What's New in Fusion | May 2024 Update | Solid Sweep | Shell | Patch | Drawings | CAM

Sdílet
Vložit
  • čas přidán 3. 06. 2024
  • In this video we are going to take a look at some of the updates to Fusion for May 2024.
    If you want a full list be sure to check out the official Autodesk Blog: www.autodesk.com/products/fus...
    We are going to focus on the updates that we feel are most beneficial to users.
    Solid Sweep
    Shell
    Patch
    Match Dimension
    Face Spiral Linking
    Bar Pull Turning
    Turning Thread Update
    Part Position Preview
  • Jak na to + styl

Komentáře • 28

  • @benmo2227
    @benmo2227 Před 19 dny +3

    Sweep Body is so awesome, makes certain operations sooo much easier.

  • @poetac15
    @poetac15 Před 20 dny +2

    Great video as usual. I’m mostly a manufacturing user but it’s always cool to see the design tools improve

    • @LearnEverythingAboutDesign
      @LearnEverythingAboutDesign  Před 20 dny

      Nice! Which part of MFG do you use? I didn't cover some of the improvements to additive as they were minor in my mind.

  • @split141x
    @split141x Před 19 dny

    Thank you for the overview!

  • @mao5990
    @mao5990 Před 19 dny +2

    Thanks mate. I do get nervous when a new patch comes out thinking I'm gonna lose features on my hobby version haha.

    • @LearnEverythingAboutDesign
      @LearnEverythingAboutDesign  Před 19 dny

      To the best of my knowledge that shouldn't happen but yeah i get that.

    • @priit123
      @priit123 Před 15 dny

      Time to move over to freecad lol. But actually there is a new guy in the market. Ondsel freecad. If you are only hobbyist then you might check that out, it evolves very fast and by the end of this year it might be already alternative to fusion. Of course depends on what you do with cad.

  • @cadbuildflyrc3784
    @cadbuildflyrc3784 Před 20 dny

    Excellent video Matt!

  • @emanggitulah4319
    @emanggitulah4319 Před 19 dny +1

    Any thoughts about the new ground to parents command? I ran into issues with a sub assemblies full of fasteners that gave me errors we I used the join command. Not really intuitive IMO

    • @LearnEverythingAboutDesign
      @LearnEverythingAboutDesign  Před 19 dny +2

      I think in theory it is a good idea, but in practice it is just shifting the problem. I generally use Rigid Group when i have a bunch of sub-components like hardware in a sub-component assembly. with the Ground to Parent. the default behavior is for the new component to be grounded to the top level, and for sub-components to be grounded to that parent. So that means for most cases you need extra clicks to undo. maybe ill have to do a video on just that but at a first glance I am not a fan of it.

    • @emanggitulah4319
      @emanggitulah4319 Před 19 dny +1

      @@LearnEverythingAboutDesign if its improving overall geometric stability I am all in. I still often have issues with bigger assemblies containing subassemblies that at once point the parts are all over the place, even though everything is well defined with joints.

    • @LearnEverythingAboutDesign
      @LearnEverythingAboutDesign  Před 19 dny

      @@emanggitulah4319 How many components are we talking about? 500,1000, more?

    • @emanggitulah4319
      @emanggitulah4319 Před 19 dny

      Not that big. But with fasteners about 200 components. But even with less I can get issues with fasteners suddenly floating around. Sometimes ctrl + b (compute all helps) but not always

    • @LearnEverythingAboutDesign
      @LearnEverythingAboutDesign  Před 19 dny +1

      I did a video this AM on the Ground to Parent. not sure if it helps or hurts :) My suggestion is still to turn it off. In my mind if you want all the components to be grounded just make bodies in a single component. Rigid Group is still a feature in the timeline while Ground to Parent works from the start of the component which can really throw things for a loop.

  • @dodge1235
    @dodge1235 Před 17 dny

    Am i able to follow your tutorials on the free version of fusioin? And one other question,will the free version enable me to design model boat hulls with spray rails etc.

    • @LearnEverythingAboutDesign
      @LearnEverythingAboutDesign  Před 16 dny +1

      nearly all the videos here or on my website www.learneverythingaboutdesign.com can be done with the hobby version of fusion. the main thing you miss out on will be extensions/cloud solve so no simulation, gen design, no design extension etc. But the core modeling and PCB tools are all there for you in Hobby. to the best of my knowledge

    • @dodge1235
      @dodge1235 Před 15 dny

      @@LearnEverythingAboutDesign Thanks for that,what about 3d printing the design.

    • @LearnEverythingAboutDesign
      @LearnEverythingAboutDesign  Před 15 dny

      @@dodge1235 certainly. you can use Fusion as a slicer or export a mesh to whatever slicer you use. I have a course on www.LearnEverythingAboutDesign.com that is design for 3d printing.

    • @dodge1235
      @dodge1235 Před 14 dny

      @@LearnEverythingAboutDesign Thanks Matt are the video tutorials?

    • @LearnEverythingAboutDesign
      @LearnEverythingAboutDesign  Před 14 dny +1

      @@dodge1235 Yeah the design for 3d print course goes over a few different designs. A cell phone stand/amp that is printed without supports. Some simple desk clip/cable organizers. and an assembly to launch at toy car. We go over the approach to supportless printing design, review in the slicer and assembly talking about problem areas. We plan to do more advanced content but that is a starting point/beginners guide.