How to make 3D HAIR cards in BLENDER

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  • čas přidán 5. 09. 2024

Komentáře • 110

  • @Willyu
    @Willyu Před 4 měsíci +8

    It took me months to find a good way to make hair, I wonder why CZcams hides excellent channels like yours. Thank you very much for your knowledge

  • @wasanchairiboon
    @wasanchairiboon Před 3 měsíci +3

    This is the first blender tutorial that I watch till the end and never have to skip or slow down the clip and still understand in every method with the BEST results
    THANKS!! 👍👍👍👍👍

  • @I-VisiBomb-I
    @I-VisiBomb-I Před 2 měsíci +3

    I knew this technique from a few years back, but thats not the point. the point is that with your commentary, i got the motivation to actually start working on my character hair instead of procrastinating.

  • @hupchik
    @hupchik Před 7 měsíci +10

    that's what i call a high quality tutorial, the most efficient 10 minutes of my day!!

  • @mail-ninja
    @mail-ninja Před 7 měsíci +11

    Damn dude. Funny, quick and to the point. I really like the key presses being shown as you work

  • @scatterbrainart
    @scatterbrainart Před 4 měsíci +1

    Life saver! This is a fantastically efficient way to get realistic looking hair without having to go through the styling and conversion process, and it looks so much better than just solid geometry. Thank you!

  • @guilhermemiles6698
    @guilhermemiles6698 Před měsícem +2

    What a tutorial! thats the tutorial I've been searching for so long! Thanks for sharing

  • @FenHongHannah
    @FenHongHannah Před měsícem

    This definitely helped, amongst many beautiful but complicated/obsolete as of blender v4.2/simply non riggable solutions made their way into my searches. Thank you, kind stranger.

  • @zorika6554
    @zorika6554 Před 6 měsíci +1

    maaaaan that was so uncomplicated. I looked at so many tutorials and fumbled my way through it with lots of frustration outbursts. I will make so pretty hair now thanks to you!

  • @Sanchez9183
    @Sanchez9183 Před 19 dny

    This is perfect for me, thank you so much!

  • @user-gq3xy2tn2m
    @user-gq3xy2tn2m Před 5 měsíci +3

    best hair tutorial ty

  • @Shiringami
    @Shiringami Před 4 měsíci +1

    oh my days! by far the best hair tutorial thank you! please keep the good work up

  • @rizwanzaman1793
    @rizwanzaman1793 Před 7 měsíci +3

    The texture method was new for me!
    Thanks!!

  • @spookydotblend
    @spookydotblend Před 7 měsíci +2

    learning about twisting and post- mesh conversion editing really added a lot to this tutorial, thanks for sharing!

  • @Ifhydn
    @Ifhydn Před 5 měsíci

    Thank you this methed of using circle and add lines around it this will give thickness to hair instead of add one in-top other will save time ,and loving that i can move the strings after

  • @Ryder056
    @Ryder056 Před 7 měsíci +1

    it's really cool that I got this video recommended, very good tutorial

  • @NazarNoschenko
    @NazarNoschenko Před 7 měsíci +2

    So helpfull, thank you Jason!!

  • @Patxi__
    @Patxi__ Před 5 měsíci +1

    Thanks for sharing! Great way of doing it.

  • @ElviraMikhralieva
    @ElviraMikhralieva Před 7 měsíci +2

    Wow, this is really good and easy to understand! My next thing to learn!

  • @MJPDesigns
    @MJPDesigns Před 7 měsíci +2

    Good to see you making another video. Once I learn more blender, I will come back to this video when I feel confident in making my characters 3d.

  • @kuyajaypi
    @kuyajaypi Před 7 měsíci +6

    AMAZING TUTORIAL! This is exactly what I needed! Thanks for sharing these, looking forward to watching more of your videos. SUBBED!

  • @Tarnusillo
    @Tarnusillo Před 2 měsíci +1

    Love it

  • @SABanimation
    @SABanimation Před 7 měsíci +2

    Thank you for this tutorial!!!

