YOU Can Lead Tech On Millennia! Grandmaster / Beginners Guide (Peaceful AND Aggressive Strategy!)
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- čas přidán 7. 06. 2024
- You're playing Millennia but Grandmaster difficulty is getting you down. It's terrifyingly hard and the AI techs like a pro. How do you defeat it?
This video will show you how to WIN the tech race on Grandmaster Millennia! Whether you are a new player or an expert looking for tips, I'll show you how to maximise your knowledge and rush the early game, winning the race to age 2 and 3 EVERY time!
Trust me - a good science base will help you win every Grandmaster game you ever play!!
Make sure you subscribe below so you don't miss more Grandmaster Millennia fun!
00:00 - Hello & Welcome! Guide Explain
03:46 - The Peaceful Strategy
07:53 - Second Scout Rush
11:49 - Chaining Culture Powers And Local Reforms
15:54 - Be On The Hunt For Government XP!
19:55 - Region Level (And Why It's Important)
23:53 - When To Rush A Dolman
27:20 - The Aggressive Strategy
31:54 - Embracing Chaos, It's Not ALL Bad!
35:53 - Rushing The Third Age
39:51 - Final Thoughts
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Why, yes, I think I will listen to a bear talk about local reforms for the third day in a row.
Third day, good lord! I am already on Ursa’s 300+ of drawing badly till civ 7 comes out help me.
Probably a good video but I’m refraining myself to watch millennium content so I can explore the game myself and learn by myself too… I watched you live and made me hyped for the game. After I play my first couple of game on release day and a couple after, I’ll be sure to watch all your millennia content ! Have a good day Ursa!!! Huzzah!
Huzzah! You'll be better than me in no time I'm sure!
Ancient Seafarers give 10 (5x2) food for fish spots or 8(4x2) if only water, way stronger than any other national spirit at the second age, provided you actually have access to water. Works well even until late game as food is a constant need. No need for pesky farms/plantations with this.
Naturalists is good, but keep in mind it renders early game improvements obsolete as none of them will actually provide more than +1 resource (and makes you lose your free +1 food and 0.5 culture, if forest). The removal of the movement penalty in forests is nice as well.
Mound Builders give x50% food need which is basically the same as making twice as much food. It's even more powerful than the seafarers bonus.
This game does look like good fun! It's surprising how much I miss the Civ videos but I'm happy that Ursa is spreading to other games too. It must be pretty difficult playing the same game every day, even ones that you love!
Huzzah! Don't wory, Civ will be returning soon = ) You'll have to forgive me for a few days while I have fun with a new thing = )
What about a run where you go Age of Blood into Age of Conquest? Just go absolutely ham on army and destroy everything you see. For an extra challenge, choose Warriors as your national spirit
Don't threaten me with a good time now
Huzzah! More Millennia! just waiting for release.
Huzzah!
Thank you. I knew most of it from watching your streams, but the naturalist were new for me. Entertaining and helpful. Thank you.
Glad you enjoyed!
Thanks for sharing this high culture strat! I already knew that local reforms was OP, but I didn't realize I could chain it so it was always up.
Chaining is the best bit!
Thank you for this informative and entertaining guide! Makes me even keener to start playing the full game!
Huzzah! Glad you enjoyed = )
Ursa must be getting civ 6 withdrawals by now lol. Huzzah sir
Huzzah! Yes just a little
Local Reforms is obviously not balanced. Feels like it needs a 5-turn cooldown after it runs out, or the boost should only be 25%, not 50%. I like the game and how it has you manage lots of "currencies" in the form of different Domain Points -- something I hope Civ7 will learn from and expand on -- but a harder look reveals Research (Tech) is still the only thing that moves the game forward. I would've loved to see all these Domain Points used for respective "tech" trees. Warfare Points could help you develop new combat tactics and military equipment, just as one example. All your different Domain Point gains could contribute to your "age progression." That way generalized-focused or narrow-focused strategies could push the game forward to a win condition.
A cooldown wouldn't be bad or it could be as with the Eureca and the percentage gain would diminish if you repeat it in the same age (50% to 40%, then 30% ect.)
you want that lead quicker and more consistantly you start by building town center rather than scout. Yes you can get lucky and get knowledge or gov xp from an early tribal village (with or without the early scout), but you CONSISTENTLY get the 26 gov xp faster by starting town center in to city counsil; tech path is still: tribal elder into scounting and finishing with most discounted among defense, farming and workers.
Yes, you can build that Town Center first (that was my go-to strat in the Demo), but then you'll need to tech Scouting first--or be without a scout as the AI snatches up lots of goody huts and landmarks. And because you're not teching Tribal Elders first, you'll be slow to the Council building, which is crucial for early tech.
You can't have it all! (Which is a sign of good game design, by the way)
I think you should have saved your scouts and upgraded them to heroes in the age of heroes. They are more powerful than the leaders.
Yes! If I was playing longer than this would have likely been the play, good shout = )
I NEVER thought Ursa would feature anything but Civ. Delighted!
Huzzah!
Def wanna see Ursa play a no vassals, t🎉true one city challenge Millennia game.
My recent stream was a bit like that to be fair!!
I've been going down the high culture/local reforms route on my last couple of games and getting ahead of the AI, all the way until I suddenly lose that lead when Enlightenment arrives. I'm not sure where I'm going wrong! One odd thing I have noticed with local reforms in the mid-game is when I choose it, the time to the next tech goes up. Very strange. It's happened often enough for me to revert to using Eureka.
alliances with other players will give a huge amount of mid game science!
Early bears, huzzah!
Huzzah!
Early Bear Huzzah!
