@51:30 the PBR grass texture is clipping through the base of lumber yard asset’s pavement. It’s a problem for a lot of older routes that used PBR textures. I noticed several of your other parking lots and roads now have that issue. You can fix it by substituting a different non PBR texture underneath those assets.
I have to look into it... like what is a PBR texture? How do I find a non-PBR texture? Is it just a matter of having surveyor replace all instances on the route? Thanks for bringing it to my attention.
i just realized you need one extra flat car because one of the wagons in the middle was a cement wagon so you need one more extra lumber
One extra, you're right! How'd I miss that cement car?
@51:30 the PBR grass texture is clipping through the base of lumber yard asset’s pavement. It’s a problem for a lot of older routes that used PBR textures. I noticed several of your other parking lots and roads now have that issue. You can fix it by substituting a different non PBR texture underneath those assets.
I have to look into it... like what is a PBR texture? How do I find a non-PBR texture? Is it just a matter of having surveyor replace all instances on the route? Thanks for bringing it to my attention.