  • @pixel325
    @pixel325 Před 7 měsíci +1

    What a neat trick to make hair! Thanks for sharing!

  • @darkelectronicmusic
    @darkelectronicmusic Před 4 měsíci

    Good video ⬆

  • @denisefbx
    @denisefbx Před 7 měsíci +1

    Woaaah thank you for sharing your knowledge!

  • @donianggara5349
    @donianggara5349 Před 7 měsíci

    Wow, its very useful tips & trick to make a type of hair in blender. thankyou so much

  • @CoKeHQ1
    @CoKeHQ1 Před 4 měsíci

    Amazing thank you so much! have been trying to make a game ready stylized character, I think I can adapt this to work with my goals, would be great to see a tutorial how to take this and prepare it for unreal engine, with rigging to character and then animating that hair somehow for unreal or in unreal / use vertex paint and shaders to apply some wind movement into the hair, using both or either techniques to reach desired look. so many moving parts and finding the information I need has been a struggle but I think this pushed me into the right direction.

  • @gercovanna3291
    @gercovanna3291 Před 7 měsíci +2

    My goat ❤ love you for this jason

  • @ElRotura
    @ElRotura Před 7 měsíci +1

    How an amazing master of hair cards :) Thanks a lot for share your knowledge boss :)
    Have a nice day! Pretty sure you will grow up on youtube in the future ;)

  • @ST0RMZZY196
    @ST0RMZZY196 Před 7 měsíci

    wow its very easy to make, thank you for the tutorial :D, I've been searching for a while and all of them using complex geometry nodes that I dont really understand lol

  • @singingwordwright148
    @singingwordwright148 Před 3 měsíci +1

    I'm sorry to be dense, but for some reason I can't quite figure out at around 6:05 how you're getting your texture to show up consistently on the hair strand. I did something and it showed up temporarily, but then by the time I had gotten to the end of changing the Y and Z rotation on the mapping in the shading menu, it wasn't showing anymore. If I go into Viewport Shading view, the colors I set up in the color ramp will show, but not the texture. I can't figure out where I missed you enabling the texture to appear on the card.

  • @syrahde6231
    @syrahde6231 Před 6 měsíci +1

    yooo this is so good! I'm new to Blendeer this helped a lot lol

  • @pocongVsMe
    @pocongVsMe Před 7 měsíci +1

    awesome tutorial!

  • @marcusjackson1887
    @marcusjackson1887 Před měsícem

    This is some really cool stuff!

  • @davidbennettarts2205
    @davidbennettarts2205 Před 7 měsíci +1

    Great video, very helpful

  • @badjano
    @badjano Před 7 měsíci

    you could probably add a geometry node to make some randomness to the strains

  • @rootsworks
    @rootsworks Před 7 měsíci

    Hey this rules, thank you for making this tutorial

  • @nostalgicmoments6231
    @nostalgicmoments6231 Před 7 měsíci

    Hey this is amazing. Can you do a tutorial on animating these strands to use for character movements?

  • @arronjayes2972
    @arronjayes2972 Před 7 měsíci +1

    your tutorials are amazing! could you do one on rigging character models for gaming mainly through blender?

    • @ninjasonchanart
      @ninjasonchanart  Před 7 měsíci +1

      Thanks but my rigging still needs work, so it's not something I am confident with. I would suggest watching Daniel Kreuter's videos

    • @arronjayes2972
      @arronjayes2972 Před 7 měsíci

      @@ninjasonchanart thanks for the response! honestly any tutorials you feel comfortable doing would always be welcome too. There's fairly limited resources on 4.0 blender tutorials especially for specificly character art out there right now. keep up the good work!

  • @ferdraun
    @ferdraun Před 19 dny

    what the fuck this is easy and fun

  • @flaminpieflame6661
    @flaminpieflame6661 Před měsícem

    thank you so much for this man but now i need to fix the oritation somehow lol

  • @ryokkuofficial
    @ryokkuofficial Před 7 měsíci +1

    Great tutorial, looks absolutely beautiful!
    But is it possible to animate them?