Huzzah!
watching spiffing brit play this then watching ursa is such a difference haha
Both tea drinkers tbf
Ursa actually treating barbs as threats and preparing against them!? Who is this imposter!
hehehe
Episode 6 of trying to get Ursa to play Civ BE with the Codex mod (I've had a couple busy days so this one's late)
My goodness ursa!! If i wasnt such a loyal civ bear then id say youre becoming a millennia youtuber
Wow its almost like people can play more then one game! Crazy I know.
Haha I'm getting a little excited about a new game what can I say
taking the 5 culture (right choise overall) still give you 3 science less as you would have had your local reforms in 2 turns.
Will you continue last streams game?
Hopefully!
What about a challange as kupe in civ 6 where all your cities have to be like 12 or nore tiles away
Those 1 tile islands call!
For me, tech was never the problem--it was the obscene production bonuses on Master/Grand Master that let the AI vomit out tons of units. With their inflated power score, they tend to take an aggressive posture vs the player (if your score is weaker) that leads to aggression. There is also a 50% extra chance for the AI to have the Warmonger trait on GM, which doesn't help things.
All true, but tech really is important here - with good leaders and tactics buffs, keeping units alive longer lets them level up and MASSIVELY spikes their power. Sure, you won't have as many units as the ai - but if you have well rpomoted, well led units of the highest tech, they can cut through ai units like a knife through butter!!
@@UrsaRyan Quality over quantity has almost always been the solution in these games on high difficulties. The AI needs those bonuses to keep up; you're almost always outproduced so you have to make what you have go further.
Plus, if you're not focusing tech you're risking getting dragged into a bad variant age.
I'm sad this isn't coming to console
Can you have a peacefull way in the long run? Like can you get open borders and maybe embassy and trade with AI? The AI always want to pick a fight. They said my troops are to close to their borders. You mean the 1 scout that got close? Your borders are to close, ok, I take away my outpost, he is happy for 2 turns then he create an outpost in the exact same spot and is mad because my borders are to close again.
yep! you need to work for it but often when you do get a peaceful relation it sticks all game. envoys are essential!
I can't figure out how to combine 2 units together
Literally move one on top of the other = )
Could this be the game that Firaxis refuses to create as Civ7?
perhaps!
Spiff broke Raiders. Awaiting balance patches
nha, ursa bear got to it first
That was partially due to a debug setting left on. But rushing out raiders that early will still get a ton of vassals
We all got to it pretty quick to be fair = )
New players please heed - taking all the offered units can get very expensive, keep an eye on that income. All the free units won't do poop if the disband in 2 turns.
It's true - wealth can be very tough!
No railroads. Blocked and reported.
When will civ videos return?
soon!
cold game
Daily comment.
Huzzah!
Guys just brace yourself if you slip up okay. I was so far ahead of diplomacy, i was hosting olympics just to get quashed by rome 😂
I think you were playing IRL Greece XD
i lost count of how many times he said grandmaster :P
Grandmaster
I remember when you played that WW2 simulation game. The first time I was impressed and thinking of getting the game. The second time, when you defeated Germany as Italy, I gave up. This game is similar - there are some specific, arbitrary things you need to do and if you do it you win. Civ 6 is so much better because at every stage it gives you choices that are meaningful and all of which involve trade-offs. Meaningful means, meaningful in real life. We all know the difference between getting slingers and scouts. They both have advantages and disadvantages, and there are other equally legit choices, like building a monument... So I don't think I will be interested in this game.
Have you played the Demo? There seem to be a ton of choices in Millennia. Just try it.
Yeah Millennia is may more complex than you're sugegsting Gumby = ) I could say the same about the Amani tour or Pingala / Magnus chocie at the start!
Remember also that Civ 6 is MULTIPLE DLCs in now. Millennia will catch up
You're going down a path I can't follow.
i gave you thumbs down so other players are less likely to get this video on their feed, so i can beat em
oi :P
Millennia sucks ... get back to Civ!
I would recommend checking out the many thousands of civ 6 videos I have on this channel if Millennia isn't for you
@@UrsaRyan Did you acquire your diplomatic skills at Oxford?
your logic about the choice of 5 knowledge or culture was stupid. you used it for 5 culture to get the boost 2 turns early, and the boost gives 5 knowledge after the 5 turns of the boost. OR, you can just unlock the tech faster and get the building up faster. i love you ursa, but sometimes you talk out of your ass. this is one of them. you rambled about rushing the elders, but then dont rush it.
now you do get the extra perks of having the boost active 2 turns earlier, but you dont even discuss the actual tech rush and dismiss it as a "trap".
I think I did a pretty good job of explaining why I like rushing culture - the extra perks of 50% of every income and domain power I think speak for themselves - but if you want to go another way that's fine = )
Just remember, sometimes being right isn't the most important thing. You have to do a good job of explaining yourself and bringing people onside with contructive kindness. You can be as right as you like but if you call someone stupid in the first sentence of your comment, all you're going to do is make someone sad reading it. I'm sure you have some fanatstic logic, just be careful how you push that on others
You can't "get the building up faster" with a Eureka if there are already other items clogging up your build queue (and in early game Millennia, building is slow). And you can't build very fast at all without that production boast from local reforms. It's a balancing game. Seems to me that, in the early game, Eurekas are situational at best
Your argument and approach to countering him is stupid. You won't actually get the council any quicker because you still have to build the damn thing and that's takes production which is boosted by local reforms. It is the same approach as looking at a science victory in Civ. Ya need a lot of science to get there sure, but you need production to win it. Same here in Millennia.
Love people being wrong and calling the other person stupid...