#hardops
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- čas přidán 29. 09. 2021
- Introducing Stack / Unstack. Happy October operatives.
So much I wanted to go in depth about but kept short for time.
When it comes to learning HardOps / Boxcutter there are a couple of paths.
Cylinoids represent a well rounded demonstration of HOPScutter in the context of Cylinoids.
• Cylinoid Saga
When it comes to learning via subdivision and topological solving there is a playlist for that.
• TopoStudy
A playlist exists of all the videos related to Hopscutter on my main channel.
• hopsCutter (in order)
Work the corner is an example of Hopscutter's progression with alignment based workflows.
• WorkTheCorner
This playlist is poised towards user created content.
• H9 / BC7 Content
Corridemo Series
• Coridemo
When it comes to learning from top to bottom the update log content is broken up.
Boxcutter - • Boxcutter
HardOps - • Hard Ops
Boxcutter's helper has it's own playlist.
• BoxHelper
HardOps was last discussed top to bottom in 986.
• HOPS 986 Extended
Get familiar with boxcutter via these tips!
• BoxTips
Documentation
Boxcutter - boxcutter-manual.readthedocs....
hardops-manual.readthedocs.io...
Accessing previous orders.
Gumroad - gumroad.com/library
Blendermarket - www.blendermarket.com/account...
Installation
Blender from 0 - • Install Blender From 0...
986 Installation - • #hardops 986 - Install...
Support Channels
i.imgur.com/axYJ8P7.png
i.imgur.com/W2XjC9R.gifv
- Gumroad
gum.co/hopscutter
gum.co/BoxCutter
gum.co/hardops
- Blendermarket
www.blendermarket.com/product...
www.blendermarket.com/product...
www.blendermarket.com/product...
- Artstation
www.artstation.com/marketplac...
wooooooooooooooooooooow geometry nodes on hops!, dream come true, so much potential
aw yea.
SYNC ARRAY YES YES YES
No more flattening the stack and joining the objects to have them array properly! HardOps for life.
aww yea!
Another stellar release! Thanks MX2 and thanks to the fantastic developers behind the scenes. This truly is the gold standard in addons.
gotta set the pace!
Great stuff like always. Tx!
Thanks again!
Flip is very useful for me. Thanks for implementing this feature.
user request! they had a good point. Mirror wouldnt be a far reach considering bisect. On a deeper ponder flip is a type of mirror.
Cool! Good to see the first steps of geometry node integration, the curve QoL improvement, and also the array workflow optimization.
it's a special release imo
Aye yo that array sync option!!!1 🥶🥶🥶
aw yeaaa
Looks good.
aw tanks!
Great work, as always MX. I gotta catch up on Hopscutter features lol, been mostly digging into your topostudy series.
its eternal!
nice "cutting" edge update
*cuts*
Great release Mx2, do you guys have any plans for expanding the material/shader features of hardops? Alt+m menu with its features was instant love for me and I use it all the time. I really like what you started with the addition of roughness maps. It seems like a great start to develop a really useful material/shader manager. Something like opening a explorer windows pick textures with _n _r _m etc and making a material with box projection would be really useful.
oh yea. sometimes its nice to let time test it and see what comes up on the other side. We'll have to get back to it.
I'm still new to HOpsCutter, but I was thinking... What if I Want, to do the last operation you did, but as before the fix? Like, intentionally placing all the cutters face down?
That might be useful if you want to make random concept just doing a quick design on a corner and maybe on top, and then placing all the cutters on the same face.
theres always something more to do!
Can you add more functions to change the direction of the marked axis? I'm looking forward to it. Let's say along any side of the model .
it will have to be seen.
Thanks for the great update.
Is it possible to have a option selection UI to mirror?
For example, going mirror to left then choose the left
It's not choosing the right to mirror left.
we'll have to see.
Hello there !
zbrush had this future blend curve and ppl where enjoy it, it's similar to curve modifier u added, but with the latest update they've improved it with default axis, measuring the longest bbox axis to be default one> It will be nice to have similar future inside hops ! Switching only between local/global !
as for booleans i always wanted to ask
performance
1. 100 BDifference
2. 100 BDifference merging into one object -> stack?
3. 100 BDifference BUnion into one object -> stack ? will add more vertices and will be destructive, as an option it has to be
get in and find out!
what does clean faces do inside of Dice?
cleans the faces prior to dice. Dissolve aims to keep the form while replacing the geometry. Clean faces dissolves using an angular threshold.
@@masterxeon1001 cool, thx!
btw, what's this new "Clean Borders" thing? Just found it accidentally. Is this something that was not covered on the release logs?
@@Al-tk5zp when in doubt read the tooltip!
i.imgur.com/G8vcMvx.png
@@masterxeon1001 I have read the tooltip, I still don't get what's it doing except that it selects the border loop of the selected faces