Syd Mead and How We Play the Future
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- čas přidán 18. 07. 2018
- This one took a couple more hours in editing that I expected but I am excited to get a chance to talk about one of my favorite visual designers, Syd Mead. I tried to be as thorough as I could be, but let me know if you have anything else to add or any questions (or corrections, nobody is perfect). Hope you enjoy the video. Cheers!
Also, if you like what you saw please check out my growing Patreon at: / pixelreport
Music: Chris Zabriskie - Divider: freemusicarchive.org/music/Chr... - Hry
He will be missed and dreamed of...
Visualising the future can be inspiring, but it IS just another tool. How we use it is up to us. Sure, a lot of Syd Mead ideas show up in dystopias, but look at the bulk of his work. It's almost always about, "How great could this be? What's the best we can do?"
It's up to US to make the most of it, spread the good ideas around, and paint a future that people WANT to live in. It sure worked on me.
Mass Effect sure shows his influence. So I'm writing an extended fanfic that even improves how the story goes. (ME: All in the Details)
FWIW, I imagine it won't be too long before we have text-to-video-game AI.
I sure wish Syd could have seen it...used it...and taken us closer to a beautiful future with it.
Miss you, sir ... 😔
I really like Syd Mead's early stuff at least the little of it shown here. Part of it is just that I really like chrome and shiny things but it's also hopeful and I definitely need that. I'm all for media that's extremely real and raw and honest about the world and dystopia is a great genre for that but too much of it makes it too bleak and hopeless for me. There's still part of me that wishes for a shiny chromatic "fuuutuuuure" future. It's not very likely to happen but I think it's better to be hopeful than be resigned to our fates.
Too bad he wasn’t interested in Solar-punk. Who needs to watch ANOTHER dystopian movie. Ugh!
I think he was; but there isn't enough market for it yet.
The same reason filmmakers keep telling horror stories (there are a lot of people who will buy tickets to see it and feel better about their lot,) is probably why they keep making dystopian stories.
But this becomes self-feeding. The next generation of writers and thinkers are influenced by the same rotten outcomes, the same dystopian examples (how many "cautionary tales" do we need?)
We have few (if any) examples of what to aim for. Consider a relevant school of thought about raising kids: Rather than say "don't drop the scissors," (i.e., "don't think of a white horse" makes you do...what?) say "hold those carefully." Just as we are what we eat, we become what we fill out heads with.
Disney's 2015 Tomorrowland could have been an answer to that (as well as an alternative to people getting all wound around the axle about how to do Hogwarts magic,) but the human dynamics were so dysfunctional, it was hard to find someone to really root for. (All of it, presumably, in service of creating dramatic tension.)