    • @ninjasonchanart
      @ninjasonchanart  Před 7 měsíci +1

      I plan on doing a tutorial for that. don't know when I will start

  • @Federal_TK
    @Federal_TK Před 4 měsíci

    My hero!

  • @developeralley
    @developeralley Před 3 měsíci

  • @isaacfields7923
    @isaacfields7923 Před 6 měsíci

    Great tutorial, though I'm having an inconsistent problem. At the end of strips that are above other strips there are distractingly dark shadows when rendering in cycles. I think might have to do with me layering to many strips on top of each other but I could use a second opinion.

    • @ninjasonchanart
      @ninjasonchanart  Před 6 měsíci

      it does sounds like you have too many objects laying over each other, I would also suggest checking the texture again and make sure the png is clean

    • @isaacfields7923
      @isaacfields7923 Před 6 měsíci

      @@ninjasonchanart Yeah, deleting the extraneous layers did the trick. Thanks.

  • @neyllithesheep9137
    @neyllithesheep9137 Před 4 měsíci

    Pretty work !!! Do you take commission ?
    I love your style ! ❤

  • @azimuthkun69
    @azimuthkun69 Před 7 měsíci

    Thanks man! This is what I was looking for!

  • @FUTAGOCREATURES
    @FUTAGOCREATURES Před měsícem

    I'm wondering if I can somehow attach them to the armature and animate them?

  • @ShotGun1861
    @ShotGun1861 Před 7 měsíci

    great job my son

  • @NohuHeXe
    @NohuHeXe Před 7 měsíci

    really good video, thx for that!

  • @darkomen4343
    @darkomen4343 Před 7 měsíci +1

    It would be really cool to transfer this into a game engine. the hair would probably need a rig though.

    • @sudanemamimikiki1527
      @sudanemamimikiki1527 Před 7 měsíci

      Nah.
      Just join it with the head master bone and that works fine.
      Then its just physics engine if you want some fluidity.

  • @edwardalvarado8508
    @edwardalvarado8508 Před 5 měsíci

    Thanks!!

  • @cchang8348
    @cchang8348 Před 5 měsíci

    Thx very much dude!!!

  • @annycastro2437
    @annycastro2437 Před 7 měsíci +1

    this is really good!! thank you!!!

  • @realNewTimesRoman
    @realNewTimesRoman Před 6 měsíci +1

    Is this usable for games hair cards, or is there a technique like this that will produce game ready hair?

    • @ninjasonchanart
      @ninjasonchanart  Před 6 měsíci +1

      It's game ready, but you need to tweak it so the polycount is not too high. It really depends on the game you are wanting to make

  • @Zeref_Art
    @Zeref_Art Před 3 měsíci

    i dont know what i have done wrong but after selecting Nurb path to object it became a plane

  • @shipriz
    @shipriz Před 7 měsíci

    my like was a thousandth 1000

  • @anexeo
    @anexeo Před 7 měsíci +1

    Could you please do a tutorial on how to export the models to blender from zbrush and back again, without losing the subdiv or multires in either of the software?

    • @ninjasonchanart
      @ninjasonchanart  Před 7 měsíci

      I'd love to know that myself too

    • @anexeo
      @anexeo Před 7 měsíci

      @@ninjasonchanart wait then how do you do the animations?

    • @ninjasonchanart
      @ninjasonchanart  Před 7 měsíci

      @@anexeo with Blend shapes. seems like my next tutorial if I don't procrastinate

    • @anexeo
      @anexeo Před 7 měsíci

      @@ninjasonchanart Please!!!🙏🙏🙏

    • @ninjasonchanart
      @ninjasonchanart  Před 7 měsíci

      What people normally do for this situation is bake the high poly to low poly, standard video game pipeline

  • @khaotixy
    @khaotixy Před 5 měsíci

    Ay! thanks for the tutorial :)
    Do you know how to bring this to a game engine like unity by any chance?

  • @ALEX_TK8
    @ALEX_TK8 Před 6 měsíci

    Good health to you! this is divine, you are an incredible creator, I will watch all your videos. like and subscribe, I look forward to new interesting materials. have a good day!

