with no re-projection is a sight to behold. Plus a fully modded Skyrim running at smooth 72-90fps will suck you into the world

  • @peterwood2633
    @peterwood2633 Pƙed rokem

    It's interesting that on a conventional display Resolution is low on the list of what constitutes a good perceived image. In VR resolution is still really important. I have psvr but not the 2 and despite the OLED screens and still good performance of them for motion clarity, colour and brightness I was always aware I needed more resolution for immersion. There will no doubt come a time when 2kx2k per eye is rudimentary and barbaric but for now it seems a fair middle ground.

  • @josh.lo8572
    @josh.lo8572 Pƙed rokem +1

    I don't have a good computer so my first vr was psvr1 then quest2 and I think im a "resolution resolution" type of guy 😅 because at first impression i don't even bothered about colors and all also i have glasses so I have less field of wiew and im sad about it cause I notice alot the edges 😔

    • @decadent.
      @decadent. Pƙed rokem

      glasses make the sweet spot issues worse IMO.
      I would never buy another headset with fresnel lenses. Pancake lenses have far better edge to edge clarity.

  • @take2action797
    @take2action797 Pƙed rokem +1

    With foveated rendering will this video be accurate enough?
    Whatever you are looking at will look clear but the surrounding things are supposed to be blurry. Here I notice most of things are blurry.

    • @kraenk12
      @kraenk12 Pƙed rokem +1

      I wondered the same thing. Actually pretty misleading.

    • @666Daheretic
      @666Daheretic Pƙed rokem +2

      Thats not how foveated rendering works though. It doesn't "blur" anything. It lowers the render resolution outside the focal point. If it looks blurry everywhere to you it's because of the lenses and displays not foveated rendering. I coan determine from this video exactly where the render resolution drops because the image starts to have less polygons further from the center which is exactly what foveated rendering does. Render resolution is how many polygons are being rendered in a frame not the display resolution being output.

    • @take2action797
      @take2action797 Pƙed rokem +1

      @@666Daheretic appreciate the explanation.
      Hopefully it is better when you wear the headset but this watching this video it is kinda disappointing because every thing does look blurry to me.

  • @lickrish3930
    @lickrish3930 Pƙed rokem +1

    Hello how is the performance with the PS5 with this headset stuttering reprojection?

    • @Kiwiintransit
      @Kiwiintransit Pƙed rokem +3

      In Horizon the re-projection is really noticeable and kinda ruins the experience (for me anyways). I disable it on all my PC games as it drives me nuts but on the PS5 you dont have that option.

    • @jlepage36
      @jlepage36 Pƙed rokem +2

      Basically, I have to use snap turning on every game so far or it is unplayable.

  • @shawnhenaman6448
    @shawnhenaman6448 Pƙed rokem

    I think that part of the issue for myself is that the image isn't like looking at a 4k oled tv and I gotta keep reminding myself of that. As in it won't be as clear.

  • @caliber-ce7668
    @caliber-ce7668 Pƙed rokem

    I really wish i could test it. Ive put my g2 on second hand sites. But will i regret ??? Im missing some good games like halflife alyx and so im thinking off switching
 psvr2 comes out and boom new games and more upcoming


  • @NeonPizzas
    @NeonPizzas Pƙed rokem

    I dont know what's going on, but near-dark scenes like in Resident Evil 8, Kayak VR etc have an almost splotchy faded effect towards the middle of what i see, you can see the textures of the VR screen itself too. Blacks look deeper in the corners of the screen.

  • @thiagofavaro4193
    @thiagofavaro4193 Pƙed rokem

    it's like watching a movie screen up close or else a projector on a wall, right, don't I have a problem unit? it's my first VR and I had no idea it was like this, the videos we released showed the rendering in a capture, which is completely different and has that effect of a 3d movie in the cinema in some games like Gran Turismo, as the images are superimposed , in RE8 it is even more strange, it seems that antialiasing is missing and the edges keep moving, including the texts in the menu, the issue of blurring at the edges is a little annoying, but I have read that it is normal in the type of lens and when you find the point ideal, you end up not noticing much more in the middle of games, it's worse in the menus, in addition to all that the immersion ends up being worth it, the immensity of things and the "weight" if all, it's very satisfactory, for being my first VR I'd like to know if I don't have a problem in any question I said, can you help me?

  • @alanharrington
    @alanharrington Pƙed rokem +8

    Coming from the Quest 2 and Reverb G2 I do struggle with the mura. However I bought the PSVR2 and PS5 for the exclusives and because I am a VR enthusiast, so I'll be able to forgive the shortcomings of the OLED display. I do worry about the new VR users being put off by the small sweet spot and mura though.