  • @pinchopaxtonsgreatestminds9591

    I am wondering if this is useful for Unreal Engine models.

  • @GarviHere
    @GarviHere Před 7 měsíci +21

    I think calling these hair cards is kinda misleading this is essentially just curves method with a hair texture. Hair cards are used for their efficiency and curves are very resource intensive.

    • @ninjasonchanart
      @ninjasonchanart  Před 7 měsíci +6

      The end result is still the same. It all depends on the way you manage your hair

    • @AliMusllam
      @AliMusllam Před 7 měsíci +10

      @@ninjasonchanartNot performance wise :)

    • @sudanemamimikiki1527
      @sudanemamimikiki1527 Před 7 měsíci +1

      ​@@AliMusllam it's the same performance wise tho.
      Unless you go full hog like this guy did with 5 subdivisions

    • @Gabi-nn6xu
      @Gabi-nn6xu Před 7 měsíci

      @@sudanemamimikiki1527 how come?

    • @Gabi-nn6xu
      @Gabi-nn6xu Před 7 měsíci +1

      i believe you can convert hair curves into hair cards

  • @subversivedoll
    @subversivedoll Před 4 měsíci

    When I rotate to pose in edit mode on duplicated hair (7:58) mine doesn't bend. The origin was set to geometry before that. Would anyone please explain?

    • @ninjasonchanart
      @ninjasonchanart  Před 4 měsíci +1

      Make sure your proportional editing is set to a bigger size maybe? Scroll your mouse to see if there is a bigger circle

    • @subversivedoll
      @subversivedoll Před 4 měsíci +1

      @@ninjasonchanart that was it, thanks! i'm using smooth falloff on proportional and had it too low in size

  • @michaelkaras7292
    @michaelkaras7292 Před 18 dny

    So how do you use this for short hairs like a hair cut?

    • @ninjasonchanart
      @ninjasonchanart  Před 18 dny

      @michaelkaras7292 same method, but more hair and more effort ,whichnis why short hair is rarely seen in games

    • @michaelkaras7292
      @michaelkaras7292 Před 18 dny

      @@ninjasonchanart thanks for the reply I appreciate it..I am forward to your next character 😊

  • @crummymudd8625
    @crummymudd8625 Před 7 měsíci

    Do you have to make them double-faced? With usual hair cards (not technique you show here) when I export to Unity, one side is opaque, the other side is see-through

    • @ninjasonchanart
      @ninjasonchanart  Před 7 měsíci +1

      Never used unity so I am not qualified to answer your question, but make sure your normals are correct when exporting.

  • @jesusforever444
    @jesusforever444 Před 7 měsíci

    Thank you Brother!!, can I just add wiggle effects? like normally? Or do I have to add it to the main hair mesh?

    • @ninjasonchanart
      @ninjasonchanart  Před 7 měsíci

      Not sure what you mean, but this tutorial is all that I know

    • @jesusforever444
      @jesusforever444 Před 7 měsíci +1

      @@ninjasonchanart Oh, I mean to add bone physics to the hair! Thank you for replying 😊

    • @ninjasonchanart
      @ninjasonchanart  Před 7 měsíci +1

      @jesusforever444 I might do a tutorial on animating hair, but long story short, in your scenario you will have to apply the rig to each hair clump and have weight paint on it. I find rigging hair with bones to be hard. My next tutorial might cover animating hair using blend shapes

    • @jesusforever444
      @jesusforever444 Před 7 měsíci

      Thank you Brother!! *dank je wel!@@ninjasonchanart

  • @poochyboi
    @poochyboi Před 7 měsíci

    can you animate the hair?

  • @adamhudson9853
    @adamhudson9853 Před 7 měsíci

    😔 Promo`SM

  • @bodick_
    @bodick_ Před 4 měsíci

    This is great

  • @disgusting_
    @disgusting_ Před 4 měsíci

    Can you make tutorial for eyelids it's my biggest challenge as a beginner